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1 /*
2  * Copyright 2006 The Android Open Source Project
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "SkDeque.h"
9 #include "SkMalloc.h"
10 
11 struct SkDeque::Block {
12     Block*  fNext;
13     Block*  fPrev;
14     char*   fBegin; // start of used section in this chunk
15     char*   fEnd;   // end of used section in this chunk
16     char*   fStop;  // end of the allocated chunk
17 
startSkDeque::Block18     char*       start() { return (char*)(this + 1); }
startSkDeque::Block19     const char* start() const { return (const char*)(this + 1); }
20 
initSkDeque::Block21     void init(size_t size) {
22         fNext   = fPrev = nullptr;
23         fBegin  = fEnd = nullptr;
24         fStop   = (char*)this + size;
25     }
26 };
27 
SkDeque(size_t elemSize,int allocCount)28 SkDeque::SkDeque(size_t elemSize, int allocCount)
29         : fElemSize(elemSize)
30         , fInitialStorage(nullptr)
31         , fCount(0)
32         , fAllocCount(allocCount) {
33     SkASSERT(allocCount >= 1);
34     fFrontBlock = fBackBlock = nullptr;
35     fFront = fBack = nullptr;
36 }
37 
SkDeque(size_t elemSize,void * storage,size_t storageSize,int allocCount)38 SkDeque::SkDeque(size_t elemSize, void* storage, size_t storageSize, int allocCount)
39         : fElemSize(elemSize)
40         , fInitialStorage(storage)
41         , fCount(0)
42         , fAllocCount(allocCount) {
43     SkASSERT(storageSize == 0 || storage != nullptr);
44     SkASSERT(allocCount >= 1);
45 
46     if (storageSize >= sizeof(Block) + elemSize) {
47         fFrontBlock = (Block*)storage;
48         fFrontBlock->init(storageSize);
49     } else {
50         fFrontBlock = nullptr;
51     }
52     fBackBlock = fFrontBlock;
53     fFront = fBack = nullptr;
54 }
55 
~SkDeque()56 SkDeque::~SkDeque() {
57     Block* head = fFrontBlock;
58     Block* initialHead = (Block*)fInitialStorage;
59 
60     while (head) {
61         Block* next = head->fNext;
62         if (head != initialHead) {
63             this->freeBlock(head);
64         }
65         head = next;
66     }
67 }
68 
push_front()69 void* SkDeque::push_front() {
70     fCount += 1;
71 
72     if (nullptr == fFrontBlock) {
73         fFrontBlock = this->allocateBlock(fAllocCount);
74         fBackBlock = fFrontBlock;     // update our linklist
75     }
76 
77     Block*  first = fFrontBlock;
78     char*   begin;
79 
80     if (nullptr == first->fBegin) {
81     INIT_CHUNK:
82         first->fEnd = first->fStop;
83         begin = first->fStop - fElemSize;
84     } else {
85         begin = first->fBegin - fElemSize;
86         if (begin < first->start()) {    // no more room in this chunk
87             // should we alloc more as we accumulate more elements?
88             first = this->allocateBlock(fAllocCount);
89             first->fNext = fFrontBlock;
90             fFrontBlock->fPrev = first;
91             fFrontBlock = first;
92             goto INIT_CHUNK;
93         }
94     }
95 
96     first->fBegin = begin;
97 
98     if (nullptr == fFront) {
99         SkASSERT(nullptr == fBack);
100         fFront = fBack = begin;
101     } else {
102         SkASSERT(fBack);
103         fFront = begin;
104     }
105 
106     return begin;
107 }
108 
push_back()109 void* SkDeque::push_back() {
110     fCount += 1;
111 
112     if (nullptr == fBackBlock) {
113         fBackBlock = this->allocateBlock(fAllocCount);
114         fFrontBlock = fBackBlock; // update our linklist
115     }
116 
117     Block*  last = fBackBlock;
118     char*   end;
119 
120     if (nullptr == last->fBegin) {
121     INIT_CHUNK:
122         last->fBegin = last->start();
123         end = last->fBegin + fElemSize;
124     } else {
125         end = last->fEnd + fElemSize;
126         if (end > last->fStop) {  // no more room in this chunk
127             // should we alloc more as we accumulate more elements?
128             last = this->allocateBlock(fAllocCount);
129             last->fPrev = fBackBlock;
130             fBackBlock->fNext = last;
131             fBackBlock = last;
132             goto INIT_CHUNK;
133         }
134     }
135 
136     last->fEnd = end;
137     end -= fElemSize;
138 
139     if (nullptr == fBack) {
140         SkASSERT(nullptr == fFront);
141         fFront = fBack = end;
142     } else {
143         SkASSERT(fFront);
144         fBack = end;
145     }
146 
147     return end;
148 }
149 
pop_front()150 void SkDeque::pop_front() {
151     SkASSERT(fCount > 0);
152     fCount -= 1;
153 
154     Block*  first = fFrontBlock;
155 
156     SkASSERT(first != nullptr);
157 
158     if (first->fBegin == nullptr) {  // we were marked empty from before
159         first = first->fNext;
160         first->fPrev = nullptr;
161         this->freeBlock(fFrontBlock);
162         fFrontBlock = first;
163         SkASSERT(first != nullptr);    // else we popped too far
164     }
165 
166     char* begin = first->fBegin + fElemSize;
167     SkASSERT(begin <= first->fEnd);
168 
169     if (begin < fFrontBlock->fEnd) {
170         first->fBegin = begin;
171         SkASSERT(first->fBegin);
172         fFront = first->fBegin;
173     } else {
174         first->fBegin = first->fEnd = nullptr;  // mark as empty
175         if (nullptr == first->fNext) {
176             fFront = fBack = nullptr;
177         } else {
178             SkASSERT(first->fNext->fBegin);
179             fFront = first->fNext->fBegin;
180         }
181     }
182 }
183 
pop_back()184 void SkDeque::pop_back() {
185     SkASSERT(fCount > 0);
186     fCount -= 1;
187 
188     Block* last = fBackBlock;
189 
190     SkASSERT(last != nullptr);
191 
192     if (last->fEnd == nullptr) {  // we were marked empty from before
193         last = last->fPrev;
194         last->fNext = nullptr;
195         this->freeBlock(fBackBlock);
196         fBackBlock = last;
197         SkASSERT(last != nullptr);  // else we popped too far
198     }
199 
200     char* end = last->fEnd - fElemSize;
201     SkASSERT(end >= last->fBegin);
202 
203     if (end > last->fBegin) {
204         last->fEnd = end;
205         SkASSERT(last->fEnd);
206         fBack = last->fEnd - fElemSize;
207     } else {
208         last->fBegin = last->fEnd = nullptr;    // mark as empty
209         if (nullptr == last->fPrev) {
210             fFront = fBack = nullptr;
211         } else {
212             SkASSERT(last->fPrev->fEnd);
213             fBack = last->fPrev->fEnd - fElemSize;
214         }
215     }
216 }
217 
numBlocksAllocated() const218 int SkDeque::numBlocksAllocated() const {
219     int numBlocks = 0;
220 
221     for (const Block* temp = fFrontBlock; temp; temp = temp->fNext) {
222         ++numBlocks;
223     }
224 
225     return numBlocks;
226 }
227 
allocateBlock(int allocCount)228 SkDeque::Block* SkDeque::allocateBlock(int allocCount) {
229     Block* newBlock = (Block*)sk_malloc_throw(sizeof(Block) + allocCount * fElemSize);
230     newBlock->init(sizeof(Block) + allocCount * fElemSize);
231     return newBlock;
232 }
233 
freeBlock(Block * block)234 void SkDeque::freeBlock(Block* block) {
235     sk_free(block);
236 }
237 
238 ///////////////////////////////////////////////////////////////////////////////
239 
Iter()240 SkDeque::Iter::Iter() : fCurBlock(nullptr), fPos(nullptr), fElemSize(0) {}
241 
Iter(const SkDeque & d,IterStart startLoc)242 SkDeque::Iter::Iter(const SkDeque& d, IterStart startLoc) {
243     this->reset(d, startLoc);
244 }
245 
246 // Due to how reset and next work, next actually returns the current element
247 // pointed to by fPos and then updates fPos to point to the next one.
next()248 void* SkDeque::Iter::next() {
249     char* pos = fPos;
250 
251     if (pos) {   // if we were valid, try to move to the next setting
252         char* next = pos + fElemSize;
253         SkASSERT(next <= fCurBlock->fEnd);
254         if (next == fCurBlock->fEnd) { // exhausted this chunk, move to next
255             do {
256                 fCurBlock = fCurBlock->fNext;
257             } while (fCurBlock != nullptr && fCurBlock->fBegin == nullptr);
258             next = fCurBlock ? fCurBlock->fBegin : nullptr;
259         }
260         fPos = next;
261     }
262     return pos;
263 }
264 
265 // Like next, prev actually returns the current element pointed to by fPos and
266 // then makes fPos point to the previous element.
prev()267 void* SkDeque::Iter::prev() {
268     char* pos = fPos;
269 
270     if (pos) {   // if we were valid, try to move to the prior setting
271         char* prev = pos - fElemSize;
272         SkASSERT(prev >= fCurBlock->fBegin - fElemSize);
273         if (prev < fCurBlock->fBegin) { // exhausted this chunk, move to prior
274             do {
275                 fCurBlock = fCurBlock->fPrev;
276             } while (fCurBlock != nullptr && fCurBlock->fEnd == nullptr);
277             prev = fCurBlock ? fCurBlock->fEnd - fElemSize : nullptr;
278         }
279         fPos = prev;
280     }
281     return pos;
282 }
283 
284 // reset works by skipping through the spare blocks at the start (or end)
285 // of the doubly linked list until a non-empty one is found. The fPos
286 // member is then set to the first (or last) element in the block. If
287 // there are no elements in the deque both fCurBlock and fPos will come
288 // out of this routine nullptr.
reset(const SkDeque & d,IterStart startLoc)289 void SkDeque::Iter::reset(const SkDeque& d, IterStart startLoc) {
290     fElemSize = d.fElemSize;
291 
292     if (kFront_IterStart == startLoc) {
293         // initialize the iterator to start at the front
294         fCurBlock = d.fFrontBlock;
295         while (fCurBlock && nullptr == fCurBlock->fBegin) {
296             fCurBlock = fCurBlock->fNext;
297         }
298         fPos = fCurBlock ? fCurBlock->fBegin : nullptr;
299     } else {
300         // initialize the iterator to start at the back
301         fCurBlock = d.fBackBlock;
302         while (fCurBlock && nullptr == fCurBlock->fEnd) {
303             fCurBlock = fCurBlock->fPrev;
304         }
305         fPos = fCurBlock ? fCurBlock->fEnd - fElemSize : nullptr;
306     }
307 }
308