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1 /**********************************************************
2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 #ifndef SVGA_CONTEXT_H
27 #define SVGA_CONTEXT_H
28 
29 
30 #include "pipe/p_context.h"
31 #include "pipe/p_defines.h"
32 #include "pipe/p_state.h"
33 
34 #include "os/os_time.h"
35 
36 #include "util/u_blitter.h"
37 #include "util/list.h"
38 
39 #include "tgsi/tgsi_scan.h"
40 
41 #include "svga_screen.h"
42 #include "svga_state.h"
43 #include "svga_winsys.h"
44 #include "svga_hw_reg.h"
45 #include "svga3d_shaderdefs.h"
46 
47 
48 /** Non-GPU queries for gallium HUD */
49 enum svga_hud {
50 /* per-frame counters */
51    SVGA_QUERY_NUM_DRAW_CALLS = PIPE_QUERY_DRIVER_SPECIFIC,
52    SVGA_QUERY_NUM_FALLBACKS,
53    SVGA_QUERY_NUM_FLUSHES,
54    SVGA_QUERY_NUM_VALIDATIONS,
55    SVGA_QUERY_MAP_BUFFER_TIME,
56    SVGA_QUERY_NUM_BUFFERS_MAPPED,
57    SVGA_QUERY_NUM_TEXTURES_MAPPED,
58    SVGA_QUERY_NUM_BYTES_UPLOADED,
59    SVGA_QUERY_COMMAND_BUFFER_SIZE,
60    SVGA_QUERY_FLUSH_TIME,
61    SVGA_QUERY_SURFACE_WRITE_FLUSHES,
62    SVGA_QUERY_NUM_READBACKS,
63    SVGA_QUERY_NUM_RESOURCE_UPDATES,
64    SVGA_QUERY_NUM_BUFFER_UPLOADS,
65    SVGA_QUERY_NUM_CONST_BUF_UPDATES,
66    SVGA_QUERY_NUM_CONST_UPDATES,
67 
68 /* running total counters */
69    SVGA_QUERY_MEMORY_USED,
70    SVGA_QUERY_NUM_SHADERS,
71    SVGA_QUERY_NUM_RESOURCES,
72    SVGA_QUERY_NUM_STATE_OBJECTS,
73    SVGA_QUERY_NUM_SURFACE_VIEWS,
74    SVGA_QUERY_NUM_GENERATE_MIPMAP,
75 
76 /*SVGA_QUERY_MAX has to be last because it is size of an array*/
77    SVGA_QUERY_MAX
78 };
79 
80 /**
81  * Maximum supported number of constant buffers per shader
82  */
83 #define SVGA_MAX_CONST_BUFS 14
84 
85 /**
86  * Maximum constant buffer size that can be set in the
87  * DXSetSingleConstantBuffer command is
88  * DX10 constant buffer element count * 4 4-bytes components
89  */
90 #define SVGA_MAX_CONST_BUF_SIZE (4096 * 4 * sizeof(int))
91 
92 #define CONST0_UPLOAD_ALIGNMENT 256
93 
94 struct draw_vertex_shader;
95 struct draw_fragment_shader;
96 struct svga_shader_variant;
97 struct SVGACmdMemory;
98 struct util_bitmask;
99 
100 
101 struct svga_cache_context;
102 struct svga_tracked_state;
103 
104 struct svga_blend_state {
105    unsigned need_white_fragments:1;
106    unsigned independent_blend_enable:1;
107    unsigned alpha_to_coverage:1;
108    unsigned blend_color_alpha:1;  /**< set blend color to alpha value */
109 
110    /** Per-render target state */
111    struct {
112       uint8_t writemask;
113 
114       boolean blend_enable;
115       uint8_t srcblend;
116       uint8_t dstblend;
117       uint8_t blendeq;
118 
119       boolean separate_alpha_blend_enable;
120       uint8_t srcblend_alpha;
121       uint8_t dstblend_alpha;
122       uint8_t blendeq_alpha;
123    } rt[PIPE_MAX_COLOR_BUFS];
124 
125    SVGA3dBlendStateId id;  /**< vgpu10 */
126 };
127 
128 struct svga_depth_stencil_state {
129    unsigned zfunc:8;
130    unsigned zenable:1;
131    unsigned zwriteenable:1;
132 
133    unsigned alphatestenable:1;
134    unsigned alphafunc:8;
135 
136    struct {
137       unsigned enabled:1;
138       unsigned func:8;
139       unsigned fail:8;
140       unsigned zfail:8;
141       unsigned pass:8;
142    } stencil[2];
143 
144    /* SVGA3D has one ref/mask/writemask triple shared between front &
145     * back face stencil.  We really need two:
146     */
147    unsigned stencil_mask:8;
148    unsigned stencil_writemask:8;
149 
150    float    alpharef;
151 
152    SVGA3dDepthStencilStateId id;  /**< vgpu10 */
153 };
154 
155 #define SVGA_UNFILLED_DISABLE 0
156 #define SVGA_UNFILLED_LINE    1
157 #define SVGA_UNFILLED_POINT   2
158 
159 #define SVGA_PIPELINE_FLAG_POINTS   (1<<PIPE_PRIM_POINTS)
160 #define SVGA_PIPELINE_FLAG_LINES    (1<<PIPE_PRIM_LINES)
161 #define SVGA_PIPELINE_FLAG_TRIS     (1<<PIPE_PRIM_TRIANGLES)
162 
163 struct svga_rasterizer_state {
164    struct pipe_rasterizer_state templ; /* needed for draw module */
165 
166    unsigned shademode:8;
167    unsigned cullmode:8;
168    unsigned scissortestenable:1;
169    unsigned multisampleantialias:1;
170    unsigned antialiasedlineenable:1;
171    unsigned lastpixel:1;
172    unsigned pointsprite:1;
173 
174    unsigned linepattern;
175 
176    float slopescaledepthbias;
177    float depthbias;
178    float pointsize;
179    float linewidth;
180 
181    unsigned hw_fillmode:2;         /* PIPE_POLYGON_MODE_x */
182 
183    /** Which prims do we need help for?  Bitmask of (1 << PIPE_PRIM_x) flags */
184    unsigned need_pipeline:16;
185 
186    SVGA3dRasterizerStateId id;    /**< vgpu10 */
187 
188    /** For debugging: */
189    const char* need_pipeline_tris_str;
190    const char* need_pipeline_lines_str;
191    const char* need_pipeline_points_str;
192 };
193 
194 struct svga_sampler_state {
195    unsigned mipfilter;
196    unsigned magfilter;
197    unsigned minfilter;
198    unsigned aniso_level;
199    float lod_bias;
200    unsigned addressu;
201    unsigned addressv;
202    unsigned addressw;
203    unsigned bordercolor;
204    unsigned normalized_coords:1;
205    unsigned compare_mode:1;
206    unsigned compare_func:3;
207 
208    unsigned min_lod;
209    unsigned view_min_lod;
210    unsigned view_max_lod;
211 
212    SVGA3dSamplerId id;
213 };
214 
215 
216 struct svga_pipe_sampler_view
217 {
218    struct pipe_sampler_view base;
219 
220    SVGA3dShaderResourceViewId id;
221 };
222 
223 
224 static inline struct svga_pipe_sampler_view *
svga_pipe_sampler_view(struct pipe_sampler_view * v)225 svga_pipe_sampler_view(struct pipe_sampler_view *v)
226 {
227    return (struct svga_pipe_sampler_view *) v;
228 }
229 
230 
231 struct svga_velems_state {
232    unsigned count;
233    struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS];
234    SVGA3dDeclType decl_type[PIPE_MAX_ATTRIBS]; /**< vertex attrib formats */
235 
236    /** Bitmasks indicating which attributes need format conversion */
237    unsigned adjust_attrib_range;     /**< range adjustment */
238    unsigned attrib_is_pure_int;      /**< pure int */
239    unsigned adjust_attrib_w_1;       /**< set w = 1 */
240    unsigned adjust_attrib_itof;      /**< int->float */
241    unsigned adjust_attrib_utof;      /**< uint->float */
242    unsigned attrib_is_bgra;          /**< R / B swizzling */
243    unsigned attrib_puint_to_snorm;   /**< 10_10_10_2 packed uint -> snorm */
244    unsigned attrib_puint_to_uscaled; /**< 10_10_10_2 packed uint -> uscaled */
245    unsigned attrib_puint_to_sscaled; /**< 10_10_10_2 packed uint -> sscaled */
246 
247    boolean need_swvfetch;
248 
249    SVGA3dElementLayoutId id; /**< VGPU10 */
250 };
251 
252 /* Use to calculate differences between state emitted to hardware and
253  * current driver-calculated state.
254  */
255 struct svga_state
256 {
257    const struct svga_blend_state *blend;
258    const struct svga_depth_stencil_state *depth;
259    const struct svga_rasterizer_state *rast;
260    const struct svga_sampler_state *sampler[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
261    const struct svga_velems_state *velems;
262 
263    struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS]; /* or texture ID's? */
264    struct svga_fragment_shader *fs;
265    struct svga_vertex_shader *vs;
266    struct svga_geometry_shader *user_gs; /* user-specified GS */
267    struct svga_geometry_shader *gs;      /* derived GS */
268 
269    struct pipe_vertex_buffer vb[PIPE_MAX_ATTRIBS];
270    struct pipe_index_buffer ib;
271    /** Constant buffers for each shader.
272     * The size should probably always match with that of
273     * svga_shader_emitter_v10.num_shader_consts.
274     */
275    struct pipe_constant_buffer constbufs[PIPE_SHADER_TYPES][SVGA_MAX_CONST_BUFS];
276 
277    struct pipe_framebuffer_state framebuffer;
278    float depthscale;
279 
280    /* Hack to limit the number of different render targets between
281     * flushes.  Helps avoid blowing out our surface cache in EXA.
282     */
283    int nr_fbs;
284 
285    struct pipe_poly_stipple poly_stipple;
286    struct pipe_scissor_state scissor;
287    struct pipe_blend_color blend_color;
288    struct pipe_stencil_ref stencil_ref;
289    struct pipe_clip_state clip;
290    struct pipe_viewport_state viewport;
291 
292    unsigned num_samplers[PIPE_SHADER_TYPES];
293    unsigned num_sampler_views[PIPE_SHADER_TYPES];
294    unsigned num_vertex_buffers;
295    unsigned reduced_prim;
296 
297    struct {
298       unsigned flag_1d;
299       unsigned flag_srgb;
300       unsigned flag_rect;  /* sampler views with rectangular texture target */
301       unsigned flag_buf;   /* sampler views with texture buffer target */
302    } tex_flags;
303 
304    unsigned sample_mask;
305 };
306 
307 struct svga_prescale {
308    float translate[4];
309    float scale[4];
310    boolean enabled;
311 };
312 
313 
314 /* Updated by calling svga_update_state( SVGA_STATE_HW_CLEAR )
315  */
316 struct svga_hw_clear_state
317 {
318    SVGA3dRect viewport;
319 
320    struct {
321       float zmin, zmax;
322    } depthrange;
323 
324    struct pipe_framebuffer_state framebuffer;
325    struct svga_prescale prescale;
326 };
327 
328 struct svga_hw_view_state
329 {
330    struct pipe_resource *texture;
331    struct svga_sampler_view *v;
332    unsigned min_lod;
333    unsigned max_lod;
334    boolean dirty;
335 };
336 
337 /* Updated by calling svga_update_state( SVGA_STATE_HW_DRAW )
338  */
339 struct svga_hw_draw_state
340 {
341    /** VGPU9 rasterization state */
342    unsigned rs[SVGA3D_RS_MAX];
343    /** VGPU9 texture sampler and bindings state */
344    unsigned ts[SVGA3D_PIXEL_SAMPLERREG_MAX][SVGA3D_TS_MAX];
345    /** VGPU9 texture views */
346    unsigned num_views;
347    struct svga_hw_view_state views[PIPE_MAX_SAMPLERS];
348    /** VGPU9 constant buffer values */
349    float cb[PIPE_SHADER_TYPES][SVGA3D_CONSTREG_MAX][4];
350 
351    /** Currently bound shaders */
352    struct svga_shader_variant *fs;
353    struct svga_shader_variant *vs;
354    struct svga_shader_variant *gs;
355 
356    /** Currently bound constant buffer, per shader stage */
357    struct pipe_resource *constbuf[PIPE_SHADER_TYPES];
358 
359    /** Bitmask of enabled constant buffers */
360    unsigned enabled_constbufs[PIPE_SHADER_TYPES];
361 
362    /**
363     * These are used to reduce the number of times we call u_upload_unmap()
364     * while updating the zero-th/default VGPU10 constant buffer.
365     */
366    struct pipe_resource *const0_buffer;
367    struct svga_winsys_surface *const0_handle;
368 
369    /** VGPU10 HW state (used to prevent emitting redundant state) */
370    SVGA3dDepthStencilStateId depth_stencil_id;
371    unsigned stencil_ref;
372    SVGA3dBlendStateId blend_id;
373    float blend_factor[4];
374    unsigned blend_sample_mask;
375    SVGA3dRasterizerStateId rasterizer_id;
376    SVGA3dElementLayoutId layout_id;
377    SVGA3dPrimitiveType topology;
378 
379    /** Vertex buffer state */
380    SVGA3dVertexBuffer vbuffer_attrs[PIPE_MAX_ATTRIBS];
381    struct pipe_resource *vbuffers[PIPE_MAX_ATTRIBS];
382    unsigned num_vbuffers;
383 
384    struct pipe_resource *ib;  /**< index buffer for drawing */
385    SVGA3dSurfaceFormat ib_format;
386    unsigned ib_offset;
387 
388    unsigned num_samplers[PIPE_SHADER_TYPES];
389    SVGA3dSamplerId samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
390 
391    unsigned num_sampler_views[PIPE_SHADER_TYPES];
392    struct pipe_sampler_view
393       *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
394 
395    unsigned num_rendertargets;
396    struct pipe_surface *rtv[SVGA3D_MAX_RENDER_TARGETS];
397    struct pipe_surface *dsv;
398 
399    /* used for rebinding */
400    unsigned default_constbuf_size[PIPE_SHADER_TYPES];
401 };
402 
403 
404 /* Updated by calling svga_update_state( SVGA_STATE_NEED_SWTNL )
405  */
406 struct svga_sw_state
407 {
408    /* which parts we need */
409    boolean need_swvfetch;
410    boolean need_pipeline;
411    boolean need_swtnl;
412 
413    /* Flag to make sure that need sw is on while
414     * updating state within a swtnl call.
415     */
416    boolean in_swtnl_draw;
417 };
418 
419 
420 /* Queue some state updates (like rss) and submit them to hardware in
421  * a single packet.
422  */
423 struct svga_hw_queue;
424 
425 struct svga_query;
426 struct svga_qmem_alloc_entry;
427 
428 struct svga_context
429 {
430    struct pipe_context pipe;
431    struct svga_winsys_context *swc;
432    struct blitter_context *blitter;
433    struct u_upload_mgr *const0_upload;
434    struct u_upload_mgr *tex_upload;
435 
436    struct {
437       boolean no_swtnl;
438       boolean force_swtnl;
439       boolean use_min_mipmap;
440 
441       /* incremented for each shader */
442       unsigned shader_id;
443 
444       boolean no_line_width;
445       boolean force_hw_line_stipple;
446 
447       /** To report perf/conformance/etc issues to the state tracker */
448       struct pipe_debug_callback callback;
449    } debug;
450 
451    struct {
452       struct draw_context *draw;
453       struct vbuf_render *backend;
454       unsigned hw_prim;
455       boolean new_vbuf;
456       boolean new_vdecl;
457    } swtnl;
458 
459    /* Bitmask of blend state objects IDs */
460    struct util_bitmask *blend_object_id_bm;
461 
462    /* Bitmask of depth/stencil state objects IDs */
463    struct util_bitmask *ds_object_id_bm;
464 
465    /* Bitmaks of input element object IDs */
466    struct util_bitmask *input_element_object_id_bm;
467 
468    /* Bitmask of rasterizer object IDs */
469    struct util_bitmask *rast_object_id_bm;
470 
471    /* Bitmask of sampler state objects IDs */
472    struct util_bitmask *sampler_object_id_bm;
473 
474    /* Bitmask of sampler view IDs */
475    struct util_bitmask *sampler_view_id_bm;
476 
477    /* Bitmask of used shader IDs */
478    struct util_bitmask *shader_id_bm;
479 
480    /* Bitmask of used surface view IDs */
481    struct util_bitmask *surface_view_id_bm;
482 
483    /* Bitmask of used stream output IDs */
484    struct util_bitmask *stream_output_id_bm;
485 
486    /* Bitmask of used query IDs */
487    struct util_bitmask *query_id_bm;
488 
489    struct {
490       unsigned dirty[SVGA_STATE_MAX];
491 
492       /** bitmasks of which const buffers are changed */
493       unsigned dirty_constbufs[PIPE_SHADER_TYPES];
494 
495       unsigned texture_timestamp;
496 
497       /*
498        */
499       struct svga_sw_state          sw;
500       struct svga_hw_draw_state     hw_draw;
501       struct svga_hw_clear_state    hw_clear;
502    } state;
503 
504    struct svga_state curr;      /* state from the state tracker */
505    unsigned dirty;              /* statechanges since last update_state() */
506 
507    union {
508       struct {
509          unsigned rendertargets:1;
510          unsigned texture_samplers:1;
511          unsigned constbufs:1;
512          unsigned vs:1;
513          unsigned fs:1;
514          unsigned gs:1;
515          unsigned query:1;
516       } flags;
517       unsigned val;
518    } rebind;
519 
520    struct svga_hwtnl *hwtnl;
521 
522    /** Queries states */
523    struct svga_winsys_gb_query *gb_query;     /**< gb query object, one per context */
524    unsigned gb_query_len;                     /**< gb query object size */
525    struct util_bitmask *gb_query_alloc_mask;  /**< gb query object allocation mask */
526    struct svga_qmem_alloc_entry *gb_query_map[SVGA_QUERY_MAX];
527                                               /**< query mem block mapping */
528    struct svga_query *sq[SVGA_QUERY_MAX];     /**< queries currently in progress */
529 
530    /** List of buffers with queued transfers */
531    struct list_head dirty_buffers;
532 
533    /** performance / info queries for HUD */
534    struct {
535       uint64_t num_draw_calls;          /**< SVGA_QUERY_DRAW_CALLS */
536       uint64_t num_fallbacks;           /**< SVGA_QUERY_NUM_FALLBACKS */
537       uint64_t num_flushes;             /**< SVGA_QUERY_NUM_FLUSHES */
538       uint64_t num_validations;         /**< SVGA_QUERY_NUM_VALIDATIONS */
539       uint64_t map_buffer_time;         /**< SVGA_QUERY_MAP_BUFFER_TIME */
540       uint64_t num_buffers_mapped;      /**< SVGA_QUERY_NUM_BUFFERS_MAPPED */
541       uint64_t num_textures_mapped;     /**< SVGA_QUERY_NUM_TEXTURES_MAPPED */
542       uint64_t command_buffer_size;     /**< SVGA_QUERY_COMMAND_BUFFER_SIZE */
543       uint64_t flush_time;              /**< SVGA_QUERY_FLUSH_TIME */
544       uint64_t surface_write_flushes;   /**< SVGA_QUERY_SURFACE_WRITE_FLUSHES */
545       uint64_t num_readbacks;           /**< SVGA_QUERY_NUM_READBACKS */
546       uint64_t num_resource_updates;    /**< SVGA_QUERY_NUM_RESOURCE_UPDATES */
547       uint64_t num_buffer_uploads;      /**< SVGA_QUERY_NUM_BUFFER_UPLOADS */
548       uint64_t num_const_buf_updates;   /**< SVGA_QUERY_NUM_CONST_BUF_UPDATES */
549       uint64_t num_const_updates;       /**< SVGA_QUERY_NUM_CONST_UPDATES */
550       uint64_t num_shaders;             /**< SVGA_QUERY_NUM_SHADERS */
551 
552       /** The following are summed for SVGA_QUERY_NUM_STATE_OBJECTS */
553       uint64_t num_blend_objects;
554       uint64_t num_depthstencil_objects;
555       uint64_t num_rasterizer_objects;
556       uint64_t num_sampler_objects;
557       uint64_t num_samplerview_objects;
558       uint64_t num_vertexelement_objects;
559 
560       uint64_t num_surface_views;       /**< SVGA_QUERY_NUM_SURFACE_VIEWS */
561       uint64_t num_bytes_uploaded;      /**< SVGA_QUERY_NUM_BYTES_UPLOADED */
562       uint64_t num_generate_mipmap;     /**< SVGA_QUERY_NUM_GENERATE_MIPMAP */
563 
564       boolean uses_time;                /**< os_time_get() calls needed? */
565    } hud;
566 
567    /** The currently bound stream output targets */
568    unsigned num_so_targets;
569    struct svga_winsys_surface *so_surfaces[SVGA3D_DX_MAX_SOTARGETS];
570    struct pipe_stream_output_target *so_targets[SVGA3D_DX_MAX_SOTARGETS];
571    struct svga_stream_output *current_so;
572 
573    /** A blend state with blending disabled, for falling back to when blending
574     * is illegal (e.g. an integer texture is bound)
575     */
576    struct svga_blend_state *noop_blend;
577 
578    struct {
579       struct pipe_resource *texture;
580       struct svga_pipe_sampler_view *sampler_view;
581       void *sampler;
582    } polygon_stipple;
583 
584    /** Alternate rasterizer states created for point sprite */
585    struct svga_rasterizer_state *rasterizer_no_cull[2];
586 
587    /** Current conditional rendering predicate */
588    struct {
589       SVGA3dQueryId query_id;
590       boolean cond;
591    } pred;
592 
593    boolean render_condition;
594 };
595 
596 /* A flag for each state_tracker state object:
597  */
598 #define SVGA_NEW_BLEND               0x1
599 #define SVGA_NEW_DEPTH_STENCIL_ALPHA 0x2
600 #define SVGA_NEW_RAST                0x4
601 #define SVGA_NEW_SAMPLER             0x8
602 #define SVGA_NEW_TEXTURE             0x10
603 #define SVGA_NEW_VBUFFER             0x20
604 #define SVGA_NEW_VELEMENT            0x40
605 #define SVGA_NEW_FS                  0x80
606 #define SVGA_NEW_VS                  0x100
607 #define SVGA_NEW_FS_CONST_BUFFER     0x200
608 #define SVGA_NEW_VS_CONST_BUFFER     0x400
609 #define SVGA_NEW_FRAME_BUFFER        0x800
610 #define SVGA_NEW_STIPPLE             0x1000
611 #define SVGA_NEW_SCISSOR             0x2000
612 #define SVGA_NEW_BLEND_COLOR         0x4000
613 #define SVGA_NEW_CLIP                0x8000
614 #define SVGA_NEW_VIEWPORT            0x10000
615 #define SVGA_NEW_PRESCALE            0x20000
616 #define SVGA_NEW_REDUCED_PRIMITIVE   0x40000
617 #define SVGA_NEW_TEXTURE_BINDING     0x80000
618 #define SVGA_NEW_NEED_PIPELINE       0x100000
619 #define SVGA_NEW_NEED_SWVFETCH       0x200000
620 #define SVGA_NEW_NEED_SWTNL          0x400000
621 #define SVGA_NEW_FS_VARIANT          0x800000
622 #define SVGA_NEW_VS_VARIANT          0x1000000
623 #define SVGA_NEW_TEXTURE_FLAGS       0x4000000
624 #define SVGA_NEW_STENCIL_REF         0x8000000
625 #define SVGA_NEW_GS                  0x10000000
626 #define SVGA_NEW_GS_CONST_BUFFER     0x20000000
627 #define SVGA_NEW_GS_VARIANT          0x40000000
628 #define SVGA_NEW_TEXTURE_CONSTS      0x80000000
629 
630 
631 void svga_init_state_functions( struct svga_context *svga );
632 void svga_init_flush_functions( struct svga_context *svga );
633 void svga_init_string_functions( struct svga_context *svga );
634 void svga_init_blit_functions(struct svga_context *svga);
635 
636 void svga_init_blend_functions( struct svga_context *svga );
637 void svga_init_depth_stencil_functions( struct svga_context *svga );
638 void svga_init_misc_functions( struct svga_context *svga );
639 void svga_init_rasterizer_functions( struct svga_context *svga );
640 void svga_init_sampler_functions( struct svga_context *svga );
641 void svga_init_fs_functions( struct svga_context *svga );
642 void svga_init_vs_functions( struct svga_context *svga );
643 void svga_init_gs_functions( struct svga_context *svga );
644 void svga_init_vertex_functions( struct svga_context *svga );
645 void svga_init_constbuffer_functions( struct svga_context *svga );
646 void svga_init_draw_functions( struct svga_context *svga );
647 void svga_init_query_functions( struct svga_context *svga );
648 void svga_init_surface_functions(struct svga_context *svga);
649 void svga_init_stream_output_functions( struct svga_context *svga );
650 void svga_init_clear_functions( struct svga_context *svga );
651 
652 void svga_cleanup_vertex_state( struct svga_context *svga );
653 void svga_cleanup_sampler_state( struct svga_context *svga );
654 void svga_cleanup_tss_binding( struct svga_context *svga );
655 void svga_cleanup_framebuffer( struct svga_context *svga );
656 
657 void svga_context_flush( struct svga_context *svga,
658                          struct pipe_fence_handle **pfence );
659 
660 void svga_context_finish(struct svga_context *svga);
661 
662 void svga_hwtnl_flush_retry( struct svga_context *svga );
663 void svga_hwtnl_flush_buffer( struct svga_context *svga,
664                               struct pipe_resource *buffer );
665 
666 void svga_surfaces_flush(struct svga_context *svga);
667 
668 struct pipe_context *
669 svga_context_create(struct pipe_screen *screen,
670 		    void *priv, unsigned flags);
671 
672 
673 /***********************************************************************
674  * Inline conversion functions.  These are better-typed than the
675  * macros used previously:
676  */
677 static inline struct svga_context *
svga_context(struct pipe_context * pipe)678 svga_context( struct pipe_context *pipe )
679 {
680    return (struct svga_context *)pipe;
681 }
682 
683 static inline struct svga_winsys_screen *
svga_sws(struct svga_context * svga)684 svga_sws(struct svga_context *svga)
685 {
686    return svga_screen(svga->pipe.screen)->sws;
687 }
688 
689 static inline boolean
svga_have_gb_objects(const struct svga_context * svga)690 svga_have_gb_objects(const struct svga_context *svga)
691 {
692    return svga_screen(svga->pipe.screen)->sws->have_gb_objects;
693 }
694 
695 static inline boolean
svga_have_gb_dma(const struct svga_context * svga)696 svga_have_gb_dma(const struct svga_context *svga)
697 {
698    return svga_screen(svga->pipe.screen)->sws->have_gb_dma;
699 }
700 
701 static inline boolean
svga_have_vgpu10(const struct svga_context * svga)702 svga_have_vgpu10(const struct svga_context *svga)
703 {
704    return svga_screen(svga->pipe.screen)->sws->have_vgpu10;
705 }
706 
707 static inline boolean
svga_need_to_rebind_resources(const struct svga_context * svga)708 svga_need_to_rebind_resources(const struct svga_context *svga)
709 {
710    return svga_screen(svga->pipe.screen)->sws->need_to_rebind_resources;
711 }
712 
713 static inline boolean
svga_rects_equal(const SVGA3dRect * r1,const SVGA3dRect * r2)714 svga_rects_equal(const SVGA3dRect *r1, const SVGA3dRect *r2)
715 {
716    return memcmp(r1, r2, sizeof(*r1)) == 0;
717 }
718 
719 /**
720  * If the Gallium HUD is enabled, this will return the current time.
721  * Otherwise, just return zero.
722  */
723 static inline int64_t
svga_get_time(struct svga_context * svga)724 svga_get_time(struct svga_context *svga)
725 {
726    return svga->hud.uses_time ? os_time_get() : 0;
727 }
728 
729 
730 #endif
731