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1 /*
2  * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 #ifndef R600_SHADER_H
24 #define R600_SHADER_H
25 
26 #include "r600_asm.h"
27 
28 
29 #ifdef __cplusplus
30 extern "C" {
31 #endif
32 
33 /* Valid shader configurations:
34  *
35  * API shaders       VS | TCS | TES | GS |pass| PS
36  * are compiled as:     |     |     |    |thru|
37  *                      |     |     |    |    |
38  * Only VS & PS:     VS | --  | --  | -- | -- | PS
39  * With GS:          ES | --  | --  | GS | VS | PS
40  * With Tessel.:     LS | HS  | VS  | -- | -- | PS
41  * With both:        LS | HS  | ES  | GS | VS | PS
42  */
43 
44 struct r600_shader_io {
45 	unsigned		name;
46 	unsigned		gpr;
47 	unsigned		done;
48 	int			sid;
49 	int			spi_sid;
50 	unsigned		interpolate;
51 	unsigned		ij_index;
52 	unsigned        interpolate_location; //  TGSI_INTERPOLATE_LOC_CENTER, CENTROID, SAMPLE
53 	unsigned		lds_pos; /* for evergreen */
54 	unsigned		back_color_input;
55 	unsigned		write_mask;
56 	int				ring_offset;
57 };
58 
59 struct r600_shader {
60 	unsigned		processor_type;
61 	struct r600_bytecode		bc;
62 	unsigned		ninput;
63 	unsigned		noutput;
64 	unsigned		nlds;
65 	struct r600_shader_io	input[64];
66 	struct r600_shader_io	output[64];
67 	boolean			uses_kill;
68 	boolean			fs_write_all;
69 	boolean			two_side;
70 	/* Number of color outputs in the TGSI shader,
71 	 * sometimes it could be higher than nr_cbufs (bug?).
72 	 * Also with writes_all property on eg+ it will be set to max CB number */
73 	unsigned		nr_ps_max_color_exports;
74 	/* Real number of ps color exports compiled in the bytecode */
75 	unsigned		nr_ps_color_exports;
76 	/* bit n is set if the shader writes gl_ClipDistance[n] */
77 	unsigned		clip_dist_write;
78 	boolean			vs_position_window_space;
79 	/* flag is set if the shader writes VS_OUT_MISC_VEC (e.g. for PSIZE) */
80 	boolean			vs_out_misc_write;
81 	boolean			vs_out_point_size;
82 	boolean			vs_out_layer;
83 	boolean			vs_out_viewport;
84 	boolean			vs_out_edgeflag;
85 	boolean			has_txq_cube_array_z_comp;
86 	boolean			uses_tex_buffers;
87 	boolean                 gs_prim_id_input;
88 
89 	uint8_t			ps_conservative_z;
90 
91 	/* Size in bytes of a data item in the ring(s) (single vertex data).
92 	   Stages with only one ring items 123 will be set to 0. */
93 	unsigned		ring_item_sizes[4];
94 
95 	unsigned		indirect_files;
96 	unsigned		max_arrays;
97 	unsigned		num_arrays;
98 	unsigned		vs_as_es;
99 	unsigned		vs_as_ls;
100 	unsigned		vs_as_gs_a;
101 	unsigned                tes_as_es;
102 	unsigned                tcs_prim_mode;
103 	unsigned                ps_prim_id_input;
104 	struct r600_shader_array * arrays;
105 
106 	boolean			uses_doubles;
107 };
108 
109 union r600_shader_key {
110 	struct {
111 		unsigned	nr_cbufs:4;
112 		unsigned	color_two_side:1;
113 		unsigned	alpha_to_one:1;
114 	} ps;
115 	struct {
116 		unsigned	prim_id_out:8;
117 		unsigned	as_es:1; /* export shader */
118 		unsigned	as_ls:1; /* local shader */
119 		unsigned	as_gs_a:1;
120 	} vs;
121 	struct {
122 		unsigned	as_es:1;
123 	} tes;
124 	struct {
125 		unsigned	prim_mode:3;
126 	} tcs;
127 };
128 
129 struct r600_shader_array {
130 	unsigned gpr_start;
131 	unsigned gpr_count;
132 	unsigned comp_mask;
133 };
134 
135 struct r600_pipe_shader {
136 	struct r600_pipe_shader_selector *selector;
137 	struct r600_pipe_shader	*next_variant;
138 	/* for GS - corresponding copy shader (installed as VS) */
139 	struct r600_pipe_shader *gs_copy_shader;
140 	struct r600_shader	shader;
141 	struct r600_command_buffer command_buffer; /* register writes */
142 	struct r600_resource	*bo;
143 	unsigned		sprite_coord_enable;
144 	unsigned		flatshade;
145 	unsigned		pa_cl_vs_out_cntl;
146 	unsigned		nr_ps_color_outputs;
147 	union r600_shader_key	key;
148 	unsigned		db_shader_control;
149 	unsigned		ps_depth_export;
150 	unsigned		enabled_stream_buffers_mask;
151 };
152 
153 /* return the table index 0-5 for TGSI_INTERPOLATE_LINEAR/PERSPECTIVE and
154  TGSI_INTERPOLATE_LOC_CENTER/SAMPLE/COUNT. Other input values return -1. */
155 int eg_get_interpolator_index(unsigned interpolate, unsigned location);
156 
157 int r600_get_lds_unique_index(unsigned semantic_name, unsigned index);
158 
159 #ifdef __cplusplus
160 }  // extern "C"
161 #endif
162 
163 
164 #endif
165