/external/deqp/modules/gles2/performance/ |
D | es2pDrawCallBatchingTests.cpp | 588 for (int attribNdx = 0; attribNdx < m_spec.staticAttributeCount; attribNdx++) in renderUnbatched() local 605 for (int attribNdx = 0; attribNdx < m_spec.dynamicAttributeCount; attribNdx++) in renderUnbatched() local 624 for (int attribNdx = 0; attribNdx < m_spec.dynamicAttributeCount; attribNdx++) in renderUnbatched() local 669 for (int attribNdx = 0; attribNdx < m_spec.staticAttributeCount; attribNdx++) in renderUnbatched() local 675 for (int attribNdx = 0; attribNdx < m_spec.dynamicAttributeCount; attribNdx++) in renderUnbatched() local 694 for (int attribNdx = 0; attribNdx < m_spec.staticAttributeCount; attribNdx++) in renderBatched() local 711 for (int attribNdx = 0; attribNdx < m_spec.dynamicAttributeCount; attribNdx++) in renderBatched() local 772 for (int attribNdx = 0; attribNdx < m_spec.staticAttributeCount; attribNdx++) in renderBatched() local 778 for (int attribNdx = 0; attribNdx < m_spec.dynamicAttributeCount; attribNdx++) in renderBatched() local
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D | es2pShaderOperatorTests.cpp | 648 for (int attribNdx = 0; attribNdx < (int)attributes.size(); attribNdx++) in prepareProgram() local 659 for (int attribNdx = 0; attribNdx < (int)attributes.size(); attribNdx++) in prepareProgram() local
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D | es2pShaderCompilationCases.cpp | 1739 for (int attribNdx = 0; attribNdx < (int)progCtx.vertexAttributes.size(); attribNdx++) in setShaderInputs() local 1798 for (int attribNdx = 0; attribNdx < (int)progCtx.vertexAttributes.size(); attribNdx++) in cleanup() local
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/external/deqp/modules/gles3/functional/ |
D | es3fVertexArrayObjectTests.cpp | 201 for (int attribNdx = 0; attribNdx < (int)state.attributes.size(); attribNdx++) in logVertexArrayState() local 427 for (int attribNdx = 0; attribNdx < (int)state.attributes.size(); attribNdx++) in createProgram() local 550 for (int attribNdx = 0; attribNdx < (int)state.attributes.size(); attribNdx++) in setState() local 719 for (int attribNdx = 0; attribNdx < (int)state.attributes.size(); attribNdx++) in logVertexArrayState() local 754 for (int attribNdx = 0; attribNdx < attribCount; attribNdx++) in init() local 1003 for (int attribNdx = 0; attribNdx < (int)state.attributes.size(); attribNdx++) in createProgram() local 1127 for (int attribNdx = 0; attribNdx < (int)state.attributes.size(); attribNdx++) in setState() local
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D | es3fShaderMatrixTests.cpp | 1666 for (int attribNdx = 0; attribNdx < 4; attribNdx++) in init() local 1682 for (int attribNdx = 0; attribNdx < 4; attribNdx++) in init() local
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/external/deqp/scripts/egl/ |
D | call_log_wrapper.py | 44 def configAttrib (attribNdx): argument
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/external/deqp/modules/glshared/ |
D | glsShaderPerformanceMeasurer.cpp | 197 for (int attribNdx = 0; attribNdx < (int)m_attributes.size(); attribNdx++) in init() local 209 for (int attribNdx = 0; attribNdx < (int)m_attributes.size(); attribNdx++) in init() local
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D | glsAttributeLocationTests.cpp | 77 for (int attribNdx = 0; attribNdx < (int)attributes.size(); attribNdx++) in hasAttributeAliasing() local 485 for (int attribNdx = 0; attribNdx < (int)attributes.size(); attribNdx++) in logAttributes() local 531 for (int attribNdx = 0; attribNdx < (int)attributes.size(); attribNdx++) in checkActiveAttribQuery() local 579 for (int attribNdx = 0; attribNdx < (int)attributes.size(); attribNdx++) in checkActiveAttribQuery() local 606 for (int attribNdx = 0; attribNdx < (int)attributes.size(); attribNdx++) in checkAttribLocationQuery() local
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D | glsFragOpInteractionCase.cpp | 313 for (int attribNdx = 0; attribNdx < vertexData.getNumEntries(); ++attribNdx) in setupAttributes() local 534 for (int attribNdx = 0; attribNdx < (int)m_vertexShader.getInputs().size(); ++attribNdx) in iterate() local
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D | glsRandomShaderProgram.cpp | 181 for (int attribNdx = 0; attribNdx < (int)m_vertexShader.getInputs().size(); ++attribNdx) in shadeVertices() local
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D | glsShaderRenderCase.cpp | 213 for (int attribNdx = 0; attribNdx < getNumUserAttribs(); attribNdx++) in QuadGrid() local 255 inline Vec4 QuadGrid::getUserAttrib (int attribNdx, float sx, float sy) const in getUserAttrib() 310 for (int attribNdx = 0; attribNdx < numAttribs; attribNdx++) in reset() local
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D | glsVertexArrayTests.cpp | 532 void ContextArray::bind (int attribNdx, int offset, int size, InputType inputType, OutputType outTy… in bind() 838 for (int attribNdx = 0; attribNdx < (int)m_attrType.size(); attribNdx++) in shadeVertices() local
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D | glsVertexArrayTests.hpp | 189 virtual void setAttribNdx (int attribNdx) { m_attribNdx = attribNdx; } in setAttribNdx()
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D | glsDrawTest.cpp | 1214 for (int attribNdx = 0; attribNdx < (int)m_attrType.size(); attribNdx++) in shadeVertices() local 3191 for (int attribNdx = 0; attribNdx < (int)spec.attribs.size(); attribNdx++) in iterate() local
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/external/deqp/framework/egl/ |
D | egluGLUtil.cpp | 209 for (int attribNdx = 0; attribNdx < DE_LENGTH_OF_ARRAY(s_attribs); attribNdx++) in configMatches() local
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/external/deqp/modules/egl/ |
D | teglChooseConfigTests.cpp | 460 for (int attribNdx = 0; attribNdx < numAttribs; attribNdx++) in genRandomAttributes() local
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderMatrixTests.cpp | 984 for (int attribNdx = 0; attribNdx < 4; attribNdx++) in init() local 996 for (int attribNdx = 0; attribNdx < 4; attribNdx++) in init() local
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRender.cpp | 231 for (int attribNdx = 0; attribNdx < getNumUserAttribs(); attribNdx++) in QuadGrid() local 273 inline tcu::Vec4 QuadGrid::getUserAttrib (int attribNdx, float sx, float sy) const in getUserAttrib() 430 for (int attribNdx = 0; attribNdx < numAttribs; attribNdx++) in reset() local
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D | vktShaderRenderMatrixTests.cpp | 1434 for (int attribNdx = 0; attribNdx < 4; attribNdx++) in ShaderMatrixInstance() local 1450 for (int attribNdx = 0; attribNdx < 4; attribNdx++) in ShaderMatrixInstance() local
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderOperatorTests.cpp | 648 for (int attribNdx = 0; attribNdx < (int)attributes.size(); attribNdx++) in prepareProgram() local 659 for (int attribNdx = 0; attribNdx < (int)attributes.size(); attribNdx++) in prepareProgram() local
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D | es3pShaderCompilationCases.cpp | 1759 for (int attribNdx = 0; attribNdx < (int)progCtx.vertexAttributes.size(); attribNdx++) in setShaderInputs() local 1818 for (int attribNdx = 0; attribNdx < (int)progCtx.vertexAttributes.size(); attribNdx++) in cleanup() local
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