Home
last modified time | relevance | path

Searched defs:bMin (Results 1 – 3 of 3) sorted by relevance

/external/deqp/framework/randomshaders/
DrsgVariableValue.cpp65 float bMin = b.component(ndx).getMin().asFloat(); in compareValueRangesAllTrue() local
80 int bMin = b.component(ndx).getMin().asInt(); in compareValueRangesAllTrue() local
93 bool bMin = b.component(ndx).getMin().asBool(); in compareValueRangesAllTrue() local
227 float bMin = b.component(ndx).getMin().asFloat(); in computeIntersection() local
242 int bMin = b.component(ndx).getMin().asInt(); in computeIntersection() local
255 bool bMin = b.component(ndx).getMin().asBool(); in computeIntersection() local
DrsgBinaryOps.cpp213 …de::Random& rnd, float dstMin, float dstMax, float& aMin, float& aMax, float& bMin, float& bMax) c… in operator ()()
272 …rator() (de::Random& rnd, int dstMin, int dstMax, int& aMin, int& aMax, int& bMin, int& bMax) const in operator ()()
297 void ComputeAddRange::operator() (de::Random& random, T dstMin, T dstMax, T& aMin, T& aMax, T& bMin in operator ()()
347 void ComputeSubRange::operator() (de::Random& random, T dstMin, T dstMax, T& aMin, T& aMax, T& bMin in operator ()()
487 …::operator () (de::Random& rnd, bool dstMin, bool dstMax, T& aMin, T& aMax, T& bMin, T& bMax) const in operator ()()
543 …::operator () (de::Random& rnd, bool dstMin, bool dstMax, T& aMin, T& aMax, T& bMin, T& bMax) const in operator ()()
622 …eEqualityValueRange (de::Random& rnd, bool dstMin, bool dstMax, T& aMin, T& aMax, T& bMin, T& bMax) in computeEqualityValueRange()
649 …, bool> (de::Random& rnd, bool dstMin, bool dstMax, bool& aMin, bool& aMax, bool& bMin, bool& bMax) in computeEqualityValueRange()
681 …, bool> (de::Random& rnd, bool dstMin, bool dstMax, bool& aMin, bool& aMax, bool& bMin, bool& bMax) in computeEqualityValueRange()
/external/deqp/framework/opengl/
DgluTextureTestUtil.cpp979 int bMin = de::min(a.getBlue(), b.getBlue()); in rangeDiff() local