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1 /*
2  * Copyright 2006 The Android Open Source Project
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "SkArenaAlloc.h"
9 #include "SkBlitter.h"
10 #include "SkAntiRun.h"
11 #include "SkColor.h"
12 #include "SkColorFilter.h"
13 #include "SkReadBuffer.h"
14 #include "SkWriteBuffer.h"
15 #include "SkMask.h"
16 #include "SkMaskFilter.h"
17 #include "SkPaintPriv.h"
18 #include "SkShaderBase.h"
19 #include "SkString.h"
20 #include "SkTLazy.h"
21 #include "SkUtils.h"
22 #include "SkXfermodeInterpretation.h"
23 
~SkBlitter()24 SkBlitter::~SkBlitter() {}
25 
isNullBlitter() const26 bool SkBlitter::isNullBlitter() const { return false; }
27 
justAnOpaqueColor(uint32_t * value)28 const SkPixmap* SkBlitter::justAnOpaqueColor(uint32_t* value) {
29     return nullptr;
30 }
31 
32 /*
33 void SkBlitter::blitH(int x, int y, int width) {
34     SkDEBUGFAIL("unimplemented");
35 }
36 
37 
38 void SkBlitter::blitAntiH(int x, int y, const SkAlpha antialias[],
39                           const int16_t runs[]) {
40     SkDEBUGFAIL("unimplemented");
41 }
42  */
43 
blitV(int x,int y,int height,SkAlpha alpha)44 void SkBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
45     if (alpha == 255) {
46         this->blitRect(x, y, 1, height);
47     } else {
48         int16_t runs[2];
49         runs[0] = 1;
50         runs[1] = 0;
51 
52         while (--height >= 0) {
53             this->blitAntiH(x, y++, &alpha, runs);
54         }
55     }
56 }
57 
blitRect(int x,int y,int width,int height)58 void SkBlitter::blitRect(int x, int y, int width, int height) {
59     SkASSERT(width > 0);
60     while (--height >= 0) {
61         this->blitH(x, y++, width);
62     }
63 }
64 
65 /// Default implementation doesn't check for easy optimizations
66 /// such as alpha == 255; also uses blitV(), which some subclasses
67 /// may not support.
blitAntiRect(int x,int y,int width,int height,SkAlpha leftAlpha,SkAlpha rightAlpha)68 void SkBlitter::blitAntiRect(int x, int y, int width, int height,
69                              SkAlpha leftAlpha, SkAlpha rightAlpha) {
70     if (leftAlpha > 0) { // we may send in x = -1 with leftAlpha = 0
71         this->blitV(x, y, height, leftAlpha);
72     }
73     x++;
74     if (width > 0) {
75         this->blitRect(x, y, width, height);
76         x += width;
77     }
78     if (rightAlpha > 0) {
79         this->blitV(x, y, height, rightAlpha);
80     }
81 }
82 
83 //////////////////////////////////////////////////////////////////////////////
84 
bits_to_runs(SkBlitter * blitter,int x,int y,const uint8_t bits[],uint8_t left_mask,ptrdiff_t rowBytes,uint8_t right_mask)85 static inline void bits_to_runs(SkBlitter* blitter, int x, int y,
86                                 const uint8_t bits[],
87                                 uint8_t left_mask, ptrdiff_t rowBytes,
88                                 uint8_t right_mask) {
89     int inFill = 0;
90     int pos = 0;
91 
92     while (--rowBytes >= 0) {
93         uint8_t b = *bits++ & left_mask;
94         if (rowBytes == 0) {
95             b &= right_mask;
96         }
97 
98         for (uint8_t test = 0x80U; test != 0; test >>= 1) {
99             if (b & test) {
100                 if (!inFill) {
101                     pos = x;
102                     inFill = true;
103                 }
104             } else {
105                 if (inFill) {
106                     blitter->blitH(pos, y, x - pos);
107                     inFill = false;
108                 }
109             }
110             x += 1;
111         }
112         left_mask = 0xFFU;
113     }
114 
115     // final cleanup
116     if (inFill) {
117         blitter->blitH(pos, y, x - pos);
118     }
119 }
120 
121 // maskBitCount is the number of 1's to place in the mask. It must be in the range between 1 and 8.
generate_right_mask(int maskBitCount)122 static uint8_t generate_right_mask(int maskBitCount) {
123     return static_cast<uint8_t>(0xFF00U >> maskBitCount);
124 }
125 
blitMask(const SkMask & mask,const SkIRect & clip)126 void SkBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {
127     SkASSERT(mask.fBounds.contains(clip));
128 
129     if (mask.fFormat == SkMask::kLCD16_Format) {
130         return; // needs to be handled by subclass
131     }
132 
133     if (mask.fFormat == SkMask::kBW_Format) {
134         int cx = clip.fLeft;
135         int cy = clip.fTop;
136         int maskLeft = mask.fBounds.fLeft;
137         int maskRowBytes = mask.fRowBytes;
138         int height = clip.height();
139 
140         const uint8_t* bits = mask.getAddr1(cx, cy);
141 
142         SkDEBUGCODE(const uint8_t* endOfImage =
143             mask.fImage + (mask.fBounds.height() - 1) * maskRowBytes
144             + ((mask.fBounds.width() + 7) >> 3));
145 
146         if (cx == maskLeft && clip.fRight == mask.fBounds.fRight) {
147             while (--height >= 0) {
148                 int affectedRightBit = mask.fBounds.width() - 1;
149                 ptrdiff_t rowBytes = (affectedRightBit >> 3) + 1;
150                 SkASSERT(bits + rowBytes <= endOfImage);
151                 U8CPU rightMask = generate_right_mask((affectedRightBit & 7) + 1);
152                 bits_to_runs(this, cx, cy, bits, 0xFF, rowBytes, rightMask);
153                 bits += maskRowBytes;
154                 cy += 1;
155             }
156         } else {
157             // Bits is calculated as the offset into the mask at the point {cx, cy} therefore, all
158             // addressing into the bit mask is relative to that point. Since this is an address
159             // calculated from a arbitrary bit in that byte, calculate the left most bit.
160             int bitsLeft = cx - ((cx - maskLeft) & 7);
161 
162             // Everything is relative to the bitsLeft.
163             int leftEdge = cx - bitsLeft;
164             SkASSERT(leftEdge >= 0);
165             int rightEdge = clip.fRight - bitsLeft;
166             SkASSERT(rightEdge > leftEdge);
167 
168             // Calculate left byte and mask
169             const uint8_t* leftByte = bits;
170             U8CPU leftMask = 0xFFU >> (leftEdge & 7);
171 
172             // Calculate right byte and mask
173             int affectedRightBit = rightEdge - 1;
174             const uint8_t* rightByte = bits + (affectedRightBit >> 3);
175             U8CPU rightMask = generate_right_mask((affectedRightBit & 7) + 1);
176 
177             // leftByte and rightByte are byte locations therefore, to get a count of bytes the
178             // code must add one.
179             ptrdiff_t rowBytes = rightByte - leftByte + 1;
180 
181             while (--height >= 0) {
182                 SkASSERT(bits + rowBytes <= endOfImage);
183                 bits_to_runs(this, bitsLeft, cy, bits, leftMask, rowBytes, rightMask);
184                 bits += maskRowBytes;
185                 cy += 1;
186             }
187         }
188     } else {
189         int                         width = clip.width();
190         SkAutoSTMalloc<64, int16_t> runStorage(width + 1);
191         int16_t*                    runs = runStorage.get();
192         const uint8_t*              aa = mask.getAddr8(clip.fLeft, clip.fTop);
193 
194         sk_memset16((uint16_t*)runs, 1, width);
195         runs[width] = 0;
196 
197         int height = clip.height();
198         int y = clip.fTop;
199         while (--height >= 0) {
200             this->blitAntiH(clip.fLeft, y, aa, runs);
201             aa += mask.fRowBytes;
202             y += 1;
203         }
204     }
205 }
206 
207 /////////////////////// these guys are not virtual, just a helpers
208 
blitMaskRegion(const SkMask & mask,const SkRegion & clip)209 void SkBlitter::blitMaskRegion(const SkMask& mask, const SkRegion& clip) {
210     if (clip.quickReject(mask.fBounds)) {
211         return;
212     }
213 
214     SkRegion::Cliperator clipper(clip, mask.fBounds);
215 
216     while (!clipper.done()) {
217         const SkIRect& cr = clipper.rect();
218         this->blitMask(mask, cr);
219         clipper.next();
220     }
221 }
222 
blitRectRegion(const SkIRect & rect,const SkRegion & clip)223 void SkBlitter::blitRectRegion(const SkIRect& rect, const SkRegion& clip) {
224     SkRegion::Cliperator clipper(clip, rect);
225 
226     while (!clipper.done()) {
227         const SkIRect& cr = clipper.rect();
228         this->blitRect(cr.fLeft, cr.fTop, cr.width(), cr.height());
229         clipper.next();
230     }
231 }
232 
blitRegion(const SkRegion & clip)233 void SkBlitter::blitRegion(const SkRegion& clip) {
234     SkRegion::Iterator iter(clip);
235 
236     while (!iter.done()) {
237         const SkIRect& cr = iter.rect();
238         this->blitRect(cr.fLeft, cr.fTop, cr.width(), cr.height());
239         iter.next();
240     }
241 }
242 
243 ///////////////////////////////////////////////////////////////////////////////
244 
blitH(int x,int y,int width)245 void SkNullBlitter::blitH(int x, int y, int width) {}
246 
blitAntiH(int x,int y,const SkAlpha antialias[],const int16_t runs[])247 void SkNullBlitter::blitAntiH(int x, int y, const SkAlpha antialias[],
248                               const int16_t runs[]) {}
249 
blitV(int x,int y,int height,SkAlpha alpha)250 void SkNullBlitter::blitV(int x, int y, int height, SkAlpha alpha) {}
251 
blitRect(int x,int y,int width,int height)252 void SkNullBlitter::blitRect(int x, int y, int width, int height) {}
253 
blitMask(const SkMask & mask,const SkIRect & clip)254 void SkNullBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {}
255 
justAnOpaqueColor(uint32_t * value)256 const SkPixmap* SkNullBlitter::justAnOpaqueColor(uint32_t* value) {
257     return nullptr;
258 }
259 
isNullBlitter() const260 bool SkNullBlitter::isNullBlitter() const { return true; }
261 
262 ///////////////////////////////////////////////////////////////////////////////
263 
compute_anti_width(const int16_t runs[])264 static int compute_anti_width(const int16_t runs[]) {
265     int width = 0;
266 
267     for (;;) {
268         int count = runs[0];
269 
270         SkASSERT(count >= 0);
271         if (count == 0) {
272             break;
273         }
274         width += count;
275         runs += count;
276     }
277     return width;
278 }
279 
y_in_rect(int y,const SkIRect & rect)280 static inline bool y_in_rect(int y, const SkIRect& rect) {
281     return (unsigned)(y - rect.fTop) < (unsigned)rect.height();
282 }
283 
x_in_rect(int x,const SkIRect & rect)284 static inline bool x_in_rect(int x, const SkIRect& rect) {
285     return (unsigned)(x - rect.fLeft) < (unsigned)rect.width();
286 }
287 
blitH(int left,int y,int width)288 void SkRectClipBlitter::blitH(int left, int y, int width) {
289     SkASSERT(width > 0);
290 
291     if (!y_in_rect(y, fClipRect)) {
292         return;
293     }
294 
295     int right = left + width;
296 
297     if (left < fClipRect.fLeft) {
298         left = fClipRect.fLeft;
299     }
300     if (right > fClipRect.fRight) {
301         right = fClipRect.fRight;
302     }
303 
304     width = right - left;
305     if (width > 0) {
306         fBlitter->blitH(left, y, width);
307     }
308 }
309 
blitAntiH(int left,int y,const SkAlpha aa[],const int16_t runs[])310 void SkRectClipBlitter::blitAntiH(int left, int y, const SkAlpha aa[],
311                                   const int16_t runs[]) {
312     if (!y_in_rect(y, fClipRect) || left >= fClipRect.fRight) {
313         return;
314     }
315 
316     int x0 = left;
317     int x1 = left + compute_anti_width(runs);
318 
319     if (x1 <= fClipRect.fLeft) {
320         return;
321     }
322 
323     SkASSERT(x0 < x1);
324     if (x0 < fClipRect.fLeft) {
325         int dx = fClipRect.fLeft - x0;
326         SkAlphaRuns::BreakAt((int16_t*)runs, (uint8_t*)aa, dx);
327         runs += dx;
328         aa += dx;
329         x0 = fClipRect.fLeft;
330     }
331 
332     SkASSERT(x0 < x1 && runs[x1 - x0] == 0);
333     if (x1 > fClipRect.fRight) {
334         x1 = fClipRect.fRight;
335         SkAlphaRuns::BreakAt((int16_t*)runs, (uint8_t*)aa, x1 - x0);
336         ((int16_t*)runs)[x1 - x0] = 0;
337     }
338 
339     SkASSERT(x0 < x1 && runs[x1 - x0] == 0);
340     SkASSERT(compute_anti_width(runs) == x1 - x0);
341 
342     fBlitter->blitAntiH(x0, y, aa, runs);
343 }
344 
blitV(int x,int y,int height,SkAlpha alpha)345 void SkRectClipBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
346     SkASSERT(height > 0);
347 
348     if (!x_in_rect(x, fClipRect)) {
349         return;
350     }
351 
352     int y0 = y;
353     int y1 = y + height;
354 
355     if (y0 < fClipRect.fTop) {
356         y0 = fClipRect.fTop;
357     }
358     if (y1 > fClipRect.fBottom) {
359         y1 = fClipRect.fBottom;
360     }
361 
362     if (y0 < y1) {
363         fBlitter->blitV(x, y0, y1 - y0, alpha);
364     }
365 }
366 
blitRect(int left,int y,int width,int height)367 void SkRectClipBlitter::blitRect(int left, int y, int width, int height) {
368     SkIRect    r;
369 
370     r.set(left, y, left + width, y + height);
371     if (r.intersect(fClipRect)) {
372         fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height());
373     }
374 }
375 
blitAntiRect(int left,int y,int width,int height,SkAlpha leftAlpha,SkAlpha rightAlpha)376 void SkRectClipBlitter::blitAntiRect(int left, int y, int width, int height,
377                                      SkAlpha leftAlpha, SkAlpha rightAlpha) {
378     SkIRect    r;
379 
380     // The *true* width of the rectangle blitted is width+2:
381     r.set(left, y, left + width + 2, y + height);
382     if (r.intersect(fClipRect)) {
383         if (r.fLeft != left) {
384             SkASSERT(r.fLeft > left);
385             leftAlpha = 255;
386         }
387         if (r.fRight != left + width + 2) {
388             SkASSERT(r.fRight < left + width + 2);
389             rightAlpha = 255;
390         }
391         if (255 == leftAlpha && 255 == rightAlpha) {
392             fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height());
393         } else if (1 == r.width()) {
394             if (r.fLeft == left) {
395                 fBlitter->blitV(r.fLeft, r.fTop, r.height(), leftAlpha);
396             } else {
397                 SkASSERT(r.fLeft == left + width + 1);
398                 fBlitter->blitV(r.fLeft, r.fTop, r.height(), rightAlpha);
399             }
400         } else {
401             fBlitter->blitAntiRect(r.fLeft, r.fTop, r.width() - 2, r.height(),
402                                    leftAlpha, rightAlpha);
403         }
404     }
405 }
406 
blitMask(const SkMask & mask,const SkIRect & clip)407 void SkRectClipBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {
408     SkASSERT(mask.fBounds.contains(clip));
409 
410     SkIRect    r = clip;
411 
412     if (r.intersect(fClipRect)) {
413         fBlitter->blitMask(mask, r);
414     }
415 }
416 
justAnOpaqueColor(uint32_t * value)417 const SkPixmap* SkRectClipBlitter::justAnOpaqueColor(uint32_t* value) {
418     return fBlitter->justAnOpaqueColor(value);
419 }
420 
421 ///////////////////////////////////////////////////////////////////////////////
422 
blitH(int x,int y,int width)423 void SkRgnClipBlitter::blitH(int x, int y, int width) {
424     SkRegion::Spanerator span(*fRgn, y, x, x + width);
425     int left, right;
426 
427     while (span.next(&left, &right)) {
428         SkASSERT(left < right);
429         fBlitter->blitH(left, y, right - left);
430     }
431 }
432 
blitAntiH(int x,int y,const SkAlpha aa[],const int16_t runs[])433 void SkRgnClipBlitter::blitAntiH(int x, int y, const SkAlpha aa[],
434                                  const int16_t runs[]) {
435     int width = compute_anti_width(runs);
436     SkRegion::Spanerator span(*fRgn, y, x, x + width);
437     int left, right;
438     SkDEBUGCODE(const SkIRect& bounds = fRgn->getBounds();)
439 
440     int prevRite = x;
441     while (span.next(&left, &right)) {
442         SkASSERT(x <= left);
443         SkASSERT(left < right);
444         SkASSERT(left >= bounds.fLeft && right <= bounds.fRight);
445 
446         SkAlphaRuns::Break((int16_t*)runs, (uint8_t*)aa, left - x, right - left);
447 
448         // now zero before left
449         if (left > prevRite) {
450             int index = prevRite - x;
451             ((uint8_t*)aa)[index] = 0;   // skip runs after right
452             ((int16_t*)runs)[index] = SkToS16(left - prevRite);
453         }
454 
455         prevRite = right;
456     }
457 
458     if (prevRite > x) {
459         ((int16_t*)runs)[prevRite - x] = 0;
460 
461         if (x < 0) {
462             int skip = runs[0];
463             SkASSERT(skip >= -x);
464             aa += skip;
465             runs += skip;
466             x += skip;
467         }
468         fBlitter->blitAntiH(x, y, aa, runs);
469     }
470 }
471 
blitV(int x,int y,int height,SkAlpha alpha)472 void SkRgnClipBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
473     SkIRect    bounds;
474     bounds.set(x, y, x + 1, y + height);
475 
476     SkRegion::Cliperator    iter(*fRgn, bounds);
477 
478     while (!iter.done()) {
479         const SkIRect& r = iter.rect();
480         SkASSERT(bounds.contains(r));
481 
482         fBlitter->blitV(x, r.fTop, r.height(), alpha);
483         iter.next();
484     }
485 }
486 
blitRect(int x,int y,int width,int height)487 void SkRgnClipBlitter::blitRect(int x, int y, int width, int height) {
488     SkIRect    bounds;
489     bounds.set(x, y, x + width, y + height);
490 
491     SkRegion::Cliperator    iter(*fRgn, bounds);
492 
493     while (!iter.done()) {
494         const SkIRect& r = iter.rect();
495         SkASSERT(bounds.contains(r));
496 
497         fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height());
498         iter.next();
499     }
500 }
501 
blitAntiRect(int x,int y,int width,int height,SkAlpha leftAlpha,SkAlpha rightAlpha)502 void SkRgnClipBlitter::blitAntiRect(int x, int y, int width, int height,
503                                     SkAlpha leftAlpha, SkAlpha rightAlpha) {
504     // The *true* width of the rectangle to blit is width + 2
505     SkIRect    bounds;
506     bounds.set(x, y, x + width + 2, y + height);
507 
508     SkRegion::Cliperator    iter(*fRgn, bounds);
509 
510     while (!iter.done()) {
511         const SkIRect& r = iter.rect();
512         SkASSERT(bounds.contains(r));
513         SkASSERT(r.fLeft >= x);
514         SkASSERT(r.fRight <= x + width + 2);
515 
516         SkAlpha effectiveLeftAlpha = (r.fLeft == x) ? leftAlpha : 255;
517         SkAlpha effectiveRightAlpha = (r.fRight == x + width + 2) ?
518                                       rightAlpha : 255;
519 
520         if (255 == effectiveLeftAlpha && 255 == effectiveRightAlpha) {
521             fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height());
522         } else if (1 == r.width()) {
523             if (r.fLeft == x) {
524                 fBlitter->blitV(r.fLeft, r.fTop, r.height(),
525                                 effectiveLeftAlpha);
526             } else {
527                 SkASSERT(r.fLeft == x + width + 1);
528                 fBlitter->blitV(r.fLeft, r.fTop, r.height(),
529                                 effectiveRightAlpha);
530             }
531         } else {
532             fBlitter->blitAntiRect(r.fLeft, r.fTop, r.width() - 2, r.height(),
533                                    effectiveLeftAlpha, effectiveRightAlpha);
534         }
535         iter.next();
536     }
537 }
538 
539 
blitMask(const SkMask & mask,const SkIRect & clip)540 void SkRgnClipBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {
541     SkASSERT(mask.fBounds.contains(clip));
542 
543     SkRegion::Cliperator iter(*fRgn, clip);
544     const SkIRect&       r = iter.rect();
545     SkBlitter*           blitter = fBlitter;
546 
547     while (!iter.done()) {
548         blitter->blitMask(mask, r);
549         iter.next();
550     }
551 }
552 
justAnOpaqueColor(uint32_t * value)553 const SkPixmap* SkRgnClipBlitter::justAnOpaqueColor(uint32_t* value) {
554     return fBlitter->justAnOpaqueColor(value);
555 }
556 
557 ///////////////////////////////////////////////////////////////////////////////
558 
apply(SkBlitter * blitter,const SkRegion * clip,const SkIRect * ir)559 SkBlitter* SkBlitterClipper::apply(SkBlitter* blitter, const SkRegion* clip,
560                                    const SkIRect* ir) {
561     if (clip) {
562         const SkIRect& clipR = clip->getBounds();
563 
564         if (clip->isEmpty() || (ir && !SkIRect::Intersects(clipR, *ir))) {
565             blitter = &fNullBlitter;
566         } else if (clip->isRect()) {
567             if (ir == nullptr || !clipR.contains(*ir)) {
568                 fRectBlitter.init(blitter, clipR);
569                 blitter = &fRectBlitter;
570             }
571         } else {
572             fRgnBlitter.init(blitter, clip);
573             blitter = &fRgnBlitter;
574         }
575     }
576     return blitter;
577 }
578 
579 ///////////////////////////////////////////////////////////////////////////////
580 
581 #include "SkColorShader.h"
582 #include "SkColorPriv.h"
583 
584 class Sk3DShader : public SkShaderBase {
585 public:
Sk3DShader(sk_sp<SkShader> proxy)586     Sk3DShader(sk_sp<SkShader> proxy) : fProxy(std::move(proxy)) {}
587 
onMakeContext(const ContextRec & rec,SkArenaAlloc * alloc) const588     Context* onMakeContext(const ContextRec& rec, SkArenaAlloc* alloc) const override {
589         SkShaderBase::Context* proxyContext = nullptr;
590         if (fProxy) {
591             proxyContext = as_SB(fProxy)->makeContext(rec, alloc);
592             if (!proxyContext) {
593                 return nullptr;
594             }
595         }
596         return alloc->make<Sk3DShaderContext>(*this, rec, proxyContext);
597     }
598 
599     class Sk3DShaderContext : public Context {
600     public:
601         // Calls proxyContext's destructor but will NOT free its memory.
Sk3DShaderContext(const Sk3DShader & shader,const ContextRec & rec,Context * proxyContext)602         Sk3DShaderContext(const Sk3DShader& shader, const ContextRec& rec,
603                           Context* proxyContext)
604             : INHERITED(shader, rec)
605             , fMask(nullptr)
606             , fProxyContext(proxyContext)
607         {
608             if (!fProxyContext) {
609                 fPMColor = SkPreMultiplyColor(rec.fPaint->getColor());
610             }
611         }
612 
~Sk3DShaderContext()613         ~Sk3DShaderContext() override {
614             if (fProxyContext) {
615                 fProxyContext->~Context();
616             }
617         }
618 
set3DMask(const SkMask * mask)619         void set3DMask(const SkMask* mask) override { fMask = mask; }
620 
shadeSpan(int x,int y,SkPMColor span[],int count)621         void shadeSpan(int x, int y, SkPMColor span[], int count) override {
622             if (fProxyContext) {
623                 fProxyContext->shadeSpan(x, y, span, count);
624             }
625 
626             if (fMask == nullptr) {
627                 if (fProxyContext == nullptr) {
628                     sk_memset32(span, fPMColor, count);
629                 }
630                 return;
631             }
632 
633             SkASSERT(fMask->fBounds.contains(x, y));
634             SkASSERT(fMask->fBounds.contains(x + count - 1, y));
635 
636             size_t          size = fMask->computeImageSize();
637             const uint8_t*  alpha = fMask->getAddr8(x, y);
638             const uint8_t*  mulp = alpha + size;
639             const uint8_t*  addp = mulp + size;
640 
641             if (fProxyContext) {
642                 for (int i = 0; i < count; i++) {
643                     if (alpha[i]) {
644                         SkPMColor c = span[i];
645                         if (c) {
646                             unsigned a = SkGetPackedA32(c);
647                             unsigned r = SkGetPackedR32(c);
648                             unsigned g = SkGetPackedG32(c);
649                             unsigned b = SkGetPackedB32(c);
650 
651                             unsigned mul = SkAlpha255To256(mulp[i]);
652                             unsigned add = addp[i];
653 
654                             r = SkFastMin32(SkAlphaMul(r, mul) + add, a);
655                             g = SkFastMin32(SkAlphaMul(g, mul) + add, a);
656                             b = SkFastMin32(SkAlphaMul(b, mul) + add, a);
657 
658                             span[i] = SkPackARGB32(a, r, g, b);
659                         }
660                     } else {
661                         span[i] = 0;
662                     }
663                 }
664             } else {    // color
665                 unsigned a = SkGetPackedA32(fPMColor);
666                 unsigned r = SkGetPackedR32(fPMColor);
667                 unsigned g = SkGetPackedG32(fPMColor);
668                 unsigned b = SkGetPackedB32(fPMColor);
669                 for (int i = 0; i < count; i++) {
670                     if (alpha[i]) {
671                         unsigned mul = SkAlpha255To256(mulp[i]);
672                         unsigned add = addp[i];
673 
674                         span[i] = SkPackARGB32( a,
675                                         SkFastMin32(SkAlphaMul(r, mul) + add, a),
676                                         SkFastMin32(SkAlphaMul(g, mul) + add, a),
677                                         SkFastMin32(SkAlphaMul(b, mul) + add, a));
678                     } else {
679                         span[i] = 0;
680                     }
681                 }
682             }
683         }
684 
685     private:
686         // Unowned.
687         const SkMask* fMask;
688         // Memory is unowned, but we need to call the destructor.
689         Context*      fProxyContext;
690         SkPMColor     fPMColor;
691 
692         typedef Context INHERITED;
693     };
694 
695 #ifndef SK_IGNORE_TO_STRING
toString(SkString * str) const696     void toString(SkString* str) const override {
697         str->append("Sk3DShader: (");
698 
699         if (fProxy) {
700             str->append("Proxy: ");
701             as_SB(fProxy)->toString(str);
702         }
703 
704         this->INHERITED::toString(str);
705 
706         str->append(")");
707     }
708 #endif
709 
710     SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(Sk3DShader)
711 
712 protected:
flatten(SkWriteBuffer & buffer) const713     void flatten(SkWriteBuffer& buffer) const override {
714         buffer.writeFlattenable(fProxy.get());
715     }
716 
717 private:
718     sk_sp<SkShader> fProxy;
719 
720     typedef SkShaderBase INHERITED;
721 };
722 
CreateProc(SkReadBuffer & buffer)723 sk_sp<SkFlattenable> Sk3DShader::CreateProc(SkReadBuffer& buffer) {
724     return sk_make_sp<Sk3DShader>(buffer.readShader());
725 }
726 
727 class Sk3DBlitter : public SkBlitter {
728 public:
Sk3DBlitter(SkBlitter * proxy,SkShaderBase::Context * shaderContext)729     Sk3DBlitter(SkBlitter* proxy, SkShaderBase::Context* shaderContext)
730         : fProxy(proxy)
731         , fShaderContext(shaderContext)
732     {}
733 
blitH(int x,int y,int width)734     void blitH(int x, int y, int width) override {
735         fProxy->blitH(x, y, width);
736     }
737 
blitAntiH(int x,int y,const SkAlpha antialias[],const int16_t runs[])738     void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]) override {
739         fProxy->blitAntiH(x, y, antialias, runs);
740     }
741 
blitV(int x,int y,int height,SkAlpha alpha)742     void blitV(int x, int y, int height, SkAlpha alpha) override {
743         fProxy->blitV(x, y, height, alpha);
744     }
745 
blitRect(int x,int y,int width,int height)746     void blitRect(int x, int y, int width, int height) override {
747         fProxy->blitRect(x, y, width, height);
748     }
749 
blitMask(const SkMask & mask,const SkIRect & clip)750     void blitMask(const SkMask& mask, const SkIRect& clip) override {
751         if (mask.fFormat == SkMask::k3D_Format) {
752             fShaderContext->set3DMask(&mask);
753 
754             ((SkMask*)&mask)->fFormat = SkMask::kA8_Format;
755             fProxy->blitMask(mask, clip);
756             ((SkMask*)&mask)->fFormat = SkMask::k3D_Format;
757 
758             fShaderContext->set3DMask(nullptr);
759         } else {
760             fProxy->blitMask(mask, clip);
761         }
762     }
763 
764 private:
765     // Both pointers are unowned. They will be deleted by SkSmallAllocator.
766     SkBlitter*              fProxy;
767     SkShaderBase::Context*  fShaderContext;
768 };
769 
770 ///////////////////////////////////////////////////////////////////////////////
771 
772 #include "SkCoreBlitters.h"
773 
PreferredShaderDest(const SkImageInfo & dstInfo)774 SkShaderBase::ContextRec::DstType SkBlitter::PreferredShaderDest(const SkImageInfo& dstInfo) {
775     return (dstInfo.gammaCloseToSRGB() || dstInfo.colorType() == kRGBA_F16_SkColorType)
776             ? SkShaderBase::ContextRec::kPM4f_DstType
777             : SkShaderBase::ContextRec::kPMColor_DstType;
778 }
779 
780 // hack for testing, not to be exposed to clients
781 bool gSkForceRasterPipelineBlitter;
782 
UseRasterPipelineBlitter(const SkPixmap & device,const SkPaint & paint,const SkMatrix & matrix)783 bool SkBlitter::UseRasterPipelineBlitter(const SkPixmap& device, const SkPaint& paint,
784                                          const SkMatrix& matrix) {
785     if (gSkForceRasterPipelineBlitter) {
786         return true;
787     }
788     if (device.info().alphaType() == kUnpremul_SkAlphaType) {
789         return true;
790     }
791 #if 0 || defined(SK_FORCE_RASTER_PIPELINE_BLITTER)
792     return true;
793 #else
794     // By policy we choose not to handle legacy 8888 with SkRasterPipelineBlitter.
795     if (device.colorSpace()) {
796         return true;
797     }
798     if (paint.getColorFilter()) {
799         return true;
800     }
801 #ifndef SK_SUPPORT_LEGACY_HQ_SCALER
802     if (paint.getFilterQuality() == kHigh_SkFilterQuality) {
803         return true;
804     }
805 #endif
806     // ... unless the blend mode is complicated enough.
807     if (paint.getBlendMode() > SkBlendMode::kLastSeparableMode) {
808         return true;
809     }
810 
811     // ... or unless we have to deal with perspective.
812     if (matrix.hasPerspective()) {
813         return true;
814     }
815 
816     // ... or unless the shader is raster pipeline-only.
817     if (paint.getShader() && as_SB(paint.getShader())->isRasterPipelineOnly()) {
818         return true;
819     }
820 
821     // Added support only for shaders (and other constraints) for android
822     if (device.colorType() == kRGB_565_SkColorType) {
823         return false;
824     }
825 
826     return device.colorType() != kN32_SkColorType;
827 #endif
828 }
829 
Choose(const SkPixmap & device,const SkMatrix & matrix,const SkPaint & origPaint,SkArenaAlloc * alloc,bool drawCoverage)830 SkBlitter* SkBlitter::Choose(const SkPixmap& device,
831                              const SkMatrix& matrix,
832                              const SkPaint& origPaint,
833                              SkArenaAlloc* alloc,
834                              bool drawCoverage) {
835     SkASSERT(alloc != nullptr);
836 
837     // which check, in case we're being called by a client with a dummy device
838     // (e.g. they have a bounder that always aborts the draw)
839     if (kUnknown_SkColorType == device.colorType() ||
840             (drawCoverage && (kAlpha_8_SkColorType != device.colorType()))) {
841         return alloc->make<SkNullBlitter>();
842     }
843 
844     auto* shader = as_SB(origPaint.getShader());
845     SkColorFilter* cf = origPaint.getColorFilter();
846     SkBlendMode mode = origPaint.getBlendMode();
847     sk_sp<Sk3DShader> shader3D;
848 
849     SkTCopyOnFirstWrite<SkPaint> paint(origPaint);
850 
851     if (origPaint.getMaskFilter() != nullptr &&
852             origPaint.getMaskFilter()->getFormat() == SkMask::k3D_Format) {
853         shader3D = sk_make_sp<Sk3DShader>(sk_ref_sp(shader));
854         // we know we haven't initialized lazyPaint yet, so just do it
855         paint.writable()->setShader(shader3D);
856         shader = as_SB(shader3D.get());
857     }
858 
859     if (mode != SkBlendMode::kSrcOver) {
860         bool deviceIsOpaque = kRGB_565_SkColorType == device.colorType();
861         switch (SkInterpretXfermode(*paint, deviceIsOpaque)) {
862             case kSrcOver_SkXfermodeInterpretation:
863                 mode = SkBlendMode::kSrcOver;
864                 paint.writable()->setBlendMode(mode);
865                 break;
866             case kSkipDrawing_SkXfermodeInterpretation:{
867                 return alloc->make<SkNullBlitter>();
868             }
869             default:
870                 break;
871         }
872     }
873 
874     /*
875      *  If the xfermode is CLEAR, then we can completely ignore the installed
876      *  color/shader/colorfilter, and just pretend we're SRC + color==0. This
877      *  will fall into our optimizations for SRC mode.
878      */
879     if (mode == SkBlendMode::kClear) {
880         SkPaint* p = paint.writable();
881         p->setShader(nullptr);
882         shader = nullptr;
883         p->setColorFilter(nullptr);
884         cf = nullptr;
885         p->setBlendMode(mode = SkBlendMode::kSrc);
886         p->setColor(0);
887     }
888 
889     if (kAlpha_8_SkColorType == device.colorType() && drawCoverage) {
890         SkASSERT(nullptr == shader);
891         SkASSERT(paint->isSrcOver());
892         return alloc->make<SkA8_Coverage_Blitter>(device, *paint);
893     }
894 
895     if (paint->isDither() && !SkPaintPriv::ShouldDither(*paint, device.colorType())) {
896         // Disable dithering when not needed.
897         paint.writable()->setDither(false);
898     }
899 
900     if (UseRasterPipelineBlitter(device, *paint, matrix)) {
901         auto blitter = SkCreateRasterPipelineBlitter(device, *paint, matrix, alloc);
902         SkASSERT(blitter);
903         return blitter;
904     }
905 
906     if (nullptr == shader) {
907         if (mode != SkBlendMode::kSrcOver) {
908             // xfermodes (and filters) require shaders for our current blitters
909             paint.writable()->setShader(SkShader::MakeColorShader(paint->getColor()));
910             paint.writable()->setAlpha(0xFF);
911             shader = as_SB(paint->getShader());
912         } else if (cf) {
913             // if no shader && no xfermode, we just apply the colorfilter to
914             // our color and move on.
915             SkPaint* writablePaint = paint.writable();
916             writablePaint->setColor(cf->filterColor(paint->getColor()));
917             writablePaint->setColorFilter(nullptr);
918             cf = nullptr;
919         }
920     }
921 
922     if (cf) {
923         SkASSERT(shader);
924         paint.writable()->setShader(shader->makeWithColorFilter(sk_ref_sp(cf)));
925         shader = as_SB(paint->getShader());
926         // blitters should ignore the presence/absence of a filter, since
927         // if there is one, the shader will take care of it.
928     }
929 
930     /*
931      *  We create a SkShader::Context object, and store it on the blitter.
932      */
933     SkShaderBase::Context* shaderContext = nullptr;
934     if (shader) {
935         const SkShaderBase::ContextRec rec(*paint, matrix, nullptr,
936                                        PreferredShaderDest(device.info()),
937                                        device.colorSpace());
938         // Try to create the ShaderContext
939         shaderContext = shader->makeContext(rec, alloc);
940         if (!shaderContext) {
941             return alloc->make<SkNullBlitter>();
942         }
943         SkASSERT(shaderContext);
944     }
945 
946     SkBlitter*  blitter = nullptr;
947     switch (device.colorType()) {
948         case kN32_SkColorType:
949             // sRGB and general color spaces are handled via raster pipeline.
950             SkASSERT(!device.colorSpace());
951 
952             if (shader) {
953                 blitter = alloc->make<SkARGB32_Shader_Blitter>(device, *paint, shaderContext);
954             } else if (paint->getColor() == SK_ColorBLACK) {
955                 blitter = alloc->make<SkARGB32_Black_Blitter>(device, *paint);
956             } else if (paint->getAlpha() == 0xFF) {
957                 blitter = alloc->make<SkARGB32_Opaque_Blitter>(device, *paint);
958             } else {
959                 blitter = alloc->make<SkARGB32_Blitter>(device, *paint);
960             }
961             break;
962         case kRGB_565_SkColorType:
963             if (shader && SkRGB565_Shader_Blitter::Supports(device, *paint)) {
964                 blitter = alloc->make<SkRGB565_Shader_Blitter>(device, *paint, shaderContext);
965             } else {
966                 blitter = SkCreateRasterPipelineBlitter(device, *paint, matrix, alloc);
967             }
968             break;
969 
970         default:
971             // should have been handled via raster pipeline.
972             SkASSERT(false);
973             break;
974     }
975 
976     if (!blitter) {
977         blitter = alloc->make<SkNullBlitter>();
978     }
979 
980     if (shader3D) {
981         SkBlitter* innerBlitter = blitter;
982         // FIXME - comment about allocator
983         // innerBlitter was allocated by allocator, which will delete it.
984         // We know shaderContext or its proxies is of type Sk3DShaderContext, so we need to
985         // wrapper the blitter to notify it when we see an emboss mask.
986         blitter = alloc->make<Sk3DBlitter>(innerBlitter, shaderContext);
987     }
988     return blitter;
989 }
990 
991 ///////////////////////////////////////////////////////////////////////////////
992 
SkShaderBlitter(const SkPixmap & device,const SkPaint & paint,SkShaderBase::Context * shaderContext)993 SkShaderBlitter::SkShaderBlitter(const SkPixmap& device, const SkPaint& paint,
994                                  SkShaderBase::Context* shaderContext)
995         : INHERITED(device)
996         , fShader(paint.getShader())
997         , fShaderContext(shaderContext) {
998     SkASSERT(fShader);
999     SkASSERT(fShaderContext);
1000 
1001     fShader->ref();
1002     fShaderFlags = fShaderContext->getFlags();
1003     fConstInY = SkToBool(fShaderFlags & SkShaderBase::kConstInY32_Flag);
1004 }
1005 
~SkShaderBlitter()1006 SkShaderBlitter::~SkShaderBlitter() {
1007     fShader->unref();
1008 }
1009 
1010 ///////////////////////////////////////////////////////////////////////////////////////////////////
1011 
1012 #ifdef SK_DEBUG
1013 
blitH(int x,int y,int width)1014 void SkRectClipCheckBlitter::blitH(int x, int y, int width) {
1015     SkASSERT(fClipRect.contains(SkIRect::MakeXYWH(x, y, width, 1)));
1016     fBlitter->blitH(x, y, width);
1017 }
1018 
blitAntiH(int x,int y,const SkAlpha aa[],const int16_t runs[])1019 void SkRectClipCheckBlitter::blitAntiH(int x, int y, const SkAlpha aa[], const int16_t runs[]) {
1020     const int16_t* iter = runs;
1021     for (; *iter; iter += *iter)
1022         ;
1023     int width = iter - runs;
1024     SkASSERT(fClipRect.contains(SkIRect::MakeXYWH(x, y, width, 1)));
1025     fBlitter->blitAntiH(x, y, aa, runs);
1026 }
1027 
blitV(int x,int y,int height,SkAlpha alpha)1028 void SkRectClipCheckBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
1029     SkASSERT(fClipRect.contains(SkIRect::MakeXYWH(x, y, 1, height)));
1030     fBlitter->blitV(x, y, height, alpha);
1031 }
1032 
blitRect(int x,int y,int width,int height)1033 void SkRectClipCheckBlitter::blitRect(int x, int y, int width, int height) {
1034     SkASSERT(fClipRect.contains(SkIRect::MakeXYWH(x, y, width, height)));
1035     fBlitter->blitRect(x, y, width, height);
1036 }
1037 
blitAntiRect(int x,int y,int width,int height,SkAlpha leftAlpha,SkAlpha rightAlpha)1038 void SkRectClipCheckBlitter::blitAntiRect(int x, int y, int width, int height,
1039                                      SkAlpha leftAlpha, SkAlpha rightAlpha) {
1040     bool skipLeft = !leftAlpha;
1041     bool skipRight = !rightAlpha;
1042     SkASSERT(fClipRect.contains(SkIRect::MakeXYWH(x + skipLeft, y,
1043             width + 2 - skipRight - skipLeft, height)));
1044     fBlitter->blitAntiRect(x, y, width, height, leftAlpha, rightAlpha);
1045 }
1046 
blitMask(const SkMask & mask,const SkIRect & clip)1047 void SkRectClipCheckBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {
1048     SkASSERT(mask.fBounds.contains(clip));
1049     SkASSERT(fClipRect.contains(clip));
1050     fBlitter->blitMask(mask, clip);
1051 }
1052 
justAnOpaqueColor(uint32_t * value)1053 const SkPixmap* SkRectClipCheckBlitter::justAnOpaqueColor(uint32_t* value) {
1054     return fBlitter->justAnOpaqueColor(value);
1055 }
1056 
blitAntiH2(int x,int y,U8CPU a0,U8CPU a1)1057 void SkRectClipCheckBlitter::blitAntiH2(int x, int y, U8CPU a0, U8CPU a1) {
1058     SkASSERT(fClipRect.contains(SkIRect::MakeXYWH(x, y, 2, 1)));
1059     fBlitter->blitAntiH2(x, y, a0, a1);
1060 }
1061 
blitAntiV2(int x,int y,U8CPU a0,U8CPU a1)1062 void SkRectClipCheckBlitter::blitAntiV2(int x, int y, U8CPU a0, U8CPU a1) {
1063     SkASSERT(fClipRect.contains(SkIRect::MakeXYWH(x, y, 1, 2)));
1064     fBlitter->blitAntiV2(x, y, a0, a1);
1065 }
1066 
1067 #endif
1068