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1 /*
2  * Copyright (C) 2016 Rob Clark <robclark@freedesktop.org>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21  * SOFTWARE.
22  *
23  * Authors:
24  *    Rob Clark <robclark@freedesktop.org>
25  */
26 
27 #ifndef FD5_CONTEXT_H_
28 #define FD5_CONTEXT_H_
29 
30 #include "util/u_upload_mgr.h"
31 
32 #include "freedreno_drmif.h"
33 
34 #include "freedreno_context.h"
35 
36 #include "ir3_shader.h"
37 
38 struct fd5_context {
39 	struct fd_context base;
40 
41 	struct fd_bo *vs_pvt_mem, *fs_pvt_mem;
42 
43 	/* This only needs to be 4 * num_of_pipes bytes (ie. 32 bytes).  We
44 	 * could combine it with another allocation.
45 	 *
46 	 * (upper area used as scratch bo.. see fd5_query)
47 	 *
48 	 * XXX remove if unneeded after binning r/e..
49 	 */
50 	struct fd_bo *vsc_size_mem;
51 
52 	/* TODO not sure what this is for.. probably similar to
53 	 * CACHE_FLUSH_TS on kernel side, where value gets written
54 	 * to this address synchronized w/ 3d (ie. a way to
55 	 * synchronize when the CP is running far ahead)
56 	 */
57 	struct fd_bo *blit_mem;
58 
59 	struct u_upload_mgr *border_color_uploader;
60 	struct pipe_resource *border_color_buf;
61 
62 	/* if *any* of bits are set in {v,f}saturate_{s,t,r} */
63 	bool vsaturate, fsaturate;
64 
65 	/* bitmask of sampler which needs coords clamped for vertex
66 	 * shader:
67 	 */
68 	uint16_t vsaturate_s, vsaturate_t, vsaturate_r;
69 
70 	/* bitmask of sampler which needs coords clamped for frag
71 	 * shader:
72 	 */
73 	uint16_t fsaturate_s, fsaturate_t, fsaturate_r;
74 
75 	/* bitmask of samplers which need astc srgb workaround: */
76 	uint16_t vastc_srgb, fastc_srgb;
77 
78 	/* some state changes require a different shader variant.  Keep
79 	 * track of this so we know when we need to re-emit shader state
80 	 * due to variant change.  See fixup_shader_state()
81 	 */
82 	struct ir3_shader_key last_key;
83 };
84 
85 static inline struct fd5_context *
fd5_context(struct fd_context * ctx)86 fd5_context(struct fd_context *ctx)
87 {
88 	return (struct fd5_context *)ctx;
89 }
90 
91 struct pipe_context *
92 fd5_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags);
93 
94 #endif /* FD5_CONTEXT_H_ */
95