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1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2 
3 /*
4  * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the next
14  * paragraph) shall be included in all copies or substantial portions of the
15  * Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23  * SOFTWARE.
24  *
25  * Authors:
26  *    Rob Clark <robclark@freedesktop.org>
27  */
28 
29 #ifndef FREEDRENO_CONTEXT_H_
30 #define FREEDRENO_CONTEXT_H_
31 
32 #include "pipe/p_context.h"
33 #include "indices/u_primconvert.h"
34 #include "util/u_blitter.h"
35 #include "util/list.h"
36 #include "util/slab.h"
37 #include "util/u_string.h"
38 
39 #include "freedreno_batch.h"
40 #include "freedreno_screen.h"
41 #include "freedreno_gmem.h"
42 #include "freedreno_util.h"
43 
44 #define BORDER_COLOR_UPLOAD_SIZE (2 * PIPE_MAX_SAMPLERS * BORDERCOLOR_SIZE)
45 
46 struct fd_vertex_stateobj;
47 
48 struct fd_texture_stateobj {
49 	struct pipe_sampler_view *textures[PIPE_MAX_SAMPLERS];
50 	unsigned num_textures;
51 	unsigned valid_textures;
52 	struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
53 	unsigned num_samplers;
54 	unsigned valid_samplers;
55 };
56 
57 struct fd_program_stateobj {
58 	void *vp, *fp;
59 
60 	/* rest only used by fd2.. split out: */
61 	uint8_t num_exports;
62 	/* Indexed by semantic name or TGSI_SEMANTIC_COUNT + semantic index
63 	 * for TGSI_SEMANTIC_GENERIC.  Special vs exports (position and point-
64 	 * size) are not included in this
65 	 */
66 	uint8_t export_linkage[63];
67 };
68 
69 struct fd_constbuf_stateobj {
70 	struct pipe_constant_buffer cb[PIPE_MAX_CONSTANT_BUFFERS];
71 	uint32_t enabled_mask;
72 	uint32_t dirty_mask;
73 };
74 
75 struct fd_vertexbuf_stateobj {
76 	struct pipe_vertex_buffer vb[PIPE_MAX_ATTRIBS];
77 	unsigned count;
78 	uint32_t enabled_mask;
79 	uint32_t dirty_mask;
80 };
81 
82 struct fd_vertex_stateobj {
83 	struct pipe_vertex_element pipe[PIPE_MAX_ATTRIBS];
84 	unsigned num_elements;
85 };
86 
87 struct fd_streamout_stateobj {
88 	struct pipe_stream_output_target *targets[PIPE_MAX_SO_BUFFERS];
89 	unsigned num_targets;
90 	/* Track offset from vtxcnt for streamout data.  This counter
91 	 * is just incremented by # of vertices on each draw until
92 	 * reset or new streamout buffer bound.
93 	 *
94 	 * When we eventually have GS, the CPU won't actually know the
95 	 * number of vertices per draw, so I think we'll have to do
96 	 * something more clever.
97 	 */
98 	unsigned offsets[PIPE_MAX_SO_BUFFERS];
99 };
100 
101 /* group together the vertex and vertexbuf state.. for ease of passing
102  * around, and because various internal operations (gmem<->mem, etc)
103  * need their own vertex state:
104  */
105 struct fd_vertex_state {
106 	struct fd_vertex_stateobj *vtx;
107 	struct fd_vertexbuf_stateobj vertexbuf;
108 };
109 
110 
111 struct fd_context {
112 	struct pipe_context base;
113 
114 	struct fd_device *dev;
115 	struct fd_screen *screen;
116 
117 	struct util_queue flush_queue;
118 
119 	struct blitter_context *blitter;
120 	void *clear_rs_state;
121 	struct primconvert_context *primconvert;
122 
123 	/* slab for pipe_transfer allocations: */
124 	struct slab_child_pool transfer_pool;
125 
126 	/* slabs for fd_hw_sample and fd_hw_sample_period allocations: */
127 	struct slab_mempool sample_pool;
128 	struct slab_mempool sample_period_pool;
129 
130 	/* sample-providers for hw queries: */
131 	const struct fd_hw_sample_provider *sample_providers[MAX_HW_SAMPLE_PROVIDERS];
132 
133 	/* list of active queries: */
134 	struct list_head active_queries;
135 
136 	/* table with PIPE_PRIM_MAX entries mapping PIPE_PRIM_x to
137 	 * DI_PT_x value to use for draw initiator.  There are some
138 	 * slight differences between generation:
139 	 */
140 	const uint8_t *primtypes;
141 	uint32_t primtype_mask;
142 
143 	/* shaders used by clear, and gmem->mem blits: */
144 	struct fd_program_stateobj solid_prog; // TODO move to screen?
145 
146 	/* shaders used by mem->gmem blits: */
147 	struct fd_program_stateobj blit_prog[MAX_RENDER_TARGETS]; // TODO move to screen?
148 	struct fd_program_stateobj blit_z, blit_zs;
149 
150 	/* Stats/counters:
151 	 */
152 	struct {
153 		uint64_t prims_emitted;
154 		uint64_t prims_generated;
155 		uint64_t draw_calls;
156 		uint64_t batch_total, batch_sysmem, batch_gmem, batch_restore;
157 	} stats;
158 
159 	/* Current batch.. the rule here is that you can deref ctx->batch
160 	 * in codepaths from pipe_context entrypoints.  But not in code-
161 	 * paths from fd_batch_flush() (basically, the stuff that gets
162 	 * called from GMEM code), since in those code-paths the batch
163 	 * you care about is not necessarily the same as ctx->batch.
164 	 */
165 	struct fd_batch *batch;
166 
167 	struct pipe_fence_handle *last_fence;
168 
169 	/* Are we in process of shadowing a resource? Used to detect recursion
170 	 * in transfer_map, and skip unneeded synchronization.
171 	 */
172 	bool in_shadow : 1;
173 
174 	/* Ie. in blit situation where we no longer care about previous framebuffer
175 	 * contents.  Main point is to eliminate blits from fd_try_shadow_resource().
176 	 * For example, in case of texture upload + gen-mipmaps.
177 	 */
178 	bool in_blit : 1;
179 
180 	struct pipe_scissor_state scissor;
181 
182 	/* we don't have a disable/enable bit for scissor, so instead we keep
183 	 * a disabled-scissor state which matches the entire bound framebuffer
184 	 * and use that when scissor is not enabled.
185 	 */
186 	struct pipe_scissor_state disabled_scissor;
187 
188 	/* Current gmem/tiling configuration.. gets updated on render_tiles()
189 	 * if out of date with current maximal-scissor/cpp:
190 	 *
191 	 * (NOTE: this is kind of related to the batch, but moving it there
192 	 * means we'd always have to recalc tiles ever batch)
193 	 */
194 	struct fd_gmem_stateobj gmem;
195 	struct fd_vsc_pipe      pipe[8];
196 	struct fd_tile          tile[512];
197 
198 	/* which state objects need to be re-emit'd: */
199 	enum {
200 		FD_DIRTY_BLEND       = (1 <<  0),
201 		FD_DIRTY_RASTERIZER  = (1 <<  1),
202 		FD_DIRTY_ZSA         = (1 <<  2),
203 		FD_DIRTY_FRAGTEX     = (1 <<  3),
204 		FD_DIRTY_VERTTEX     = (1 <<  4),
205 		FD_DIRTY_TEXSTATE    = (1 <<  5),
206 
207 		FD_SHADER_DIRTY_VP   = (1 <<  6),
208 		FD_SHADER_DIRTY_FP   = (1 <<  7),
209 		/* skip geom/tcs/tes/compute */
210 		FD_DIRTY_PROG        = FD_SHADER_DIRTY_FP | FD_SHADER_DIRTY_VP,
211 
212 		FD_DIRTY_BLEND_COLOR = (1 << 12),
213 		FD_DIRTY_STENCIL_REF = (1 << 13),
214 		FD_DIRTY_SAMPLE_MASK = (1 << 14),
215 		FD_DIRTY_FRAMEBUFFER = (1 << 15),
216 		FD_DIRTY_STIPPLE     = (1 << 16),
217 		FD_DIRTY_VIEWPORT    = (1 << 17),
218 		FD_DIRTY_CONSTBUF    = (1 << 18),
219 		FD_DIRTY_VTXSTATE    = (1 << 19),
220 		FD_DIRTY_VTXBUF      = (1 << 20),
221 		FD_DIRTY_INDEXBUF    = (1 << 21),
222 		FD_DIRTY_SCISSOR     = (1 << 22),
223 		FD_DIRTY_STREAMOUT   = (1 << 23),
224 		FD_DIRTY_UCP         = (1 << 24),
225 		FD_DIRTY_BLEND_DUAL  = (1 << 25),
226 	} dirty;
227 
228 	struct pipe_blend_state *blend;
229 	struct pipe_rasterizer_state *rasterizer;
230 	struct pipe_depth_stencil_alpha_state *zsa;
231 
232 	struct fd_texture_stateobj verttex, fragtex;
233 
234 	struct fd_program_stateobj prog;
235 
236 	struct fd_vertex_state vtx;
237 
238 	struct pipe_blend_color blend_color;
239 	struct pipe_stencil_ref stencil_ref;
240 	unsigned sample_mask;
241 	struct pipe_poly_stipple stipple;
242 	struct pipe_viewport_state viewport;
243 	struct fd_constbuf_stateobj constbuf[PIPE_SHADER_TYPES];
244 	struct pipe_index_buffer indexbuf;
245 	struct fd_streamout_stateobj streamout;
246 	struct pipe_clip_state ucp;
247 
248 	struct pipe_query *cond_query;
249 	bool cond_cond; /* inverted rendering condition */
250 	uint cond_mode;
251 
252 	struct pipe_debug_callback debug;
253 
254 	/* GMEM/tile handling fxns: */
255 	void (*emit_tile_init)(struct fd_batch *batch);
256 	void (*emit_tile_prep)(struct fd_batch *batch, struct fd_tile *tile);
257 	void (*emit_tile_mem2gmem)(struct fd_batch *batch, struct fd_tile *tile);
258 	void (*emit_tile_renderprep)(struct fd_batch *batch, struct fd_tile *tile);
259 	void (*emit_tile_gmem2mem)(struct fd_batch *batch, struct fd_tile *tile);
260 	void (*emit_tile_fini)(struct fd_batch *batch);   /* optional */
261 
262 	/* optional, for GMEM bypass: */
263 	void (*emit_sysmem_prep)(struct fd_batch *batch);
264 	void (*emit_sysmem_fini)(struct fd_batch *batch);
265 
266 	/* draw: */
267 	bool (*draw_vbo)(struct fd_context *ctx, const struct pipe_draw_info *info);
268 	void (*clear)(struct fd_context *ctx, unsigned buffers,
269 			const union pipe_color_union *color, double depth, unsigned stencil);
270 
271 	/* constant emit:  (note currently not used/needed for a2xx) */
272 	void (*emit_const)(struct fd_ringbuffer *ring, enum shader_t type,
273 			uint32_t regid, uint32_t offset, uint32_t sizedwords,
274 			const uint32_t *dwords, struct pipe_resource *prsc);
275 	/* emit bo addresses as constant: */
276 	void (*emit_const_bo)(struct fd_ringbuffer *ring, enum shader_t type, boolean write,
277 			uint32_t regid, uint32_t num, struct pipe_resource **prscs, uint32_t *offsets);
278 
279 	/* indirect-branch emit: */
280 	void (*emit_ib)(struct fd_ringbuffer *ring, struct fd_ringbuffer *target);
281 
282 	/*
283 	 * Common pre-cooked VBO state (used for a3xx and later):
284 	 */
285 
286 	/* for clear/gmem->mem vertices, and mem->gmem */
287 	struct pipe_resource *solid_vbuf;
288 
289 	/* for mem->gmem tex coords: */
290 	struct pipe_resource *blit_texcoord_vbuf;
291 
292 	/* vertex state for solid_vbuf:
293 	 *    - solid_vbuf / 12 / R32G32B32_FLOAT
294 	 */
295 	struct fd_vertex_state solid_vbuf_state;
296 
297 	/* vertex state for blit_prog:
298 	 *    - blit_texcoord_vbuf / 8 / R32G32_FLOAT
299 	 *    - solid_vbuf / 12 / R32G32B32_FLOAT
300 	 */
301 	struct fd_vertex_state blit_vbuf_state;
302 };
303 
304 static inline struct fd_context *
fd_context(struct pipe_context * pctx)305 fd_context(struct pipe_context *pctx)
306 {
307 	return (struct fd_context *)pctx;
308 }
309 
310 static inline void
fd_context_assert_locked(struct fd_context * ctx)311 fd_context_assert_locked(struct fd_context *ctx)
312 {
313 	pipe_mutex_assert_locked(ctx->screen->lock);
314 }
315 
316 static inline void
fd_context_lock(struct fd_context * ctx)317 fd_context_lock(struct fd_context *ctx)
318 {
319 	pipe_mutex_lock(ctx->screen->lock);
320 }
321 
322 static inline void
fd_context_unlock(struct fd_context * ctx)323 fd_context_unlock(struct fd_context *ctx)
324 {
325 	pipe_mutex_unlock(ctx->screen->lock);
326 }
327 
328 static inline struct pipe_scissor_state *
fd_context_get_scissor(struct fd_context * ctx)329 fd_context_get_scissor(struct fd_context *ctx)
330 {
331 	if (ctx->rasterizer && ctx->rasterizer->scissor)
332 		return &ctx->scissor;
333 	return &ctx->disabled_scissor;
334 }
335 
336 static inline bool
fd_supported_prim(struct fd_context * ctx,unsigned prim)337 fd_supported_prim(struct fd_context *ctx, unsigned prim)
338 {
339 	return (1 << prim) & ctx->primtype_mask;
340 }
341 
342 void fd_context_setup_common_vbos(struct fd_context *ctx);
343 void fd_context_cleanup_common_vbos(struct fd_context *ctx);
344 
345 struct pipe_context * fd_context_init(struct fd_context *ctx,
346 		struct pipe_screen *pscreen, const uint8_t *primtypes,
347 		void *priv);
348 
349 void fd_context_destroy(struct pipe_context *pctx);
350 
351 #endif /* FREEDRENO_CONTEXT_H_ */
352