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1 /*
2  * Copyright (c) 2014 - 2015 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include "util/ralloc.h"
25 #include "brw_context.h"
26 #include "brw_cs.h"
27 #include "brw_eu.h"
28 #include "brw_wm.h"
29 #include "brw_shader.h"
30 #include "intel_mipmap_tree.h"
31 #include "brw_state.h"
32 #include "intel_batchbuffer.h"
33 #include "brw_nir.h"
34 #include "brw_program.h"
35 #include "compiler/glsl/ir_uniform.h"
36 
37 static void
assign_cs_binding_table_offsets(const struct gen_device_info * devinfo,const struct gl_program * prog,struct brw_cs_prog_data * prog_data)38 assign_cs_binding_table_offsets(const struct gen_device_info *devinfo,
39                                 const struct gl_program *prog,
40                                 struct brw_cs_prog_data *prog_data)
41 {
42    uint32_t next_binding_table_offset = 0;
43 
44    /* May not be used if the gl_NumWorkGroups variable is not accessed. */
45    prog_data->binding_table.work_groups_start = next_binding_table_offset;
46    next_binding_table_offset++;
47 
48    brw_assign_common_binding_table_offsets(devinfo, prog, &prog_data->base,
49                                            next_binding_table_offset);
50 }
51 
52 static bool
brw_codegen_cs_prog(struct brw_context * brw,struct brw_program * cp,struct brw_cs_prog_key * key)53 brw_codegen_cs_prog(struct brw_context *brw,
54                     struct brw_program *cp,
55                     struct brw_cs_prog_key *key)
56 {
57    const struct gen_device_info *devinfo = &brw->screen->devinfo;
58    struct gl_context *ctx = &brw->ctx;
59    const GLuint *program;
60    void *mem_ctx = ralloc_context(NULL);
61    GLuint program_size;
62    struct brw_cs_prog_data prog_data;
63    bool start_busy = false;
64    double start_time = 0;
65 
66    memset(&prog_data, 0, sizeof(prog_data));
67 
68    if (cp->program.info.cs.shared_size > 64 * 1024) {
69       cp->program.sh.data->LinkStatus = false;
70       const char *error_str =
71          "Compute shader used more than 64KB of shared variables";
72       ralloc_strcat(&cp->program.sh.data->InfoLog, error_str);
73       _mesa_problem(NULL, "Failed to link compute shader: %s\n", error_str);
74 
75       ralloc_free(mem_ctx);
76       return false;
77    } else {
78       prog_data.base.total_shared = cp->program.info.cs.shared_size;
79    }
80 
81    assign_cs_binding_table_offsets(devinfo, &cp->program, &prog_data);
82 
83    /* Allocate the references to the uniforms that will end up in the
84     * prog_data associated with the compiled program, and which will be freed
85     * by the state cache.
86     */
87    int param_count = cp->program.nir->num_uniforms / 4;
88 
89    /* The backend also sometimes add a param for the thread local id. */
90    prog_data.thread_local_id_index = param_count++;
91 
92    /* The backend also sometimes adds params for texture size. */
93    param_count += 2 * ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
94    prog_data.base.param =
95       rzalloc_array(NULL, const gl_constant_value *, param_count);
96    prog_data.base.pull_param =
97       rzalloc_array(NULL, const gl_constant_value *, param_count);
98    prog_data.base.image_param =
99       rzalloc_array(NULL, struct brw_image_param,
100                     cp->program.info.num_images);
101    prog_data.base.nr_params = param_count;
102    prog_data.base.nr_image_params = cp->program.info.num_images;
103 
104    brw_nir_setup_glsl_uniforms(cp->program.nir, &cp->program,&prog_data.base,
105                                true);
106 
107    if (unlikely(brw->perf_debug)) {
108       start_busy = (brw->batch.last_bo &&
109                     drm_intel_bo_busy(brw->batch.last_bo));
110       start_time = get_time();
111    }
112 
113    int st_index = -1;
114    if (INTEL_DEBUG & DEBUG_SHADER_TIME)
115       st_index = brw_get_shader_time_index(brw, &cp->program, ST_CS, true);
116 
117    char *error_str;
118    program = brw_compile_cs(brw->screen->compiler, brw, mem_ctx, key,
119                             &prog_data, cp->program.nir, st_index,
120                             &program_size, &error_str);
121    if (program == NULL) {
122       cp->program.sh.data->LinkStatus = false;
123       ralloc_strcat(&cp->program.sh.data->InfoLog, error_str);
124       _mesa_problem(NULL, "Failed to compile compute shader: %s\n", error_str);
125 
126       ralloc_free(mem_ctx);
127       return false;
128    }
129 
130    if (unlikely(brw->perf_debug)) {
131       if (cp->compiled_once) {
132          _mesa_problem(&brw->ctx, "CS programs shouldn't need recompiles");
133       }
134       cp->compiled_once = true;
135 
136       if (start_busy && !drm_intel_bo_busy(brw->batch.last_bo)) {
137          perf_debug("CS compile took %.03f ms and stalled the GPU\n",
138                     (get_time() - start_time) * 1000);
139       }
140    }
141 
142    const unsigned subslices = MAX2(brw->screen->subslice_total, 1);
143 
144    /* WaCSScratchSize:hsw
145     *
146     * Haswell's scratch space address calculation appears to be sparse
147     * rather than tightly packed.  The Thread ID has bits indicating
148     * which subslice, EU within a subslice, and thread within an EU
149     * it is.  There's a maximum of two slices and two subslices, so these
150     * can be stored with a single bit.  Even though there are only 10 EUs
151     * per subslice, this is stored in 4 bits, so there's an effective
152     * maximum value of 16 EUs.  Similarly, although there are only 7
153     * threads per EU, this is stored in a 3 bit number, giving an effective
154     * maximum value of 8 threads per EU.
155     *
156     * This means that we need to use 16 * 8 instead of 10 * 7 for the
157     * number of threads per subslice.
158     */
159    const unsigned scratch_ids_per_subslice =
160       brw->is_haswell ? 16 * 8 : devinfo->max_cs_threads;
161 
162    brw_alloc_stage_scratch(brw, &brw->cs.base,
163                            prog_data.base.total_scratch,
164                            scratch_ids_per_subslice * subslices);
165 
166    brw_upload_cache(&brw->cache, BRW_CACHE_CS_PROG,
167                     key, sizeof(*key),
168                     program, program_size,
169                     &prog_data, sizeof(prog_data),
170                     &brw->cs.base.prog_offset, &brw->cs.base.prog_data);
171    ralloc_free(mem_ctx);
172 
173    return true;
174 }
175 
176 
177 static void
brw_cs_populate_key(struct brw_context * brw,struct brw_cs_prog_key * key)178 brw_cs_populate_key(struct brw_context *brw, struct brw_cs_prog_key *key)
179 {
180    struct gl_context *ctx = &brw->ctx;
181    /* BRW_NEW_COMPUTE_PROGRAM */
182    const struct brw_program *cp = (struct brw_program *) brw->compute_program;
183    const struct gl_program *prog = (struct gl_program *) cp;
184 
185    memset(key, 0, sizeof(*key));
186 
187    /* _NEW_TEXTURE */
188    brw_populate_sampler_prog_key_data(ctx, prog, &key->tex);
189 
190    /* The unique compute program ID */
191    key->program_string_id = cp->id;
192 }
193 
194 
195 void
brw_upload_cs_prog(struct brw_context * brw)196 brw_upload_cs_prog(struct brw_context *brw)
197 {
198    struct gl_context *ctx = &brw->ctx;
199    struct brw_cs_prog_key key;
200    struct brw_program *cp = (struct brw_program *) brw->compute_program;
201 
202    if (!cp)
203       return;
204 
205    if (!brw_state_dirty(brw, _NEW_TEXTURE, BRW_NEW_COMPUTE_PROGRAM))
206       return;
207 
208    brw->cs.base.sampler_count =
209       util_last_bit(ctx->ComputeProgram._Current->SamplersUsed);
210 
211    brw_cs_populate_key(brw, &key);
212 
213    if (!brw_search_cache(&brw->cache, BRW_CACHE_CS_PROG,
214                          &key, sizeof(key),
215                          &brw->cs.base.prog_offset,
216                          &brw->cs.base.prog_data)) {
217       bool success = brw_codegen_cs_prog(brw, cp, &key);
218       (void) success;
219       assert(success);
220    }
221 }
222 
223 
224 bool
brw_cs_precompile(struct gl_context * ctx,struct gl_program * prog)225 brw_cs_precompile(struct gl_context *ctx, struct gl_program *prog)
226 {
227    struct brw_context *brw = brw_context(ctx);
228    struct brw_cs_prog_key key;
229 
230    struct brw_program *bcp = brw_program(prog);
231 
232    memset(&key, 0, sizeof(key));
233    key.program_string_id = bcp->id;
234 
235    brw_setup_tex_for_precompile(brw, &key.tex, prog);
236 
237    uint32_t old_prog_offset = brw->cs.base.prog_offset;
238    struct brw_stage_prog_data *old_prog_data = brw->cs.base.prog_data;
239 
240    bool success = brw_codegen_cs_prog(brw, bcp, &key);
241 
242    brw->cs.base.prog_offset = old_prog_offset;
243    brw->cs.base.prog_data = old_prog_data;
244 
245    return success;
246 }
247