• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright © 2014 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 
24 /**
25  * \file brw_tcs.c
26  *
27  * Tessellation control shader state upload code.
28  */
29 
30 #include "brw_context.h"
31 #include "brw_nir.h"
32 #include "brw_program.h"
33 #include "brw_shader.h"
34 #include "brw_state.h"
35 #include "program/prog_parameter.h"
36 #include "nir_builder.h"
37 
38 static nir_shader *
create_passthrough_tcs(void * mem_ctx,const struct brw_compiler * compiler,const nir_shader_compiler_options * options,const struct brw_tcs_prog_key * key)39 create_passthrough_tcs(void *mem_ctx, const struct brw_compiler *compiler,
40                        const nir_shader_compiler_options *options,
41                        const struct brw_tcs_prog_key *key)
42 {
43    nir_builder b;
44    nir_builder_init_simple_shader(&b, mem_ctx, MESA_SHADER_TESS_CTRL,
45                                   options);
46    nir_shader *nir = b.shader;
47    nir_variable *var;
48    nir_intrinsic_instr *load;
49    nir_intrinsic_instr *store;
50    nir_ssa_def *zero = nir_imm_int(&b, 0);
51    nir_ssa_def *invoc_id =
52       nir_load_system_value(&b, nir_intrinsic_load_invocation_id, 0);
53 
54    nir->info->inputs_read = key->outputs_written &
55       ~(VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER);
56    nir->info->outputs_written = key->outputs_written;
57    nir->info->tess.tcs_vertices_out = key->input_vertices;
58    nir->info->name = ralloc_strdup(nir, "passthrough");
59    nir->num_uniforms = 8 * sizeof(uint32_t);
60 
61    var = nir_variable_create(nir, nir_var_uniform, glsl_vec4_type(), "hdr_0");
62    var->data.location = 0;
63    var = nir_variable_create(nir, nir_var_uniform, glsl_vec4_type(), "hdr_1");
64    var->data.location = 1;
65 
66    /* Write the patch URB header. */
67    for (int i = 0; i <= 1; i++) {
68       load = nir_intrinsic_instr_create(nir, nir_intrinsic_load_uniform);
69       load->num_components = 4;
70       load->src[0] = nir_src_for_ssa(zero);
71       nir_ssa_dest_init(&load->instr, &load->dest, 4, 32, NULL);
72       nir_intrinsic_set_base(load, i * 4 * sizeof(uint32_t));
73       nir_builder_instr_insert(&b, &load->instr);
74 
75       store = nir_intrinsic_instr_create(nir, nir_intrinsic_store_output);
76       store->num_components = 4;
77       store->src[0] = nir_src_for_ssa(&load->dest.ssa);
78       store->src[1] = nir_src_for_ssa(zero);
79       nir_intrinsic_set_base(store, VARYING_SLOT_TESS_LEVEL_INNER - i);
80       nir_intrinsic_set_write_mask(store, WRITEMASK_XYZW);
81       nir_builder_instr_insert(&b, &store->instr);
82    }
83 
84    /* Copy inputs to outputs. */
85    uint64_t varyings = nir->info->inputs_read;
86 
87    while (varyings != 0) {
88       const int varying = ffsll(varyings) - 1;
89 
90       load = nir_intrinsic_instr_create(nir,
91                                         nir_intrinsic_load_per_vertex_input);
92       load->num_components = 4;
93       load->src[0] = nir_src_for_ssa(invoc_id);
94       load->src[1] = nir_src_for_ssa(zero);
95       nir_ssa_dest_init(&load->instr, &load->dest, 4, 32, NULL);
96       nir_intrinsic_set_base(load, varying);
97       nir_builder_instr_insert(&b, &load->instr);
98 
99       store = nir_intrinsic_instr_create(nir,
100                                          nir_intrinsic_store_per_vertex_output);
101       store->num_components = 4;
102       store->src[0] = nir_src_for_ssa(&load->dest.ssa);
103       store->src[1] = nir_src_for_ssa(invoc_id);
104       store->src[2] = nir_src_for_ssa(zero);
105       nir_intrinsic_set_base(store, varying);
106       nir_intrinsic_set_write_mask(store, WRITEMASK_XYZW);
107       nir_builder_instr_insert(&b, &store->instr);
108 
109       varyings &= ~BITFIELD64_BIT(varying);
110    }
111 
112    nir_validate_shader(nir);
113 
114    nir = brw_preprocess_nir(compiler, nir);
115 
116    return nir;
117 }
118 
119 static void
brw_tcs_debug_recompile(struct brw_context * brw,struct gl_program * prog,const struct brw_tcs_prog_key * key)120 brw_tcs_debug_recompile(struct brw_context *brw, struct gl_program *prog,
121                        const struct brw_tcs_prog_key *key)
122 {
123    perf_debug("Recompiling tessellation control shader for program %d\n",
124               prog->Id);
125 
126    bool found = false;
127    const struct brw_tcs_prog_key *old_key =
128       brw_find_previous_compile(&brw->cache, BRW_CACHE_TCS_PROG,
129                                 key->program_string_id);
130 
131    if (!old_key) {
132       perf_debug("  Didn't find previous compile in the shader cache for "
133                  "debug\n");
134       return;
135    }
136 
137    found |= key_debug(brw, "input vertices", old_key->input_vertices,
138                       key->input_vertices);
139    found |= key_debug(brw, "outputs written", old_key->outputs_written,
140                       key->outputs_written);
141    found |= key_debug(brw, "patch outputs written", old_key->patch_outputs_written,
142                       key->patch_outputs_written);
143    found |= key_debug(brw, "TES primitive mode", old_key->tes_primitive_mode,
144                       key->tes_primitive_mode);
145    found |= key_debug(brw, "quads and equal_spacing workaround",
146                       old_key->quads_workaround, key->quads_workaround);
147    found |= brw_debug_recompile_sampler_key(brw, &old_key->tex, &key->tex);
148 
149    if (!found) {
150       perf_debug("  Something else\n");
151    }
152 }
153 
154 static bool
brw_codegen_tcs_prog(struct brw_context * brw,struct brw_program * tcp,struct brw_program * tep,struct brw_tcs_prog_key * key)155 brw_codegen_tcs_prog(struct brw_context *brw, struct brw_program *tcp,
156                      struct brw_program *tep, struct brw_tcs_prog_key *key)
157 {
158    struct gl_context *ctx = &brw->ctx;
159    const struct brw_compiler *compiler = brw->screen->compiler;
160    const struct gen_device_info *devinfo = compiler->devinfo;
161    struct brw_stage_state *stage_state = &brw->tcs.base;
162    nir_shader *nir;
163    struct brw_tcs_prog_data prog_data;
164    bool start_busy = false;
165    double start_time = 0;
166 
167    void *mem_ctx = ralloc_context(NULL);
168    if (tcp) {
169       nir = tcp->program.nir;
170    } else {
171       /* Create a dummy nir_shader.  We won't actually use NIR code to
172        * generate assembly (it's easier to generate assembly directly),
173        * but the whole compiler assumes one of these exists.
174        */
175       const nir_shader_compiler_options *options =
176          ctx->Const.ShaderCompilerOptions[MESA_SHADER_TESS_CTRL].NirOptions;
177       nir = create_passthrough_tcs(mem_ctx, compiler, options, key);
178    }
179 
180    memset(&prog_data, 0, sizeof(prog_data));
181 
182    /* Allocate the references to the uniforms that will end up in the
183     * prog_data associated with the compiled program, and which will be freed
184     * by the state cache.
185     *
186     * Note: param_count needs to be num_uniform_components * 4, since we add
187     * padding around uniform values below vec4 size, so the worst case is that
188     * every uniform is a float which gets padded to the size of a vec4.
189     */
190    int param_count = nir->num_uniforms / 4;
191 
192    prog_data.base.base.param =
193       rzalloc_array(NULL, const gl_constant_value *, param_count);
194    prog_data.base.base.pull_param =
195       rzalloc_array(NULL, const gl_constant_value *, param_count);
196    prog_data.base.base.nr_params = param_count;
197 
198    if (tcp) {
199       brw_assign_common_binding_table_offsets(devinfo, &tcp->program,
200                                               &prog_data.base.base, 0);
201 
202       prog_data.base.base.image_param =
203          rzalloc_array(NULL, struct brw_image_param,
204                        tcp->program.info.num_images);
205       prog_data.base.base.nr_image_params = tcp->program.info.num_images;
206 
207       brw_nir_setup_glsl_uniforms(nir, &tcp->program, &prog_data.base.base,
208                                   compiler->scalar_stage[MESA_SHADER_TESS_CTRL]);
209    } else {
210       /* Upload the Patch URB Header as the first two uniforms.
211        * Do the annoying scrambling so the shader doesn't have to.
212        */
213       const float **param = (const float **) prog_data.base.base.param;
214       static float zero = 0.0f;
215       for (int i = 0; i < 8; i++)
216          param[i] = &zero;
217 
218       if (key->tes_primitive_mode == GL_QUADS) {
219          for (int i = 0; i < 4; i++)
220             param[7 - i] = &ctx->TessCtrlProgram.patch_default_outer_level[i];
221 
222          param[3] = &ctx->TessCtrlProgram.patch_default_inner_level[0];
223          param[2] = &ctx->TessCtrlProgram.patch_default_inner_level[1];
224       } else if (key->tes_primitive_mode == GL_TRIANGLES) {
225          for (int i = 0; i < 3; i++)
226             param[7 - i] = &ctx->TessCtrlProgram.patch_default_outer_level[i];
227 
228          param[4] = &ctx->TessCtrlProgram.patch_default_inner_level[0];
229       } else {
230          assert(key->tes_primitive_mode == GL_ISOLINES);
231          param[7] = &ctx->TessCtrlProgram.patch_default_outer_level[1];
232          param[6] = &ctx->TessCtrlProgram.patch_default_outer_level[0];
233       }
234    }
235 
236    int st_index = -1;
237    if (unlikely((INTEL_DEBUG & DEBUG_SHADER_TIME) && tep))
238       st_index = brw_get_shader_time_index(brw, &tep->program, ST_TCS, true);
239 
240    if (unlikely(brw->perf_debug)) {
241       start_busy = brw->batch.last_bo && drm_intel_bo_busy(brw->batch.last_bo);
242       start_time = get_time();
243    }
244 
245    unsigned program_size;
246    char *error_str;
247    const unsigned *program =
248       brw_compile_tcs(compiler, brw, mem_ctx, key, &prog_data, nir, st_index,
249                       &program_size, &error_str);
250    if (program == NULL) {
251       if (tep) {
252          tep->program.sh.data->LinkStatus = false;
253          ralloc_strcat(&tep->program.sh.data->InfoLog, error_str);
254       }
255 
256       _mesa_problem(NULL, "Failed to compile tessellation control shader: "
257                     "%s\n", error_str);
258 
259       ralloc_free(mem_ctx);
260       return false;
261    }
262 
263    if (unlikely(brw->perf_debug)) {
264       if (tcp) {
265          if (tcp->compiled_once) {
266             brw_tcs_debug_recompile(brw, &tcp->program, key);
267          }
268          tcp->compiled_once = true;
269       }
270 
271       if (start_busy && !drm_intel_bo_busy(brw->batch.last_bo)) {
272          perf_debug("TCS compile took %.03f ms and stalled the GPU\n",
273                     (get_time() - start_time) * 1000);
274       }
275    }
276 
277    /* Scratch space is used for register spilling */
278    brw_alloc_stage_scratch(brw, stage_state,
279                            prog_data.base.base.total_scratch,
280                            devinfo->max_tcs_threads);
281 
282    brw_upload_cache(&brw->cache, BRW_CACHE_TCS_PROG,
283                     key, sizeof(*key),
284                     program, program_size,
285                     &prog_data, sizeof(prog_data),
286                     &stage_state->prog_offset, &brw->tcs.base.prog_data);
287    ralloc_free(mem_ctx);
288 
289    return true;
290 }
291 
292 void
brw_tcs_populate_key(struct brw_context * brw,struct brw_tcs_prog_key * key)293 brw_tcs_populate_key(struct brw_context *brw,
294                      struct brw_tcs_prog_key *key)
295 {
296    struct brw_program *tcp = (struct brw_program *) brw->tess_ctrl_program;
297    struct brw_program *tep = (struct brw_program *) brw->tess_eval_program;
298    struct gl_program *tes_prog = &tep->program;
299 
300    uint64_t per_vertex_slots = tes_prog->info.inputs_read;
301    uint32_t per_patch_slots = tes_prog->info.patch_inputs_read;
302 
303    memset(key, 0, sizeof(*key));
304 
305    if (tcp) {
306       struct gl_program *prog = &tcp->program;
307       per_vertex_slots |= prog->info.outputs_written;
308       per_patch_slots |= prog->info.patch_outputs_written;
309    }
310 
311    if (brw->gen < 8 || !tcp)
312       key->input_vertices = brw->ctx.TessCtrlProgram.patch_vertices;
313    key->outputs_written = per_vertex_slots;
314    key->patch_outputs_written = per_patch_slots;
315 
316    /* We need to specialize our code generation for tessellation levels
317     * based on the domain the DS is expecting to tessellate.
318     */
319    key->tes_primitive_mode = tep->program.info.tess.primitive_mode;
320    key->quads_workaround = brw->gen < 9 &&
321                            tep->program.info.tess.primitive_mode == GL_QUADS &&
322                            tep->program.info.tess.spacing == TESS_SPACING_EQUAL;
323 
324    if (tcp) {
325       key->program_string_id = tcp->id;
326 
327       /* _NEW_TEXTURE */
328       brw_populate_sampler_prog_key_data(&brw->ctx, &tcp->program, &key->tex);
329    }
330 }
331 
332 void
brw_upload_tcs_prog(struct brw_context * brw)333 brw_upload_tcs_prog(struct brw_context *brw)
334 {
335    struct brw_stage_state *stage_state = &brw->tcs.base;
336    struct brw_tcs_prog_key key;
337    /* BRW_NEW_TESS_PROGRAMS */
338    struct brw_program *tcp = (struct brw_program *) brw->tess_ctrl_program;
339    MAYBE_UNUSED struct brw_program *tep =
340       (struct brw_program *) brw->tess_eval_program;
341    assert(tep);
342 
343    if (!brw_state_dirty(brw,
344                         _NEW_TEXTURE,
345                         BRW_NEW_PATCH_PRIMITIVE |
346                         BRW_NEW_TESS_PROGRAMS))
347       return;
348 
349    brw_tcs_populate_key(brw, &key);
350 
351    if (!brw_search_cache(&brw->cache, BRW_CACHE_TCS_PROG,
352                          &key, sizeof(key),
353                          &stage_state->prog_offset,
354                          &brw->tcs.base.prog_data)) {
355       bool success = brw_codegen_tcs_prog(brw, tcp, tep, &key);
356       assert(success);
357       (void)success;
358    }
359 }
360 
361 
362 bool
brw_tcs_precompile(struct gl_context * ctx,struct gl_shader_program * shader_prog,struct gl_program * prog)363 brw_tcs_precompile(struct gl_context *ctx,
364                    struct gl_shader_program *shader_prog,
365                    struct gl_program *prog)
366 {
367    struct brw_context *brw = brw_context(ctx);
368    struct brw_tcs_prog_key key;
369    uint32_t old_prog_offset = brw->tcs.base.prog_offset;
370    struct brw_stage_prog_data *old_prog_data = brw->tcs.base.prog_data;
371    bool success;
372 
373    struct brw_program *btcp = brw_program(prog);
374    const struct gl_linked_shader *tes =
375       shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL];
376 
377    memset(&key, 0, sizeof(key));
378 
379    key.program_string_id = btcp->id;
380    brw_setup_tex_for_precompile(brw, &key.tex, prog);
381 
382    /* Guess that the input and output patches have the same dimensionality. */
383    if (brw->gen < 8) {
384       key.input_vertices = shader_prog->
385          _LinkedShaders[MESA_SHADER_TESS_CTRL]->info.TessCtrl.VerticesOut;
386    }
387 
388    struct brw_program *btep;
389    if (tes) {
390       btep = brw_program(tes->Program);
391       key.tes_primitive_mode = tes->info.TessEval.PrimitiveMode;
392       key.quads_workaround = brw->gen < 9 &&
393                              tes->info.TessEval.PrimitiveMode == GL_QUADS &&
394                              tes->info.TessEval.Spacing == TESS_SPACING_EQUAL;
395    } else {
396       btep = NULL;
397       key.tes_primitive_mode = GL_TRIANGLES;
398    }
399 
400    key.outputs_written = prog->nir->info->outputs_written;
401    key.patch_outputs_written = prog->nir->info->patch_outputs_written;
402 
403    success = brw_codegen_tcs_prog(brw, btcp, btep, &key);
404 
405    brw->tcs.base.prog_offset = old_prog_offset;
406    brw->tcs.base.prog_data = old_prog_data;
407 
408    return success;
409 }
410