1 /*
2 * Copyright © 2014 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file brw_tcs.c
26 *
27 * Tessellation control shader state upload code.
28 */
29
30 #include "brw_context.h"
31 #include "brw_nir.h"
32 #include "brw_program.h"
33 #include "brw_shader.h"
34 #include "brw_state.h"
35 #include "program/prog_parameter.h"
36 #include "nir_builder.h"
37
38 static nir_shader *
create_passthrough_tcs(void * mem_ctx,const struct brw_compiler * compiler,const nir_shader_compiler_options * options,const struct brw_tcs_prog_key * key)39 create_passthrough_tcs(void *mem_ctx, const struct brw_compiler *compiler,
40 const nir_shader_compiler_options *options,
41 const struct brw_tcs_prog_key *key)
42 {
43 nir_builder b;
44 nir_builder_init_simple_shader(&b, mem_ctx, MESA_SHADER_TESS_CTRL,
45 options);
46 nir_shader *nir = b.shader;
47 nir_variable *var;
48 nir_intrinsic_instr *load;
49 nir_intrinsic_instr *store;
50 nir_ssa_def *zero = nir_imm_int(&b, 0);
51 nir_ssa_def *invoc_id =
52 nir_load_system_value(&b, nir_intrinsic_load_invocation_id, 0);
53
54 nir->info->inputs_read = key->outputs_written &
55 ~(VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER);
56 nir->info->outputs_written = key->outputs_written;
57 nir->info->tess.tcs_vertices_out = key->input_vertices;
58 nir->info->name = ralloc_strdup(nir, "passthrough");
59 nir->num_uniforms = 8 * sizeof(uint32_t);
60
61 var = nir_variable_create(nir, nir_var_uniform, glsl_vec4_type(), "hdr_0");
62 var->data.location = 0;
63 var = nir_variable_create(nir, nir_var_uniform, glsl_vec4_type(), "hdr_1");
64 var->data.location = 1;
65
66 /* Write the patch URB header. */
67 for (int i = 0; i <= 1; i++) {
68 load = nir_intrinsic_instr_create(nir, nir_intrinsic_load_uniform);
69 load->num_components = 4;
70 load->src[0] = nir_src_for_ssa(zero);
71 nir_ssa_dest_init(&load->instr, &load->dest, 4, 32, NULL);
72 nir_intrinsic_set_base(load, i * 4 * sizeof(uint32_t));
73 nir_builder_instr_insert(&b, &load->instr);
74
75 store = nir_intrinsic_instr_create(nir, nir_intrinsic_store_output);
76 store->num_components = 4;
77 store->src[0] = nir_src_for_ssa(&load->dest.ssa);
78 store->src[1] = nir_src_for_ssa(zero);
79 nir_intrinsic_set_base(store, VARYING_SLOT_TESS_LEVEL_INNER - i);
80 nir_intrinsic_set_write_mask(store, WRITEMASK_XYZW);
81 nir_builder_instr_insert(&b, &store->instr);
82 }
83
84 /* Copy inputs to outputs. */
85 uint64_t varyings = nir->info->inputs_read;
86
87 while (varyings != 0) {
88 const int varying = ffsll(varyings) - 1;
89
90 load = nir_intrinsic_instr_create(nir,
91 nir_intrinsic_load_per_vertex_input);
92 load->num_components = 4;
93 load->src[0] = nir_src_for_ssa(invoc_id);
94 load->src[1] = nir_src_for_ssa(zero);
95 nir_ssa_dest_init(&load->instr, &load->dest, 4, 32, NULL);
96 nir_intrinsic_set_base(load, varying);
97 nir_builder_instr_insert(&b, &load->instr);
98
99 store = nir_intrinsic_instr_create(nir,
100 nir_intrinsic_store_per_vertex_output);
101 store->num_components = 4;
102 store->src[0] = nir_src_for_ssa(&load->dest.ssa);
103 store->src[1] = nir_src_for_ssa(invoc_id);
104 store->src[2] = nir_src_for_ssa(zero);
105 nir_intrinsic_set_base(store, varying);
106 nir_intrinsic_set_write_mask(store, WRITEMASK_XYZW);
107 nir_builder_instr_insert(&b, &store->instr);
108
109 varyings &= ~BITFIELD64_BIT(varying);
110 }
111
112 nir_validate_shader(nir);
113
114 nir = brw_preprocess_nir(compiler, nir);
115
116 return nir;
117 }
118
119 static void
brw_tcs_debug_recompile(struct brw_context * brw,struct gl_program * prog,const struct brw_tcs_prog_key * key)120 brw_tcs_debug_recompile(struct brw_context *brw, struct gl_program *prog,
121 const struct brw_tcs_prog_key *key)
122 {
123 perf_debug("Recompiling tessellation control shader for program %d\n",
124 prog->Id);
125
126 bool found = false;
127 const struct brw_tcs_prog_key *old_key =
128 brw_find_previous_compile(&brw->cache, BRW_CACHE_TCS_PROG,
129 key->program_string_id);
130
131 if (!old_key) {
132 perf_debug(" Didn't find previous compile in the shader cache for "
133 "debug\n");
134 return;
135 }
136
137 found |= key_debug(brw, "input vertices", old_key->input_vertices,
138 key->input_vertices);
139 found |= key_debug(brw, "outputs written", old_key->outputs_written,
140 key->outputs_written);
141 found |= key_debug(brw, "patch outputs written", old_key->patch_outputs_written,
142 key->patch_outputs_written);
143 found |= key_debug(brw, "TES primitive mode", old_key->tes_primitive_mode,
144 key->tes_primitive_mode);
145 found |= key_debug(brw, "quads and equal_spacing workaround",
146 old_key->quads_workaround, key->quads_workaround);
147 found |= brw_debug_recompile_sampler_key(brw, &old_key->tex, &key->tex);
148
149 if (!found) {
150 perf_debug(" Something else\n");
151 }
152 }
153
154 static bool
brw_codegen_tcs_prog(struct brw_context * brw,struct brw_program * tcp,struct brw_program * tep,struct brw_tcs_prog_key * key)155 brw_codegen_tcs_prog(struct brw_context *brw, struct brw_program *tcp,
156 struct brw_program *tep, struct brw_tcs_prog_key *key)
157 {
158 struct gl_context *ctx = &brw->ctx;
159 const struct brw_compiler *compiler = brw->screen->compiler;
160 const struct gen_device_info *devinfo = compiler->devinfo;
161 struct brw_stage_state *stage_state = &brw->tcs.base;
162 nir_shader *nir;
163 struct brw_tcs_prog_data prog_data;
164 bool start_busy = false;
165 double start_time = 0;
166
167 void *mem_ctx = ralloc_context(NULL);
168 if (tcp) {
169 nir = tcp->program.nir;
170 } else {
171 /* Create a dummy nir_shader. We won't actually use NIR code to
172 * generate assembly (it's easier to generate assembly directly),
173 * but the whole compiler assumes one of these exists.
174 */
175 const nir_shader_compiler_options *options =
176 ctx->Const.ShaderCompilerOptions[MESA_SHADER_TESS_CTRL].NirOptions;
177 nir = create_passthrough_tcs(mem_ctx, compiler, options, key);
178 }
179
180 memset(&prog_data, 0, sizeof(prog_data));
181
182 /* Allocate the references to the uniforms that will end up in the
183 * prog_data associated with the compiled program, and which will be freed
184 * by the state cache.
185 *
186 * Note: param_count needs to be num_uniform_components * 4, since we add
187 * padding around uniform values below vec4 size, so the worst case is that
188 * every uniform is a float which gets padded to the size of a vec4.
189 */
190 int param_count = nir->num_uniforms / 4;
191
192 prog_data.base.base.param =
193 rzalloc_array(NULL, const gl_constant_value *, param_count);
194 prog_data.base.base.pull_param =
195 rzalloc_array(NULL, const gl_constant_value *, param_count);
196 prog_data.base.base.nr_params = param_count;
197
198 if (tcp) {
199 brw_assign_common_binding_table_offsets(devinfo, &tcp->program,
200 &prog_data.base.base, 0);
201
202 prog_data.base.base.image_param =
203 rzalloc_array(NULL, struct brw_image_param,
204 tcp->program.info.num_images);
205 prog_data.base.base.nr_image_params = tcp->program.info.num_images;
206
207 brw_nir_setup_glsl_uniforms(nir, &tcp->program, &prog_data.base.base,
208 compiler->scalar_stage[MESA_SHADER_TESS_CTRL]);
209 } else {
210 /* Upload the Patch URB Header as the first two uniforms.
211 * Do the annoying scrambling so the shader doesn't have to.
212 */
213 const float **param = (const float **) prog_data.base.base.param;
214 static float zero = 0.0f;
215 for (int i = 0; i < 8; i++)
216 param[i] = &zero;
217
218 if (key->tes_primitive_mode == GL_QUADS) {
219 for (int i = 0; i < 4; i++)
220 param[7 - i] = &ctx->TessCtrlProgram.patch_default_outer_level[i];
221
222 param[3] = &ctx->TessCtrlProgram.patch_default_inner_level[0];
223 param[2] = &ctx->TessCtrlProgram.patch_default_inner_level[1];
224 } else if (key->tes_primitive_mode == GL_TRIANGLES) {
225 for (int i = 0; i < 3; i++)
226 param[7 - i] = &ctx->TessCtrlProgram.patch_default_outer_level[i];
227
228 param[4] = &ctx->TessCtrlProgram.patch_default_inner_level[0];
229 } else {
230 assert(key->tes_primitive_mode == GL_ISOLINES);
231 param[7] = &ctx->TessCtrlProgram.patch_default_outer_level[1];
232 param[6] = &ctx->TessCtrlProgram.patch_default_outer_level[0];
233 }
234 }
235
236 int st_index = -1;
237 if (unlikely((INTEL_DEBUG & DEBUG_SHADER_TIME) && tep))
238 st_index = brw_get_shader_time_index(brw, &tep->program, ST_TCS, true);
239
240 if (unlikely(brw->perf_debug)) {
241 start_busy = brw->batch.last_bo && drm_intel_bo_busy(brw->batch.last_bo);
242 start_time = get_time();
243 }
244
245 unsigned program_size;
246 char *error_str;
247 const unsigned *program =
248 brw_compile_tcs(compiler, brw, mem_ctx, key, &prog_data, nir, st_index,
249 &program_size, &error_str);
250 if (program == NULL) {
251 if (tep) {
252 tep->program.sh.data->LinkStatus = false;
253 ralloc_strcat(&tep->program.sh.data->InfoLog, error_str);
254 }
255
256 _mesa_problem(NULL, "Failed to compile tessellation control shader: "
257 "%s\n", error_str);
258
259 ralloc_free(mem_ctx);
260 return false;
261 }
262
263 if (unlikely(brw->perf_debug)) {
264 if (tcp) {
265 if (tcp->compiled_once) {
266 brw_tcs_debug_recompile(brw, &tcp->program, key);
267 }
268 tcp->compiled_once = true;
269 }
270
271 if (start_busy && !drm_intel_bo_busy(brw->batch.last_bo)) {
272 perf_debug("TCS compile took %.03f ms and stalled the GPU\n",
273 (get_time() - start_time) * 1000);
274 }
275 }
276
277 /* Scratch space is used for register spilling */
278 brw_alloc_stage_scratch(brw, stage_state,
279 prog_data.base.base.total_scratch,
280 devinfo->max_tcs_threads);
281
282 brw_upload_cache(&brw->cache, BRW_CACHE_TCS_PROG,
283 key, sizeof(*key),
284 program, program_size,
285 &prog_data, sizeof(prog_data),
286 &stage_state->prog_offset, &brw->tcs.base.prog_data);
287 ralloc_free(mem_ctx);
288
289 return true;
290 }
291
292 void
brw_tcs_populate_key(struct brw_context * brw,struct brw_tcs_prog_key * key)293 brw_tcs_populate_key(struct brw_context *brw,
294 struct brw_tcs_prog_key *key)
295 {
296 struct brw_program *tcp = (struct brw_program *) brw->tess_ctrl_program;
297 struct brw_program *tep = (struct brw_program *) brw->tess_eval_program;
298 struct gl_program *tes_prog = &tep->program;
299
300 uint64_t per_vertex_slots = tes_prog->info.inputs_read;
301 uint32_t per_patch_slots = tes_prog->info.patch_inputs_read;
302
303 memset(key, 0, sizeof(*key));
304
305 if (tcp) {
306 struct gl_program *prog = &tcp->program;
307 per_vertex_slots |= prog->info.outputs_written;
308 per_patch_slots |= prog->info.patch_outputs_written;
309 }
310
311 if (brw->gen < 8 || !tcp)
312 key->input_vertices = brw->ctx.TessCtrlProgram.patch_vertices;
313 key->outputs_written = per_vertex_slots;
314 key->patch_outputs_written = per_patch_slots;
315
316 /* We need to specialize our code generation for tessellation levels
317 * based on the domain the DS is expecting to tessellate.
318 */
319 key->tes_primitive_mode = tep->program.info.tess.primitive_mode;
320 key->quads_workaround = brw->gen < 9 &&
321 tep->program.info.tess.primitive_mode == GL_QUADS &&
322 tep->program.info.tess.spacing == TESS_SPACING_EQUAL;
323
324 if (tcp) {
325 key->program_string_id = tcp->id;
326
327 /* _NEW_TEXTURE */
328 brw_populate_sampler_prog_key_data(&brw->ctx, &tcp->program, &key->tex);
329 }
330 }
331
332 void
brw_upload_tcs_prog(struct brw_context * brw)333 brw_upload_tcs_prog(struct brw_context *brw)
334 {
335 struct brw_stage_state *stage_state = &brw->tcs.base;
336 struct brw_tcs_prog_key key;
337 /* BRW_NEW_TESS_PROGRAMS */
338 struct brw_program *tcp = (struct brw_program *) brw->tess_ctrl_program;
339 MAYBE_UNUSED struct brw_program *tep =
340 (struct brw_program *) brw->tess_eval_program;
341 assert(tep);
342
343 if (!brw_state_dirty(brw,
344 _NEW_TEXTURE,
345 BRW_NEW_PATCH_PRIMITIVE |
346 BRW_NEW_TESS_PROGRAMS))
347 return;
348
349 brw_tcs_populate_key(brw, &key);
350
351 if (!brw_search_cache(&brw->cache, BRW_CACHE_TCS_PROG,
352 &key, sizeof(key),
353 &stage_state->prog_offset,
354 &brw->tcs.base.prog_data)) {
355 bool success = brw_codegen_tcs_prog(brw, tcp, tep, &key);
356 assert(success);
357 (void)success;
358 }
359 }
360
361
362 bool
brw_tcs_precompile(struct gl_context * ctx,struct gl_shader_program * shader_prog,struct gl_program * prog)363 brw_tcs_precompile(struct gl_context *ctx,
364 struct gl_shader_program *shader_prog,
365 struct gl_program *prog)
366 {
367 struct brw_context *brw = brw_context(ctx);
368 struct brw_tcs_prog_key key;
369 uint32_t old_prog_offset = brw->tcs.base.prog_offset;
370 struct brw_stage_prog_data *old_prog_data = brw->tcs.base.prog_data;
371 bool success;
372
373 struct brw_program *btcp = brw_program(prog);
374 const struct gl_linked_shader *tes =
375 shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL];
376
377 memset(&key, 0, sizeof(key));
378
379 key.program_string_id = btcp->id;
380 brw_setup_tex_for_precompile(brw, &key.tex, prog);
381
382 /* Guess that the input and output patches have the same dimensionality. */
383 if (brw->gen < 8) {
384 key.input_vertices = shader_prog->
385 _LinkedShaders[MESA_SHADER_TESS_CTRL]->info.TessCtrl.VerticesOut;
386 }
387
388 struct brw_program *btep;
389 if (tes) {
390 btep = brw_program(tes->Program);
391 key.tes_primitive_mode = tes->info.TessEval.PrimitiveMode;
392 key.quads_workaround = brw->gen < 9 &&
393 tes->info.TessEval.PrimitiveMode == GL_QUADS &&
394 tes->info.TessEval.Spacing == TESS_SPACING_EQUAL;
395 } else {
396 btep = NULL;
397 key.tes_primitive_mode = GL_TRIANGLES;
398 }
399
400 key.outputs_written = prog->nir->info->outputs_written;
401 key.patch_outputs_written = prog->nir->info->patch_outputs_written;
402
403 success = brw_codegen_tcs_prog(brw, btcp, btep, &key);
404
405 brw->tcs.base.prog_offset = old_prog_offset;
406 brw->tcs.base.prog_data = old_prog_data;
407
408 return success;
409 }
410