D | es31fBasicComputeShaderTests.cpp | 180 const BufferMemMap bufMap(gl, GL_UNIFORM_BUFFER, 0, (int)blockInfo.dataSize, GL_MAP_WRITE_BIT); in iterate() local 212 const BufferMemMap bufMap (gl, GL_SHADER_STORAGE_BUFFER, 0, blockSize, GL_MAP_READ_BIT); in iterate() local 302 …const BufferMemMap bufMap(gl, GL_SHADER_STORAGE_BUFFER, 0, (int)blockInfo.dataSize, GL_MAP_WRITE_B… in iterate() local 333 const BufferMemMap bufMap (gl, GL_SHADER_STORAGE_BUFFER, 0, blockSize, GL_MAP_READ_BIT); in iterate() local 419 const BufferMemMap bufMap(gl, GL_SHADER_STORAGE_BUFFER, 0, (int)blockSize, GL_MAP_WRITE_BIT); in iterate() local 435 const BufferMemMap bufMap(gl, GL_SHADER_STORAGE_BUFFER, 0, blockSize, GL_MAP_READ_BIT); in iterate() local 549 const BufferMemMap bufMap(gl, GL_SHADER_STORAGE_BUFFER, 0, block0Size, GL_MAP_READ_BIT); in iterate() local 562 const BufferMemMap bufMap(gl, GL_SHADER_STORAGE_BUFFER, 0, block1Size, GL_MAP_READ_BIT); in iterate() local 655 const BufferMemMap bufMap (gl, GL_SHADER_STORAGE_BUFFER, 0, blockSize, GL_MAP_READ_BIT); in iterate() local 752 const BufferMemMap bufMap(gl, GL_SHADER_STORAGE_BUFFER, 0, blockSize, GL_MAP_WRITE_BIT); in iterate() local [all …]
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