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1 /*
2  * Copyright © 2014 Broadcom
3  * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22  * IN THE SOFTWARE.
23  */
24 
25 #include "util/u_blit.h"
26 #include "util/u_memory.h"
27 #include "util/u_format.h"
28 #include "util/u_inlines.h"
29 #include "util/u_surface.h"
30 #include "util/u_upload_mgr.h"
31 
32 #include "vc4_screen.h"
33 #include "vc4_context.h"
34 #include "vc4_resource.h"
35 #include "vc4_tiling.h"
36 
37 static bool miptree_debug = false;
38 
39 static bool
vc4_resource_bo_alloc(struct vc4_resource * rsc)40 vc4_resource_bo_alloc(struct vc4_resource *rsc)
41 {
42         struct pipe_resource *prsc = &rsc->base.b;
43         struct pipe_screen *pscreen = prsc->screen;
44         struct vc4_bo *bo;
45 
46         if (miptree_debug) {
47                 fprintf(stderr, "alloc %p: size %d + offset %d -> %d\n",
48                         rsc,
49                         rsc->slices[0].size,
50                         rsc->slices[0].offset,
51                         rsc->slices[0].offset +
52                         rsc->slices[0].size +
53                         rsc->cube_map_stride * (prsc->array_size - 1));
54         }
55 
56         bo = vc4_bo_alloc(vc4_screen(pscreen),
57                           rsc->slices[0].offset +
58                           rsc->slices[0].size +
59                           rsc->cube_map_stride * (prsc->array_size - 1),
60                           "resource");
61         if (bo) {
62                 vc4_bo_unreference(&rsc->bo);
63                 rsc->bo = bo;
64                 return true;
65         } else {
66                 return false;
67         }
68 }
69 
70 static void
vc4_resource_transfer_unmap(struct pipe_context * pctx,struct pipe_transfer * ptrans)71 vc4_resource_transfer_unmap(struct pipe_context *pctx,
72                             struct pipe_transfer *ptrans)
73 {
74         struct vc4_context *vc4 = vc4_context(pctx);
75         struct vc4_transfer *trans = vc4_transfer(ptrans);
76 
77         if (trans->map) {
78                 struct vc4_resource *rsc;
79                 struct vc4_resource_slice *slice;
80                 if (trans->ss_resource) {
81                         rsc = vc4_resource(trans->ss_resource);
82                         slice = &rsc->slices[0];
83                 } else {
84                         rsc = vc4_resource(ptrans->resource);
85                         slice = &rsc->slices[ptrans->level];
86                 }
87 
88                 if (ptrans->usage & PIPE_TRANSFER_WRITE) {
89                         vc4_store_tiled_image(rsc->bo->map + slice->offset +
90                                               ptrans->box.z * rsc->cube_map_stride,
91                                               slice->stride,
92                                               trans->map, ptrans->stride,
93                                               slice->tiling, rsc->cpp,
94                                               &ptrans->box);
95                 }
96                 free(trans->map);
97         }
98 
99         if (trans->ss_resource && (ptrans->usage & PIPE_TRANSFER_WRITE)) {
100                 struct pipe_blit_info blit;
101                 memset(&blit, 0, sizeof(blit));
102 
103                 blit.src.resource = trans->ss_resource;
104                 blit.src.format = trans->ss_resource->format;
105                 blit.src.box.width = trans->ss_box.width;
106                 blit.src.box.height = trans->ss_box.height;
107                 blit.src.box.depth = 1;
108 
109                 blit.dst.resource = ptrans->resource;
110                 blit.dst.format = ptrans->resource->format;
111                 blit.dst.level = ptrans->level;
112                 blit.dst.box = trans->ss_box;
113 
114                 blit.mask = util_format_get_mask(ptrans->resource->format);
115                 blit.filter = PIPE_TEX_FILTER_NEAREST;
116 
117                 pctx->blit(pctx, &blit);
118 
119                 pipe_resource_reference(&trans->ss_resource, NULL);
120         }
121 
122         pipe_resource_reference(&ptrans->resource, NULL);
123         slab_free(&vc4->transfer_pool, ptrans);
124 }
125 
126 static struct pipe_resource *
vc4_get_temp_resource(struct pipe_context * pctx,struct pipe_resource * prsc,const struct pipe_box * box)127 vc4_get_temp_resource(struct pipe_context *pctx,
128                       struct pipe_resource *prsc,
129                       const struct pipe_box *box)
130 {
131         struct pipe_resource temp_setup;
132 
133         memset(&temp_setup, 0, sizeof(temp_setup));
134         temp_setup.target = prsc->target;
135         temp_setup.format = prsc->format;
136         temp_setup.width0 = box->width;
137         temp_setup.height0 = box->height;
138         temp_setup.depth0 = 1;
139         temp_setup.array_size = 1;
140 
141         return pctx->screen->resource_create(pctx->screen, &temp_setup);
142 }
143 
144 static void *
vc4_resource_transfer_map(struct pipe_context * pctx,struct pipe_resource * prsc,unsigned level,unsigned usage,const struct pipe_box * box,struct pipe_transfer ** pptrans)145 vc4_resource_transfer_map(struct pipe_context *pctx,
146                           struct pipe_resource *prsc,
147                           unsigned level, unsigned usage,
148                           const struct pipe_box *box,
149                           struct pipe_transfer **pptrans)
150 {
151         struct vc4_context *vc4 = vc4_context(pctx);
152         struct vc4_resource *rsc = vc4_resource(prsc);
153         struct vc4_transfer *trans;
154         struct pipe_transfer *ptrans;
155         enum pipe_format format = prsc->format;
156         char *buf;
157 
158         /* Upgrade DISCARD_RANGE to WHOLE_RESOURCE if the whole resource is
159          * being mapped.
160          */
161         if ((usage & PIPE_TRANSFER_DISCARD_RANGE) &&
162             !(usage & PIPE_TRANSFER_UNSYNCHRONIZED) &&
163             !(prsc->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT) &&
164             prsc->last_level == 0 &&
165             prsc->width0 == box->width &&
166             prsc->height0 == box->height &&
167             prsc->depth0 == box->depth &&
168             prsc->array_size == 1) {
169                 usage |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
170         }
171 
172         if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
173                 if (vc4_resource_bo_alloc(rsc)) {
174                         /* If it might be bound as one of our vertex buffers,
175                          * make sure we re-emit vertex buffer state.
176                          */
177                         if (prsc->bind & PIPE_BIND_VERTEX_BUFFER)
178                                 vc4->dirty |= VC4_DIRTY_VTXBUF;
179                 } else {
180                         /* If we failed to reallocate, flush users so that we
181                          * don't violate any syncing requirements.
182                          */
183                         vc4_flush_jobs_reading_resource(vc4, prsc);
184                 }
185         } else if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
186                 /* If we're writing and the buffer is being used by the CL, we
187                  * have to flush the CL first.  If we're only reading, we need
188                  * to flush if the CL has written our buffer.
189                  */
190                 if (usage & PIPE_TRANSFER_WRITE)
191                         vc4_flush_jobs_reading_resource(vc4, prsc);
192                 else
193                         vc4_flush_jobs_writing_resource(vc4, prsc);
194         }
195 
196         if (usage & PIPE_TRANSFER_WRITE) {
197                 rsc->writes++;
198                 rsc->initialized_buffers = ~0;
199         }
200 
201         trans = slab_alloc(&vc4->transfer_pool);
202         if (!trans)
203                 return NULL;
204 
205         /* XXX: Handle DONTBLOCK, DISCARD_RANGE, PERSISTENT, COHERENT. */
206 
207         /* slab_alloc_st() doesn't zero: */
208         memset(trans, 0, sizeof(*trans));
209         ptrans = &trans->base;
210 
211         pipe_resource_reference(&ptrans->resource, prsc);
212         ptrans->level = level;
213         ptrans->usage = usage;
214         ptrans->box = *box;
215 
216         /* If the resource is multisampled, we need to resolve to single
217          * sample.  This seems like it should be handled at a higher layer.
218          */
219         if (prsc->nr_samples > 1) {
220                 trans->ss_resource = vc4_get_temp_resource(pctx, prsc, box);
221                 if (!trans->ss_resource)
222                         goto fail;
223                 assert(!trans->ss_resource->nr_samples);
224 
225                 /* The ptrans->box gets modified for tile alignment, so save
226                  * the original box for unmap time.
227                  */
228                 trans->ss_box = *box;
229 
230                 if (usage & PIPE_TRANSFER_READ) {
231                         struct pipe_blit_info blit;
232                         memset(&blit, 0, sizeof(blit));
233 
234                         blit.src.resource = ptrans->resource;
235                         blit.src.format = ptrans->resource->format;
236                         blit.src.level = ptrans->level;
237                         blit.src.box = trans->ss_box;
238 
239                         blit.dst.resource = trans->ss_resource;
240                         blit.dst.format = trans->ss_resource->format;
241                         blit.dst.box.width = trans->ss_box.width;
242                         blit.dst.box.height = trans->ss_box.height;
243                         blit.dst.box.depth = 1;
244 
245                         blit.mask = util_format_get_mask(prsc->format);
246                         blit.filter = PIPE_TEX_FILTER_NEAREST;
247 
248                         pctx->blit(pctx, &blit);
249                         vc4_flush_jobs_writing_resource(vc4, blit.dst.resource);
250                 }
251 
252                 /* The rest of the mapping process should use our temporary. */
253                 prsc = trans->ss_resource;
254                 rsc = vc4_resource(prsc);
255                 ptrans->box.x = 0;
256                 ptrans->box.y = 0;
257                 ptrans->box.z = 0;
258         }
259 
260         /* Note that the current kernel implementation is synchronous, so no
261          * need to do syncing stuff here yet.
262          */
263 
264         if (usage & PIPE_TRANSFER_UNSYNCHRONIZED)
265                 buf = vc4_bo_map_unsynchronized(rsc->bo);
266         else
267                 buf = vc4_bo_map(rsc->bo);
268         if (!buf) {
269                 fprintf(stderr, "Failed to map bo\n");
270                 goto fail;
271         }
272 
273         *pptrans = ptrans;
274 
275         struct vc4_resource_slice *slice = &rsc->slices[level];
276         if (rsc->tiled) {
277                 uint32_t utile_w = vc4_utile_width(rsc->cpp);
278                 uint32_t utile_h = vc4_utile_height(rsc->cpp);
279 
280                 /* No direct mappings of tiled, since we need to manually
281                  * tile/untile.
282                  */
283                 if (usage & PIPE_TRANSFER_MAP_DIRECTLY)
284                         return NULL;
285 
286                 if (format == PIPE_FORMAT_ETC1_RGB8) {
287                         /* ETC1 is arranged as 64-bit blocks, where each block
288                          * is 4x4 pixels.  Texture tiling operates on the
289                          * 64-bit block the way it would an uncompressed
290                          * pixels.
291                          */
292                         assert(!(ptrans->box.x & 3));
293                         assert(!(ptrans->box.y & 3));
294                         ptrans->box.x >>= 2;
295                         ptrans->box.y >>= 2;
296                         ptrans->box.width = (ptrans->box.width + 3) >> 2;
297                         ptrans->box.height = (ptrans->box.height + 3) >> 2;
298                 }
299 
300                 /* We need to align the box to utile boundaries, since that's
301                  * what load/store operates on.  This may cause us to need to
302                  * read out the original contents in that border area.  Right
303                  * now we just read out the entire contents, including the
304                  * middle area that will just get overwritten.
305                  */
306                 uint32_t box_start_x = ptrans->box.x & (utile_w - 1);
307                 uint32_t box_start_y = ptrans->box.y & (utile_h - 1);
308                 bool needs_load = (usage & PIPE_TRANSFER_READ) != 0;
309 
310                 if (box_start_x) {
311                         ptrans->box.width += box_start_x;
312                         ptrans->box.x -= box_start_x;
313                         needs_load = true;
314                 }
315                 if (box_start_y) {
316                         ptrans->box.height += box_start_y;
317                         ptrans->box.y -= box_start_y;
318                         needs_load = true;
319                 }
320                 if (ptrans->box.width & (utile_w - 1)) {
321                         /* We only need to force a load if our border region
322                          * we're extending into is actually part of the
323                          * texture.
324                          */
325                         uint32_t slice_width = u_minify(prsc->width0, level);
326                         if (ptrans->box.x + ptrans->box.width != slice_width)
327                                 needs_load = true;
328                         ptrans->box.width = align(ptrans->box.width, utile_w);
329                 }
330                 if (ptrans->box.height & (utile_h - 1)) {
331                         uint32_t slice_height = u_minify(prsc->height0, level);
332                         if (ptrans->box.y + ptrans->box.height != slice_height)
333                                 needs_load = true;
334                         ptrans->box.height = align(ptrans->box.height, utile_h);
335                 }
336 
337                 ptrans->stride = ptrans->box.width * rsc->cpp;
338                 ptrans->layer_stride = ptrans->stride * ptrans->box.height;
339 
340                 trans->map = malloc(ptrans->layer_stride * ptrans->box.depth);
341 
342                 if (needs_load) {
343                         vc4_load_tiled_image(trans->map, ptrans->stride,
344                                              buf + slice->offset +
345                                              ptrans->box.z * rsc->cube_map_stride,
346                                              slice->stride,
347                                              slice->tiling, rsc->cpp,
348                                              &ptrans->box);
349                 }
350                 return (trans->map +
351                         box_start_x * rsc->cpp +
352                         box_start_y * ptrans->stride);
353         } else {
354                 ptrans->stride = slice->stride;
355                 ptrans->layer_stride = ptrans->stride;
356 
357                 return buf + slice->offset +
358                         ptrans->box.y / util_format_get_blockheight(format) * ptrans->stride +
359                         ptrans->box.x / util_format_get_blockwidth(format) * rsc->cpp +
360                         ptrans->box.z * rsc->cube_map_stride;
361         }
362 
363 
364 fail:
365         vc4_resource_transfer_unmap(pctx, ptrans);
366         return NULL;
367 }
368 
369 static void
vc4_resource_destroy(struct pipe_screen * pscreen,struct pipe_resource * prsc)370 vc4_resource_destroy(struct pipe_screen *pscreen,
371                      struct pipe_resource *prsc)
372 {
373         struct vc4_resource *rsc = vc4_resource(prsc);
374         pipe_resource_reference(&rsc->shadow_parent, NULL);
375         vc4_bo_unreference(&rsc->bo);
376         free(rsc);
377 }
378 
379 static boolean
vc4_resource_get_handle(struct pipe_screen * pscreen,struct pipe_resource * prsc,struct winsys_handle * handle)380 vc4_resource_get_handle(struct pipe_screen *pscreen,
381                         struct pipe_resource *prsc,
382                         struct winsys_handle *handle)
383 {
384         struct vc4_resource *rsc = vc4_resource(prsc);
385 
386         return vc4_screen_bo_get_handle(pscreen, rsc->bo, rsc->slices[0].stride,
387                                         handle);
388 }
389 
390 static const struct u_resource_vtbl vc4_resource_vtbl = {
391         .resource_get_handle      = vc4_resource_get_handle,
392         .resource_destroy         = vc4_resource_destroy,
393         .transfer_map             = vc4_resource_transfer_map,
394         .transfer_flush_region    = u_default_transfer_flush_region,
395         .transfer_unmap           = vc4_resource_transfer_unmap,
396 };
397 
398 static void
vc4_setup_slices(struct vc4_resource * rsc)399 vc4_setup_slices(struct vc4_resource *rsc)
400 {
401         struct pipe_resource *prsc = &rsc->base.b;
402         uint32_t width = prsc->width0;
403         uint32_t height = prsc->height0;
404         if (prsc->format == PIPE_FORMAT_ETC1_RGB8) {
405                 width = (width + 3) >> 2;
406                 height = (height + 3) >> 2;
407         }
408 
409         uint32_t pot_width = util_next_power_of_two(width);
410         uint32_t pot_height = util_next_power_of_two(height);
411         uint32_t offset = 0;
412         uint32_t utile_w = vc4_utile_width(rsc->cpp);
413         uint32_t utile_h = vc4_utile_height(rsc->cpp);
414 
415         for (int i = prsc->last_level; i >= 0; i--) {
416                 struct vc4_resource_slice *slice = &rsc->slices[i];
417 
418                 uint32_t level_width, level_height;
419                 if (i == 0) {
420                         level_width = width;
421                         level_height = height;
422                 } else {
423                         level_width = u_minify(pot_width, i);
424                         level_height = u_minify(pot_height, i);
425                 }
426 
427                 if (!rsc->tiled) {
428                         slice->tiling = VC4_TILING_FORMAT_LINEAR;
429                         if (prsc->nr_samples > 1) {
430                                 /* MSAA (4x) surfaces are stored as raw tile buffer contents. */
431                                 level_width = align(level_width, 32);
432                                 level_height = align(level_height, 32);
433                         } else {
434                                 level_width = align(level_width, utile_w);
435                         }
436                 } else {
437                         if (vc4_size_is_lt(level_width, level_height,
438                                            rsc->cpp)) {
439                                 slice->tiling = VC4_TILING_FORMAT_LT;
440                                 level_width = align(level_width, utile_w);
441                                 level_height = align(level_height, utile_h);
442                         } else {
443                                 slice->tiling = VC4_TILING_FORMAT_T;
444                                 level_width = align(level_width,
445                                                     4 * 2 * utile_w);
446                                 level_height = align(level_height,
447                                                      4 * 2 * utile_h);
448                         }
449                 }
450 
451                 slice->offset = offset;
452                 slice->stride = (level_width * rsc->cpp *
453                                  MAX2(prsc->nr_samples, 1));
454                 slice->size = level_height * slice->stride;
455 
456                 offset += slice->size;
457 
458                 if (miptree_debug) {
459                         static const char tiling_chars[] = {
460                                 [VC4_TILING_FORMAT_LINEAR] = 'R',
461                                 [VC4_TILING_FORMAT_LT] = 'L',
462                                 [VC4_TILING_FORMAT_T] = 'T'
463                         };
464                         fprintf(stderr,
465                                 "rsc setup %p (format %s: vc4 %d), %dx%d: "
466                                 "level %d (%c) -> %dx%d, stride %d@0x%08x\n",
467                                 rsc,
468                                 util_format_short_name(prsc->format),
469                                 rsc->vc4_format,
470                                 prsc->width0, prsc->height0,
471                                 i, tiling_chars[slice->tiling],
472                                 level_width, level_height,
473                                 slice->stride, slice->offset);
474                 }
475         }
476 
477         /* The texture base pointer that has to point to level 0 doesn't have
478          * intra-page bits, so we have to align it, and thus shift up all the
479          * smaller slices.
480          */
481         uint32_t page_align_offset = (align(rsc->slices[0].offset, 4096) -
482                                       rsc->slices[0].offset);
483         if (page_align_offset) {
484                 for (int i = 0; i <= prsc->last_level; i++)
485                         rsc->slices[i].offset += page_align_offset;
486         }
487 
488         /* Cube map faces appear as whole miptrees at a page-aligned offset
489          * from the first face's miptree.
490          */
491         if (prsc->target == PIPE_TEXTURE_CUBE) {
492                 rsc->cube_map_stride = align(rsc->slices[0].offset +
493                                              rsc->slices[0].size, 4096);
494         }
495 }
496 
497 static struct vc4_resource *
vc4_resource_setup(struct pipe_screen * pscreen,const struct pipe_resource * tmpl)498 vc4_resource_setup(struct pipe_screen *pscreen,
499                    const struct pipe_resource *tmpl)
500 {
501         struct vc4_resource *rsc = CALLOC_STRUCT(vc4_resource);
502         if (!rsc)
503                 return NULL;
504         struct pipe_resource *prsc = &rsc->base.b;
505 
506         *prsc = *tmpl;
507 
508         pipe_reference_init(&prsc->reference, 1);
509         prsc->screen = pscreen;
510 
511         rsc->base.vtbl = &vc4_resource_vtbl;
512         if (prsc->nr_samples <= 1)
513                 rsc->cpp = util_format_get_blocksize(tmpl->format);
514         else
515                 rsc->cpp = sizeof(uint32_t);
516 
517         assert(rsc->cpp);
518 
519         return rsc;
520 }
521 
522 static enum vc4_texture_data_type
get_resource_texture_format(struct pipe_resource * prsc)523 get_resource_texture_format(struct pipe_resource *prsc)
524 {
525         struct vc4_resource *rsc = vc4_resource(prsc);
526         uint8_t format = vc4_get_tex_format(prsc->format);
527 
528         if (!rsc->tiled) {
529                 if (prsc->nr_samples > 1) {
530                         return ~0;
531                 } else {
532                         assert(format == VC4_TEXTURE_TYPE_RGBA8888);
533                         return VC4_TEXTURE_TYPE_RGBA32R;
534                 }
535         }
536 
537         return format;
538 }
539 
540 struct pipe_resource *
vc4_resource_create(struct pipe_screen * pscreen,const struct pipe_resource * tmpl)541 vc4_resource_create(struct pipe_screen *pscreen,
542                     const struct pipe_resource *tmpl)
543 {
544         struct vc4_resource *rsc = vc4_resource_setup(pscreen, tmpl);
545         struct pipe_resource *prsc = &rsc->base.b;
546 
547         /* We have to make shared be untiled, since we don't have any way to
548          * communicate metadata about tiling currently.
549          */
550         if (tmpl->target == PIPE_BUFFER ||
551             tmpl->nr_samples > 1 ||
552             (tmpl->bind & (PIPE_BIND_SCANOUT |
553                            PIPE_BIND_LINEAR |
554                            PIPE_BIND_SHARED |
555                            PIPE_BIND_CURSOR))) {
556                 rsc->tiled = false;
557         } else {
558                 rsc->tiled = true;
559         }
560 
561         if (tmpl->target != PIPE_BUFFER)
562                 rsc->vc4_format = get_resource_texture_format(prsc);
563 
564         vc4_setup_slices(rsc);
565         if (!vc4_resource_bo_alloc(rsc))
566                 goto fail;
567 
568         return prsc;
569 fail:
570         vc4_resource_destroy(pscreen, prsc);
571         return NULL;
572 }
573 
574 static struct pipe_resource *
vc4_resource_from_handle(struct pipe_screen * pscreen,const struct pipe_resource * tmpl,struct winsys_handle * handle,unsigned usage)575 vc4_resource_from_handle(struct pipe_screen *pscreen,
576                          const struct pipe_resource *tmpl,
577                          struct winsys_handle *handle,
578                          unsigned usage)
579 {
580         struct vc4_resource *rsc = vc4_resource_setup(pscreen, tmpl);
581         struct pipe_resource *prsc = &rsc->base.b;
582         struct vc4_resource_slice *slice = &rsc->slices[0];
583         uint32_t expected_stride =
584             align(prsc->width0, vc4_utile_width(rsc->cpp)) * rsc->cpp;
585 
586         if (!rsc)
587                 return NULL;
588 
589         if (handle->stride != expected_stride) {
590                 static bool warned = false;
591                 if (!warned) {
592                         warned = true;
593                         fprintf(stderr,
594                                 "Attempting to import %dx%d %s with "
595                                 "unsupported stride %d instead of %d\n",
596                                 prsc->width0, prsc->height0,
597                                 util_format_short_name(prsc->format),
598                                 handle->stride,
599                                 expected_stride);
600                 }
601                 goto fail;
602         }
603 
604         rsc->tiled = false;
605         rsc->bo = vc4_screen_bo_from_handle(pscreen, handle);
606         if (!rsc->bo)
607                 goto fail;
608 
609         slice->stride = handle->stride;
610         slice->tiling = VC4_TILING_FORMAT_LINEAR;
611 
612         rsc->vc4_format = get_resource_texture_format(prsc);
613 
614         if (miptree_debug) {
615                 fprintf(stderr,
616                         "rsc import %p (format %d), %dx%d: "
617                         "level 0 (R) -> stride %d@0x%08x\n",
618                         rsc, rsc->vc4_format,
619                         prsc->width0, prsc->height0,
620                         slice->stride, slice->offset);
621         }
622 
623         return prsc;
624 
625 fail:
626         vc4_resource_destroy(pscreen, prsc);
627         return NULL;
628 }
629 
630 static struct pipe_surface *
vc4_create_surface(struct pipe_context * pctx,struct pipe_resource * ptex,const struct pipe_surface * surf_tmpl)631 vc4_create_surface(struct pipe_context *pctx,
632                    struct pipe_resource *ptex,
633                    const struct pipe_surface *surf_tmpl)
634 {
635         struct vc4_surface *surface = CALLOC_STRUCT(vc4_surface);
636         struct vc4_resource *rsc = vc4_resource(ptex);
637 
638         if (!surface)
639                 return NULL;
640 
641         assert(surf_tmpl->u.tex.first_layer == surf_tmpl->u.tex.last_layer);
642 
643         struct pipe_surface *psurf = &surface->base;
644         unsigned level = surf_tmpl->u.tex.level;
645 
646         pipe_reference_init(&psurf->reference, 1);
647         pipe_resource_reference(&psurf->texture, ptex);
648 
649         psurf->context = pctx;
650         psurf->format = surf_tmpl->format;
651         psurf->width = u_minify(ptex->width0, level);
652         psurf->height = u_minify(ptex->height0, level);
653         psurf->u.tex.level = level;
654         psurf->u.tex.first_layer = surf_tmpl->u.tex.first_layer;
655         psurf->u.tex.last_layer = surf_tmpl->u.tex.last_layer;
656         surface->offset = (rsc->slices[level].offset +
657                            psurf->u.tex.first_layer * rsc->cube_map_stride);
658         surface->tiling = rsc->slices[level].tiling;
659 
660         return &surface->base;
661 }
662 
663 static void
vc4_surface_destroy(struct pipe_context * pctx,struct pipe_surface * psurf)664 vc4_surface_destroy(struct pipe_context *pctx, struct pipe_surface *psurf)
665 {
666         pipe_resource_reference(&psurf->texture, NULL);
667         FREE(psurf);
668 }
669 
670 static void
vc4_dump_surface_non_msaa(struct pipe_surface * psurf)671 vc4_dump_surface_non_msaa(struct pipe_surface *psurf)
672 {
673         struct pipe_resource *prsc = psurf->texture;
674         struct vc4_resource *rsc = vc4_resource(prsc);
675         uint32_t *map = vc4_bo_map(rsc->bo);
676         uint32_t stride = rsc->slices[0].stride / 4;
677         uint32_t width = psurf->width;
678         uint32_t height = psurf->height;
679         uint32_t chunk_w = width / 79;
680         uint32_t chunk_h = height / 40;
681         uint32_t found_colors[10];
682         uint32_t num_found_colors = 0;
683 
684         if (rsc->vc4_format != VC4_TEXTURE_TYPE_RGBA32R) {
685                 fprintf(stderr, "%s: Unsupported format %s\n",
686                         __func__, util_format_short_name(psurf->format));
687                 return;
688         }
689 
690         for (int by = 0; by < height; by += chunk_h) {
691                 for (int bx = 0; bx < width; bx += chunk_w) {
692                         int all_found_color = -1; /* nothing found */
693 
694                         for (int y = by; y < MIN2(height, by + chunk_h); y++) {
695                                 for (int x = bx; x < MIN2(width, bx + chunk_w); x++) {
696                                         uint32_t pix = map[y * stride + x];
697 
698                                         int i;
699                                         for (i = 0; i < num_found_colors; i++) {
700                                                 if (pix == found_colors[i])
701                                                         break;
702                                         }
703                                         if (i == num_found_colors &&
704                                             num_found_colors <
705                                             ARRAY_SIZE(found_colors)) {
706                                                 found_colors[num_found_colors++] = pix;
707                                         }
708 
709                                         if (i < num_found_colors) {
710                                                 if (all_found_color == -1)
711                                                         all_found_color = i;
712                                                 else if (i != all_found_color)
713                                                         all_found_color = ARRAY_SIZE(found_colors);
714                                         }
715                                 }
716                         }
717                         /* If all pixels for this chunk have a consistent
718                          * value, then print a character for it.  Either a
719                          * fixed name (particularly common for piglit tests),
720                          * or a runtime-generated number.
721                          */
722                         if (all_found_color >= 0 &&
723                             all_found_color < ARRAY_SIZE(found_colors)) {
724                                 static const struct {
725                                         uint32_t val;
726                                         const char *c;
727                                 } named_colors[] = {
728                                         { 0xff000000, "█" },
729                                         { 0x00000000, "█" },
730                                         { 0xffff0000, "r" },
731                                         { 0xff00ff00, "g" },
732                                         { 0xff0000ff, "b" },
733                                         { 0xffffffff, "w" },
734                                 };
735                                 int i;
736                                 for (i = 0; i < ARRAY_SIZE(named_colors); i++) {
737                                         if (named_colors[i].val ==
738                                             found_colors[all_found_color]) {
739                                                 fprintf(stderr, "%s",
740                                                         named_colors[i].c);
741                                                 break;
742                                         }
743                                 }
744                                 /* For unnamed colors, print a number and the
745                                  * numbers will have values printed at the
746                                  * end.
747                                  */
748                                 if (i == ARRAY_SIZE(named_colors)) {
749                                         fprintf(stderr, "%c",
750                                                 '0' + all_found_color);
751                                 }
752                         } else {
753                                 /* If there's no consistent color, print this.
754                                  */
755                                 fprintf(stderr, ".");
756                         }
757                 }
758                 fprintf(stderr, "\n");
759         }
760 
761         for (int i = 0; i < num_found_colors; i++) {
762                 fprintf(stderr, "color %d: 0x%08x\n", i, found_colors[i]);
763         }
764 }
765 
766 static uint32_t
vc4_surface_msaa_get_sample(struct pipe_surface * psurf,uint32_t x,uint32_t y,uint32_t sample)767 vc4_surface_msaa_get_sample(struct pipe_surface *psurf,
768                             uint32_t x, uint32_t y, uint32_t sample)
769 {
770         struct pipe_resource *prsc = psurf->texture;
771         struct vc4_resource *rsc = vc4_resource(prsc);
772         uint32_t tile_w = 32, tile_h = 32;
773         uint32_t tiles_w = DIV_ROUND_UP(psurf->width, 32);
774 
775         uint32_t tile_x = x / tile_w;
776         uint32_t tile_y = y / tile_h;
777         uint32_t *tile = (vc4_bo_map(rsc->bo) +
778                           VC4_TILE_BUFFER_SIZE * (tile_y * tiles_w + tile_x));
779         uint32_t subtile_x = x % tile_w;
780         uint32_t subtile_y = y % tile_h;
781 
782         uint32_t quad_samples = VC4_MAX_SAMPLES * 4;
783         uint32_t tile_stride = quad_samples * tile_w / 2;
784 
785         return *((uint32_t *)tile +
786                  (subtile_y >> 1) * tile_stride +
787                  (subtile_x >> 1) * quad_samples +
788                  ((subtile_y & 1) << 1) +
789                  (subtile_x & 1) +
790                  sample);
791 }
792 
793 static void
vc4_dump_surface_msaa_char(struct pipe_surface * psurf,uint32_t start_x,uint32_t start_y,uint32_t w,uint32_t h)794 vc4_dump_surface_msaa_char(struct pipe_surface *psurf,
795                            uint32_t start_x, uint32_t start_y,
796                            uint32_t w, uint32_t h)
797 {
798         bool all_same_color = true;
799         uint32_t all_pix = 0;
800 
801         for (int y = start_y; y < start_y + h; y++) {
802                 for (int x = start_x; x < start_x + w; x++) {
803                         for (int s = 0; s < VC4_MAX_SAMPLES; s++) {
804                                 uint32_t pix = vc4_surface_msaa_get_sample(psurf,
805                                                                            x, y,
806                                                                            s);
807                                 if (x == start_x && y == start_y)
808                                         all_pix = pix;
809                                 else if (all_pix != pix)
810                                         all_same_color = false;
811                         }
812                 }
813         }
814         if (all_same_color) {
815                 static const struct {
816                         uint32_t val;
817                         const char *c;
818                 } named_colors[] = {
819                         { 0xff000000, "█" },
820                         { 0x00000000, "█" },
821                         { 0xffff0000, "r" },
822                         { 0xff00ff00, "g" },
823                         { 0xff0000ff, "b" },
824                         { 0xffffffff, "w" },
825                 };
826                 int i;
827                 for (i = 0; i < ARRAY_SIZE(named_colors); i++) {
828                         if (named_colors[i].val == all_pix) {
829                                 fprintf(stderr, "%s",
830                                         named_colors[i].c);
831                                 return;
832                         }
833                 }
834                 fprintf(stderr, "x");
835         } else {
836                 fprintf(stderr, ".");
837         }
838 }
839 
840 static void
vc4_dump_surface_msaa(struct pipe_surface * psurf)841 vc4_dump_surface_msaa(struct pipe_surface *psurf)
842 {
843         uint32_t tile_w = 32, tile_h = 32;
844         uint32_t tiles_w = DIV_ROUND_UP(psurf->width, tile_w);
845         uint32_t tiles_h = DIV_ROUND_UP(psurf->height, tile_h);
846         uint32_t char_w = 140, char_h = 60;
847         uint32_t char_w_per_tile = char_w / tiles_w - 1;
848         uint32_t char_h_per_tile = char_h / tiles_h - 1;
849         uint32_t found_colors[10];
850         uint32_t num_found_colors = 0;
851 
852         fprintf(stderr, "Surface: %dx%d (%dx MSAA)\n",
853                 psurf->width, psurf->height, psurf->texture->nr_samples);
854 
855         for (int x = 0; x < (char_w_per_tile + 1) * tiles_w; x++)
856                 fprintf(stderr, "-");
857         fprintf(stderr, "\n");
858 
859         for (int ty = 0; ty < psurf->height; ty += tile_h) {
860                 for (int y = 0; y < char_h_per_tile; y++) {
861 
862                         for (int tx = 0; tx < psurf->width; tx += tile_w) {
863                                 for (int x = 0; x < char_w_per_tile; x++) {
864                                         uint32_t bx1 = (x * tile_w /
865                                                         char_w_per_tile);
866                                         uint32_t bx2 = ((x + 1) * tile_w /
867                                                         char_w_per_tile);
868                                         uint32_t by1 = (y * tile_h /
869                                                         char_h_per_tile);
870                                         uint32_t by2 = ((y + 1) * tile_h /
871                                                         char_h_per_tile);
872 
873                                         vc4_dump_surface_msaa_char(psurf,
874                                                                    tx + bx1,
875                                                                    ty + by1,
876                                                                    bx2 - bx1,
877                                                                    by2 - by1);
878                                 }
879                                 fprintf(stderr, "|");
880                         }
881                         fprintf(stderr, "\n");
882                 }
883 
884                 for (int x = 0; x < (char_w_per_tile + 1) * tiles_w; x++)
885                         fprintf(stderr, "-");
886                 fprintf(stderr, "\n");
887         }
888 
889         for (int i = 0; i < num_found_colors; i++) {
890                 fprintf(stderr, "color %d: 0x%08x\n", i, found_colors[i]);
891         }
892 }
893 
894 /** Debug routine to dump the contents of an 8888 surface to the console */
895 void
vc4_dump_surface(struct pipe_surface * psurf)896 vc4_dump_surface(struct pipe_surface *psurf)
897 {
898         if (!psurf)
899                 return;
900 
901         if (psurf->texture->nr_samples > 1)
902                 vc4_dump_surface_msaa(psurf);
903         else
904                 vc4_dump_surface_non_msaa(psurf);
905 }
906 
907 static void
vc4_flush_resource(struct pipe_context * pctx,struct pipe_resource * resource)908 vc4_flush_resource(struct pipe_context *pctx, struct pipe_resource *resource)
909 {
910         /* All calls to flush_resource are followed by a flush of the context,
911          * so there's nothing to do.
912          */
913 }
914 
915 void
vc4_update_shadow_baselevel_texture(struct pipe_context * pctx,struct pipe_sampler_view * view)916 vc4_update_shadow_baselevel_texture(struct pipe_context *pctx,
917                                     struct pipe_sampler_view *view)
918 {
919         struct vc4_resource *shadow = vc4_resource(view->texture);
920         struct vc4_resource *orig = vc4_resource(shadow->shadow_parent);
921         assert(orig);
922 
923         if (shadow->writes == orig->writes && orig->bo->private)
924                 return;
925 
926         perf_debug("Updating %dx%d@%d shadow texture due to %s\n",
927                    orig->base.b.width0, orig->base.b.height0,
928                    view->u.tex.first_level,
929                    view->u.tex.first_level ? "base level" : "raster layout");
930 
931         for (int i = 0; i <= shadow->base.b.last_level; i++) {
932                 unsigned width = u_minify(shadow->base.b.width0, i);
933                 unsigned height = u_minify(shadow->base.b.height0, i);
934                 struct pipe_blit_info info = {
935                         .dst = {
936                                 .resource = &shadow->base.b,
937                                 .level = i,
938                                 .box = {
939                                         .x = 0,
940                                         .y = 0,
941                                         .z = 0,
942                                         .width = width,
943                                         .height = height,
944                                         .depth = 1,
945                                 },
946                                 .format = shadow->base.b.format,
947                         },
948                         .src = {
949                                 .resource = &orig->base.b,
950                                 .level = view->u.tex.first_level + i,
951                                 .box = {
952                                         .x = 0,
953                                         .y = 0,
954                                         .z = 0,
955                                         .width = width,
956                                         .height = height,
957                                         .depth = 1,
958                                 },
959                                 .format = orig->base.b.format,
960                         },
961                         .mask = ~0,
962                 };
963                 pctx->blit(pctx, &info);
964         }
965 
966         shadow->writes = orig->writes;
967 }
968 
969 /**
970  * Converts a 4-byte index buffer to 2 bytes.
971  *
972  * Since GLES2 only has support for 1 and 2-byte indices, the hardware doesn't
973  * include 4-byte index support, and we have to shrink it down.
974  *
975  * There's no fallback support for when indices end up being larger than 2^16,
976  * though it will at least assertion fail.  Also, if the original index data
977  * was in user memory, it would be nice to not have uploaded it to a VBO
978  * before translating.
979  */
980 struct pipe_resource *
vc4_get_shadow_index_buffer(struct pipe_context * pctx,const struct pipe_index_buffer * ib,uint32_t count,uint32_t * shadow_offset)981 vc4_get_shadow_index_buffer(struct pipe_context *pctx,
982                             const struct pipe_index_buffer *ib,
983                             uint32_t count,
984                             uint32_t *shadow_offset)
985 {
986         struct vc4_context *vc4 = vc4_context(pctx);
987         struct vc4_resource *orig = vc4_resource(ib->buffer);
988         perf_debug("Fallback conversion for %d uint indices\n", count);
989 
990         void *data;
991         struct pipe_resource *shadow_rsc = NULL;
992         u_upload_alloc(vc4->uploader, 0, count * 2, 4,
993                        shadow_offset, &shadow_rsc, &data);
994         uint16_t *dst = data;
995 
996         struct pipe_transfer *src_transfer = NULL;
997         const uint32_t *src;
998         if (ib->user_buffer) {
999                 src = ib->user_buffer;
1000         } else {
1001                 src = pipe_buffer_map_range(pctx, &orig->base.b,
1002                                             ib->offset,
1003                                             count * 4,
1004                                             PIPE_TRANSFER_READ, &src_transfer);
1005         }
1006 
1007         for (int i = 0; i < count; i++) {
1008                 uint32_t src_index = src[i];
1009                 assert(src_index <= 0xffff);
1010                 dst[i] = src_index;
1011         }
1012 
1013         if (src_transfer)
1014                 pctx->transfer_unmap(pctx, src_transfer);
1015 
1016         return shadow_rsc;
1017 }
1018 
1019 void
vc4_resource_screen_init(struct pipe_screen * pscreen)1020 vc4_resource_screen_init(struct pipe_screen *pscreen)
1021 {
1022         pscreen->resource_create = vc4_resource_create;
1023         pscreen->resource_from_handle = vc4_resource_from_handle;
1024         pscreen->resource_get_handle = u_resource_get_handle_vtbl;
1025         pscreen->resource_destroy = u_resource_destroy_vtbl;
1026 }
1027 
1028 void
vc4_resource_context_init(struct pipe_context * pctx)1029 vc4_resource_context_init(struct pipe_context *pctx)
1030 {
1031         pctx->transfer_map = u_transfer_map_vtbl;
1032         pctx->transfer_flush_region = u_transfer_flush_region_vtbl;
1033         pctx->transfer_unmap = u_transfer_unmap_vtbl;
1034         pctx->buffer_subdata = u_default_buffer_subdata;
1035         pctx->texture_subdata = u_default_texture_subdata;
1036         pctx->create_surface = vc4_create_surface;
1037         pctx->surface_destroy = vc4_surface_destroy;
1038         pctx->resource_copy_region = util_resource_copy_region;
1039         pctx->blit = vc4_blit;
1040         pctx->flush_resource = vc4_flush_resource;
1041 }
1042