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Searched defs:bytecode_offset (Results 1 – 6 of 6) sorted by relevance

/external/v8/src/interpreter/
Dbytecode-register.cc83 Register Register::bytecode_offset() { in bytecode_offset() function in v8::internal::interpreter::Register
Dbytecode-array-writer.cc95 int bytecode_offset = static_cast<int>(bytecodes()->size()); in UpdateSourcePositionTable() local
Dinterpreter-assembler.cc1028 Node* InterpreterAssembler::LoadBytecode(compiler::Node* bytecode_offset) { in LoadBytecode()
1099 Node* bytecode_offset) { in DispatchToBytecodeHandler()
1108 Node* handler_entry, Node* bytecode_offset) { in DispatchToBytecodeHandlerEntry()
/external/v8/src/
Ddeoptimizer.cc639 int bytecode_offset = translated_frame->node_id().ToInt(); in LookupCatchHandler() local
1050 int bytecode_offset = translated_frame->node_id().ToInt(); in DoComputeInterpretedFrame() local
2382 void Translation::BeginInterpretedFrame(BailoutId bytecode_offset, in BeginInterpretedFrame()
3104 BailoutId bytecode_offset, SharedFunctionInfo* shared_info, int height) { in InterpretedFrame()
3214 BailoutId bytecode_offset = BailoutId(iterator->Next()); in CreateNextTranslatedFrame() local
Dobjects.cc14294 int bytecode_offset = iterator.Next(); in DeoptimizationInputDataPrint() local
/external/v8/src/runtime/
Druntime-debug.cc59 int bytecode_offset = interpreted_frame->GetBytecodeOffset(); in RUNTIME_FUNCTION() local