Searched defs:bytecode_offset (Results 1 – 6 of 6) sorted by relevance
83 Register Register::bytecode_offset() { in bytecode_offset() function in v8::internal::interpreter::Register
95 int bytecode_offset = static_cast<int>(bytecodes()->size()); in UpdateSourcePositionTable() local
1028 Node* InterpreterAssembler::LoadBytecode(compiler::Node* bytecode_offset) { in LoadBytecode()1099 Node* bytecode_offset) { in DispatchToBytecodeHandler()1108 Node* handler_entry, Node* bytecode_offset) { in DispatchToBytecodeHandlerEntry()
639 int bytecode_offset = translated_frame->node_id().ToInt(); in LookupCatchHandler() local1050 int bytecode_offset = translated_frame->node_id().ToInt(); in DoComputeInterpretedFrame() local2382 void Translation::BeginInterpretedFrame(BailoutId bytecode_offset, in BeginInterpretedFrame()3104 BailoutId bytecode_offset, SharedFunctionInfo* shared_info, int height) { in InterpretedFrame()3214 BailoutId bytecode_offset = BailoutId(iterator->Next()); in CreateNextTranslatedFrame() local
14294 int bytecode_offset = iterator.Next(); in DeoptimizationInputDataPrint() local
59 int bytecode_offset = interpreted_frame->GetBytecodeOffset(); in RUNTIME_FUNCTION() local