/external/libvpx/libvpx/vp9/encoder/ |
D | vp9_segmentation.c | 52 const int c01 = segcounts[0] + segcounts[1]; in calc_segtree_probs() local 68 const int c01 = segcounts[0] + segcounts[1]; in cost_segmap() local
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/external/clang/test/CXX/lex/lex.charset/ |
D | p2-cxx11.cpp | 4 char c01 = '\u0001'; // ok variable
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D | p2-cxx98.cpp | 4 char c01 = '\u0001'; // expected-error {{universal character name refers to a control character}} variable
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/external/skia/src/core/ |
D | SkMipMap.cpp | 172 auto c01 = F::Expand(p0[1]); in downsample_2_1() local 188 auto c01 = F::Expand(p0[1]); in downsample_2_2() local 208 auto c01 = F::Expand(p0[1]); in downsample_2_3() local 230 auto c01 = F::Expand(p0[1]); in downsample_3_1() local
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/external/swiftshader/src/Shader/ |
D | PixelRoutine.cpp | 1008 Short4 c01; in readPixel() local 1544 Short4 c01 = current.z; in writeColor() local 1570 Int c01 = Extract(As<Int2>(current.x), 0); in writeColor() local 2031 Short4 c01; in alphaBlend() local
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/external/skia/src/utils/ |
D | SkPatchUtils.cpp | 144 static SkScalar bilerp(SkScalar tx, SkScalar ty, SkScalar c00, SkScalar c10, SkScalar c01, in bilerp() 152 const Sk4f& c00, const Sk4f& c10, const Sk4f& c01, const Sk4f& c11) { in bilerp()
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/external/swiftshader/src/Renderer/ |
D | Blitter.cpp | 1273 Float4 c01; if(!read(c01, s01, state.sourceFormat)) return nullptr; in generate() local
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D | Surface.cpp | 1057 Color<float> c01 = read(x0, y1); in sample() local
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/external/deqp/framework/common/ |
D | tcuTexCompareVerifier.cpp | 926 …const CubeFaceIntCoords c01 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i0+0, j0+1)… in isSeamplessLinearMipmapLinearCompareResultValid() local 953 …const CubeFaceIntCoords c01 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i1+0, j1+1)… in isSeamplessLinearMipmapLinearCompareResultValid() local 1035 …const CubeFaceIntCoords c01 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i+0, j+1)),… in isSeamlessLinearCompareResultValid() local
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D | tcuTexLookupVerifier.cpp | 486 …const Vec4 c01 = quad01.p00*(1.0f-a0)*(1.0f-b0) + quad01.p10*a0*(1.0f-b0) + quad01.p01*(1.0f-a0)*… in is3DTrilinearFilterResultValid() local 1475 …const CubeFaceIntCoords c01 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i+0, j+1)),… in isSeamlessLinearSampleResultValid() local 1554 …const CubeFaceIntCoords c01 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i0+0, j0+1)… in isSeamplessLinearMipmapLinearSampleResultValid() local 1588 …const CubeFaceIntCoords c01 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i1+0, j1+1)… in isSeamplessLinearMipmapLinearSampleResultValid() local
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
D | lp_setup_tri.c | 403 __m128i c01, c23, unused; in do_triangle_ccw() local
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderTextureFunctionTests.cpp | 396 …tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_looku… in initTexture() local
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/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
D | utils.h | 299 …__m128i c01 = _mm_unpacklo_epi8(c0c2, c1c3); // rgrgrgrgr… in Transpose() local
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/external/valgrind/VEX/priv/ |
D | guest_s390_helpers.c | 2233 IRExpr *c01, *c3; in guest_s390x_spechelper() local
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/external/deqp/modules/glshared/ |
D | glsShaderRenderCase.cpp | 691 Vec4 c01 = colors[v01]; in computeVertexReference() local
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderTextureFunctionTests.cpp | 745 …tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_looku… in initTexture() local 2120 …tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_minCoord[0], m_maxCoord[1], m_minCoo… in TextureQueryLodInstance() local
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D | vktShaderRender.cpp | 3091 const tcu::Vec4 c01 = colors[v01]; in computeVertexReference() local
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/external/mesa3d/src/gallium/auxiliary/gallivm/ |
D | lp_bld_sample_soa.c | 1240 LLVMValueRef c_weight, c00, c01, c10, c11; in lp_build_sample_image_linear() local
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderTextureFunctionTests.cpp | 655 …tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_looku… in initTexture() local
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