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Searched defs:checkFramebufferStatus (Results 1 – 10 of 10) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fFboTestCase.cpp141 void FboTestCase::checkFramebufferStatus (deUint32 target) in checkFramebufferStatus() function in deqp::gles31::Functional::FboTestCase
Des31fStencilTexturingTests.cpp504 static void checkFramebufferStatus (const glw::Functions& gl) in checkFramebufferStatus() function
/external/deqp/modules/gles3/functional/
Des3fFboTestCase.cpp137 void FboTestCase::checkFramebufferStatus (deUint32 target) in checkFramebufferStatus() function in deqp::gles3::Functional::FboTestCase
/external/autotest/client/deps/webgl_mpd/src/debug/
Dwebgl-debug.js122 'checkFramebufferStatus': {1: { 0:true }}, property
745 wrappedContext_.checkFramebufferStatus = function(f) { function
/external/skia/src/gpu/gl/
DGrGLCreateNullInterface.cpp242 GrGLenum checkFramebufferStatus(GrGLenum target) override { in checkFramebufferStatus() function in __anon0b8a6d580111::NullInterface
DGrGLTestInterface.h38 virtual GrGLenum checkFramebufferStatus(GrGLenum target) { return GR_GL_FRAMEBUFFER_COMPLETE; } in checkFramebufferStatus() function
/external/skia/tools/gpu/gl/debug/
DDebugGLTestContext.cpp529 GrGLenum checkFramebufferStatus(GrGLenum target) override { return GR_GL_FRAMEBUFFER_COMPLETE; } in checkFramebufferStatus() function in __anonfa2854ca0111::DebugInterface
/external/deqp/framework/opengl/simplereference/
DsglrGLContext.cpp158 deUint32 GLContext::checkFramebufferStatus(deUint32 target) in checkFramebufferStatus() function in sglr::GLContext
DsglrReferenceContext.cpp2151 deUint32 ReferenceContext::checkFramebufferStatus (deUint32 target) in checkFramebufferStatus() function in sglr::ReferenceContext
/external/deqp/framework/opengl/wrapper/
DglwFunctions.inl50 glCheckFramebufferStatusFunc checkFramebufferStatus; variable