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Searched defs:colorA (Results 1 – 25 of 27) sorted by relevance

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/external/skia/samplecode/
DSampleComplexClip.cpp59 SkColor colorA = SK_ColorCYAN; in onDrawContent() local
/external/deqp/modules/gles3/functional/
Des3fTextureSpecificationTests.cpp987 …Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*(m_texFormatInfo.valueMax-m_texFormatInfo.valueMin) + … in createTexture() local
1044 …Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*(m_texFormatInfo.valueMax-m_texFormatInfo.valueMin) + … in createTexture() local
1093 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local
1163 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local
1249 Vec4 colorA = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture() local
1328 Vec4 colorA = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture() local
1401 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local
1477 Vec4 colorA = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture() local
1831 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local
2000 Vec4 colorA = randomVector<4>(rnd); in createTexture() local
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Des3fTextureShadowTests.cpp250 deUint32 colorA = 0xff000000 | rgb; in init() local
522 deUint32 colorA = 0xff000000 | rgb; in init() local
804 deUint32 colorA = 0xff000000 | rgb; in init() local
Des3fTextureFilteringTests.cpp195 deUint32 colorA = 0xff000000 | rgb; in init() local
484 deUint32 colorA = 0xff000000 | rgb; in init() local
782 const deUint32 colorA = 0xff000000 | rgb; in init() local
1026 deUint32 colorA = 0xff000000 | rgb; in init() local
Des3fShaderTextureFunctionTests.cpp589 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); in initTexture() local
627 Vec4 colorA = cBias + cScale*f.swizzle(swzA[0], swzA[1], swzA[2], swzA[3]); in initTexture() local
683 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); in initTexture() local
713 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); in initTexture() local
Des3fVertexTextureTests.cpp611 const deUint32 colorA = 0xff000000 | rgb; in init() local
931 const deUint32 colorA = 0xff000000 | rgb; in init() local
1257 const deUint32 colorA = 0xff000000 | rgb; in init() local
1597 const deUint32 colorA = 0xff000000 | rgb; in init() local
Des3fTextureUnitTests.cpp891 deUint32 colorA = alpha | rgb; in init() local
/external/deqp/framework/common/
DtcuTextureUtil.cpp879 static void fillWithGrid1D (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, cons… in fillWithGrid1D()
892 static void fillWithGrid2D (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, cons… in fillWithGrid2D()
909 static void fillWithGrid3D (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, cons… in fillWithGrid3D()
930 void fillWithGrid (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, const Vec4& c… in fillWithGrid()
956 void fillWithRepeatableGradient (const PixelBufferAccess& access, const Vec4& colorA, const Vec4& c… in fillWithRepeatableGradient()
DtcuRasterizationVerifier.cpp89 bool compareColors (const tcu::RGBA& colorA, const tcu::RGBA& colorB, int redBits, int greenBits, i… in compareColors()
/external/deqp/external/vulkancts/modules/vulkan/texture/
DvktTextureShadowTests.cpp256 const deUint32 colorA = 0xff000000 | rgb; in Texture2DShadowTestInstance() local
477 const deUint32 colorA = 0xff000000 | rgb; in TextureCubeShadowTestInstance() local
683 const deUint32 colorA = 0xff000000 | rgb; in Texture2DArrayShadowTestInstance() local
DvktTextureFilteringTests.cpp146 const deUint32 colorA = 0xff000000 | rgb; in Texture2DFilteringTestInstance() local
352 const deUint32 colorA = 0xff000000 | rgb; in TextureCubeFilteringTestInstance() local
581 const deUint32 colorA = 0xff000000 | rgb; in Texture2DArrayFilteringTestInstance() local
767 const deUint32 colorA = 0xff000000 | rgb; in Texture3DFilteringTestInstance() local
/external/deqp/modules/gles2/functional/
Des2fTextureSpecificationTests.cpp841 Vec4 colorA (1.0f, 0.0f, 0.0f, 1.0f); in createTexture() local
889 Vec4 colorA (1.0f, 0.0f, 0.0f, 1.0f); in createTexture() local
955 Vec4 colorA = randomVector<4>(rnd); in createTexture() local
1027 Vec4 colorA = randomVector<4>(rnd); in createTexture() local
1407 Vec4 colorA = randomVector<4>(rnd); in createTexture() local
1487 Vec4 colorA = randomVector<4>(rnd); in createTexture() local
Des2fShaderTextureFunctionTests.cpp343 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); in initTexture() local
380 Vec4 colorA = cBias + cScale*f.swizzle(swzA[0], swzA[1], swzA[2], swzA[3]); in initTexture() local
Des2fTextureFilteringTests.cpp195 deUint32 colorA = 0xff000000 | rgb; in init() local
469 deUint32 colorA = 0xff000000 | rgb; in init() local
Des2fVertexTextureTests.cpp511 const deUint32 colorA = 0xff000000 | rgb; in init() local
828 const deUint32 colorA = 0xff000000 | rgb; in init() local
Des2fTextureUnitTests.cpp704 deUint32 colorA = alpha0 | rgb; in init() local
/external/deqp/modules/gles2/accuracy/
Des2aTextureFilteringTests.cpp165 deUint32 colorA = 0xff000000 | rgb; in init() local
437 deUint32 colorA = 0xff000000 | rgb; in init() local
/external/deqp/modules/gles3/accuracy/
Des3aTextureFilteringTests.cpp155 deUint32 colorA = 0xff000000 | rgb; in init() local
423 deUint32 colorA = 0xff000000 | rgb; in init() local
/external/deqp/modules/gles31/functional/
Des31fTextureSpecificationTests.cpp444 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local
550 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local
686 const Vec4 colorA = Vec4(2.0f, 1.5f, -1.0f, 2.0f); in createTexture() local
Des31fTextureFormatTests.cpp290 tcu::Vec4 colorA (spec.valueMin.x(), spec.valueMax.y(), spec.valueMin.z(), spec.valueMax.w()); in init() local
Des31fTextureFilteringTests.cpp252 const deUint32 colorA = 0xff000000 | rgb; in init() local
Des31fVertexAttributeBindingTests.cpp450 const tcu::Vec4 colorA (0.0f, 1.0f, 0.0f, 1.0f); in createBuffers() local
/external/deqp/modules/gles31/stress/
Des31sVertexAttributeBindingTests.cpp444 const tcu::Vec4 colorA (0.0f, 1.0f, 0.0f, 1.0f); in createBuffers() local
/external/deqp/external/vulkancts/modules/vulkan/geometry/
DvktGeometryLayeredRenderingTests.cpp445 inline bool compareColors (const Vec4& colorA, const Vec4& colorB, const Vec4& threshold) in compareColors()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp679 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); in initTexture() local
718 Vec4 colorA = cBias + cScale*f.swizzle(swzA[0], swzA[1], swzA[2], swzA[3]); in initTexture() local
775 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); in initTexture() local
806 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); in initTexture() local

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