/external/skia/samplecode/ |
D | SampleComplexClip.cpp | 59 SkColor colorA = SK_ColorCYAN; in onDrawContent() local
|
/external/deqp/modules/gles3/functional/ |
D | es3fTextureSpecificationTests.cpp | 987 …Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*(m_texFormatInfo.valueMax-m_texFormatInfo.valueMin) + … in createTexture() local 1044 …Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*(m_texFormatInfo.valueMax-m_texFormatInfo.valueMin) + … in createTexture() local 1093 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local 1163 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local 1249 Vec4 colorA = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture() local 1328 Vec4 colorA = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture() local 1401 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local 1477 Vec4 colorA = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture() local 1831 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local 2000 Vec4 colorA = randomVector<4>(rnd); in createTexture() local [all …]
|
D | es3fTextureShadowTests.cpp | 250 deUint32 colorA = 0xff000000 | rgb; in init() local 522 deUint32 colorA = 0xff000000 | rgb; in init() local 804 deUint32 colorA = 0xff000000 | rgb; in init() local
|
D | es3fTextureFilteringTests.cpp | 195 deUint32 colorA = 0xff000000 | rgb; in init() local 484 deUint32 colorA = 0xff000000 | rgb; in init() local 782 const deUint32 colorA = 0xff000000 | rgb; in init() local 1026 deUint32 colorA = 0xff000000 | rgb; in init() local
|
D | es3fShaderTextureFunctionTests.cpp | 589 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); in initTexture() local 627 Vec4 colorA = cBias + cScale*f.swizzle(swzA[0], swzA[1], swzA[2], swzA[3]); in initTexture() local 683 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); in initTexture() local 713 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); in initTexture() local
|
D | es3fVertexTextureTests.cpp | 611 const deUint32 colorA = 0xff000000 | rgb; in init() local 931 const deUint32 colorA = 0xff000000 | rgb; in init() local 1257 const deUint32 colorA = 0xff000000 | rgb; in init() local 1597 const deUint32 colorA = 0xff000000 | rgb; in init() local
|
D | es3fTextureUnitTests.cpp | 891 deUint32 colorA = alpha | rgb; in init() local
|
/external/deqp/framework/common/ |
D | tcuTextureUtil.cpp | 879 static void fillWithGrid1D (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, cons… in fillWithGrid1D() 892 static void fillWithGrid2D (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, cons… in fillWithGrid2D() 909 static void fillWithGrid3D (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, cons… in fillWithGrid3D() 930 void fillWithGrid (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, const Vec4& c… in fillWithGrid() 956 void fillWithRepeatableGradient (const PixelBufferAccess& access, const Vec4& colorA, const Vec4& c… in fillWithRepeatableGradient()
|
D | tcuRasterizationVerifier.cpp | 89 bool compareColors (const tcu::RGBA& colorA, const tcu::RGBA& colorB, int redBits, int greenBits, i… in compareColors()
|
/external/deqp/external/vulkancts/modules/vulkan/texture/ |
D | vktTextureShadowTests.cpp | 256 const deUint32 colorA = 0xff000000 | rgb; in Texture2DShadowTestInstance() local 477 const deUint32 colorA = 0xff000000 | rgb; in TextureCubeShadowTestInstance() local 683 const deUint32 colorA = 0xff000000 | rgb; in Texture2DArrayShadowTestInstance() local
|
D | vktTextureFilteringTests.cpp | 146 const deUint32 colorA = 0xff000000 | rgb; in Texture2DFilteringTestInstance() local 352 const deUint32 colorA = 0xff000000 | rgb; in TextureCubeFilteringTestInstance() local 581 const deUint32 colorA = 0xff000000 | rgb; in Texture2DArrayFilteringTestInstance() local 767 const deUint32 colorA = 0xff000000 | rgb; in Texture3DFilteringTestInstance() local
|
/external/deqp/modules/gles2/functional/ |
D | es2fTextureSpecificationTests.cpp | 841 Vec4 colorA (1.0f, 0.0f, 0.0f, 1.0f); in createTexture() local 889 Vec4 colorA (1.0f, 0.0f, 0.0f, 1.0f); in createTexture() local 955 Vec4 colorA = randomVector<4>(rnd); in createTexture() local 1027 Vec4 colorA = randomVector<4>(rnd); in createTexture() local 1407 Vec4 colorA = randomVector<4>(rnd); in createTexture() local 1487 Vec4 colorA = randomVector<4>(rnd); in createTexture() local
|
D | es2fShaderTextureFunctionTests.cpp | 343 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); in initTexture() local 380 Vec4 colorA = cBias + cScale*f.swizzle(swzA[0], swzA[1], swzA[2], swzA[3]); in initTexture() local
|
D | es2fTextureFilteringTests.cpp | 195 deUint32 colorA = 0xff000000 | rgb; in init() local 469 deUint32 colorA = 0xff000000 | rgb; in init() local
|
D | es2fVertexTextureTests.cpp | 511 const deUint32 colorA = 0xff000000 | rgb; in init() local 828 const deUint32 colorA = 0xff000000 | rgb; in init() local
|
D | es2fTextureUnitTests.cpp | 704 deUint32 colorA = alpha0 | rgb; in init() local
|
/external/deqp/modules/gles2/accuracy/ |
D | es2aTextureFilteringTests.cpp | 165 deUint32 colorA = 0xff000000 | rgb; in init() local 437 deUint32 colorA = 0xff000000 | rgb; in init() local
|
/external/deqp/modules/gles3/accuracy/ |
D | es3aTextureFilteringTests.cpp | 155 deUint32 colorA = 0xff000000 | rgb; in init() local 423 deUint32 colorA = 0xff000000 | rgb; in init() local
|
/external/deqp/modules/gles31/functional/ |
D | es31fTextureSpecificationTests.cpp | 444 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local 550 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local 686 const Vec4 colorA = Vec4(2.0f, 1.5f, -1.0f, 2.0f); in createTexture() local
|
D | es31fTextureFormatTests.cpp | 290 tcu::Vec4 colorA (spec.valueMin.x(), spec.valueMax.y(), spec.valueMin.z(), spec.valueMax.w()); in init() local
|
D | es31fTextureFilteringTests.cpp | 252 const deUint32 colorA = 0xff000000 | rgb; in init() local
|
D | es31fVertexAttributeBindingTests.cpp | 450 const tcu::Vec4 colorA (0.0f, 1.0f, 0.0f, 1.0f); in createBuffers() local
|
/external/deqp/modules/gles31/stress/ |
D | es31sVertexAttributeBindingTests.cpp | 444 const tcu::Vec4 colorA (0.0f, 1.0f, 0.0f, 1.0f); in createBuffers() local
|
/external/deqp/external/vulkancts/modules/vulkan/geometry/ |
D | vktGeometryLayeredRenderingTests.cpp | 445 inline bool compareColors (const Vec4& colorA, const Vec4& colorB, const Vec4& threshold) in compareColors()
|
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderTextureFunctionTests.cpp | 679 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); in initTexture() local 718 Vec4 colorA = cBias + cScale*f.swizzle(swzA[0], swzA[1], swzA[2], swzA[3]); in initTexture() local 775 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); in initTexture() local 806 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); in initTexture() local
|