1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #ifndef _NINE_SHADER_H_
24 #define _NINE_SHADER_H_
25
26 #include "d3d9types.h"
27 #include "d3d9caps.h"
28 #include "nine_defines.h"
29 #include "nine_helpers.h"
30 #include "pipe/p_state.h" /* PIPE_MAX_ATTRIBS */
31 #include "util/u_memory.h"
32
33 struct NineDevice9;
34 struct NineVertexDeclaration9;
35
36 struct nine_lconstf /* NOTE: both pointers should be FREE'd by the user */
37 {
38 struct nine_range *ranges; /* single MALLOC, but next-pointers valid */
39 float *data;
40 };
41
42 struct nine_shader_info
43 {
44 unsigned type; /* in, PIPE_SHADER_x */
45
46 uint8_t version; /* (major << 4) | minor */
47
48 const DWORD *byte_code; /* in, pointer to shader tokens */
49 DWORD byte_size; /* out, size of data at byte_code */
50
51 void *cso; /* out, pipe cso for bind_vs,fs_state */
52
53 uint16_t input_map[PIPE_MAX_ATTRIBS]; /* VS input -> NINE_DECLUSAGE_x */
54 uint8_t num_inputs; /* there may be unused inputs (NINE_DECLUSAGE_NONE) */
55
56 boolean position_t; /* out, true if VP writes pre-transformed position */
57 boolean point_size; /* out, true if VP writes point size */
58 float point_size_min;
59 float point_size_max;
60
61 uint32_t sampler_ps1xtypes; /* 2 bits per sampler */
62 uint16_t sampler_mask; /* out, which samplers are being used */
63 uint16_t sampler_mask_shadow; /* in, which samplers use depth compare */
64 uint8_t rt_mask; /* out, which render targets are being written */
65
66 uint8_t fog_enable;
67 uint8_t fog_mode;
68 uint8_t force_color_in_centroid;
69 uint16_t projected; /* ps 1.1 to 1.3 */
70
71 unsigned const_i_base; /* in vec4 (16 byte) units */
72 unsigned const_b_base; /* in vec4 (16 byte) units */
73 unsigned const_used_size;
74
75 unsigned const_float_slots;
76 unsigned const_int_slots;
77 unsigned const_bool_slots;
78
79 struct nine_lconstf lconstf; /* out, NOTE: members to be free'd by user */
80 uint8_t bumpenvmat_needed;
81
82 boolean swvp_on;
83
84 boolean process_vertices;
85 struct NineVertexDeclaration9 *vdecl_out;
86 struct pipe_stream_output_info so;
87 };
88
89 struct nine_vs_output_info
90 {
91 BYTE output_semantic;
92 int output_semantic_index;
93 int mask;
94 int output_index;
95 };
96
97 static inline void
nine_info_mark_const_f_used(struct nine_shader_info * info,int idx)98 nine_info_mark_const_f_used(struct nine_shader_info *info, int idx)
99 {
100 if (info->const_float_slots < (idx + 1))
101 info->const_float_slots = idx + 1;
102 }
103 static inline void
nine_info_mark_const_i_used(struct nine_shader_info * info,int idx)104 nine_info_mark_const_i_used(struct nine_shader_info *info, int idx)
105 {
106 if (info->const_int_slots < (idx + 1))
107 info->const_int_slots = idx + 1;
108 }
109 static inline void
nine_info_mark_const_b_used(struct nine_shader_info * info,int idx)110 nine_info_mark_const_b_used(struct nine_shader_info *info, int idx)
111 {
112 if (info->const_bool_slots < (idx + 1))
113 info->const_bool_slots = idx + 1;
114 }
115
116 HRESULT
117 nine_translate_shader(struct NineDevice9 *device,
118 struct nine_shader_info *,
119 struct pipe_context *);
120
121
122 struct nine_shader_variant
123 {
124 struct nine_shader_variant *next;
125 void *cso;
126 uint64_t key;
127 };
128
129 static inline void *
nine_shader_variant_get(struct nine_shader_variant * list,uint64_t key)130 nine_shader_variant_get(struct nine_shader_variant *list, uint64_t key)
131 {
132 while (list->key != key && list->next)
133 list = list->next;
134 if (list->key == key)
135 return list->cso;
136 return NULL;
137 }
138
139 static inline boolean
nine_shader_variant_add(struct nine_shader_variant * list,uint64_t key,void * cso)140 nine_shader_variant_add(struct nine_shader_variant *list,
141 uint64_t key, void *cso)
142 {
143 while (list->next) {
144 assert(list->key != key);
145 list = list->next;
146 }
147 list->next = MALLOC_STRUCT(nine_shader_variant);
148 if (!list->next)
149 return FALSE;
150 list->next->next = NULL;
151 list->next->key = key;
152 list->next->cso = cso;
153 return TRUE;
154 }
155
156 static inline void
nine_shader_variants_free(struct nine_shader_variant * list)157 nine_shader_variants_free(struct nine_shader_variant *list)
158 {
159 while (list->next) {
160 struct nine_shader_variant *ptr = list->next;
161 list->next = ptr->next;
162 FREE(ptr);
163 }
164 }
165
166 struct nine_shader_variant_so
167 {
168 struct nine_shader_variant_so *next;
169 struct NineVertexDeclaration9 *vdecl;
170 struct pipe_stream_output_info so;
171 void *cso;
172 };
173
174 static inline void *
nine_shader_variant_so_get(struct nine_shader_variant_so * list,struct NineVertexDeclaration9 * vdecl,struct pipe_stream_output_info * so)175 nine_shader_variant_so_get(struct nine_shader_variant_so *list,
176 struct NineVertexDeclaration9 *vdecl,
177 struct pipe_stream_output_info *so)
178 {
179 while (list->vdecl != vdecl && list->next)
180 list = list->next;
181 if (list->vdecl == vdecl) {
182 *so = list->so;
183 return list->cso;
184 }
185 return NULL;
186 }
187
188 static inline boolean
nine_shader_variant_so_add(struct nine_shader_variant_so * list,struct NineVertexDeclaration9 * vdecl,struct pipe_stream_output_info * so,void * cso)189 nine_shader_variant_so_add(struct nine_shader_variant_so *list,
190 struct NineVertexDeclaration9 *vdecl,
191 struct pipe_stream_output_info *so, void *cso)
192 {
193 if (list->vdecl == NULL) { /* first shader */
194 list->next = NULL;
195 nine_bind(&list->vdecl, vdecl);
196 list->so = *so;
197 list->cso = cso;
198 return TRUE;
199 }
200 while (list->next) {
201 assert(list->vdecl != vdecl);
202 list = list->next;
203 }
204 list->next = MALLOC_STRUCT(nine_shader_variant_so);
205 if (!list->next)
206 return FALSE;
207 list->next->next = NULL;
208 nine_bind(&list->vdecl, vdecl);
209 list->next->so = *so;
210 list->next->cso = cso;
211 return TRUE;
212 }
213
214 static inline void
nine_shader_variants_so_free(struct nine_shader_variant_so * list)215 nine_shader_variants_so_free(struct nine_shader_variant_so *list)
216 {
217 while (list->next) {
218 struct nine_shader_variant_so *ptr = list->next;
219 list->next = ptr->next;
220 nine_bind(&ptr->vdecl, NULL);
221 FREE(ptr);
222 }
223 if (list->vdecl)
224 nine_bind(&list->vdecl, NULL);
225 }
226
227 #endif /* _NINE_SHADER_H_ */
228