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1 /*
2  * Copyright (C) 2015 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "BakedOpRenderer.h"
18 
19 #include "Caches.h"
20 #include "Glop.h"
21 #include "GlopBuilder.h"
22 #include "renderstate/OffscreenBufferPool.h"
23 #include "renderstate/RenderState.h"
24 #include "utils/GLUtils.h"
25 #include "VertexBuffer.h"
26 
27 #include <algorithm>
28 
29 namespace android {
30 namespace uirenderer {
31 
startTemporaryLayer(uint32_t width,uint32_t height)32 OffscreenBuffer* BakedOpRenderer::startTemporaryLayer(uint32_t width, uint32_t height) {
33     LOG_ALWAYS_FATAL_IF(mRenderTarget.offscreenBuffer, "already has layer...");
34 
35     OffscreenBuffer* buffer = mRenderState.layerPool().get(
36             mRenderState, width, height, mWideColorGamut);
37     startRepaintLayer(buffer, Rect(width, height));
38     return buffer;
39 }
40 
recycleTemporaryLayer(OffscreenBuffer * offscreenBuffer)41 void BakedOpRenderer::recycleTemporaryLayer(OffscreenBuffer* offscreenBuffer) {
42     mRenderState.layerPool().putOrDelete(offscreenBuffer);
43 }
44 
startRepaintLayer(OffscreenBuffer * offscreenBuffer,const Rect & repaintRect)45 void BakedOpRenderer::startRepaintLayer(OffscreenBuffer* offscreenBuffer, const Rect& repaintRect) {
46     LOG_ALWAYS_FATAL_IF(mRenderTarget.offscreenBuffer, "already has layer...");
47 
48     // subtract repaintRect from region, since it will be regenerated
49     if (repaintRect.contains(0, 0,
50                 offscreenBuffer->viewportWidth, offscreenBuffer->viewportHeight)) {
51         // repaint full layer, so throw away entire region
52         offscreenBuffer->region.clear();
53     } else {
54         offscreenBuffer->region.subtractSelf(android::Rect(repaintRect.left, repaintRect.top,
55                 repaintRect.right, repaintRect.bottom));
56     }
57 
58     mRenderTarget.offscreenBuffer = offscreenBuffer;
59     mRenderTarget.offscreenBuffer->hasRenderedSinceRepaint = false;
60 
61     // create and bind framebuffer
62     mRenderTarget.frameBufferId = mRenderState.createFramebuffer();
63     mRenderState.bindFramebuffer(mRenderTarget.frameBufferId);
64 
65     // attach the texture to the FBO
66     glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
67             offscreenBuffer->texture.id(), 0);
68     GL_CHECKPOINT(LOW);
69 
70     int status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
71     LOG_ALWAYS_FATAL_IF(status != GL_FRAMEBUFFER_COMPLETE,
72             "framebuffer incomplete, status %d, textureId %d, size %dx%d",
73             status,
74             offscreenBuffer->texture.id(),
75             offscreenBuffer->texture.width(),
76             offscreenBuffer->texture.height());
77 
78     // Change the viewport & ortho projection
79     setViewport(offscreenBuffer->viewportWidth, offscreenBuffer->viewportHeight);
80 
81     clearColorBuffer(repaintRect);
82 }
83 
endLayer()84 void BakedOpRenderer::endLayer() {
85     if (mRenderTarget.stencil) {
86         // if stencil was used for clipping, detach it and return it to pool
87         glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
88         GL_CHECKPOINT(MODERATE);
89         mCaches.renderBufferCache.put(mRenderTarget.stencil);
90         mRenderTarget.stencil = nullptr;
91     }
92     mRenderTarget.lastStencilClip = nullptr;
93 
94     mRenderTarget.offscreenBuffer->updateMeshFromRegion();
95     mRenderTarget.offscreenBuffer = nullptr; // It's in drawLayerOp's hands now.
96 
97     // Detach the texture from the FBO
98     glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
99     GL_CHECKPOINT(LOW);
100     mRenderState.deleteFramebuffer(mRenderTarget.frameBufferId);
101     mRenderTarget.frameBufferId = 0;
102 }
103 
copyToLayer(const Rect & area)104 OffscreenBuffer* BakedOpRenderer::copyToLayer(const Rect& area) {
105     const uint32_t width = area.getWidth();
106     const uint32_t height = area.getHeight();
107     OffscreenBuffer* buffer = mRenderState.layerPool().get(
108             mRenderState, width, height, mWideColorGamut);
109     if (!area.isEmpty() && width != 0 && height != 0) {
110         mCaches.textureState().activateTexture(0);
111         mCaches.textureState().bindTexture(buffer->texture.id());
112 
113         glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
114                 area.left, mRenderTarget.viewportHeight - area.bottom, width, height);
115     }
116     return buffer;
117 }
118 
startFrame(uint32_t width,uint32_t height,const Rect & repaintRect)119 void BakedOpRenderer::startFrame(uint32_t width, uint32_t height, const Rect& repaintRect) {
120     LOG_ALWAYS_FATAL_IF(mRenderTarget.frameBufferId != 0, "primary framebufferId must be 0");
121     mRenderState.bindFramebuffer(0);
122     setViewport(width, height);
123 
124     if (!mOpaque) {
125         clearColorBuffer(repaintRect);
126     }
127 
128     mRenderState.debugOverdraw(true, true);
129 }
130 
endFrame(const Rect & repaintRect)131 void BakedOpRenderer::endFrame(const Rect& repaintRect) {
132     if (CC_UNLIKELY(Properties::debugOverdraw)) {
133         ClipRect overdrawClip(repaintRect);
134         Rect viewportRect(mRenderTarget.viewportWidth, mRenderTarget.viewportHeight);
135         // overdraw visualization
136         for (int i = 1; i <= 4; i++) {
137             if (i < 4) {
138                 // nth level of overdraw tests for n+1 draws per pixel
139                 mRenderState.stencil().enableDebugTest(i + 1, false);
140             } else {
141                 // 4th level tests for 4 or higher draws per pixel
142                 mRenderState.stencil().enableDebugTest(4, true);
143             }
144 
145             SkPaint paint;
146             paint.setColor(mCaches.getOverdrawColor(i));
147             Glop glop;
148             GlopBuilder(mRenderState, mCaches, &glop)
149                     .setRoundRectClipState(nullptr)
150                     .setMeshUnitQuad()
151                     .setFillPaint(paint, 1.0f)
152                     .setTransform(Matrix4::identity(), TransformFlags::None)
153                     .setModelViewMapUnitToRect(viewportRect)
154                     .build();
155             renderGlop(nullptr, &overdrawClip, glop);
156         }
157         mRenderState.stencil().disable();
158     }
159 
160     // Note: we leave FBO 0 renderable here, for post-frame-content decoration
161 }
162 
setViewport(uint32_t width,uint32_t height)163 void BakedOpRenderer::setViewport(uint32_t width, uint32_t height) {
164     mRenderTarget.viewportWidth = width;
165     mRenderTarget.viewportHeight = height;
166     mRenderTarget.orthoMatrix.loadOrtho(width, height);
167 
168     mRenderState.setViewport(width, height);
169     mRenderState.blend().syncEnabled();
170 }
171 
clearColorBuffer(const Rect & rect)172 void BakedOpRenderer::clearColorBuffer(const Rect& rect) {
173     if (rect.contains(Rect(mRenderTarget.viewportWidth, mRenderTarget.viewportHeight))) {
174         // Full viewport is being cleared - disable scissor
175         mRenderState.scissor().setEnabled(false);
176     } else {
177         // Requested rect is subset of viewport - scissor to it to avoid over-clearing
178         mRenderState.scissor().setEnabled(true);
179         mRenderState.scissor().set(rect.left, mRenderTarget.viewportHeight - rect.bottom,
180                 rect.getWidth(), rect.getHeight());
181     }
182     glClear(GL_COLOR_BUFFER_BIT);
183     if (!mRenderTarget.frameBufferId) mHasDrawn = true;
184 }
185 
getTexture(Bitmap * bitmap)186 Texture* BakedOpRenderer::getTexture(Bitmap* bitmap) {
187     return mCaches.textureCache.get(bitmap);
188 }
189 
drawRects(const float * rects,int count,const SkPaint * paint)190 void BakedOpRenderer::drawRects(const float* rects, int count, const SkPaint* paint) {
191     std::vector<Vertex> vertices;
192     vertices.reserve(count);
193     Vertex* vertex = vertices.data();
194 
195     for (int index = 0; index < count; index += 4) {
196         float l = rects[index + 0];
197         float t = rects[index + 1];
198         float r = rects[index + 2];
199         float b = rects[index + 3];
200 
201         Vertex::set(vertex++, l, t);
202         Vertex::set(vertex++, r, t);
203         Vertex::set(vertex++, l, b);
204         Vertex::set(vertex++, r, b);
205     }
206 
207     LOG_ALWAYS_FATAL_IF(mRenderTarget.frameBufferId != 0, "decoration only supported for FBO 0");
208     // TODO: Currently assume full FBO damage, due to FrameInfoVisualizer::unionDirty.
209     // Should should scissor/set mHasDrawn safely.
210     mRenderState.scissor().setEnabled(false);
211     Glop glop;
212     GlopBuilder(mRenderState, mCaches, &glop)
213             .setRoundRectClipState(nullptr)
214             .setMeshIndexedQuads(vertices.data(), count / 4)
215             .setFillPaint(*paint, 1.0f)
216             .setTransform(Matrix4::identity(), TransformFlags::None)
217             .setModelViewIdentityEmptyBounds()
218             .build();
219     mRenderState.render(glop, mRenderTarget.orthoMatrix, false);
220     mHasDrawn = true;
221 }
222 
223 // clears and re-fills stencil with provided rendertarget space quads,
224 // and then put stencil into test mode
setupStencilQuads(std::vector<Vertex> & quadVertices,int incrementThreshold)225 void BakedOpRenderer::setupStencilQuads(std::vector<Vertex>& quadVertices,
226         int incrementThreshold) {
227     mRenderState.stencil().enableWrite(incrementThreshold);
228     mRenderState.stencil().clear();
229     Glop glop;
230     GlopBuilder(mRenderState, mCaches, &glop)
231             .setRoundRectClipState(nullptr)
232             .setMeshIndexedQuads(quadVertices.data(), quadVertices.size() / 4)
233             .setFillBlack()
234             .setTransform(Matrix4::identity(), TransformFlags::None)
235             .setModelViewIdentityEmptyBounds()
236             .build();
237     mRenderState.render(glop, mRenderTarget.orthoMatrix, false);
238     mRenderState.stencil().enableTest(incrementThreshold);
239 }
240 
setupStencilRectList(const ClipBase * clip)241 void BakedOpRenderer::setupStencilRectList(const ClipBase* clip) {
242     LOG_ALWAYS_FATAL_IF(clip->mode != ClipMode::RectangleList, "can't rectlist clip without rectlist");
243     auto&& rectList = reinterpret_cast<const ClipRectList*>(clip)->rectList;
244     int quadCount = rectList.getTransformedRectanglesCount();
245     std::vector<Vertex> rectangleVertices;
246     rectangleVertices.reserve(quadCount * 4);
247     for (int i = 0; i < quadCount; i++) {
248         const TransformedRectangle& tr(rectList.getTransformedRectangle(i));
249         const Matrix4& transform = tr.getTransform();
250         Rect bounds = tr.getBounds();
251         if (transform.rectToRect()) {
252             // If rectToRect, can simply map bounds before storing verts
253             transform.mapRect(bounds);
254             bounds.doIntersect(clip->rect);
255             if (bounds.isEmpty()) {
256                 continue; // will be outside of scissor, skip
257             }
258         }
259 
260         rectangleVertices.push_back(Vertex{bounds.left, bounds.top});
261         rectangleVertices.push_back(Vertex{bounds.right, bounds.top});
262         rectangleVertices.push_back(Vertex{bounds.left, bounds.bottom});
263         rectangleVertices.push_back(Vertex{bounds.right, bounds.bottom});
264 
265         if (!transform.rectToRect()) {
266             // If not rectToRect, must map each point individually
267             for (auto cur = rectangleVertices.end() - 4; cur < rectangleVertices.end(); cur++) {
268                 transform.mapPoint(cur->x, cur->y);
269             }
270         }
271     }
272     setupStencilQuads(rectangleVertices, rectList.getTransformedRectanglesCount());
273 }
274 
setupStencilRegion(const ClipBase * clip)275 void BakedOpRenderer::setupStencilRegion(const ClipBase* clip) {
276     LOG_ALWAYS_FATAL_IF(clip->mode != ClipMode::Region, "can't region clip without region");
277     auto&& region = reinterpret_cast<const ClipRegion*>(clip)->region;
278 
279     std::vector<Vertex> regionVertices;
280     SkRegion::Cliperator it(region, clip->rect.toSkIRect());
281     while (!it.done()) {
282         const SkIRect& r = it.rect();
283         regionVertices.push_back(Vertex{(float)r.fLeft, (float)r.fTop});
284         regionVertices.push_back(Vertex{(float)r.fRight, (float)r.fTop});
285         regionVertices.push_back(Vertex{(float)r.fLeft, (float)r.fBottom});
286         regionVertices.push_back(Vertex{(float)r.fRight, (float)r.fBottom});
287         it.next();
288     }
289     setupStencilQuads(regionVertices, 0);
290 }
291 
prepareRender(const Rect * dirtyBounds,const ClipBase * clip)292 void BakedOpRenderer::prepareRender(const Rect* dirtyBounds, const ClipBase* clip) {
293     // Prepare scissor (done before stencil, to simplify filling stencil)
294     mRenderState.scissor().setEnabled(clip != nullptr);
295     if (clip) {
296         mRenderState.scissor().set(mRenderTarget.viewportHeight, clip->rect);
297     }
298 
299     // If stencil may be used for clipping, enable it, fill it, or disable it as appropriate
300     if (CC_LIKELY(!Properties::debugOverdraw)) {
301         // only modify stencil mode and content when it's not used for overdraw visualization
302         if (CC_UNLIKELY(clip && clip->mode != ClipMode::Rectangle)) {
303             // NOTE: this pointer check is only safe for non-rect clips,
304             // since rect clips may be created on the stack
305             if (mRenderTarget.lastStencilClip != clip) {
306                 // Stencil needed, but current stencil isn't up to date
307                 mRenderTarget.lastStencilClip = clip;
308 
309                 if (mRenderTarget.frameBufferId != 0 && !mRenderTarget.stencil) {
310                     OffscreenBuffer* layer = mRenderTarget.offscreenBuffer;
311                     mRenderTarget.stencil = mCaches.renderBufferCache.get(
312                             Stencil::getLayerStencilFormat(),
313                             layer->texture.width(), layer->texture.height());
314                     // stencil is bound + allocated - associate it with current FBO
315                     glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
316                             GL_RENDERBUFFER, mRenderTarget.stencil->getName());
317                 }
318 
319                 if (clip->mode == ClipMode::RectangleList) {
320                     setupStencilRectList(clip);
321                 } else {
322                     setupStencilRegion(clip);
323                 }
324             } else {
325                 // stencil is up to date - just need to ensure it's enabled (since an unclipped
326                 // or scissor-only clipped op may have been drawn, disabling the stencil)
327                 int incrementThreshold = 0;
328                 if (CC_LIKELY(clip->mode == ClipMode::RectangleList)) {
329                     auto&& rectList = reinterpret_cast<const ClipRectList*>(clip)->rectList;
330                     incrementThreshold = rectList.getTransformedRectanglesCount();
331                 }
332                 mRenderState.stencil().enableTest(incrementThreshold);
333             }
334         } else {
335             // either scissor or no clip, so disable stencil test
336             mRenderState.stencil().disable();
337         }
338     }
339 
340     if (dirtyBounds) {
341         // dirty offscreenbuffer if present
342         dirtyRenderTarget(*dirtyBounds);
343     }
344 }
345 
renderGlopImpl(const Rect * dirtyBounds,const ClipBase * clip,const Glop & glop)346 void BakedOpRenderer::renderGlopImpl(const Rect* dirtyBounds, const ClipBase* clip,
347         const Glop& glop) {
348     prepareRender(dirtyBounds, clip);
349     // Disable blending if this is the first draw to the main framebuffer, in case app has defined
350     // transparency where it doesn't make sense - as first draw in opaque window. Note that we only
351     // apply this improvement when the blend mode is SRC_OVER - other modes (e.g. CLEAR) can be
352     // valid draws that affect other content (e.g. draw CLEAR, then draw DST_OVER)
353     bool overrideDisableBlending = !mHasDrawn
354         && mOpaque
355         && !mRenderTarget.frameBufferId
356         && glop.blend.src == GL_ONE
357         && glop.blend.dst == GL_ONE_MINUS_SRC_ALPHA;
358     mRenderState.render(glop, mRenderTarget.orthoMatrix, overrideDisableBlending);
359     if (!mRenderTarget.frameBufferId) mHasDrawn = true;
360 }
361 
renderFunctor(const FunctorOp & op,const BakedOpState & state)362 void BakedOpRenderer::renderFunctor(const FunctorOp& op, const BakedOpState& state) {
363     prepareRender(&state.computedState.clippedBounds, state.computedState.getClipIfNeeded());
364 
365     DrawGlInfo info;
366     auto&& clip = state.computedState.clipRect();
367     info.clipLeft = clip.left;
368     info.clipTop = clip.top;
369     info.clipRight = clip.right;
370     info.clipBottom = clip.bottom;
371     info.isLayer = offscreenRenderTarget();
372     info.width = mRenderTarget.viewportWidth;
373     info.height = mRenderTarget.viewportHeight;
374     state.computedState.transform.copyTo(&info.transform[0]);
375 
376     mRenderState.invokeFunctor(op.functor, DrawGlInfo::kModeDraw, &info);
377     if (!mRenderTarget.frameBufferId) mHasDrawn = true;
378 }
379 
dirtyRenderTarget(const Rect & uiDirty)380 void BakedOpRenderer::dirtyRenderTarget(const Rect& uiDirty) {
381     if (mRenderTarget.offscreenBuffer) {
382         mRenderTarget.offscreenBuffer->dirty(uiDirty);
383     }
384 }
385 
386 } // namespace uirenderer
387 } // namespace android
388