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Searched defs:curInvalidGroup (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp2881 …TestCaseGroup* curInvalidGroup = invalidityType == (int)InvalidShaderCompilerCase::INVALIDITY_INVA… in addShaderCompilationPerformanceCases() local
2943 …TestCaseGroup* curInvalidGroup = invalidityType == (int)InvalidShaderCompilerCase::INVALIDITY_INVA… in addShaderCompilationPerformanceCases() local
3018 …TestCaseGroup* curInvalidGroup = invalidityType == (int)InvalidShaderCompilerCase::INVALIDITY_INVA… in addShaderCompilationPerformanceCases() local
3071 …TestCaseGroup* curInvalidGroup = invalidityType == (int)InvalidShaderCompilerCase::INVALIDITY_INVA… in addShaderCompilationPerformanceCases() local
3111 …TestCaseGroup* curInvalidGroup = invalidityType == (int)InvalidShaderCompilerCase::INVALIDITY_INVA… in addShaderCompilationPerformanceCases() local
/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp2861 …TestCaseGroup* curInvalidGroup = invalidityType == (int)InvalidShaderCompilerCase::INVALIDITY_INVA… in addShaderCompilationPerformanceCases() local
2923 …TestCaseGroup* curInvalidGroup = invalidityType == (int)InvalidShaderCompilerCase::INVALIDITY_INVA… in addShaderCompilationPerformanceCases() local
2998 …TestCaseGroup* curInvalidGroup = invalidityType == (int)InvalidShaderCompilerCase::INVALIDITY_INVA… in addShaderCompilationPerformanceCases() local
3051 …TestCaseGroup* curInvalidGroup = invalidityType == (int)InvalidShaderCompilerCase::INVALIDITY_INVA… in addShaderCompilationPerformanceCases() local
3091 …TestCaseGroup* curInvalidGroup = invalidityType == (int)InvalidShaderCompilerCase::INVALIDITY_INVA… in addShaderCompilationPerformanceCases() local