1 // Copyright 2015 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef V4L2_SLICE_VIDEO_DECODE_ACCELERATOR_H_ 6 #define V4L2_SLICE_VIDEO_DECODE_ACCELERATOR_H_ 7 8 #include <stddef.h> 9 #include <stdint.h> 10 11 #include <memory> 12 #include <queue> 13 #include <utility> 14 #include <vector> 15 16 #include "base/macros.h" 17 #include "base/memory/linked_ptr.h" 18 #include "base/memory/ref_counted.h" 19 #include "base/memory/weak_ptr.h" 20 #include "base/synchronization/waitable_event.h" 21 #include "base/threading/thread.h" 22 #include "h264_decoder.h" 23 #include "v4l2_device.h" 24 #include "video_decode_accelerator.h" 25 #include "videodev2.h" 26 #include "vp8_decoder.h" 27 #include "vp9_decoder.h" 28 29 namespace media { 30 31 // An implementation of VideoDecodeAccelerator that utilizes the V4L2 slice 32 // level codec API for decoding. The slice level API provides only a low-level 33 // decoding functionality and requires userspace to provide support for parsing 34 // the input stream and managing decoder state across frames. 35 class V4L2SliceVideoDecodeAccelerator 36 : public VideoDecodeAccelerator { 37 public: 38 class V4L2DecodeSurface; 39 40 V4L2SliceVideoDecodeAccelerator( 41 const scoped_refptr<V4L2Device>& device); 42 ~V4L2SliceVideoDecodeAccelerator() override; 43 44 // VideoDecodeAccelerator implementation. 45 bool Initialize(const Config& config, Client* client) override; 46 void Decode(const BitstreamBuffer& bitstream_buffer) override; 47 void AssignPictureBuffers(const std::vector<PictureBuffer>& buffers) override; 48 void ImportBufferForPicture( 49 int32_t picture_buffer_id, 50 const std::vector<base::FileDescriptor>& dmabuf_fds) override; 51 void ReusePictureBuffer(int32_t picture_buffer_id) override; 52 void Flush() override; 53 void Reset() override; 54 void Destroy() override; 55 bool TryToSetupDecodeOnSeparateThread( 56 const base::WeakPtr<Client>& decode_client, 57 const scoped_refptr<base::SingleThreadTaskRunner>& decode_task_runner) 58 override; 59 60 static VideoDecodeAccelerator::SupportedProfiles GetSupportedProfiles(); 61 62 private: 63 class V4L2H264Accelerator; 64 class V4L2VP8Accelerator; 65 class V4L2VP9Accelerator; 66 67 // Record for input buffers. 68 struct InputRecord { 69 InputRecord(); 70 int32_t input_id; 71 void* address; 72 size_t length; 73 size_t bytes_used; 74 bool at_device; 75 }; 76 77 // Record for output buffers. 78 struct OutputRecord { 79 OutputRecord(); 80 bool at_device; 81 bool at_client; 82 int32_t picture_id; 83 std::vector<base::ScopedFD> dmabuf_fds; 84 bool cleared; 85 }; 86 87 // See http://crbug.com/255116. 88 // Input bitstream buffer size for up to 1080p streams. 89 const size_t kInputBufferMaxSizeFor1080p = 1024 * 1024; 90 // Input bitstream buffer size for up to 4k streams. 91 const size_t kInputBufferMaxSizeFor4k = 4 * kInputBufferMaxSizeFor1080p; 92 const size_t kNumInputBuffers = 16; 93 94 // Input format V4L2 fourccs this class supports. 95 static const uint32_t supported_input_fourccs_[]; 96 97 // 98 // Below methods are used by accelerator implementations. 99 // 100 // Append slice data in |data| of size |size| to pending hardware 101 // input buffer with |index|. This buffer will be submitted for decode 102 // on the next DecodeSurface(). Return true on success. 103 bool SubmitSlice(int index, const uint8_t* data, size_t size); 104 105 // Submit controls in |ext_ctrls| to hardware. Return true on success. 106 bool SubmitExtControls(struct v4l2_ext_controls* ext_ctrls); 107 108 // Gets current control values for controls in |ext_ctrls| from the driver. 109 // Return true on success. 110 bool GetExtControls(struct v4l2_ext_controls* ext_ctrls); 111 112 // Return true if the driver exposes V4L2 control |ctrl_id|, false otherwise. 113 bool IsCtrlExposed(uint32_t ctrl_id); 114 115 // Decode of |dec_surface| is ready to be submitted and all codec-specific 116 // settings are set in hardware. 117 void DecodeSurface(const scoped_refptr<V4L2DecodeSurface>& dec_surface); 118 119 // |dec_surface| is ready to be outputted once decode is finished. 120 // This can be called before decode is actually done in hardware, and this 121 // method is responsible for maintaining the ordering, i.e. the surfaces will 122 // be outputted in the same order as SurfaceReady calls. To do so, the 123 // surfaces are put on decoder_display_queue_ and sent to output in that 124 // order once all preceding surfaces are sent. 125 void SurfaceReady(const scoped_refptr<V4L2DecodeSurface>& dec_surface); 126 127 // 128 // Internal methods of this class. 129 // 130 // Recycle a V4L2 input buffer with |index| after dequeuing from device. 131 void ReuseInputBuffer(int index); 132 133 // Recycle V4L2 output buffer with |index|. Used as surface release callback. 134 void ReuseOutputBuffer(int index); 135 136 // Queue a |dec_surface| to device for decoding. 137 void Enqueue(const scoped_refptr<V4L2DecodeSurface>& dec_surface); 138 139 // Dequeue any V4L2 buffers available and process. 140 void Dequeue(); 141 142 // V4L2 QBUF helpers. 143 bool EnqueueInputRecord(int index, uint32_t config_store); 144 bool EnqueueOutputRecord(int index); 145 146 // Set input and output formats in hardware. 147 bool SetupFormats(); 148 149 // Create input and output buffers. 150 bool CreateInputBuffers(); 151 bool CreateOutputBuffers(); 152 153 // Destroy input buffers. 154 void DestroyInputBuffers(); 155 156 // Destroy output buffers. If |dismiss| is true, also dismissing the 157 // associated PictureBuffers. 158 bool DestroyOutputs(bool dismiss); 159 160 // Used by DestroyOutputs. 161 bool DestroyOutputBuffers(); 162 163 // Dismiss all |picture_buffer_ids| via Client::DismissPictureBuffer() 164 // and signal |done| after finishing. 165 void DismissPictures(const std::vector<int32_t>& picture_buffer_ids, 166 base::WaitableEvent* done); 167 168 // Task to finish initialization on decoder_thread_. 169 void InitializeTask(); 170 171 void NotifyError(Error error); 172 void DestroyTask(); 173 174 // Sets the state to kError and notifies client if needed. 175 void SetErrorState(Error error); 176 177 // Event handling. Events include flush, reset and resolution change and are 178 // processed while in kIdle state. 179 180 // Surface set change (resolution change) flow. 181 // If we have no surfaces allocated, start it immediately, otherwise mark 182 // ourselves as pending for surface set change. 183 void InitiateSurfaceSetChange(); 184 // If a surface set change is pending and we are ready, stop the device, 185 // destroy outputs, releasing resources and dismissing pictures as required, 186 // followed by starting the flow to allocate a new set for the current 187 // resolution/DPB size, as provided by decoder. 188 bool FinishSurfaceSetChange(); 189 190 // Flush flow when requested by client. 191 // When Flush() is called, it posts a FlushTask, which checks the input queue. 192 // If nothing is pending for decode on decoder_input_queue_, we call 193 // InitiateFlush() directly. Otherwise, we push a dummy BitstreamBufferRef 194 // onto the decoder_input_queue_ to schedule a flush. When we reach it later 195 // on, we call InitiateFlush() to perform it at the correct time. 196 void FlushTask(); 197 // Tell the decoder to flush all frames, reset it and mark us as scheduled 198 // for flush, so that we can finish it once all pending decodes are finished. 199 void InitiateFlush(); 200 // To be called if decoder_flushing_ is true. If not all pending frames are 201 // decoded, return false, requesting the caller to try again later. 202 // Otherwise perform flush by sending all pending pictures to the client, 203 // notify it that flush is finished and return true, informing the caller 204 // that further progress can be made. 205 bool FinishFlush(); 206 207 // Reset flow when requested by client. 208 // Drop all inputs, reset the decoder and mark us as pending for reset. 209 void ResetTask(); 210 // To be called if decoder_resetting_ is true. If not all pending frames are 211 // decoded, return false, requesting the caller to try again later. 212 // Otherwise perform reset by dropping all pending outputs (client is not 213 // interested anymore), notifying it that reset is finished, and return true, 214 // informing the caller that further progress can be made. 215 bool FinishReset(); 216 217 // Called when a new event is pended. Transitions us into kIdle state (if not 218 // already in it), if possible. Also starts processing events. 219 void NewEventPending(); 220 221 // Called after all events are processed successfully (i.e. all Finish*() 222 // methods return true) to return to decoding state. 223 bool FinishEventProcessing(); 224 225 // Process pending events, if any. 226 void ProcessPendingEventsIfNeeded(); 227 228 // Allocate V4L2 buffers and assign them to |buffers| provided by the client 229 // via AssignPictureBuffers() on decoder thread. 230 void AssignPictureBuffersTask(const std::vector<PictureBuffer>& buffers); 231 232 // Use buffer backed by dmabuf file descriptors in |passed_dmabuf_fds| for the 233 // OutputRecord associated with |picture_buffer_id|, taking ownership of the 234 // file descriptors. 235 void ImportBufferForPictureTask( 236 int32_t picture_buffer_id, 237 // TODO(posciak): (crbug.com/561749) we should normally be able to pass 238 // the vector by itself via std::move, but it's not possible to do this 239 // if this method is used as a callback. 240 std::unique_ptr<std::vector<base::ScopedFD>> passed_dmabuf_fds); 241 242 // Performed on decoder_thread_ as a consequence of poll() on decoder_thread_ 243 // returning an event. 244 void ServiceDeviceTask(); 245 246 // Schedule poll if we have any buffers queued and the poll thread 247 // is not stopped (on surface set change). 248 void SchedulePollIfNeeded(); 249 250 // Attempt to start/stop device_poll_thread_. 251 bool StartDevicePoll(); 252 bool StopDevicePoll(bool keep_input_state); 253 254 // Ran on device_poll_thread_ to wait for device events. 255 void DevicePollTask(bool poll_device); 256 257 enum State { 258 // We are in this state until Initialize() returns successfully. 259 // We can't post errors to the client in this state yet. 260 kUninitialized, 261 // Initialize() returned successfully. 262 kInitialized, 263 // This state allows making progress decoding more input stream. 264 kDecoding, 265 // Transitional state when we are not decoding any more stream, but are 266 // performing flush, reset, resolution change or are destroying ourselves. 267 kIdle, 268 // Requested new PictureBuffers via ProvidePictureBuffers(), awaiting 269 // AssignPictureBuffers(). 270 kAwaitingPictureBuffers, 271 // Error state, set when sending NotifyError to client. 272 kError, 273 }; 274 275 // Buffer id for flush buffer, queued by FlushTask(). 276 const int kFlushBufferId = -2; 277 278 // Handler for Decode() on decoder_thread_. 279 void DecodeTask(const BitstreamBuffer& bitstream_buffer); 280 281 // Schedule a new DecodeBufferTask if we are decoding. 282 void ScheduleDecodeBufferTaskIfNeeded(); 283 284 // Main decoder loop. Keep decoding the current buffer in decoder_, asking 285 // for more stream via TrySetNewBistreamBuffer() if decoder_ requests so, 286 // and handle other returns from it appropriately. 287 void DecodeBufferTask(); 288 289 // Check decoder_input_queue_ for any available buffers to decode and 290 // set the decoder_current_bitstream_buffer_ to the next buffer if one is 291 // available, taking it off the queue. Also set the current stream pointer 292 // in decoder_, and return true. 293 // Return false if no buffers are pending on decoder_input_queue_. 294 bool TrySetNewBistreamBuffer(); 295 296 // Auto-destruction reference for EGLSync (for message-passing). 297 void ReusePictureBufferTask(int32_t picture_buffer_id); 298 299 // Called to actually send |dec_surface| to the client, after it is decoded 300 // preserving the order in which it was scheduled via SurfaceReady(). 301 void OutputSurface(const scoped_refptr<V4L2DecodeSurface>& dec_surface); 302 303 // Goes over the |decoder_display_queue_| and sends all buffers from the 304 // front of the queue that are already decoded to the client, in order. 305 void TryOutputSurfaces(); 306 307 // Creates a new decode surface or returns nullptr if one is not available. 308 scoped_refptr<V4L2DecodeSurface> CreateSurface(); 309 310 // Send decoded pictures to PictureReady. 311 void SendPictureReady(); 312 313 // Callback that indicates a picture has been cleared. 314 void PictureCleared(); 315 316 size_t input_planes_count_; 317 size_t output_planes_count_; 318 319 // GPU Child thread task runner. 320 const scoped_refptr<base::SingleThreadTaskRunner> child_task_runner_; 321 322 // Task runner Decode() and PictureReady() run on. 323 scoped_refptr<base::SingleThreadTaskRunner> decode_task_runner_; 324 325 // WeakPtr<> pointing to |this| for use in posting tasks from the decoder or 326 // device worker threads back to the child thread. 327 base::WeakPtr<V4L2SliceVideoDecodeAccelerator> weak_this_; 328 329 // To expose client callbacks from VideoDecodeAccelerator. 330 // NOTE: all calls to these objects *MUST* be executed on 331 // child_task_runner_. 332 std::unique_ptr<base::WeakPtrFactory<VideoDecodeAccelerator::Client>> 333 client_ptr_factory_; 334 base::WeakPtr<VideoDecodeAccelerator::Client> client_; 335 // Callbacks to |decode_client_| must be executed on |decode_task_runner_|. 336 base::WeakPtr<Client> decode_client_; 337 338 // V4L2 device in use. 339 scoped_refptr<V4L2Device> device_; 340 341 // Thread to communicate with the device on. 342 base::Thread decoder_thread_; 343 scoped_refptr<base::SingleThreadTaskRunner> decoder_thread_task_runner_; 344 345 // Thread used to poll the device for events. 346 base::Thread device_poll_thread_; 347 348 // Input queue state. 349 bool input_streamon_; 350 // Number of input buffers enqueued to the device. 351 int input_buffer_queued_count_; 352 // Input buffers ready to use; LIFO since we don't care about ordering. 353 std::list<int> free_input_buffers_; 354 // Mapping of int index to an input buffer record. 355 std::vector<InputRecord> input_buffer_map_; 356 357 // Output queue state. 358 bool output_streamon_; 359 // Number of output buffers enqueued to the device. 360 int output_buffer_queued_count_; 361 // Output buffers ready to use. 362 std::list<int> free_output_buffers_; 363 // Mapping of int index to an output buffer record. 364 std::vector<OutputRecord> output_buffer_map_; 365 366 VideoCodecProfile video_profile_; 367 uint32_t input_format_fourcc_; 368 uint32_t output_format_fourcc_; 369 Size visible_size_; 370 Size coded_size_; 371 372 struct BitstreamBufferRef; 373 // Input queue of stream buffers coming from the client. 374 std::queue<linked_ptr<BitstreamBufferRef>> decoder_input_queue_; 375 // BitstreamBuffer currently being processed. 376 std::unique_ptr<BitstreamBufferRef> decoder_current_bitstream_buffer_; 377 378 // Queue storing decode surfaces ready to be output as soon as they are 379 // decoded. The surfaces must be output in order they are queued. 380 std::queue<scoped_refptr<V4L2DecodeSurface>> decoder_display_queue_; 381 382 // Decoder state. 383 State state_; 384 385 Config::OutputMode output_mode_; 386 387 // If any of these are true, we are waiting for the device to finish decoding 388 // all previously-queued frames, so we can finish the flush/reset/surface 389 // change flows. These can stack. 390 bool decoder_flushing_; 391 bool decoder_resetting_; 392 bool surface_set_change_pending_; 393 394 // Hardware accelerators. 395 // TODO(posciak): Try to have a superclass here if possible. 396 std::unique_ptr<V4L2H264Accelerator> h264_accelerator_; 397 std::unique_ptr<V4L2VP8Accelerator> vp8_accelerator_; 398 std::unique_ptr<V4L2VP9Accelerator> vp9_accelerator_; 399 400 // Codec-specific software decoder in use. 401 std::unique_ptr<AcceleratedVideoDecoder> decoder_; 402 403 // Surfaces queued to device to keep references to them while decoded. 404 using V4L2DecodeSurfaceByOutputId = 405 std::map<int, scoped_refptr<V4L2DecodeSurface>>; 406 V4L2DecodeSurfaceByOutputId surfaces_at_device_; 407 408 // Surfaces sent to client to keep references to them while displayed. 409 using V4L2DecodeSurfaceByPictureBufferId = 410 std::map<int32_t, scoped_refptr<V4L2DecodeSurface>>; 411 V4L2DecodeSurfaceByPictureBufferId surfaces_at_display_; 412 413 // Record for decoded pictures that can be sent to PictureReady. 414 struct PictureRecord { 415 PictureRecord(bool cleared, const Picture& picture); 416 ~PictureRecord(); 417 bool cleared; // Whether the texture is cleared and safe to render from. 418 Picture picture; // The decoded picture. 419 }; 420 // Pictures that are ready but not sent to PictureReady yet. 421 std::queue<PictureRecord> pending_picture_ready_; 422 423 // The number of pictures that are sent to PictureReady and will be cleared. 424 int picture_clearing_count_; 425 426 // The WeakPtrFactory for |weak_this_|. 427 base::WeakPtrFactory<V4L2SliceVideoDecodeAccelerator> weak_this_factory_; 428 429 DISALLOW_COPY_AND_ASSIGN(V4L2SliceVideoDecodeAccelerator); 430 }; 431 432 } // namespace media 433 434 #endif // V4L2_SLICE_VIDEO_DECODE_ACCELERATOR_H_ 435