/external/deqp/modules/glshared/ |
D | glsInteractionTestUtil.hpp | 90 deUint32 depthFunc; member
|
/external/deqp/modules/gles2/functional/ |
D | es2fDepthStencilTests.cpp | 104 deUint32 depthFunc; member 841 for (int depthFunc = 0; depthFunc < DE_LENGTH_OF_ARRAY(compareFuncs)+1; depthFunc++) in init() local
|
D | es2fShaderInvarianceTests.cpp | 323 const glw::GLenum depthFunc = (passNdx == 0) ? (GL_ALWAYS) : (GL_EQUAL); in iterate() local
|
/external/deqp/modules/gles3/functional/ |
D | es3fDepthStencilTests.cpp | 104 deUint32 depthFunc; member 841 for (int depthFunc = 0; depthFunc < DE_LENGTH_OF_ARRAY(compareFuncs)+1; depthFunc++) in init() local
|
D | es3fShaderInvarianceTests.cpp | 323 const glw::GLenum depthFunc = (passNdx == 0) ? (GL_ALWAYS) : (GL_EQUAL); in iterate() local
|
/external/deqp/framework/referencerenderer/ |
D | rrRenderState.hpp | 248 TestFunc depthFunc; member
|
D | rrFragmentOperations.cpp | 165 …Offset, int numSamplesPerFragment, const Fragment* inputFragments, TestFunc depthFunc, const tcu::… in executeDepthCompare()
|
/external/autotest/client/deps/webgl_mpd/src/debug/ |
D | webgl-debug.js | 132 'depthFunc': {1: { 0:true }}, property
|
/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.h | 229 GLenum depthFunc; member
|
D | Context.cpp | 403 void Context::setDepthFunc(GLenum depthFunc) in setDepthFunc()
|
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.h | 339 GLenum depthFunc; member
|
D | Context.cpp | 405 void Context::setDepthFunc(GLenum depthFunc) in setDepthFunc()
|
/external/mesa3d/src/gallium/drivers/svga/ |
D | svga_cmd_vgpu10.c | 914 SVGA3dComparisonFunc depthFunc, in SVGA3D_vgpu10_DefineDepthStencilState()
|
/external/swiftshader/src/OpenGL/libGL/ |
D | Context.h | 429 GLenum depthFunc; member
|
D | Context.cpp | 379 void Context::setDepthFunc(GLenum depthFunc) in setDepthFunc()
|
/external/deqp/framework/opengl/simplereference/ |
D | sglrGLContext.cpp | 515 void GLContext::depthFunc (deUint32 func) in depthFunc() function in sglr::GLContext
|
D | sglrReferenceContext.cpp | 2816 void ReferenceContext::depthFunc (deUint32 func) in depthFunc() function in sglr::ReferenceContext
|
/external/mesa3d/src/gallium/drivers/svga/include/ |
D | svga3d_dx.h | 1100 SVGA3dComparisonFunc depthFunc; member 1129 SVGA3dComparisonFunc depthFunc; member
|
/external/deqp/framework/opengl/wrapper/ |
D | glwFunctions.inl | 125 glDepthFuncFunc depthFunc; variable
|