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Searched defs:depthRange (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/OpenGL/compiler/
DInitialize.cpp431 TVariable *depthRange = new TVariable(NewPoolTString("gl_DepthRange"), TType(depthRangeStruct)); in InsertBuiltInFunctions() local
/external/swiftshader/src/Renderer/
DRenderer.hpp185 float depthRange; member
/external/deqp/framework/opengl/simplereference/
DsglrGLContext.cpp525 void GLContext::depthRange (double n, double f) in depthRange() function in sglr::GLContext
DsglrReferenceContext.cpp2828 void ReferenceContext::depthRange (double n, double f) in depthRange() function in sglr::ReferenceContext
/external/deqp/framework/opengl/wrapper/
DglwFunctions.inl127 glDepthRangeFunc depthRange; variable