1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 // OneShotTimer and RepeatingTimer provide a simple timer API. As the names
6 // suggest, OneShotTimer calls you back once after a time delay expires.
7 // RepeatingTimer on the other hand calls you back periodically with the
8 // prescribed time interval.
9 //
10 // OneShotTimer and RepeatingTimer both cancel the timer when they go out of
11 // scope, which makes it easy to ensure that you do not get called when your
12 // object has gone out of scope. Just instantiate a OneShotTimer or
13 // RepeatingTimer as a member variable of the class for which you wish to
14 // receive timer events.
15 //
16 // Sample RepeatingTimer usage:
17 //
18 // class MyClass {
19 // public:
20 // void StartDoingStuff() {
21 // timer_.Start(FROM_HERE, TimeDelta::FromSeconds(1),
22 // this, &MyClass::DoStuff);
23 // }
24 // void StopDoingStuff() {
25 // timer_.Stop();
26 // }
27 // private:
28 // void DoStuff() {
29 // // This method is called every second to do stuff.
30 // ...
31 // }
32 // base::RepeatingTimer timer_;
33 // };
34 //
35 // Both OneShotTimer and RepeatingTimer also support a Reset method, which
36 // allows you to easily defer the timer event until the timer delay passes once
37 // again. So, in the above example, if 0.5 seconds have already passed,
38 // calling Reset on timer_ would postpone DoStuff by another 1 second. In
39 // other words, Reset is shorthand for calling Stop and then Start again with
40 // the same arguments.
41 //
42 // NOTE: These APIs are not thread safe. Always call from the same thread.
43
44 #ifndef BASE_TIMER_TIMER_H_
45 #define BASE_TIMER_TIMER_H_
46
47 // IMPORTANT: If you change timer code, make sure that all tests (including
48 // disabled ones) from timer_unittests.cc pass locally. Some are disabled
49 // because they're flaky on the buildbot, but when you run them locally you
50 // should be able to tell the difference.
51
52 #include "base/base_export.h"
53 #include "base/bind.h"
54 #include "base/bind_helpers.h"
55 #include "base/callback.h"
56 #include "base/location.h"
57 #include "base/macros.h"
58 #include "base/time/time.h"
59
60 namespace base {
61
62 class BaseTimerTaskInternal;
63 class SingleThreadTaskRunner;
64
65 //-----------------------------------------------------------------------------
66 // This class wraps MessageLoop::PostDelayedTask to manage delayed and repeating
67 // tasks. It must be destructed on the same thread that starts tasks. There are
68 // DCHECKs in place to verify this.
69 //
70 class BASE_EXPORT Timer {
71 public:
72 // Construct a timer in repeating or one-shot mode. Start or SetTaskInfo must
73 // be called later to set task info. |retain_user_task| determines whether the
74 // user_task is retained or reset when it runs or stops.
75 Timer(bool retain_user_task, bool is_repeating);
76
77 // Construct a timer with retained task info.
78 Timer(const tracked_objects::Location& posted_from,
79 TimeDelta delay,
80 const base::Closure& user_task,
81 bool is_repeating);
82
83 virtual ~Timer();
84
85 // Returns true if the timer is running (i.e., not stopped).
86 virtual bool IsRunning() const;
87
88 // Returns the current delay for this timer.
89 virtual TimeDelta GetCurrentDelay() const;
90
91 // Set the task runner on which the task should be scheduled. This method can
92 // only be called before any tasks have been scheduled. The task runner must
93 // run tasks on the same thread the timer is used on.
94 virtual void SetTaskRunner(scoped_refptr<SingleThreadTaskRunner> task_runner);
95
96 // Start the timer to run at the given |delay| from now. If the timer is
97 // already running, it will be replaced to call the given |user_task|.
98 virtual void Start(const tracked_objects::Location& posted_from,
99 TimeDelta delay,
100 const base::Closure& user_task);
101
102 // Call this method to stop and cancel the timer. It is a no-op if the timer
103 // is not running.
104 virtual void Stop();
105
106 // Call this method to reset the timer delay. The user_task_ must be set. If
107 // the timer is not running, this will start it by posting a task.
108 virtual void Reset();
109
user_task()110 const base::Closure& user_task() const { return user_task_; }
desired_run_time()111 const TimeTicks& desired_run_time() const { return desired_run_time_; }
112
113 protected:
114 // Used to initiate a new delayed task. This has the side-effect of disabling
115 // scheduled_task_ if it is non-null.
116 void SetTaskInfo(const tracked_objects::Location& posted_from,
117 TimeDelta delay,
118 const base::Closure& user_task);
119
set_user_task(const Closure & task)120 void set_user_task(const Closure& task) { user_task_ = task; }
set_desired_run_time(TimeTicks desired)121 void set_desired_run_time(TimeTicks desired) { desired_run_time_ = desired; }
set_is_running(bool running)122 void set_is_running(bool running) { is_running_ = running; }
123
posted_from()124 const tracked_objects::Location& posted_from() const { return posted_from_; }
retain_user_task()125 bool retain_user_task() const { return retain_user_task_; }
is_repeating()126 bool is_repeating() const { return is_repeating_; }
is_running()127 bool is_running() const { return is_running_; }
128
129 private:
130 friend class BaseTimerTaskInternal;
131
132 // Allocates a new scheduled_task_ and posts it on the current MessageLoop
133 // with the given |delay|. scheduled_task_ must be NULL. scheduled_run_time_
134 // and desired_run_time_ are reset to Now() + delay.
135 void PostNewScheduledTask(TimeDelta delay);
136
137 // Returns the task runner on which the task should be scheduled. If the
138 // corresponding task_runner_ field is null, the task runner for the current
139 // thread is returned.
140 scoped_refptr<SingleThreadTaskRunner> GetTaskRunner();
141
142 // Disable scheduled_task_ and abandon it so that it no longer refers back to
143 // this object.
144 void AbandonScheduledTask();
145
146 // Called by BaseTimerTaskInternal when the MessageLoop runs it.
147 void RunScheduledTask();
148
149 // Stop running task (if any) and abandon scheduled task (if any).
StopAndAbandon()150 void StopAndAbandon() {
151 Stop();
152 AbandonScheduledTask();
153 }
154
155 // When non-NULL, the scheduled_task_ is waiting in the MessageLoop to call
156 // RunScheduledTask() at scheduled_run_time_.
157 BaseTimerTaskInternal* scheduled_task_;
158
159 // The task runner on which the task should be scheduled. If it is null, the
160 // task runner for the current thread should be used.
161 scoped_refptr<SingleThreadTaskRunner> task_runner_;
162
163 // Location in user code.
164 tracked_objects::Location posted_from_;
165 // Delay requested by user.
166 TimeDelta delay_;
167 // user_task_ is what the user wants to be run at desired_run_time_.
168 base::Closure user_task_;
169
170 // The estimated time that the MessageLoop will run the scheduled_task_ that
171 // will call RunScheduledTask(). This time can be a "zero" TimeTicks if the
172 // task must be run immediately.
173 TimeTicks scheduled_run_time_;
174
175 // The desired run time of user_task_. The user may update this at any time,
176 // even if their previous request has not run yet. If desired_run_time_ is
177 // greater than scheduled_run_time_, a continuation task will be posted to
178 // wait for the remaining time. This allows us to reuse the pending task so as
179 // not to flood the MessageLoop with orphaned tasks when the user code
180 // excessively Stops and Starts the timer. This time can be a "zero" TimeTicks
181 // if the task must be run immediately.
182 TimeTicks desired_run_time_;
183
184 // Thread ID of current MessageLoop for verifying single-threaded usage.
185 int thread_id_;
186
187 // Repeating timers automatically post the task again before calling the task
188 // callback.
189 const bool is_repeating_;
190
191 // If true, hold on to the user_task_ closure object for reuse.
192 const bool retain_user_task_;
193
194 // If true, user_task_ is scheduled to run sometime in the future.
195 bool is_running_;
196
197 DISALLOW_COPY_AND_ASSIGN(Timer);
198 };
199
200 //-----------------------------------------------------------------------------
201 // This class is an implementation detail of OneShotTimer and RepeatingTimer.
202 // Please do not use this class directly.
203 class BaseTimerMethodPointer : public Timer {
204 public:
205 // This is here to work around the fact that Timer::Start is "hidden" by the
206 // Start definition below, rather than being overloaded.
207 // TODO(tim): We should remove uses of BaseTimerMethodPointer::Start below
208 // and convert callers to use the base::Closure version in Timer::Start,
209 // see bug 148832.
210 using Timer::Start;
211
212 enum RepeatMode { ONE_SHOT, REPEATING };
BaseTimerMethodPointer(RepeatMode mode)213 BaseTimerMethodPointer(RepeatMode mode)
214 : Timer(mode == REPEATING, mode == REPEATING) {}
215
216 // Start the timer to run at the given |delay| from now. If the timer is
217 // already running, it will be replaced to call a task formed from
218 // |reviewer->*method|.
219 template <class Receiver>
Start(const tracked_objects::Location & posted_from,TimeDelta delay,Receiver * receiver,void (Receiver::* method)())220 void Start(const tracked_objects::Location& posted_from,
221 TimeDelta delay,
222 Receiver* receiver,
223 void (Receiver::*method)()) {
224 Timer::Start(posted_from, delay,
225 base::Bind(method, base::Unretained(receiver)));
226 }
227 };
228
229 //-----------------------------------------------------------------------------
230 // A simple, one-shot timer. See usage notes at the top of the file.
231 class OneShotTimer : public BaseTimerMethodPointer {
232 public:
OneShotTimer()233 OneShotTimer() : BaseTimerMethodPointer(ONE_SHOT) {}
234 };
235
236 //-----------------------------------------------------------------------------
237 // A simple, repeating timer. See usage notes at the top of the file.
238 class RepeatingTimer : public BaseTimerMethodPointer {
239 public:
RepeatingTimer()240 RepeatingTimer() : BaseTimerMethodPointer(REPEATING) {}
241 };
242
243 //-----------------------------------------------------------------------------
244 // A Delay timer is like The Button from Lost. Once started, you have to keep
245 // calling Reset otherwise it will call the given method in the MessageLoop
246 // thread.
247 //
248 // Once created, it is inactive until Reset is called. Once |delay| seconds have
249 // passed since the last call to Reset, the callback is made. Once the callback
250 // has been made, it's inactive until Reset is called again.
251 //
252 // If destroyed, the timeout is canceled and will not occur even if already
253 // inflight.
254 class DelayTimer : protected Timer {
255 public:
256 template <class Receiver>
DelayTimer(const tracked_objects::Location & posted_from,TimeDelta delay,Receiver * receiver,void (Receiver::* method)())257 DelayTimer(const tracked_objects::Location& posted_from,
258 TimeDelta delay,
259 Receiver* receiver,
260 void (Receiver::*method)())
261 : Timer(posted_from,
262 delay,
263 base::Bind(method, base::Unretained(receiver)),
264 false) {}
265
266 void Reset() override;
267 };
268
269 // This class has a templated method so it can not be exported without failing
270 // to link in MSVC. But clang-plugin does not allow inline definitions of
271 // virtual methods, so the inline definition lives in the header file here
272 // to satisfy both.
Reset()273 inline void DelayTimer::Reset() {
274 Timer::Reset();
275 }
276
277 } // namespace base
278
279 #endif // BASE_TIMER_TIMER_H_
280