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Searched defs:diffuse (Results 1 – 12 of 12) sorted by relevance

/external/swiftshader/src/Shader/
DPixelPipeline.hpp37 Vector4s &diffuse; member in sw::PixelPipeline
DVertexPipeline.cpp197 Vector4f diffuse = v[Color0]; in pipeline() local
/external/vulkan-validation-layers/libs/glm/detail/
Ddummy.cpp41 glm::vec4 diffuse; // Dcm member
48 glm::vec4 ambient; // Acli
/external/v8/benchmarks/
Dnavier-stokes.js157 function diffuse(b, x, x0, dt) function in FluidField
/external/skia/src/shaders/
DSkLightingShader.cpp352 SkPMColor diffuse[BUFFER_MAX]; in shadeSpan() local
/external/mesa3d/src/mesa/main/
Dffvertex_prog.c1175 struct ureg diffuse = get_lightprod(p, i, 0, STATE_DIFFUSE); in build_lighting() local
1230 struct ureg diffuse = get_lightprod(p, i, 1, STATE_DIFFUSE); in build_lighting() local
/external/skia/tests/
DSerializationTest.cpp568 SkBitmap diffuse = sk_tool_utils::create_checkerboard_bitmap( in DEF_TEST() local
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.h138 Color diffuse; member
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp4623 sw::Color<float> diffuse(l.Diffuse.r, l.Diffuse.g, l.Diffuse.b, l.Diffuse.a); in bindLights() local
/external/mesa3d/src/gallium/drivers/svga/include/
Dsvga3d_cmd.h398 float diffuse[4]; member
893 float diffuse[4]; member
/external/skia/src/effects/
DSkLightingImageFilter.cpp1944 const GrDiffuseLightingEffect& diffuse = proc.cast<GrDiffuseLightingEffect>(); in onSetData() local
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp5943 sw::Color<float> diffuse(l.Diffuse.r, l.Diffuse.g, l.Diffuse.b, l.Diffuse.a); in bindLights() local