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Searched defs:dist1 (Results 1 – 9 of 9) sorted by relevance

/external/speex/libspeex/
Dvq_arm4.h42 spx_word32_t dist1, dist2, dist3, dist4; in vq_nbest() local
/external/skia/src/views/
DSkTouchGesture.cpp306 double dist1 = sqrt(dx*dx + dy*dy); in computePinch() local
/external/libjpeg-turbo/
Djquant2.c301 JLONG dist0,dist1,dist2; in update_box() local
768 JLONG dist0, dist1; /* initial distance values */ in find_best_colors() local
/external/libcxx/test/std/numerics/rand/rand.dis/rand.dist.bern/rand.dist.bern.bin/
Deval.pass.cpp352 std::binomial_distribution<> dist1(5, 0.1); in test8() local
/external/freetype/src/autofit/
Dafcjk.c2048 FT_Pos dist1, dist2, span; in af_cjk_hint_edges() local
Daflatin.c3296 FT_Pos dist1, dist2, span, delta; in af_latin_hint_edges() local
/external/skia/tests/
DPathOpsAngleIdeas.cpp779 double dist1 = v1.length() * m; in mDistance() local
/external/skia/src/core/
DSkStroke.cpp898 SkScalar dist1 = pt_to_line(start, end, quadPts->fTangentEnd); in intersectRay() local
/external/swiftshader/src/Shader/
DShaderCore.cpp797 void ShaderCore::dist1(Float4 &dst, const Vector4f &src0, const Vector4f &src1, bool pp) in dist1() function in sw::ShaderCore