Home
last modified time | relevance | path

Searched defs:dist2 (Results 1 – 11 of 11) sorted by relevance

/external/speex/libspeex/
Dvq_arm4.h42 spx_word32_t dist1, dist2, dist3, dist4; in vq_nbest() local
/external/autotest/client/deps/glbench/src/
Dwindowmanagertest.cc42 float dist2 = dx*dx + dy*dy; in CreateBitmap() local
/external/mesa3d/src/mesa/swrast/
Ds_points.c328 const GLfloat dist2 = dx * dx + dy * dy; in smooth_point() local
/external/freetype/src/autofit/
Dafcjk.c1057 FT_Pos dist2 = 0; in af_cjk_hints_compute_edges() local
2048 FT_Pos dist1, dist2, span; in af_cjk_hint_edges() local
Daflatin.c3296 FT_Pos dist1, dist2, span, delta; in af_latin_hint_edges() local
/external/libjpeg-turbo/
Djquant2.c301 JLONG dist0,dist1,dist2; in update_box() local
769 register JLONG dist2; /* current distance in inner loop */ in find_best_colors() local
/external/libcxx/test/std/numerics/rand/rand.dis/rand.dist.bern/rand.dist.bern.bin/
Deval.pass.cpp353 std::binomial_distribution<unsigned> dist2(5, 0.1); in test8() local
/external/skia/tests/
DPathOpsAngleIdeas.cpp780 double dist2 = v2.length() * m; in mDistance() local
/external/mesa3d/src/gallium/drivers/softpipe/
Dsp_setup.c1350 float dx, dy, dist2, cover; in sp_setup_point() local
/external/skia/src/core/
DSkStroke.cpp899 SkScalar dist2 = pt_to_line(end, start, quadPts->fTangentStart); in intersectRay() local
/external/swiftshader/src/Shader/
DShaderCore.cpp802 void ShaderCore::dist2(Float4 &dst, const Vector4f &src0, const Vector4f &src1, bool pp) in dist2() function in sw::ShaderCore