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1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "gm.h"
9 #include "sk_tool_utils.h"
10 #include "SkShader.h"
11 using namespace skiagm;
12 
GM()13 GM::GM() {
14     fMode = kGM_Mode;
15     fBGColor = SK_ColorWHITE;
16     fCanvasIsDeferred = false;
17     fHaveCalledOnceBeforeDraw = false;
18     fStarterMatrix.reset();
19 }
20 
~GM()21 GM::~GM() {}
22 
draw(SkCanvas * canvas)23 void GM::draw(SkCanvas* canvas) {
24     this->drawBackground(canvas);
25     this->drawContent(canvas);
26 }
27 
drawContent(SkCanvas * canvas)28 void GM::drawContent(SkCanvas* canvas) {
29     if (!fHaveCalledOnceBeforeDraw) {
30         fHaveCalledOnceBeforeDraw = true;
31         this->onOnceBeforeDraw();
32     }
33     this->onDraw(canvas);
34 }
35 
drawBackground(SkCanvas * canvas)36 void GM::drawBackground(SkCanvas* canvas) {
37     if (!fHaveCalledOnceBeforeDraw) {
38         fHaveCalledOnceBeforeDraw = true;
39         this->onOnceBeforeDraw();
40     }
41     this->onDrawBackground(canvas);
42 }
43 
getName()44 const char* GM::getName() {
45     if (fShortName.size() == 0) {
46         fShortName = this->onShortName();
47     }
48     return fShortName.c_str();
49 }
50 
setBGColor(SkColor color)51 void GM::setBGColor(SkColor color) {
52     fBGColor = color;
53 }
54 
animate(const SkAnimTimer & timer)55 bool GM::animate(const SkAnimTimer& timer) {
56     return this->onAnimate(timer);
57 }
58 
59 /////////////////////////////////////////////////////////////////////////////////////////////
60 
onDrawBackground(SkCanvas * canvas)61 void GM::onDrawBackground(SkCanvas* canvas) {
62     canvas->drawColor(fBGColor, SkBlendMode::kSrc);
63 }
64 
drawSizeBounds(SkCanvas * canvas,SkColor color)65 void GM::drawSizeBounds(SkCanvas* canvas, SkColor color) {
66     SkISize size = this->getISize();
67     SkRect r = SkRect::MakeWH(SkIntToScalar(size.width()),
68                               SkIntToScalar(size.height()));
69     SkPaint paint;
70     paint.setColor(color);
71     canvas->drawRect(r, paint);
72 }
73 
DrawGpuOnlyMessage(SkCanvas * canvas)74 void GM::DrawGpuOnlyMessage(SkCanvas* canvas) {
75     SkBitmap bmp;
76     bmp.allocN32Pixels(128, 64);
77     SkCanvas bmpCanvas(bmp);
78     bmpCanvas.drawColor(SK_ColorWHITE);
79     SkPaint paint;
80     paint.setAntiAlias(true);
81     paint.setTextSize(20);
82     paint.setColor(SK_ColorRED);
83     sk_tool_utils::set_portable_typeface(&paint);
84     constexpr char kTxt[] = "GPU Only";
85     bmpCanvas.drawString(kTxt, 20, 40, paint);
86     SkMatrix localM;
87     localM.setRotate(35.f);
88     localM.postTranslate(10.f, 0.f);
89     paint.setShader(SkShader::MakeBitmapShader(bmp, SkShader::kMirror_TileMode,
90                                                SkShader::kMirror_TileMode,
91                                                &localM));
92     paint.setFilterQuality(kMedium_SkFilterQuality);
93     canvas->drawPaint(paint);
94     return;
95 }
96 
97 // need to explicitly declare this, or we get some weird infinite loop llist
98 template GMRegistry* GMRegistry::gHead;
99 
onDraw(SkCanvas * canvas)100 void skiagm::SimpleGM::onDraw(SkCanvas* canvas) {
101     fDrawProc(canvas);
102 }
103 
onISize()104 SkISize skiagm::SimpleGM::onISize() {
105     return fSize;
106 }
107 
onShortName()108 SkString skiagm::SimpleGM::onShortName() {
109     return fName;
110 }
111