1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "draw_gs.h"
29
30 #include "draw_private.h"
31 #include "draw_context.h"
32 #ifdef HAVE_LLVM
33 #include "draw_llvm.h"
34 #endif
35
36 #include "tgsi/tgsi_parse.h"
37 #include "tgsi/tgsi_exec.h"
38
39 #include "pipe/p_shader_tokens.h"
40
41 #include "util/u_math.h"
42 #include "util/u_memory.h"
43 #include "util/u_prim.h"
44
45 /* fixme: move it from here */
46 #define MAX_PRIMITIVES 64
47
48 static inline int
draw_gs_get_input_index(int semantic,int index,const struct tgsi_shader_info * input_info)49 draw_gs_get_input_index(int semantic, int index,
50 const struct tgsi_shader_info *input_info)
51 {
52 int i;
53 const ubyte *input_semantic_names = input_info->output_semantic_name;
54 const ubyte *input_semantic_indices = input_info->output_semantic_index;
55 for (i = 0; i < PIPE_MAX_SHADER_OUTPUTS; i++) {
56 if (input_semantic_names[i] == semantic &&
57 input_semantic_indices[i] == index)
58 return i;
59 }
60 return -1;
61 }
62
63 /**
64 * We execute geometry shaders in the SOA mode, so ideally we want to
65 * flush when the number of currently fetched primitives is equal to
66 * the number of elements in the SOA vector. This ensures that the
67 * throughput is optimized for the given vector instruction set.
68 */
69 static inline boolean
draw_gs_should_flush(struct draw_geometry_shader * shader)70 draw_gs_should_flush(struct draw_geometry_shader *shader)
71 {
72 return (shader->fetched_prim_count == shader->vector_length);
73 }
74
75 /*#define DEBUG_OUTPUTS 1*/
76 static void
tgsi_fetch_gs_outputs(struct draw_geometry_shader * shader,unsigned num_primitives,float (** p_output)[4])77 tgsi_fetch_gs_outputs(struct draw_geometry_shader *shader,
78 unsigned num_primitives,
79 float (**p_output)[4])
80 {
81 struct tgsi_exec_machine *machine = shader->machine;
82 unsigned prim_idx, j, slot;
83 unsigned current_idx = 0;
84 float (*output)[4];
85
86 output = *p_output;
87
88 /* Unswizzle all output results.
89 */
90
91 for (prim_idx = 0; prim_idx < num_primitives; ++prim_idx) {
92 unsigned num_verts_per_prim = machine->Primitives[prim_idx];
93 shader->primitive_lengths[prim_idx + shader->emitted_primitives] =
94 machine->Primitives[prim_idx];
95 shader->emitted_vertices += num_verts_per_prim;
96 for (j = 0; j < num_verts_per_prim; j++, current_idx++) {
97 int idx = current_idx * shader->info.num_outputs;
98 #ifdef DEBUG_OUTPUTS
99 debug_printf("%d) Output vert:\n", idx / shader->info.num_outputs);
100 #endif
101 for (slot = 0; slot < shader->info.num_outputs; slot++) {
102 output[slot][0] = machine->Outputs[idx + slot].xyzw[0].f[0];
103 output[slot][1] = machine->Outputs[idx + slot].xyzw[1].f[0];
104 output[slot][2] = machine->Outputs[idx + slot].xyzw[2].f[0];
105 output[slot][3] = machine->Outputs[idx + slot].xyzw[3].f[0];
106 #ifdef DEBUG_OUTPUTS
107 debug_printf("\t%d: %f %f %f %f\n", slot,
108 output[slot][0],
109 output[slot][1],
110 output[slot][2],
111 output[slot][3]);
112 #endif
113 }
114 output = (float (*)[4])((char *)output + shader->vertex_size);
115 }
116 }
117 *p_output = output;
118 shader->emitted_primitives += num_primitives;
119 }
120
121 /*#define DEBUG_INPUTS 1*/
tgsi_fetch_gs_input(struct draw_geometry_shader * shader,unsigned * indices,unsigned num_vertices,unsigned prim_idx)122 static void tgsi_fetch_gs_input(struct draw_geometry_shader *shader,
123 unsigned *indices,
124 unsigned num_vertices,
125 unsigned prim_idx)
126 {
127 struct tgsi_exec_machine *machine = shader->machine;
128 unsigned slot, i;
129 int vs_slot;
130 unsigned input_vertex_stride = shader->input_vertex_stride;
131 const float (*input_ptr)[4];
132
133 input_ptr = shader->input;
134
135 for (i = 0; i < num_vertices; ++i) {
136 const float (*input)[4];
137 #if DEBUG_INPUTS
138 debug_printf("%d) vertex index = %d (prim idx = %d)\n",
139 i, indices[i], prim_idx);
140 #endif
141 input = (const float (*)[4])(
142 (const char *)input_ptr + (indices[i] * input_vertex_stride));
143 for (slot = 0, vs_slot = 0; slot < shader->info.num_inputs; ++slot) {
144 unsigned idx = i * TGSI_EXEC_MAX_INPUT_ATTRIBS + slot;
145 if (shader->info.input_semantic_name[slot] == TGSI_SEMANTIC_PRIMID) {
146 machine->Inputs[idx].xyzw[0].u[prim_idx] = shader->in_prim_idx;
147 machine->Inputs[idx].xyzw[1].u[prim_idx] = shader->in_prim_idx;
148 machine->Inputs[idx].xyzw[2].u[prim_idx] = shader->in_prim_idx;
149 machine->Inputs[idx].xyzw[3].u[prim_idx] = shader->in_prim_idx;
150 } else {
151 vs_slot = draw_gs_get_input_index(
152 shader->info.input_semantic_name[slot],
153 shader->info.input_semantic_index[slot],
154 shader->input_info);
155 if (vs_slot < 0) {
156 debug_printf("VS/GS signature mismatch!\n");
157 machine->Inputs[idx].xyzw[0].f[prim_idx] = 0;
158 machine->Inputs[idx].xyzw[1].f[prim_idx] = 0;
159 machine->Inputs[idx].xyzw[2].f[prim_idx] = 0;
160 machine->Inputs[idx].xyzw[3].f[prim_idx] = 0;
161 } else {
162 #if DEBUG_INPUTS
163 debug_printf("\tSlot = %d, vs_slot = %d, idx = %d:\n",
164 slot, vs_slot, idx);
165 assert(!util_is_inf_or_nan(input[vs_slot][0]));
166 assert(!util_is_inf_or_nan(input[vs_slot][1]));
167 assert(!util_is_inf_or_nan(input[vs_slot][2]));
168 assert(!util_is_inf_or_nan(input[vs_slot][3]));
169 #endif
170 machine->Inputs[idx].xyzw[0].f[prim_idx] = input[vs_slot][0];
171 machine->Inputs[idx].xyzw[1].f[prim_idx] = input[vs_slot][1];
172 machine->Inputs[idx].xyzw[2].f[prim_idx] = input[vs_slot][2];
173 machine->Inputs[idx].xyzw[3].f[prim_idx] = input[vs_slot][3];
174 #if DEBUG_INPUTS
175 debug_printf("\t\t%f %f %f %f\n",
176 machine->Inputs[idx].xyzw[0].f[prim_idx],
177 machine->Inputs[idx].xyzw[1].f[prim_idx],
178 machine->Inputs[idx].xyzw[2].f[prim_idx],
179 machine->Inputs[idx].xyzw[3].f[prim_idx]);
180 #endif
181 ++vs_slot;
182 }
183 }
184 }
185 }
186 }
187
tgsi_gs_prepare(struct draw_geometry_shader * shader,const void * constants[PIPE_MAX_CONSTANT_BUFFERS],const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS])188 static void tgsi_gs_prepare(struct draw_geometry_shader *shader,
189 const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
190 const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS])
191 {
192 struct tgsi_exec_machine *machine = shader->machine;
193 int j;
194 tgsi_exec_set_constant_buffers(machine, PIPE_MAX_CONSTANT_BUFFERS,
195 constants, constants_size);
196
197 if (shader->info.uses_invocationid) {
198 unsigned i = machine->SysSemanticToIndex[TGSI_SEMANTIC_INVOCATIONID];
199 for (j = 0; j < TGSI_QUAD_SIZE; j++)
200 machine->SystemValue[i].xyzw[0].i[j] = shader->invocation_id;
201 }
202 }
203
tgsi_gs_run(struct draw_geometry_shader * shader,unsigned input_primitives)204 static unsigned tgsi_gs_run(struct draw_geometry_shader *shader,
205 unsigned input_primitives)
206 {
207 struct tgsi_exec_machine *machine = shader->machine;
208
209 /* run interpreter */
210 tgsi_exec_machine_run(machine, 0);
211
212 return
213 machine->Temps[TGSI_EXEC_TEMP_PRIMITIVE_I].xyzw[TGSI_EXEC_TEMP_PRIMITIVE_C].u[0];
214 }
215
216 #ifdef HAVE_LLVM
217
218 static void
llvm_fetch_gs_input(struct draw_geometry_shader * shader,unsigned * indices,unsigned num_vertices,unsigned prim_idx)219 llvm_fetch_gs_input(struct draw_geometry_shader *shader,
220 unsigned *indices,
221 unsigned num_vertices,
222 unsigned prim_idx)
223 {
224 unsigned slot, i;
225 int vs_slot;
226 unsigned input_vertex_stride = shader->input_vertex_stride;
227 const float (*input_ptr)[4];
228 float (*input_data)[6][PIPE_MAX_SHADER_INPUTS][TGSI_NUM_CHANNELS][TGSI_NUM_CHANNELS] = &shader->gs_input->data;
229
230 shader->llvm_prim_ids[shader->fetched_prim_count] = shader->in_prim_idx;
231
232 input_ptr = shader->input;
233
234 for (i = 0; i < num_vertices; ++i) {
235 const float (*input)[4];
236 #if DEBUG_INPUTS
237 debug_printf("%d) vertex index = %d (prim idx = %d)\n",
238 i, indices[i], prim_idx);
239 #endif
240 input = (const float (*)[4])(
241 (const char *)input_ptr + (indices[i] * input_vertex_stride));
242 for (slot = 0, vs_slot = 0; slot < shader->info.num_inputs; ++slot) {
243 if (shader->info.input_semantic_name[slot] == TGSI_SEMANTIC_PRIMID) {
244 /* skip. we handle system values through gallivm */
245 /* NOTE: If we hit this case here it's an ordinary input not a sv,
246 * even though it probably should be a sv.
247 * Not sure how to set it up as regular input however if that even,
248 * would make sense so hack around this later in gallivm.
249 */
250 } else {
251 vs_slot = draw_gs_get_input_index(
252 shader->info.input_semantic_name[slot],
253 shader->info.input_semantic_index[slot],
254 shader->input_info);
255 if (vs_slot < 0) {
256 debug_printf("VS/GS signature mismatch!\n");
257 (*input_data)[i][slot][0][prim_idx] = 0;
258 (*input_data)[i][slot][1][prim_idx] = 0;
259 (*input_data)[i][slot][2][prim_idx] = 0;
260 (*input_data)[i][slot][3][prim_idx] = 0;
261 } else {
262 #if DEBUG_INPUTS
263 debug_printf("\tSlot = %d, vs_slot = %d, i = %d:\n",
264 slot, vs_slot, i);
265 assert(!util_is_inf_or_nan(input[vs_slot][0]));
266 assert(!util_is_inf_or_nan(input[vs_slot][1]));
267 assert(!util_is_inf_or_nan(input[vs_slot][2]));
268 assert(!util_is_inf_or_nan(input[vs_slot][3]));
269 #endif
270 (*input_data)[i][slot][0][prim_idx] = input[vs_slot][0];
271 (*input_data)[i][slot][1][prim_idx] = input[vs_slot][1];
272 (*input_data)[i][slot][2][prim_idx] = input[vs_slot][2];
273 (*input_data)[i][slot][3][prim_idx] = input[vs_slot][3];
274 #if DEBUG_INPUTS
275 debug_printf("\t\t%f %f %f %f\n",
276 (*input_data)[i][slot][0][prim_idx],
277 (*input_data)[i][slot][1][prim_idx],
278 (*input_data)[i][slot][2][prim_idx],
279 (*input_data)[i][slot][3][prim_idx]);
280 #endif
281 ++vs_slot;
282 }
283 }
284 }
285 }
286 }
287
288 static void
llvm_fetch_gs_outputs(struct draw_geometry_shader * shader,unsigned num_primitives,float (** p_output)[4])289 llvm_fetch_gs_outputs(struct draw_geometry_shader *shader,
290 unsigned num_primitives,
291 float (**p_output)[4])
292 {
293 int total_verts = 0;
294 int vertex_count = 0;
295 int total_prims = 0;
296 int max_prims_per_invocation = 0;
297 char *output_ptr = (char*)shader->gs_output;
298 int i, j, prim_idx;
299 unsigned next_prim_boundary = shader->primitive_boundary;
300
301 for (i = 0; i < shader->vector_length; ++i) {
302 int prims = shader->llvm_emitted_primitives[i];
303 total_prims += prims;
304 max_prims_per_invocation = MAX2(max_prims_per_invocation, prims);
305 }
306 for (i = 0; i < shader->vector_length; ++i) {
307 total_verts += shader->llvm_emitted_vertices[i];
308 }
309
310 output_ptr += shader->emitted_vertices * shader->vertex_size;
311 for (i = 0; i < shader->vector_length - 1; ++i) {
312 int current_verts = shader->llvm_emitted_vertices[i];
313 int next_verts = shader->llvm_emitted_vertices[i + 1];
314 #if 0
315 int j;
316 for (j = 0; j < current_verts; ++j) {
317 struct vertex_header *vh = (struct vertex_header *)
318 (output_ptr + shader->vertex_size * (i * next_prim_boundary + j));
319 debug_printf("--- %d) [%f, %f, %f, %f]\n", j + vertex_count,
320 vh->data[0][0], vh->data[0][1], vh->data[0][2], vh->data[0][3]);
321
322 }
323 #endif
324 debug_assert(current_verts <= shader->max_output_vertices);
325 debug_assert(next_verts <= shader->max_output_vertices);
326 if (next_verts) {
327 memmove(output_ptr + (vertex_count + current_verts) * shader->vertex_size,
328 output_ptr + ((i + 1) * next_prim_boundary) * shader->vertex_size,
329 shader->vertex_size * next_verts);
330 }
331 vertex_count += current_verts;
332 }
333
334 #if 0
335 {
336 int i;
337 for (i = 0; i < total_verts; ++i) {
338 struct vertex_header *vh = (struct vertex_header *)(output_ptr + shader->vertex_size * i);
339 debug_printf("%d) Vertex:\n", i);
340 for (j = 0; j < shader->info.num_outputs; ++j) {
341 unsigned *udata = (unsigned*)vh->data[j];
342 debug_printf(" %d) [%f, %f, %f, %f] [%d, %d, %d, %d]\n", j,
343 vh->data[j][0], vh->data[j][1], vh->data[j][2], vh->data[j][3],
344 udata[0], udata[1], udata[2], udata[3]);
345 }
346
347 }
348 }
349 #endif
350
351 prim_idx = 0;
352 for (i = 0; i < shader->vector_length; ++i) {
353 int num_prims = shader->llvm_emitted_primitives[i];
354 for (j = 0; j < num_prims; ++j) {
355 int prim_length =
356 shader->llvm_prim_lengths[j][i];
357 shader->primitive_lengths[shader->emitted_primitives + prim_idx] =
358 prim_length;
359 ++prim_idx;
360 }
361 }
362
363 shader->emitted_primitives += total_prims;
364 shader->emitted_vertices += total_verts;
365 }
366
367 static void
llvm_gs_prepare(struct draw_geometry_shader * shader,const void * constants[PIPE_MAX_CONSTANT_BUFFERS],const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS])368 llvm_gs_prepare(struct draw_geometry_shader *shader,
369 const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
370 const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS])
371 {
372 }
373
374 static unsigned
llvm_gs_run(struct draw_geometry_shader * shader,unsigned input_primitives)375 llvm_gs_run(struct draw_geometry_shader *shader,
376 unsigned input_primitives)
377 {
378 unsigned ret;
379 char *input = (char*)shader->gs_output;
380
381 input += (shader->emitted_vertices * shader->vertex_size);
382
383 ret = shader->current_variant->jit_func(
384 shader->jit_context, shader->gs_input->data,
385 (struct vertex_header*)input,
386 input_primitives,
387 shader->draw->instance_id,
388 shader->llvm_prim_ids,
389 shader->invocation_id);
390
391 return ret;
392 }
393
394 #endif
395
gs_flush(struct draw_geometry_shader * shader)396 static void gs_flush(struct draw_geometry_shader *shader)
397 {
398 unsigned out_prim_count;
399
400 unsigned input_primitives = shader->fetched_prim_count;
401
402 if (shader->draw->collect_statistics) {
403 shader->draw->statistics.gs_invocations += input_primitives;
404 }
405
406 debug_assert(input_primitives > 0 &&
407 input_primitives <= 4);
408
409 out_prim_count = shader->run(shader, input_primitives);
410 shader->fetch_outputs(shader, out_prim_count,
411 &shader->tmp_output);
412
413 #if 0
414 debug_printf("PRIM emitted prims = %d (verts=%d), cur prim count = %d\n",
415 shader->emitted_primitives, shader->emitted_vertices,
416 out_prim_count);
417 #endif
418
419 shader->fetched_prim_count = 0;
420 }
421
gs_point(struct draw_geometry_shader * shader,int idx)422 static void gs_point(struct draw_geometry_shader *shader,
423 int idx)
424 {
425 unsigned indices[1];
426
427 indices[0] = idx;
428
429 shader->fetch_inputs(shader, indices, 1,
430 shader->fetched_prim_count);
431 ++shader->in_prim_idx;
432 ++shader->fetched_prim_count;
433
434 if (draw_gs_should_flush(shader))
435 gs_flush(shader);
436 }
437
gs_line(struct draw_geometry_shader * shader,int i0,int i1)438 static void gs_line(struct draw_geometry_shader *shader,
439 int i0, int i1)
440 {
441 unsigned indices[2];
442
443 indices[0] = i0;
444 indices[1] = i1;
445
446 shader->fetch_inputs(shader, indices, 2,
447 shader->fetched_prim_count);
448 ++shader->in_prim_idx;
449 ++shader->fetched_prim_count;
450
451 if (draw_gs_should_flush(shader))
452 gs_flush(shader);
453 }
454
gs_line_adj(struct draw_geometry_shader * shader,int i0,int i1,int i2,int i3)455 static void gs_line_adj(struct draw_geometry_shader *shader,
456 int i0, int i1, int i2, int i3)
457 {
458 unsigned indices[4];
459
460 indices[0] = i0;
461 indices[1] = i1;
462 indices[2] = i2;
463 indices[3] = i3;
464
465 shader->fetch_inputs(shader, indices, 4,
466 shader->fetched_prim_count);
467 ++shader->in_prim_idx;
468 ++shader->fetched_prim_count;
469
470 if (draw_gs_should_flush(shader))
471 gs_flush(shader);
472 }
473
gs_tri(struct draw_geometry_shader * shader,int i0,int i1,int i2)474 static void gs_tri(struct draw_geometry_shader *shader,
475 int i0, int i1, int i2)
476 {
477 unsigned indices[3];
478
479 indices[0] = i0;
480 indices[1] = i1;
481 indices[2] = i2;
482
483 shader->fetch_inputs(shader, indices, 3,
484 shader->fetched_prim_count);
485 ++shader->in_prim_idx;
486 ++shader->fetched_prim_count;
487
488 if (draw_gs_should_flush(shader))
489 gs_flush(shader);
490 }
491
gs_tri_adj(struct draw_geometry_shader * shader,int i0,int i1,int i2,int i3,int i4,int i5)492 static void gs_tri_adj(struct draw_geometry_shader *shader,
493 int i0, int i1, int i2,
494 int i3, int i4, int i5)
495 {
496 unsigned indices[6];
497
498 indices[0] = i0;
499 indices[1] = i1;
500 indices[2] = i2;
501 indices[3] = i3;
502 indices[4] = i4;
503 indices[5] = i5;
504
505 shader->fetch_inputs(shader, indices, 6,
506 shader->fetched_prim_count);
507 ++shader->in_prim_idx;
508 ++shader->fetched_prim_count;
509
510 if (draw_gs_should_flush(shader))
511 gs_flush(shader);
512 }
513
514 #define FUNC gs_run
515 #define GET_ELT(idx) (idx)
516 #include "draw_gs_tmp.h"
517
518
519 #define FUNC gs_run_elts
520 #define LOCAL_VARS const ushort *elts = input_prims->elts;
521 #define GET_ELT(idx) (elts[idx])
522 #include "draw_gs_tmp.h"
523
524
525 /**
526 * Execute geometry shader.
527 */
draw_geometry_shader_run(struct draw_geometry_shader * shader,const void * constants[PIPE_MAX_CONSTANT_BUFFERS],const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS],const struct draw_vertex_info * input_verts,const struct draw_prim_info * input_prim,const struct tgsi_shader_info * input_info,struct draw_vertex_info * output_verts,struct draw_prim_info * output_prims)528 int draw_geometry_shader_run(struct draw_geometry_shader *shader,
529 const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
530 const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS],
531 const struct draw_vertex_info *input_verts,
532 const struct draw_prim_info *input_prim,
533 const struct tgsi_shader_info *input_info,
534 struct draw_vertex_info *output_verts,
535 struct draw_prim_info *output_prims )
536 {
537 const float (*input)[4] = (const float (*)[4])input_verts->verts->data;
538 unsigned input_stride = input_verts->vertex_size;
539 unsigned num_outputs = draw_total_gs_outputs(shader->draw);
540 unsigned vertex_size = sizeof(struct vertex_header) + num_outputs * 4 * sizeof(float);
541 unsigned num_input_verts = input_prim->linear ?
542 input_verts->count :
543 input_prim->count;
544 unsigned num_in_primitives =
545 align(
546 MAX2(u_decomposed_prims_for_vertices(input_prim->prim,
547 num_input_verts),
548 u_decomposed_prims_for_vertices(shader->input_primitive,
549 num_input_verts)),
550 shader->vector_length);
551 unsigned max_out_prims =
552 u_decomposed_prims_for_vertices(shader->output_primitive,
553 shader->max_output_vertices)
554 * num_in_primitives;
555 /* we allocate exactly one extra vertex per primitive to allow the GS to emit
556 * overflown vertices into some area where they won't harm anyone */
557 unsigned total_verts_per_buffer = shader->primitive_boundary *
558 num_in_primitives;
559 unsigned invocation;
560 //Assume at least one primitive
561 max_out_prims = MAX2(max_out_prims, 1);
562
563
564 output_verts->vertex_size = vertex_size;
565 output_verts->stride = output_verts->vertex_size;
566 output_verts->verts =
567 (struct vertex_header *)MALLOC(output_verts->vertex_size *
568 total_verts_per_buffer * shader->num_invocations);
569 debug_assert(output_verts->verts);
570
571 #if 0
572 debug_printf("%s count = %d (in prims # = %d)\n",
573 __FUNCTION__, num_input_verts, num_in_primitives);
574 debug_printf("\tlinear = %d, prim_info->count = %d\n",
575 input_prim->linear, input_prim->count);
576 debug_printf("\tprim pipe = %s, shader in = %s, shader out = %s\n"
577 u_prim_name(input_prim->prim),
578 u_prim_name(shader->input_primitive),
579 u_prim_name(shader->output_primitive));
580 debug_printf("\tmaxv = %d, maxp = %d, primitive_boundary = %d, "
581 "vertex_size = %d, tverts = %d\n",
582 shader->max_output_vertices, max_out_prims,
583 shader->primitive_boundary, output_verts->vertex_size,
584 total_verts_per_buffer);
585 #endif
586
587 shader->emitted_vertices = 0;
588 shader->emitted_primitives = 0;
589 shader->vertex_size = vertex_size;
590 shader->tmp_output = (float (*)[4])output_verts->verts->data;
591 shader->fetched_prim_count = 0;
592 shader->input_vertex_stride = input_stride;
593 shader->input = input;
594 shader->input_info = input_info;
595 FREE(shader->primitive_lengths);
596 shader->primitive_lengths = MALLOC(max_out_prims * sizeof(unsigned) * shader->num_invocations);
597
598
599 #ifdef HAVE_LLVM
600 if (shader->draw->llvm) {
601 shader->gs_output = output_verts->verts;
602 if (max_out_prims > shader->max_out_prims) {
603 unsigned i;
604 if (shader->llvm_prim_lengths) {
605 for (i = 0; i < shader->max_out_prims; ++i) {
606 align_free(shader->llvm_prim_lengths[i]);
607 }
608 FREE(shader->llvm_prim_lengths);
609 }
610
611 shader->llvm_prim_lengths = MALLOC(max_out_prims * sizeof(unsigned*));
612 for (i = 0; i < max_out_prims; ++i) {
613 int vector_size = shader->vector_length * sizeof(unsigned);
614 shader->llvm_prim_lengths[i] =
615 align_malloc(vector_size, vector_size);
616 }
617
618 shader->max_out_prims = max_out_prims;
619 }
620 shader->jit_context->prim_lengths = shader->llvm_prim_lengths;
621 shader->jit_context->emitted_vertices = shader->llvm_emitted_vertices;
622 shader->jit_context->emitted_prims = shader->llvm_emitted_primitives;
623 }
624 #endif
625
626 for (invocation = 0; invocation < shader->num_invocations; invocation++) {
627 shader->invocation_id = invocation;
628
629 shader->prepare(shader, constants, constants_size);
630
631 if (input_prim->linear)
632 gs_run(shader, input_prim, input_verts,
633 output_prims, output_verts);
634 else
635 gs_run_elts(shader, input_prim, input_verts,
636 output_prims, output_verts);
637
638 /* Flush the remaining primitives. Will happen if
639 * num_input_primitives % 4 != 0
640 */
641 if (shader->fetched_prim_count > 0) {
642 gs_flush(shader);
643 }
644 debug_assert(shader->fetched_prim_count == 0);
645 }
646
647 /* Update prim_info:
648 */
649 output_prims->linear = TRUE;
650 output_prims->elts = NULL;
651 output_prims->start = 0;
652 output_prims->count = shader->emitted_vertices;
653 output_prims->prim = shader->output_primitive;
654 output_prims->flags = 0x0;
655 output_prims->primitive_lengths = shader->primitive_lengths;
656 output_prims->primitive_count = shader->emitted_primitives;
657 output_verts->count = shader->emitted_vertices;
658
659 if (shader->draw->collect_statistics) {
660 unsigned i;
661 for (i = 0; i < shader->emitted_primitives; ++i) {
662 shader->draw->statistics.gs_primitives +=
663 u_decomposed_prims_for_vertices(shader->output_primitive,
664 shader->primitive_lengths[i]);
665 }
666 }
667
668 #if 0
669 debug_printf("GS finished, prims = %d, verts = %d\n",
670 output_prims->primitive_count,
671 output_verts->count);
672 #endif
673
674 return shader->emitted_vertices;
675 }
676
draw_geometry_shader_prepare(struct draw_geometry_shader * shader,struct draw_context * draw)677 void draw_geometry_shader_prepare(struct draw_geometry_shader *shader,
678 struct draw_context *draw)
679 {
680 boolean use_llvm = draw->llvm != NULL;
681 if (!use_llvm && shader && shader->machine->Tokens != shader->state.tokens) {
682 tgsi_exec_machine_bind_shader(shader->machine,
683 shader->state.tokens,
684 draw->gs.tgsi.sampler,
685 draw->gs.tgsi.image,
686 draw->gs.tgsi.buffer);
687 }
688 }
689
690
691 boolean
draw_gs_init(struct draw_context * draw)692 draw_gs_init( struct draw_context *draw )
693 {
694 if (!draw->llvm) {
695 draw->gs.tgsi.machine = tgsi_exec_machine_create(PIPE_SHADER_GEOMETRY);
696 if (!draw->gs.tgsi.machine)
697 return FALSE;
698
699 draw->gs.tgsi.machine->Primitives = align_malloc(
700 MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector), 16);
701 if (!draw->gs.tgsi.machine->Primitives)
702 return FALSE;
703 memset(draw->gs.tgsi.machine->Primitives, 0,
704 MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector));
705 }
706
707 return TRUE;
708 }
709
draw_gs_destroy(struct draw_context * draw)710 void draw_gs_destroy( struct draw_context *draw )
711 {
712 if (draw->gs.tgsi.machine) {
713 align_free(draw->gs.tgsi.machine->Primitives);
714 tgsi_exec_machine_destroy(draw->gs.tgsi.machine);
715 }
716 }
717
718 struct draw_geometry_shader *
draw_create_geometry_shader(struct draw_context * draw,const struct pipe_shader_state * state)719 draw_create_geometry_shader(struct draw_context *draw,
720 const struct pipe_shader_state *state)
721 {
722 #ifdef HAVE_LLVM
723 boolean use_llvm = draw->llvm != NULL;
724 struct llvm_geometry_shader *llvm_gs = NULL;
725 #endif
726 struct draw_geometry_shader *gs;
727 unsigned i;
728
729 #ifdef HAVE_LLVM
730 if (use_llvm) {
731 llvm_gs = CALLOC_STRUCT(llvm_geometry_shader);
732
733 if (!llvm_gs)
734 return NULL;
735
736 gs = &llvm_gs->base;
737
738 make_empty_list(&llvm_gs->variants);
739 } else
740 #endif
741 {
742 gs = CALLOC_STRUCT(draw_geometry_shader);
743 }
744
745 if (!gs)
746 return NULL;
747
748 gs->draw = draw;
749 gs->state = *state;
750 gs->state.tokens = tgsi_dup_tokens(state->tokens);
751 if (!gs->state.tokens) {
752 FREE(gs);
753 return NULL;
754 }
755
756 tgsi_scan_shader(state->tokens, &gs->info);
757
758 /* setup the defaults */
759 gs->max_out_prims = 0;
760
761 #ifdef HAVE_LLVM
762 if (use_llvm) {
763 /* TODO: change the input array to handle the following
764 vector length, instead of the currently hardcoded
765 TGSI_NUM_CHANNELS
766 gs->vector_length = lp_native_vector_width / 32;*/
767 gs->vector_length = TGSI_NUM_CHANNELS;
768 } else
769 #endif
770 {
771 gs->vector_length = 1;
772 }
773
774 gs->input_primitive =
775 gs->info.properties[TGSI_PROPERTY_GS_INPUT_PRIM];
776 gs->output_primitive =
777 gs->info.properties[TGSI_PROPERTY_GS_OUTPUT_PRIM];
778 gs->max_output_vertices =
779 gs->info.properties[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES];
780 gs->num_invocations =
781 gs->info.properties[TGSI_PROPERTY_GS_INVOCATIONS];
782 if (!gs->max_output_vertices)
783 gs->max_output_vertices = 32;
784
785 /* Primitive boundary is bigger than max_output_vertices by one, because
786 * the specification says that the geometry shader should exit if the
787 * number of emitted vertices is bigger or equal to max_output_vertices and
788 * we can't do that because we're running in the SoA mode, which means that
789 * our storing routines will keep getting called on channels that have
790 * overflown.
791 * So we need some scratch area where we can keep writing the overflown
792 * vertices without overwriting anything important or crashing.
793 */
794 gs->primitive_boundary = gs->max_output_vertices + 1;
795
796 gs->position_output = -1;
797 for (i = 0; i < gs->info.num_outputs; i++) {
798 if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_POSITION &&
799 gs->info.output_semantic_index[i] == 0)
800 gs->position_output = i;
801 if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_VIEWPORT_INDEX)
802 gs->viewport_index_output = i;
803 if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_CLIPDIST) {
804 debug_assert(gs->info.output_semantic_index[i] <
805 PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT);
806 gs->ccdistance_output[gs->info.output_semantic_index[i]] = i;
807 }
808 }
809
810 gs->machine = draw->gs.tgsi.machine;
811
812 #ifdef HAVE_LLVM
813 if (use_llvm) {
814 int vector_size = gs->vector_length * sizeof(float);
815 gs->gs_input = align_malloc(sizeof(struct draw_gs_inputs), 16);
816 memset(gs->gs_input, 0, sizeof(struct draw_gs_inputs));
817 gs->llvm_prim_lengths = 0;
818
819 gs->llvm_emitted_primitives = align_malloc(vector_size, vector_size);
820 gs->llvm_emitted_vertices = align_malloc(vector_size, vector_size);
821 gs->llvm_prim_ids = align_malloc(vector_size, vector_size);
822
823 gs->fetch_outputs = llvm_fetch_gs_outputs;
824 gs->fetch_inputs = llvm_fetch_gs_input;
825 gs->prepare = llvm_gs_prepare;
826 gs->run = llvm_gs_run;
827
828 gs->jit_context = &draw->llvm->gs_jit_context;
829
830
831 llvm_gs->variant_key_size =
832 draw_gs_llvm_variant_key_size(
833 MAX2(gs->info.file_max[TGSI_FILE_SAMPLER]+1,
834 gs->info.file_max[TGSI_FILE_SAMPLER_VIEW]+1));
835 } else
836 #endif
837 {
838 gs->fetch_outputs = tgsi_fetch_gs_outputs;
839 gs->fetch_inputs = tgsi_fetch_gs_input;
840 gs->prepare = tgsi_gs_prepare;
841 gs->run = tgsi_gs_run;
842 }
843
844 return gs;
845 }
846
draw_bind_geometry_shader(struct draw_context * draw,struct draw_geometry_shader * dgs)847 void draw_bind_geometry_shader(struct draw_context *draw,
848 struct draw_geometry_shader *dgs)
849 {
850 draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
851
852 if (dgs) {
853 draw->gs.geometry_shader = dgs;
854 draw->gs.num_gs_outputs = dgs->info.num_outputs;
855 draw->gs.position_output = dgs->position_output;
856 draw_geometry_shader_prepare(dgs, draw);
857 }
858 else {
859 draw->gs.geometry_shader = NULL;
860 draw->gs.num_gs_outputs = 0;
861 }
862 }
863
draw_delete_geometry_shader(struct draw_context * draw,struct draw_geometry_shader * dgs)864 void draw_delete_geometry_shader(struct draw_context *draw,
865 struct draw_geometry_shader *dgs)
866 {
867 if (!dgs) {
868 return;
869 }
870 #ifdef HAVE_LLVM
871 if (draw->llvm) {
872 struct llvm_geometry_shader *shader = llvm_geometry_shader(dgs);
873 struct draw_gs_llvm_variant_list_item *li;
874
875 li = first_elem(&shader->variants);
876 while(!at_end(&shader->variants, li)) {
877 struct draw_gs_llvm_variant_list_item *next = next_elem(li);
878 draw_gs_llvm_destroy_variant(li->base);
879 li = next;
880 }
881
882 assert(shader->variants_cached == 0);
883
884 if (dgs->llvm_prim_lengths) {
885 unsigned i;
886 for (i = 0; i < dgs->max_out_prims; ++i) {
887 align_free(dgs->llvm_prim_lengths[i]);
888 }
889 FREE(dgs->llvm_prim_lengths);
890 }
891 align_free(dgs->llvm_emitted_primitives);
892 align_free(dgs->llvm_emitted_vertices);
893 align_free(dgs->llvm_prim_ids);
894
895 align_free(dgs->gs_input);
896 }
897 #endif
898
899 FREE(dgs->primitive_lengths);
900 FREE((void*) dgs->state.tokens);
901 FREE(dgs);
902 }
903
904
905 #ifdef HAVE_LLVM
draw_gs_set_current_variant(struct draw_geometry_shader * shader,struct draw_gs_llvm_variant * variant)906 void draw_gs_set_current_variant(struct draw_geometry_shader *shader,
907 struct draw_gs_llvm_variant *variant)
908 {
909 shader->current_variant = variant;
910 }
911 #endif
912
913 /*
914 * Called at the very begin of the draw call with a new instance
915 * Used to reset state that should persist between primitive restart.
916 */
917 void
draw_geometry_shader_new_instance(struct draw_geometry_shader * gs)918 draw_geometry_shader_new_instance(struct draw_geometry_shader *gs)
919 {
920 if (!gs)
921 return;
922
923 gs->in_prim_idx = 0;
924 }
925