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1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28  /*
29   * Authors:
30   *   Keith Whitwell <keithw@vmware.com>
31   */
32 
33 
34 #include "pipe/p_context.h"
35 #include "util/u_memory.h"
36 #include "util/u_math.h"
37 #include "util/u_cpu_detect.h"
38 #include "util/u_inlines.h"
39 #include "util/u_helpers.h"
40 #include "util/u_prim.h"
41 #include "util/u_format.h"
42 #include "draw_context.h"
43 #include "draw_pipe.h"
44 #include "draw_prim_assembler.h"
45 #include "draw_vs.h"
46 #include "draw_gs.h"
47 
48 #if HAVE_LLVM
49 #include "gallivm/lp_bld_init.h"
50 #include "gallivm/lp_bld_limits.h"
51 #include "draw_llvm.h"
52 
53 boolean
draw_get_option_use_llvm(void)54 draw_get_option_use_llvm(void)
55 {
56    return debug_get_bool_option("DRAW_USE_LLVM", TRUE);
57 }
58 #else
59 boolean
draw_get_option_use_llvm(void)60 draw_get_option_use_llvm(void)
61 {
62    return FALSE;
63 }
64 #endif
65 
66 
67 /**
68  * Create new draw module context with gallivm state for LLVM JIT.
69  */
70 static struct draw_context *
draw_create_context(struct pipe_context * pipe,void * context,boolean try_llvm)71 draw_create_context(struct pipe_context *pipe, void *context,
72                     boolean try_llvm)
73 {
74    struct draw_context *draw = CALLOC_STRUCT( draw_context );
75    if (!draw)
76       goto err_out;
77 
78    /* we need correct cpu caps for disabling denorms in draw_vbo() */
79    util_cpu_detect();
80 
81 #if HAVE_LLVM
82    if (try_llvm && draw_get_option_use_llvm()) {
83       draw->llvm = draw_llvm_create(draw, (LLVMContextRef)context);
84    }
85 #endif
86 
87    draw->pipe = pipe;
88 
89    if (!draw_init(draw))
90       goto err_destroy;
91 
92    draw->ia = draw_prim_assembler_create(draw);
93    if (!draw->ia)
94       goto err_destroy;
95 
96    return draw;
97 
98 err_destroy:
99    draw_destroy( draw );
100 err_out:
101    return NULL;
102 }
103 
104 
105 /**
106  * Create new draw module context, with LLVM JIT.
107  */
108 struct draw_context *
draw_create(struct pipe_context * pipe)109 draw_create(struct pipe_context *pipe)
110 {
111    return draw_create_context(pipe, NULL, TRUE);
112 }
113 
114 
115 #if HAVE_LLVM
116 struct draw_context *
draw_create_with_llvm_context(struct pipe_context * pipe,void * context)117 draw_create_with_llvm_context(struct pipe_context *pipe,
118                               void *context)
119 {
120    return draw_create_context(pipe, context, TRUE);
121 }
122 #endif
123 
124 /**
125  * Create a new draw context, without LLVM JIT.
126  */
127 struct draw_context *
draw_create_no_llvm(struct pipe_context * pipe)128 draw_create_no_llvm(struct pipe_context *pipe)
129 {
130    return draw_create_context(pipe, NULL, FALSE);
131 }
132 
133 
draw_init(struct draw_context * draw)134 boolean draw_init(struct draw_context *draw)
135 {
136    /*
137     * Note that several functions compute the clipmask of the predefined
138     * formats with hardcoded formulas instead of using these. So modifications
139     * here must be reflected there too.
140     */
141 
142    ASSIGN_4V( draw->plane[0], -1,  0,  0, 1 );
143    ASSIGN_4V( draw->plane[1],  1,  0,  0, 1 );
144    ASSIGN_4V( draw->plane[2],  0, -1,  0, 1 );
145    ASSIGN_4V( draw->plane[3],  0,  1,  0, 1 );
146    ASSIGN_4V( draw->plane[4],  0,  0,  1, 1 ); /* yes these are correct */
147    ASSIGN_4V( draw->plane[5],  0,  0, -1, 1 ); /* mesa's a bit wonky */
148    draw->clip_xy = TRUE;
149    draw->clip_z = TRUE;
150 
151    draw->pt.user.planes = (float (*) [DRAW_TOTAL_CLIP_PLANES][4]) &(draw->plane[0]);
152    draw->pt.user.eltMax = ~0;
153 
154    if (!draw_pipeline_init( draw ))
155       return FALSE;
156 
157    if (!draw_pt_init( draw ))
158       return FALSE;
159 
160    if (!draw_vs_init( draw ))
161       return FALSE;
162 
163    if (!draw_gs_init( draw ))
164       return FALSE;
165 
166    draw->quads_always_flatshade_last = !draw->pipe->screen->get_param(
167       draw->pipe->screen, PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION);
168 
169    draw->floating_point_depth = false;
170 
171    return TRUE;
172 }
173 
174 /*
175  * Called whenever we're starting to draw a new instance.
176  * Some internal structures don't want to have to reset internal
177  * members on each invocation (because their state might have to persist
178  * between multiple primitive restart rendering call) but might have to
179  * for each new instance.
180  * This is particularly the case for primitive id's in geometry shader.
181  */
draw_new_instance(struct draw_context * draw)182 void draw_new_instance(struct draw_context *draw)
183 {
184    draw_geometry_shader_new_instance(draw->gs.geometry_shader);
185    draw_prim_assembler_new_instance(draw->ia);
186 }
187 
188 
draw_destroy(struct draw_context * draw)189 void draw_destroy( struct draw_context *draw )
190 {
191    struct pipe_context *pipe;
192    unsigned i, j;
193 
194    if (!draw)
195       return;
196 
197    pipe = draw->pipe;
198 
199    /* free any rasterizer CSOs that we may have created.
200     */
201    for (i = 0; i < 2; i++) {
202       for (j = 0; j < 2; j++) {
203          if (draw->rasterizer_no_cull[i][j]) {
204             pipe->delete_rasterizer_state(pipe, draw->rasterizer_no_cull[i][j]);
205          }
206       }
207    }
208 
209    for (i = 0; i < draw->pt.nr_vertex_buffers; i++) {
210       pipe_resource_reference(&draw->pt.vertex_buffer[i].buffer, NULL);
211    }
212 
213    /* Not so fast -- we're just borrowing this at the moment.
214     *
215    if (draw->render)
216       draw->render->destroy( draw->render );
217    */
218 
219    draw_prim_assembler_destroy(draw->ia);
220    draw_pipeline_destroy( draw );
221    draw_pt_destroy( draw );
222    draw_vs_destroy( draw );
223    draw_gs_destroy( draw );
224 #ifdef HAVE_LLVM
225    if (draw->llvm)
226       draw_llvm_destroy( draw->llvm );
227 #endif
228 
229    FREE( draw );
230 }
231 
232 
233 
draw_flush(struct draw_context * draw)234 void draw_flush( struct draw_context *draw )
235 {
236    draw_do_flush( draw, DRAW_FLUSH_BACKEND );
237 }
238 
239 
240 /**
241  * Specify the depth stencil format for the draw pipeline. This function
242  * determines the Minimum Resolvable Depth factor for polygon offset.
243  * This factor potentially depends on the number of Z buffer bits,
244  * the rasterization algorithm and the arithmetic performed on Z
245  * values between vertex shading and rasterization.
246  */
draw_set_zs_format(struct draw_context * draw,enum pipe_format format)247 void draw_set_zs_format(struct draw_context *draw, enum pipe_format format)
248 {
249    const struct util_format_description *desc = util_format_description(format);
250 
251    draw->floating_point_depth =
252       (util_get_depth_format_type(desc) == UTIL_FORMAT_TYPE_FLOAT);
253 
254    draw->mrd = util_get_depth_format_mrd(desc);
255 }
256 
257 
258 static bool
draw_is_vs_window_space(struct draw_context * draw)259 draw_is_vs_window_space(struct draw_context *draw)
260 {
261    if (draw->vs.vertex_shader) {
262       struct tgsi_shader_info *info = &draw->vs.vertex_shader->info;
263 
264       return info->properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION] != 0;
265    }
266    return false;
267 }
268 
269 
270 void
draw_update_clip_flags(struct draw_context * draw)271 draw_update_clip_flags(struct draw_context *draw)
272 {
273    bool window_space = draw_is_vs_window_space(draw);
274 
275    draw->clip_xy = !draw->driver.bypass_clip_xy && !window_space;
276    draw->guard_band_xy = (!draw->driver.bypass_clip_xy &&
277                           draw->driver.guard_band_xy);
278    draw->clip_z = (!draw->driver.bypass_clip_z &&
279                    draw->rasterizer && draw->rasterizer->depth_clip) &&
280                   !window_space;
281    draw->clip_user = draw->rasterizer &&
282                      draw->rasterizer->clip_plane_enable != 0 &&
283                      !window_space;
284    draw->guard_band_points_xy = draw->guard_band_xy ||
285                                 (draw->driver.bypass_clip_points &&
286                                 (draw->rasterizer &&
287                                  draw->rasterizer->point_tri_clip));
288 }
289 
290 
291 void
draw_update_viewport_flags(struct draw_context * draw)292 draw_update_viewport_flags(struct draw_context *draw)
293 {
294    bool window_space = draw_is_vs_window_space(draw);
295 
296    draw->bypass_viewport = window_space || draw->identity_viewport;
297 }
298 
299 
300 /**
301  * Register new primitive rasterization/rendering state.
302  * This causes the drawing pipeline to be rebuilt.
303  */
draw_set_rasterizer_state(struct draw_context * draw,const struct pipe_rasterizer_state * raster,void * rast_handle)304 void draw_set_rasterizer_state( struct draw_context *draw,
305                                 const struct pipe_rasterizer_state *raster,
306                                 void *rast_handle )
307 {
308    if (!draw->suspend_flushing) {
309       draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
310 
311       draw->rasterizer = raster;
312       draw->rast_handle = rast_handle;
313       draw_update_clip_flags(draw);
314    }
315 }
316 
317 /* With a little more work, llvmpipe will be able to turn this off and
318  * do its own x/y clipping.
319  *
320  * Some hardware can turn off clipping altogether - in particular any
321  * hardware with a TNL unit can do its own clipping, even if it is
322  * relying on the draw module for some other reason.
323  * Setting bypass_clip_points to achieve d3d-style point clipping (the driver
324  * will need to do the "vp scissoring") _requires_ the driver to implement
325  * wide points / point sprites itself (points will still be clipped if rasterizer
326  * point_tri_clip isn't set). Only relevant if bypass_clip_xy isn't set.
327  */
draw_set_driver_clipping(struct draw_context * draw,boolean bypass_clip_xy,boolean bypass_clip_z,boolean guard_band_xy,boolean bypass_clip_points)328 void draw_set_driver_clipping( struct draw_context *draw,
329                                boolean bypass_clip_xy,
330                                boolean bypass_clip_z,
331                                boolean guard_band_xy,
332                                boolean bypass_clip_points)
333 {
334    draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
335 
336    draw->driver.bypass_clip_xy = bypass_clip_xy;
337    draw->driver.bypass_clip_z = bypass_clip_z;
338    draw->driver.guard_band_xy = guard_band_xy;
339    draw->driver.bypass_clip_points = bypass_clip_points;
340    draw_update_clip_flags(draw);
341 }
342 
343 
344 /**
345  * Plug in the primitive rendering/rasterization stage (which is the last
346  * stage in the drawing pipeline).
347  * This is provided by the device driver.
348  */
draw_set_rasterize_stage(struct draw_context * draw,struct draw_stage * stage)349 void draw_set_rasterize_stage( struct draw_context *draw,
350                                struct draw_stage *stage )
351 {
352    draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
353 
354    draw->pipeline.rasterize = stage;
355 }
356 
357 
358 /**
359  * Set the draw module's clipping state.
360  */
draw_set_clip_state(struct draw_context * draw,const struct pipe_clip_state * clip)361 void draw_set_clip_state( struct draw_context *draw,
362                           const struct pipe_clip_state *clip )
363 {
364    draw_do_flush(draw, DRAW_FLUSH_PARAMETER_CHANGE);
365 
366    memcpy(&draw->plane[6], clip->ucp, sizeof(clip->ucp));
367 }
368 
369 
370 /**
371  * Set the draw module's viewport state.
372  */
draw_set_viewport_states(struct draw_context * draw,unsigned start_slot,unsigned num_viewports,const struct pipe_viewport_state * vps)373 void draw_set_viewport_states( struct draw_context *draw,
374                                unsigned start_slot,
375                                unsigned num_viewports,
376                                const struct pipe_viewport_state *vps )
377 {
378    const struct pipe_viewport_state *viewport = vps;
379    draw_do_flush(draw, DRAW_FLUSH_PARAMETER_CHANGE);
380 
381    debug_assert(start_slot < PIPE_MAX_VIEWPORTS);
382    debug_assert((start_slot + num_viewports) <= PIPE_MAX_VIEWPORTS);
383 
384    memcpy(draw->viewports + start_slot, vps,
385           sizeof(struct pipe_viewport_state) * num_viewports);
386 
387    draw->identity_viewport = (num_viewports == 1) &&
388       (viewport->scale[0] == 1.0f &&
389        viewport->scale[1] == 1.0f &&
390        viewport->scale[2] == 1.0f &&
391        viewport->translate[0] == 0.0f &&
392        viewport->translate[1] == 0.0f &&
393        viewport->translate[2] == 0.0f);
394    draw_update_viewport_flags(draw);
395 }
396 
397 
398 
399 void
draw_set_vertex_buffers(struct draw_context * draw,unsigned start_slot,unsigned count,const struct pipe_vertex_buffer * buffers)400 draw_set_vertex_buffers(struct draw_context *draw,
401                         unsigned start_slot, unsigned count,
402                         const struct pipe_vertex_buffer *buffers)
403 {
404    assert(start_slot + count <= PIPE_MAX_ATTRIBS);
405 
406    util_set_vertex_buffers_count(draw->pt.vertex_buffer,
407                                  &draw->pt.nr_vertex_buffers,
408                                  buffers, start_slot, count);
409 }
410 
411 
412 void
draw_set_vertex_elements(struct draw_context * draw,unsigned count,const struct pipe_vertex_element * elements)413 draw_set_vertex_elements(struct draw_context *draw,
414                          unsigned count,
415                          const struct pipe_vertex_element *elements)
416 {
417    assert(count <= PIPE_MAX_ATTRIBS);
418 
419    /* We could improve this by only flushing the frontend and the fetch part
420     * of the middle. This would avoid recalculating the emit keys.*/
421    draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
422 
423    memcpy(draw->pt.vertex_element, elements, count * sizeof(elements[0]));
424    draw->pt.nr_vertex_elements = count;
425 }
426 
427 
428 /**
429  * Tell drawing context where to find mapped vertex buffers.
430  */
431 void
draw_set_mapped_vertex_buffer(struct draw_context * draw,unsigned attr,const void * buffer,size_t size)432 draw_set_mapped_vertex_buffer(struct draw_context *draw,
433                               unsigned attr, const void *buffer,
434                               size_t size)
435 {
436    draw->pt.user.vbuffer[attr].map  = buffer;
437    draw->pt.user.vbuffer[attr].size = size;
438 }
439 
440 
441 void
draw_set_mapped_constant_buffer(struct draw_context * draw,unsigned shader_type,unsigned slot,const void * buffer,unsigned size)442 draw_set_mapped_constant_buffer(struct draw_context *draw,
443                                 unsigned shader_type,
444                                 unsigned slot,
445                                 const void *buffer,
446                                 unsigned size )
447 {
448    debug_assert(shader_type == PIPE_SHADER_VERTEX ||
449                 shader_type == PIPE_SHADER_GEOMETRY);
450    debug_assert(slot < PIPE_MAX_CONSTANT_BUFFERS);
451 
452    draw_do_flush(draw, DRAW_FLUSH_PARAMETER_CHANGE);
453 
454    switch (shader_type) {
455    case PIPE_SHADER_VERTEX:
456       draw->pt.user.vs_constants[slot] = buffer;
457       draw->pt.user.vs_constants_size[slot] = size;
458       break;
459    case PIPE_SHADER_GEOMETRY:
460       draw->pt.user.gs_constants[slot] = buffer;
461       draw->pt.user.gs_constants_size[slot] = size;
462       break;
463    default:
464       assert(0 && "invalid shader type in draw_set_mapped_constant_buffer");
465    }
466 }
467 
468 
469 /**
470  * Tells the draw module to draw points with triangles if their size
471  * is greater than this threshold.
472  */
473 void
draw_wide_point_threshold(struct draw_context * draw,float threshold)474 draw_wide_point_threshold(struct draw_context *draw, float threshold)
475 {
476    draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
477    draw->pipeline.wide_point_threshold = threshold;
478 }
479 
480 
481 /**
482  * Should the draw module handle point->quad conversion for drawing sprites?
483  */
484 void
draw_wide_point_sprites(struct draw_context * draw,boolean draw_sprite)485 draw_wide_point_sprites(struct draw_context *draw, boolean draw_sprite)
486 {
487    draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
488    draw->pipeline.wide_point_sprites = draw_sprite;
489 }
490 
491 
492 /**
493  * Tells the draw module to draw lines with triangles if their width
494  * is greater than this threshold.
495  */
496 void
draw_wide_line_threshold(struct draw_context * draw,float threshold)497 draw_wide_line_threshold(struct draw_context *draw, float threshold)
498 {
499    draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
500    draw->pipeline.wide_line_threshold = roundf(threshold);
501 }
502 
503 
504 /**
505  * Tells the draw module whether or not to implement line stipple.
506  */
507 void
draw_enable_line_stipple(struct draw_context * draw,boolean enable)508 draw_enable_line_stipple(struct draw_context *draw, boolean enable)
509 {
510    draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
511    draw->pipeline.line_stipple = enable;
512 }
513 
514 
515 /**
516  * Tells draw module whether to convert points to quads for sprite mode.
517  */
518 void
draw_enable_point_sprites(struct draw_context * draw,boolean enable)519 draw_enable_point_sprites(struct draw_context *draw, boolean enable)
520 {
521    draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
522    draw->pipeline.point_sprite = enable;
523 }
524 
525 
526 void
draw_set_force_passthrough(struct draw_context * draw,boolean enable)527 draw_set_force_passthrough( struct draw_context *draw, boolean enable )
528 {
529    draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
530    draw->force_passthrough = enable;
531 }
532 
533 
534 
535 /**
536  * Allocate an extra vertex/geometry shader vertex attribute, if it doesn't
537  * exist already.
538  *
539  * This is used by some of the optional draw module stages such
540  * as wide_point which may need to allocate additional generic/texcoord
541  * attributes.
542  */
543 int
draw_alloc_extra_vertex_attrib(struct draw_context * draw,uint semantic_name,uint semantic_index)544 draw_alloc_extra_vertex_attrib(struct draw_context *draw,
545                                uint semantic_name, uint semantic_index)
546 {
547    int slot;
548    uint num_outputs;
549    uint n;
550 
551    slot = draw_find_shader_output(draw, semantic_name, semantic_index);
552    if (slot >= 0) {
553       return slot;
554    }
555 
556    num_outputs = draw_current_shader_outputs(draw);
557    n = draw->extra_shader_outputs.num;
558 
559    assert(n < ARRAY_SIZE(draw->extra_shader_outputs.semantic_name));
560 
561    draw->extra_shader_outputs.semantic_name[n] = semantic_name;
562    draw->extra_shader_outputs.semantic_index[n] = semantic_index;
563    draw->extra_shader_outputs.slot[n] = num_outputs + n;
564    draw->extra_shader_outputs.num++;
565 
566    return draw->extra_shader_outputs.slot[n];
567 }
568 
569 
570 /**
571  * Remove all extra vertex attributes that were allocated with
572  * draw_alloc_extra_vertex_attrib().
573  */
574 void
draw_remove_extra_vertex_attribs(struct draw_context * draw)575 draw_remove_extra_vertex_attribs(struct draw_context *draw)
576 {
577    draw->extra_shader_outputs.num = 0;
578 }
579 
580 
581 /**
582  * If a geometry shader is present, return its info, else the vertex shader's
583  * info.
584  */
585 struct tgsi_shader_info *
draw_get_shader_info(const struct draw_context * draw)586 draw_get_shader_info(const struct draw_context *draw)
587 {
588 
589    if (draw->gs.geometry_shader) {
590       return &draw->gs.geometry_shader->info;
591    } else {
592       return &draw->vs.vertex_shader->info;
593    }
594 }
595 
596 /**
597  * Prepare outputs slots from the draw module
598  *
599  * Certain parts of the draw module can emit additional
600  * outputs that can be quite useful to the backends, a good
601  * example of it is the process of decomposing primitives
602  * into wireframes (aka. lines) which normally would lose
603  * the face-side information, but using this method we can
604  * inject another shader output which passes the original
605  * face side information to the backend.
606  */
607 void
draw_prepare_shader_outputs(struct draw_context * draw)608 draw_prepare_shader_outputs(struct draw_context *draw)
609 {
610    draw_remove_extra_vertex_attribs(draw);
611    draw_prim_assembler_prepare_outputs(draw->ia);
612    draw_unfilled_prepare_outputs(draw, draw->pipeline.unfilled);
613    if (draw->pipeline.aapoint)
614       draw_aapoint_prepare_outputs(draw, draw->pipeline.aapoint);
615    if (draw->pipeline.aaline)
616       draw_aaline_prepare_outputs(draw, draw->pipeline.aaline);
617 }
618 
619 /**
620  * Ask the draw module for the location/slot of the given vertex attribute in
621  * a post-transformed vertex.
622  *
623  * With this function, drivers that use the draw module should have no reason
624  * to track the current vertex/geometry shader.
625  *
626  * Note that the draw module may sometimes generate vertices with extra
627  * attributes (such as texcoords for AA lines).  The driver can call this
628  * function to find those attributes.
629  *
630  * -1 is returned if the attribute is not found since this is
631  * an undefined situation. Note, that zero is valid and can
632  * be used by any of the attributes, because position is not
633  * required to be attribute 0 or even at all present.
634  */
635 int
draw_find_shader_output(const struct draw_context * draw,uint semantic_name,uint semantic_index)636 draw_find_shader_output(const struct draw_context *draw,
637                         uint semantic_name, uint semantic_index)
638 {
639    const struct tgsi_shader_info *info = draw_get_shader_info(draw);
640    uint i;
641 
642    for (i = 0; i < info->num_outputs; i++) {
643       if (info->output_semantic_name[i] == semantic_name &&
644           info->output_semantic_index[i] == semantic_index)
645          return i;
646    }
647 
648    /* Search the extra vertex attributes */
649    for (i = 0; i < draw->extra_shader_outputs.num; i++) {
650       if (draw->extra_shader_outputs.semantic_name[i] == semantic_name &&
651           draw->extra_shader_outputs.semantic_index[i] == semantic_index) {
652          return draw->extra_shader_outputs.slot[i];
653       }
654    }
655 
656    return -1;
657 }
658 
659 
660 /**
661  * Return total number of the shader outputs.  This function is similar to
662  * draw_current_shader_outputs() but this function also counts any extra
663  * vertex/geometry output attributes that may be filled in by some draw
664  * stages (such as AA point, AA line).
665  *
666  * If geometry shader is present, its output will be returned,
667  * if not vertex shader is used.
668  */
669 uint
draw_num_shader_outputs(const struct draw_context * draw)670 draw_num_shader_outputs(const struct draw_context *draw)
671 {
672    const struct tgsi_shader_info *info = draw_get_shader_info(draw);
673    uint count;
674 
675    count = info->num_outputs;
676    count += draw->extra_shader_outputs.num;
677 
678    return count;
679 }
680 
681 
682 /**
683  * Return total number of the vertex shader outputs.  This function
684  * also counts any extra vertex output attributes that may
685  * be filled in by some draw stages (such as AA point, AA line,
686  * front face).
687  */
688 uint
draw_total_vs_outputs(const struct draw_context * draw)689 draw_total_vs_outputs(const struct draw_context *draw)
690 {
691    const struct tgsi_shader_info *info = &draw->vs.vertex_shader->info;
692 
693    return info->num_outputs + draw->extra_shader_outputs.num;
694 }
695 
696 /**
697  * Return total number of the geometry shader outputs. This function
698  * also counts any extra geometry output attributes that may
699  * be filled in by some draw stages (such as AA point, AA line, front
700  * face).
701  */
702 uint
draw_total_gs_outputs(const struct draw_context * draw)703 draw_total_gs_outputs(const struct draw_context *draw)
704 {
705    const struct tgsi_shader_info *info;
706 
707    if (!draw->gs.geometry_shader)
708       return 0;
709 
710    info = &draw->gs.geometry_shader->info;
711 
712    return info->num_outputs + draw->extra_shader_outputs.num;
713 }
714 
715 
716 /**
717  * Provide TGSI sampler objects for vertex/geometry shaders that use
718  * texture fetches.  This state only needs to be set once per context.
719  * This might only be used by software drivers for the time being.
720  */
721 void
draw_texture_sampler(struct draw_context * draw,uint shader,struct tgsi_sampler * sampler)722 draw_texture_sampler(struct draw_context *draw,
723                      uint shader,
724                      struct tgsi_sampler *sampler)
725 {
726    if (shader == PIPE_SHADER_VERTEX) {
727       draw->vs.tgsi.sampler = sampler;
728    } else {
729       debug_assert(shader == PIPE_SHADER_GEOMETRY);
730       draw->gs.tgsi.sampler = sampler;
731    }
732 }
733 
734 /**
735  * Provide TGSI image objects for vertex/geometry shaders that use
736  * texture fetches.  This state only needs to be set once per context.
737  * This might only be used by software drivers for the time being.
738  */
739 void
draw_image(struct draw_context * draw,uint shader,struct tgsi_image * image)740 draw_image(struct draw_context *draw,
741            uint shader,
742            struct tgsi_image *image)
743 {
744    if (shader == PIPE_SHADER_VERTEX) {
745       draw->vs.tgsi.image = image;
746    } else {
747       debug_assert(shader == PIPE_SHADER_GEOMETRY);
748       draw->gs.tgsi.image = image;
749    }
750 }
751 
752 /**
753  * Provide TGSI buffer objects for vertex/geometry shaders that use
754  * load/store/atomic ops.  This state only needs to be set once per context.
755  * This might only be used by software drivers for the time being.
756  */
757 void
draw_buffer(struct draw_context * draw,uint shader,struct tgsi_buffer * buffer)758 draw_buffer(struct draw_context *draw,
759             uint shader,
760             struct tgsi_buffer *buffer)
761 {
762    if (shader == PIPE_SHADER_VERTEX) {
763       draw->vs.tgsi.buffer = buffer;
764    } else {
765       debug_assert(shader == PIPE_SHADER_GEOMETRY);
766       draw->gs.tgsi.buffer = buffer;
767    }
768 }
769 
770 
draw_set_render(struct draw_context * draw,struct vbuf_render * render)771 void draw_set_render( struct draw_context *draw,
772 		      struct vbuf_render *render )
773 {
774    draw->render = render;
775 }
776 
777 
778 /**
779  * Tell the draw module where vertex indexes/elements are located, and
780  * their size (in bytes).
781  *
782  * Note: the caller must apply the pipe_index_buffer::offset value to
783  * the address.  The draw module doesn't do that.
784  */
785 void
draw_set_indexes(struct draw_context * draw,const void * elements,unsigned elem_size,unsigned elem_buffer_space)786 draw_set_indexes(struct draw_context *draw,
787                  const void *elements, unsigned elem_size,
788                  unsigned elem_buffer_space)
789 {
790    assert(elem_size == 0 ||
791           elem_size == 1 ||
792           elem_size == 2 ||
793           elem_size == 4);
794    draw->pt.user.elts = elements;
795    draw->pt.user.eltSizeIB = elem_size;
796    if (elem_size)
797       draw->pt.user.eltMax = elem_buffer_space / elem_size;
798    else
799       draw->pt.user.eltMax = 0;
800 }
801 
802 
803 /* Revamp me please:
804  */
draw_do_flush(struct draw_context * draw,unsigned flags)805 void draw_do_flush( struct draw_context *draw, unsigned flags )
806 {
807    if (!draw->suspend_flushing)
808    {
809       assert(!draw->flushing); /* catch inadvertant recursion */
810 
811       draw->flushing = TRUE;
812 
813       draw_pipeline_flush( draw, flags );
814 
815       draw_pt_flush( draw, flags );
816 
817       draw->flushing = FALSE;
818    }
819 }
820 
821 
822 /**
823  * Return the number of output attributes produced by the geometry
824  * shader, if present.  If no geometry shader, return the number of
825  * outputs from the vertex shader.
826  * \sa draw_num_shader_outputs
827  */
828 uint
draw_current_shader_outputs(const struct draw_context * draw)829 draw_current_shader_outputs(const struct draw_context *draw)
830 {
831    if (draw->gs.geometry_shader)
832       return draw->gs.num_gs_outputs;
833    return draw->vs.num_vs_outputs;
834 }
835 
836 
837 /**
838  * Return the index of the shader output which will contain the
839  * vertex position.
840  */
841 uint
draw_current_shader_position_output(const struct draw_context * draw)842 draw_current_shader_position_output(const struct draw_context *draw)
843 {
844    if (draw->gs.geometry_shader)
845       return draw->gs.position_output;
846    return draw->vs.position_output;
847 }
848 
849 
850 /**
851  * Return the index of the shader output which will contain the
852  * viewport index.
853  */
854 uint
draw_current_shader_viewport_index_output(const struct draw_context * draw)855 draw_current_shader_viewport_index_output(const struct draw_context *draw)
856 {
857    if (draw->gs.geometry_shader)
858       return draw->gs.geometry_shader->viewport_index_output;
859    return draw->vs.vertex_shader->viewport_index_output;
860 }
861 
862 /**
863  * Returns true if there's a geometry shader bound and the geometry
864  * shader writes out a viewport index.
865  */
866 boolean
draw_current_shader_uses_viewport_index(const struct draw_context * draw)867 draw_current_shader_uses_viewport_index(const struct draw_context *draw)
868 {
869    if (draw->gs.geometry_shader)
870       return draw->gs.geometry_shader->info.writes_viewport_index;
871    return draw->vs.vertex_shader->info.writes_viewport_index;
872 }
873 
874 
875 /**
876  * Return the index of the shader output which will contain the
877  * clip vertex position.
878  * Note we don't support clipvertex output in the gs. For clipping
879  * to work correctly hence we return ordinary position output instead.
880  */
881 uint
draw_current_shader_clipvertex_output(const struct draw_context * draw)882 draw_current_shader_clipvertex_output(const struct draw_context *draw)
883 {
884    if (draw->gs.geometry_shader)
885       return draw->gs.position_output;
886    return draw->vs.clipvertex_output;
887 }
888 
889 uint
draw_current_shader_ccdistance_output(const struct draw_context * draw,int index)890 draw_current_shader_ccdistance_output(const struct draw_context *draw, int index)
891 {
892    debug_assert(index < PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT);
893    if (draw->gs.geometry_shader)
894       return draw->gs.geometry_shader->ccdistance_output[index];
895    return draw->vs.ccdistance_output[index];
896 }
897 
898 
899 uint
draw_current_shader_num_written_clipdistances(const struct draw_context * draw)900 draw_current_shader_num_written_clipdistances(const struct draw_context *draw)
901 {
902    if (draw->gs.geometry_shader)
903       return draw->gs.geometry_shader->info.num_written_clipdistance;
904    return draw->vs.vertex_shader->info.num_written_clipdistance;
905 }
906 
907 uint
draw_current_shader_num_written_culldistances(const struct draw_context * draw)908 draw_current_shader_num_written_culldistances(const struct draw_context *draw)
909 {
910    if (draw->gs.geometry_shader)
911       return draw->gs.geometry_shader->info.num_written_culldistance;
912    return draw->vs.vertex_shader->info.num_written_culldistance;
913 }
914 
915 /**
916  * Return a pointer/handle for a driver/CSO rasterizer object which
917  * disabled culling, stippling, unfilled tris, etc.
918  * This is used by some pipeline stages (such as wide_point, aa_line
919  * and aa_point) which convert points/lines into triangles.  In those
920  * cases we don't want to accidentally cull the triangles.
921  *
922  * \param scissor  should the rasterizer state enable scissoring?
923  * \param flatshade  should the rasterizer state use flat shading?
924  * \return  rasterizer CSO handle
925  */
926 void *
draw_get_rasterizer_no_cull(struct draw_context * draw,boolean scissor,boolean flatshade)927 draw_get_rasterizer_no_cull( struct draw_context *draw,
928                              boolean scissor,
929                              boolean flatshade )
930 {
931    if (!draw->rasterizer_no_cull[scissor][flatshade]) {
932       /* create now */
933       struct pipe_context *pipe = draw->pipe;
934       struct pipe_rasterizer_state rast;
935 
936       memset(&rast, 0, sizeof(rast));
937       rast.scissor = scissor;
938       rast.flatshade = flatshade;
939       rast.front_ccw = 1;
940       rast.half_pixel_center = draw->rasterizer->half_pixel_center;
941       rast.bottom_edge_rule = draw->rasterizer->bottom_edge_rule;
942       rast.clip_halfz = draw->rasterizer->clip_halfz;
943 
944       draw->rasterizer_no_cull[scissor][flatshade] =
945          pipe->create_rasterizer_state(pipe, &rast);
946    }
947    return draw->rasterizer_no_cull[scissor][flatshade];
948 }
949 
950 void
draw_set_mapped_so_targets(struct draw_context * draw,int num_targets,struct draw_so_target * targets[PIPE_MAX_SO_BUFFERS])951 draw_set_mapped_so_targets(struct draw_context *draw,
952                            int num_targets,
953                            struct draw_so_target *targets[PIPE_MAX_SO_BUFFERS])
954 {
955    int i;
956 
957    for (i = 0; i < num_targets; i++)
958       draw->so.targets[i] = targets[i];
959    for (i = num_targets; i < PIPE_MAX_SO_BUFFERS; i++)
960       draw->so.targets[i] = NULL;
961 
962    draw->so.num_targets = num_targets;
963 }
964 
965 void
draw_set_sampler_views(struct draw_context * draw,enum pipe_shader_type shader_stage,struct pipe_sampler_view ** views,unsigned num)966 draw_set_sampler_views(struct draw_context *draw,
967                        enum pipe_shader_type shader_stage,
968                        struct pipe_sampler_view **views,
969                        unsigned num)
970 {
971    unsigned i;
972 
973    debug_assert(shader_stage < PIPE_SHADER_TYPES);
974    debug_assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
975 
976    draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
977 
978    for (i = 0; i < num; ++i)
979       draw->sampler_views[shader_stage][i] = views[i];
980    for (i = num; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; ++i)
981       draw->sampler_views[shader_stage][i] = NULL;
982 
983    draw->num_sampler_views[shader_stage] = num;
984 }
985 
986 void
draw_set_samplers(struct draw_context * draw,enum pipe_shader_type shader_stage,struct pipe_sampler_state ** samplers,unsigned num)987 draw_set_samplers(struct draw_context *draw,
988                   enum pipe_shader_type shader_stage,
989                   struct pipe_sampler_state **samplers,
990                   unsigned num)
991 {
992    unsigned i;
993 
994    debug_assert(shader_stage < PIPE_SHADER_TYPES);
995    debug_assert(num <= PIPE_MAX_SAMPLERS);
996 
997    draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
998 
999    for (i = 0; i < num; ++i)
1000       draw->samplers[shader_stage][i] = samplers[i];
1001    for (i = num; i < PIPE_MAX_SAMPLERS; ++i)
1002       draw->samplers[shader_stage][i] = NULL;
1003 
1004    draw->num_samplers[shader_stage] = num;
1005 
1006 #ifdef HAVE_LLVM
1007    if (draw->llvm)
1008       draw_llvm_set_sampler_state(draw, shader_stage);
1009 #endif
1010 }
1011 
1012 void
draw_set_mapped_texture(struct draw_context * draw,unsigned shader_stage,unsigned sview_idx,uint32_t width,uint32_t height,uint32_t depth,uint32_t first_level,uint32_t last_level,const void * base_ptr,uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS],uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS],uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS])1013 draw_set_mapped_texture(struct draw_context *draw,
1014                         unsigned shader_stage,
1015                         unsigned sview_idx,
1016                         uint32_t width, uint32_t height, uint32_t depth,
1017                         uint32_t first_level, uint32_t last_level,
1018                         const void *base_ptr,
1019                         uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS],
1020                         uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS],
1021                         uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS])
1022 {
1023 #ifdef HAVE_LLVM
1024    if (draw->llvm)
1025       draw_llvm_set_mapped_texture(draw,
1026                                    shader_stage,
1027                                    sview_idx,
1028                                    width, height, depth, first_level,
1029                                    last_level, base_ptr,
1030                                    row_stride, img_stride, mip_offsets);
1031 #endif
1032 }
1033 
1034 /**
1035  * XXX: Results for PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS because there are two
1036  * different ways of setting textures, and drivers typically only support one.
1037  */
1038 int
draw_get_shader_param_no_llvm(unsigned shader,enum pipe_shader_cap param)1039 draw_get_shader_param_no_llvm(unsigned shader, enum pipe_shader_cap param)
1040 {
1041    switch(shader) {
1042    case PIPE_SHADER_VERTEX:
1043    case PIPE_SHADER_GEOMETRY:
1044       return tgsi_exec_get_shader_param(param);
1045    default:
1046       return 0;
1047    }
1048 }
1049 
1050 /**
1051  * XXX: Results for PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS because there are two
1052  * different ways of setting textures, and drivers typically only support one.
1053  * Drivers requesting a draw context explicitly without llvm must call
1054  * draw_get_shader_param_no_llvm instead.
1055  */
1056 int
draw_get_shader_param(unsigned shader,enum pipe_shader_cap param)1057 draw_get_shader_param(unsigned shader, enum pipe_shader_cap param)
1058 {
1059 
1060 #ifdef HAVE_LLVM
1061    if (draw_get_option_use_llvm()) {
1062       switch(shader) {
1063       case PIPE_SHADER_VERTEX:
1064       case PIPE_SHADER_GEOMETRY:
1065          return gallivm_get_shader_param(param);
1066       default:
1067          return 0;
1068       }
1069    }
1070 #endif
1071 
1072    return draw_get_shader_param_no_llvm(shader, param);
1073 }
1074 
1075 /**
1076  * Enables or disables collection of statistics.
1077  *
1078  * Draw module is capable of generating statistics for the vertex
1079  * processing pipeline. Collection of that data isn't free and so
1080  * it's disabled by default. The users of the module can enable
1081  * (or disable) this functionality through this function.
1082  * The actual data will be emitted through the VBUF interface,
1083  * the 'pipeline_statistics' callback to be exact.
1084  */
1085 void
draw_collect_pipeline_statistics(struct draw_context * draw,boolean enable)1086 draw_collect_pipeline_statistics(struct draw_context *draw,
1087                                  boolean enable)
1088 {
1089    draw->collect_statistics = enable;
1090 }
1091 
1092 /**
1093  * Computes clipper invocation statistics.
1094  *
1095  * Figures out how many primitives would have been
1096  * sent to the clipper given the specified
1097  * prim info data.
1098  */
1099 void
draw_stats_clipper_primitives(struct draw_context * draw,const struct draw_prim_info * prim_info)1100 draw_stats_clipper_primitives(struct draw_context *draw,
1101                               const struct draw_prim_info *prim_info)
1102 {
1103    if (draw->collect_statistics) {
1104       unsigned i;
1105       for (i = 0; i < prim_info->primitive_count; i++) {
1106          draw->statistics.c_invocations +=
1107             u_decomposed_prims_for_vertices(prim_info->prim,
1108                                             prim_info->primitive_lengths[i]);
1109       }
1110    }
1111 }
1112 
1113 
1114 /**
1115  * Returns true if the draw module will inject the frontface
1116  * info into the outputs.
1117  *
1118  * Given the specified primitive and rasterizer state
1119  * the function will figure out if the draw module
1120  * will inject the front-face information into shader
1121  * outputs. This is done to preserve the front-facing
1122  * info when decomposing primitives into wireframes.
1123  */
1124 boolean
draw_will_inject_frontface(const struct draw_context * draw)1125 draw_will_inject_frontface(const struct draw_context *draw)
1126 {
1127    unsigned reduced_prim = u_reduced_prim(draw->pt.prim);
1128    const struct pipe_rasterizer_state *rast = draw->rasterizer;
1129 
1130    if (reduced_prim != PIPE_PRIM_TRIANGLES) {
1131       return FALSE;
1132    }
1133 
1134    return (rast &&
1135            (rast->fill_front != PIPE_POLYGON_MODE_FILL ||
1136             rast->fill_back != PIPE_POLYGON_MODE_FILL));
1137 }
1138