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1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28  /*
29   * Authors:
30   *   Keith Whitwell <keithw@vmware.com>
31   *   Brian Paul
32   */
33 
34 #include "util/u_math.h"
35 #include "util/u_memory.h"
36 
37 #include "pipe/p_shader_tokens.h"
38 
39 #include "draw_private.h"
40 #include "draw_context.h"
41 #include "draw_vs.h"
42 
43 #include "translate/translate.h"
44 #include "translate/translate_cache.h"
45 
46 #include "tgsi/tgsi_dump.h"
47 #include "tgsi/tgsi_exec.h"
48 
49 DEBUG_GET_ONCE_BOOL_OPTION(gallium_dump_vs, "GALLIUM_DUMP_VS", FALSE)
50 
51 
52 struct draw_vertex_shader *
draw_create_vertex_shader(struct draw_context * draw,const struct pipe_shader_state * shader)53 draw_create_vertex_shader(struct draw_context *draw,
54                           const struct pipe_shader_state *shader)
55 {
56    struct draw_vertex_shader *vs = NULL;
57 
58    if (draw->dump_vs) {
59       tgsi_dump(shader->tokens, 0);
60    }
61 
62 #if HAVE_LLVM
63    if (draw->pt.middle.llvm) {
64       vs = draw_create_vs_llvm(draw, shader);
65    }
66 #endif
67 
68    if (!vs) {
69       vs = draw_create_vs_exec( draw, shader );
70    }
71 
72    if (vs)
73    {
74       uint i;
75       bool found_clipvertex = FALSE;
76       vs->position_output = -1;
77       for (i = 0; i < vs->info.num_outputs; i++) {
78          if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_POSITION &&
79              vs->info.output_semantic_index[i] == 0)
80             vs->position_output = i;
81          else if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_EDGEFLAG &&
82              vs->info.output_semantic_index[i] == 0)
83             vs->edgeflag_output = i;
84          else if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_CLIPVERTEX &&
85                   vs->info.output_semantic_index[i] == 0) {
86             found_clipvertex = TRUE;
87             vs->clipvertex_output = i;
88          } else if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_VIEWPORT_INDEX)
89             vs->viewport_index_output = i;
90          else if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_CLIPDIST) {
91             debug_assert(vs->info.output_semantic_index[i] <
92                          PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT);
93             vs->ccdistance_output[vs->info.output_semantic_index[i]] = i;
94          }
95       }
96       if (!found_clipvertex)
97          vs->clipvertex_output = vs->position_output;
98    }
99 
100    assert(vs);
101    return vs;
102 }
103 
104 
105 void
draw_bind_vertex_shader(struct draw_context * draw,struct draw_vertex_shader * dvs)106 draw_bind_vertex_shader(struct draw_context *draw,
107                         struct draw_vertex_shader *dvs)
108 {
109    draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
110 
111    if (dvs)
112    {
113       draw->vs.vertex_shader = dvs;
114       draw->vs.num_vs_outputs = dvs->info.num_outputs;
115       draw->vs.position_output = dvs->position_output;
116       draw->vs.edgeflag_output = dvs->edgeflag_output;
117       draw->vs.clipvertex_output = dvs->clipvertex_output;
118       draw->vs.ccdistance_output[0] = dvs->ccdistance_output[0];
119       draw->vs.ccdistance_output[1] = dvs->ccdistance_output[1];
120       dvs->prepare( dvs, draw );
121       draw_update_clip_flags(draw);
122       draw_update_viewport_flags(draw);
123    }
124    else {
125       draw->vs.vertex_shader = NULL;
126       draw->vs.num_vs_outputs = 0;
127    }
128 }
129 
130 
131 void
draw_delete_vertex_shader(struct draw_context * draw,struct draw_vertex_shader * dvs)132 draw_delete_vertex_shader(struct draw_context *draw,
133                           struct draw_vertex_shader *dvs)
134 {
135    unsigned i;
136 
137    for (i = 0; i < dvs->nr_variants; i++)
138       dvs->variant[i]->destroy( dvs->variant[i] );
139 
140    dvs->nr_variants = 0;
141 
142    dvs->delete( dvs );
143 }
144 
145 
146 
147 boolean
draw_vs_init(struct draw_context * draw)148 draw_vs_init( struct draw_context *draw )
149 {
150    draw->dump_vs = debug_get_option_gallium_dump_vs();
151 
152    if (!draw->llvm) {
153       draw->vs.tgsi.machine = tgsi_exec_machine_create(PIPE_SHADER_VERTEX);
154       if (!draw->vs.tgsi.machine)
155          return FALSE;
156    }
157 
158    draw->vs.emit_cache = translate_cache_create();
159    if (!draw->vs.emit_cache)
160       return FALSE;
161 
162    draw->vs.fetch_cache = translate_cache_create();
163    if (!draw->vs.fetch_cache)
164       return FALSE;
165 
166    return TRUE;
167 }
168 
169 void
draw_vs_destroy(struct draw_context * draw)170 draw_vs_destroy( struct draw_context *draw )
171 {
172    if (draw->vs.fetch_cache)
173       translate_cache_destroy(draw->vs.fetch_cache);
174 
175    if (draw->vs.emit_cache)
176       translate_cache_destroy(draw->vs.emit_cache);
177 
178    if (!draw->llvm)
179       tgsi_exec_machine_destroy(draw->vs.tgsi.machine);
180 }
181 
182 
183 struct draw_vs_variant *
draw_vs_lookup_variant(struct draw_vertex_shader * vs,const struct draw_vs_variant_key * key)184 draw_vs_lookup_variant( struct draw_vertex_shader *vs,
185                         const struct draw_vs_variant_key *key )
186 {
187    struct draw_vs_variant *variant;
188    unsigned i;
189 
190    /* Lookup existing variant:
191     */
192    for (i = 0; i < vs->nr_variants; i++)
193       if (draw_vs_variant_key_compare(key, &vs->variant[i]->key) == 0)
194          return vs->variant[i];
195 
196    /* Else have to create a new one:
197     */
198    variant = vs->create_variant( vs, key );
199    if (!variant)
200       return NULL;
201 
202    /* Add it to our list, could be smarter:
203     */
204    if (vs->nr_variants < ARRAY_SIZE(vs->variant)) {
205       vs->variant[vs->nr_variants++] = variant;
206    }
207    else {
208       vs->last_variant++;
209       vs->last_variant %= ARRAY_SIZE(vs->variant);
210       vs->variant[vs->last_variant]->destroy(vs->variant[vs->last_variant]);
211       vs->variant[vs->last_variant] = variant;
212    }
213 
214    /* Done
215     */
216    return variant;
217 }
218 
219 
220 struct translate *
draw_vs_get_fetch(struct draw_context * draw,struct translate_key * key)221 draw_vs_get_fetch( struct draw_context *draw,
222                    struct translate_key *key )
223 {
224    if (!draw->vs.fetch ||
225        translate_key_compare(&draw->vs.fetch->key, key) != 0)
226    {
227       translate_key_sanitize(key);
228       draw->vs.fetch = translate_cache_find(draw->vs.fetch_cache, key);
229    }
230 
231    return draw->vs.fetch;
232 }
233 
234 struct translate *
draw_vs_get_emit(struct draw_context * draw,struct translate_key * key)235 draw_vs_get_emit( struct draw_context *draw,
236                   struct translate_key *key )
237 {
238    if (!draw->vs.emit ||
239        translate_key_compare(&draw->vs.emit->key, key) != 0)
240    {
241       translate_key_sanitize(key);
242       draw->vs.emit = translate_cache_find(draw->vs.emit_cache, key);
243    }
244 
245    return draw->vs.emit;
246 }
247 
248 void
draw_vs_attach_so(struct draw_vertex_shader * dvs,const struct pipe_stream_output_info * info)249 draw_vs_attach_so(struct draw_vertex_shader *dvs,
250                   const struct pipe_stream_output_info *info)
251 {
252    dvs->state.stream_output = *info;
253 }
254 
255 void
draw_vs_reset_so(struct draw_vertex_shader * dvs)256 draw_vs_reset_so(struct draw_vertex_shader *dvs)
257 {
258    memset(&dvs->state.stream_output, 0, sizeof(dvs->state.stream_output));
259 }
260