1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 // WARNING: You should probably be using Thread (thread.h) instead. Thread is 6 // Chrome's message-loop based Thread abstraction, and if you are a 7 // thread running in the browser, there will likely be assumptions 8 // that your thread will have an associated message loop. 9 // 10 // This is a simple thread interface that backs to a native operating system 11 // thread. You should use this only when you want a thread that does not have 12 // an associated MessageLoop. Unittesting is the best example of this. 13 // 14 // The simplest interface to use is DelegateSimpleThread, which will create 15 // a new thread, and execute the Delegate's virtual Run() in this new thread 16 // until it has completed, exiting the thread. 17 // 18 // NOTE: You *MUST* call Join on the thread to clean up the underlying thread 19 // resources. You are also responsible for destructing the SimpleThread object. 20 // It is invalid to destroy a SimpleThread while it is running, or without 21 // Start() having been called (and a thread never created). The Delegate 22 // object should live as long as a DelegateSimpleThread. 23 // 24 // Thread Safety: A SimpleThread is not completely thread safe. It is safe to 25 // access it from the creating thread or from the newly created thread. This 26 // implies that the creator thread should be the thread that calls Join. 27 // 28 // Example: 29 // class MyThreadRunner : public DelegateSimpleThread::Delegate { ... }; 30 // MyThreadRunner runner; 31 // DelegateSimpleThread thread(&runner, "good_name_here"); 32 // thread.Start(); 33 // // Start will return after the Thread has been successfully started and 34 // // initialized. The newly created thread will invoke runner->Run(), and 35 // // run until it returns. 36 // thread.Join(); // Wait until the thread has exited. You *MUST* Join! 37 // // The SimpleThread object is still valid, however you may not call Join 38 // // or Start again. 39 40 #ifndef BASE_THREADING_SIMPLE_THREAD_H_ 41 #define BASE_THREADING_SIMPLE_THREAD_H_ 42 43 #include <stddef.h> 44 45 #include <queue> 46 #include <string> 47 #include <vector> 48 49 #include "base/base_export.h" 50 #include "base/compiler_specific.h" 51 #include "base/synchronization/lock.h" 52 #include "base/synchronization/waitable_event.h" 53 #include "base/threading/platform_thread.h" 54 55 namespace base { 56 57 // This is the base SimpleThread. You can derive from it and implement the 58 // virtual Run method, or you can use the DelegateSimpleThread interface. 59 class BASE_EXPORT SimpleThread : public PlatformThread::Delegate { 60 public: 61 class BASE_EXPORT Options { 62 public: Options()63 Options() : stack_size_(0), priority_(ThreadPriority::NORMAL) {} Options(ThreadPriority priority)64 explicit Options(ThreadPriority priority) 65 : stack_size_(0), priority_(priority) {} ~Options()66 ~Options() {} 67 68 // We use the standard compiler-supplied copy constructor. 69 70 // A custom stack size, or 0 for the system default. set_stack_size(size_t size)71 void set_stack_size(size_t size) { stack_size_ = size; } stack_size()72 size_t stack_size() const { return stack_size_; } 73 74 // A custom thread priority. set_priority(ThreadPriority priority)75 void set_priority(ThreadPriority priority) { priority_ = priority; } priority()76 ThreadPriority priority() const { return priority_; } 77 private: 78 size_t stack_size_; 79 ThreadPriority priority_; 80 }; 81 82 // Create a SimpleThread. |options| should be used to manage any specific 83 // configuration involving the thread creation and management. 84 // Every thread has a name, in the form of |name_prefix|/TID, for example 85 // "my_thread/321". The thread will not be created until Start() is called. 86 explicit SimpleThread(const std::string& name_prefix); 87 SimpleThread(const std::string& name_prefix, const Options& options); 88 89 ~SimpleThread() override; 90 91 virtual void Start(); 92 virtual void Join(); 93 94 // Subclasses should override the Run method. 95 virtual void Run() = 0; 96 97 // Return the thread name prefix, or "unnamed" if none was supplied. name_prefix()98 std::string name_prefix() { return name_prefix_; } 99 100 // Return the completed name including TID, only valid after Start(). name()101 std::string name() { return name_; } 102 103 // Return the thread id, only valid after Start(). tid()104 PlatformThreadId tid() { return tid_; } 105 106 // Return True if Start() has ever been called. 107 bool HasBeenStarted(); 108 109 // Return True if Join() has evern been called. HasBeenJoined()110 bool HasBeenJoined() { return joined_; } 111 112 // Overridden from PlatformThread::Delegate: 113 void ThreadMain() override; 114 115 private: 116 const std::string name_prefix_; 117 std::string name_; 118 const Options options_; 119 PlatformThreadHandle thread_; // PlatformThread handle, invalid after Join! 120 WaitableEvent event_; // Signaled if Start() was ever called. 121 PlatformThreadId tid_; // The backing thread's id. 122 bool joined_; // True if Join has been called. 123 }; 124 125 class BASE_EXPORT DelegateSimpleThread : public SimpleThread { 126 public: 127 class BASE_EXPORT Delegate { 128 public: Delegate()129 Delegate() { } ~Delegate()130 virtual ~Delegate() { } 131 virtual void Run() = 0; 132 }; 133 134 DelegateSimpleThread(Delegate* delegate, 135 const std::string& name_prefix); 136 DelegateSimpleThread(Delegate* delegate, 137 const std::string& name_prefix, 138 const Options& options); 139 140 ~DelegateSimpleThread() override; 141 void Run() override; 142 143 private: 144 Delegate* delegate_; 145 }; 146 147 // DelegateSimpleThreadPool allows you to start up a fixed number of threads, 148 // and then add jobs which will be dispatched to the threads. This is 149 // convenient when you have a lot of small work that you want done 150 // multi-threaded, but don't want to spawn a thread for each small bit of work. 151 // 152 // You just call AddWork() to add a delegate to the list of work to be done. 153 // JoinAll() will make sure that all outstanding work is processed, and wait 154 // for everything to finish. You can reuse a pool, so you can call Start() 155 // again after you've called JoinAll(). 156 class BASE_EXPORT DelegateSimpleThreadPool 157 : public DelegateSimpleThread::Delegate { 158 public: 159 typedef DelegateSimpleThread::Delegate Delegate; 160 161 DelegateSimpleThreadPool(const std::string& name_prefix, int num_threads); 162 ~DelegateSimpleThreadPool() override; 163 164 // Start up all of the underlying threads, and start processing work if we 165 // have any. 166 void Start(); 167 168 // Make sure all outstanding work is finished, and wait for and destroy all 169 // of the underlying threads in the pool. 170 void JoinAll(); 171 172 // It is safe to AddWork() any time, before or after Start(). 173 // Delegate* should always be a valid pointer, NULL is reserved internally. 174 void AddWork(Delegate* work, int repeat_count); AddWork(Delegate * work)175 void AddWork(Delegate* work) { 176 AddWork(work, 1); 177 } 178 179 // We implement the Delegate interface, for running our internal threads. 180 void Run() override; 181 182 private: 183 const std::string name_prefix_; 184 int num_threads_; 185 std::vector<DelegateSimpleThread*> threads_; 186 std::queue<Delegate*> delegates_; 187 base::Lock lock_; // Locks delegates_ 188 WaitableEvent dry_; // Not signaled when there is no work to do. 189 }; 190 191 } // namespace base 192 193 #endif // BASE_THREADING_SIMPLE_THREAD_H_ 194