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Searched defs:edge0 (Results 1 – 10 of 10) sorted by relevance

/external/vulkan-validation-layers/libs/glm/detail/
Dfunc_common.inl587 genType const & edge0,
603 T const & edge0,
620 T const & edge0,
638 T const & edge0,
657 detail::tvec2<T, P> const & edge0,
674 detail::tvec3<T, P> const & edge0,
692 detail::tvec4<T, P> const & edge0,
Dintrinsic_common.inl273 GLM_FUNC_QUALIFIER __m128 sse_ssp_ps(__m128 edge0, __m128 edge1, __m128 x)
/external/libvpx/libvpx/vp9/common/
Dvp9_pred_common.c266 const MV_REFERENCE_FRAME edge0 = in vp9_get_pred_context_single_ref_p2() local
/external/vulkan-validation-layers/libs/glm/gtx/
Dsimd_vec4.inl480 detail::fvec4SIMD const & edge0,
490 float const & edge0,
/external/skia/samplecode/
DSamplePatch.cpp118 SkPoint* edge0 = storage.get(); in draw() local
/external/deqp/framework/common/
DtcuVectorUtil.hpp71 inline float smoothStep (float edge0, float edge1, float x) in smoothStep()
/external/swiftshader/src/Shader/
DShaderCore.cpp1030 …void ShaderCore::smooth(Vector4f &dst, const Vector4f &edge0, const Vector4f &edge1, const Vector4… in smooth()
/external/mesa3d/src/compiler/glsl/
Dbuiltin_functions.cpp3768 ir_variable *edge0 = in_var(edge_type, "edge0"); in _smoothstep() local
/external/deqp/modules/glshared/
DglsBuiltinPrecisionTests.cpp3329 const ExprP<float>& edge0 = args.a; in doExpand() local
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderBuiltinPrecisionTests.cpp3300 const ExprP<float>& edge0 = args.a; in doExpand() local