Searched defs:edge1 (Results 1 – 15 of 15) sorted by relevance
/external/vulkan-validation-layers/libs/glm/detail/ |
D | func_common.inl | 588 genType const & edge1, 604 T const & edge1, 621 T const & edge1, 639 T const & edge1, 658 detail::tvec2<T, P> const & edge1, 675 detail::tvec3<T, P> const & edge1, 693 detail::tvec4<T, P> const & edge1,
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D | intrinsic_common.inl | 273 GLM_FUNC_QUALIFIER __m128 sse_ssp_ps(__m128 edge0, __m128 edge1, __m128 x)
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/external/vulkan-validation-layers/libs/glm/gtx/ |
D | intersect.inl | 123 genType edge1 = vert1 - vert0; local
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D | simd_vec4.inl | 481 detail::fvec4SIMD const & edge1, 491 float const & edge1,
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/external/freetype/src/autofit/ |
D | afloader.c | 394 AF_Edge edge1 = axis->edges; /* leftmost edge */ in af_loader_load_glyph() local
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D | afcjk.c | 1817 AF_Edge edge1, edge2; in af_cjk_hint_edges() local 2047 AF_Edge edge1, edge2, edge3; in af_cjk_hint_edges() local
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D | aflatin.c | 2964 AF_Edge edge1, edge2; /* these edges form the stem to check */ in af_latin_hint_edges() local 3295 AF_Edge edge1, edge2, edge3; in af_latin_hint_edges() local
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D | aflatin2.c | 1882 AF_Edge edge1, edge2; in af_latin2_hint_edges() local
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/external/skia/samplecode/ |
D | SamplePatch.cpp | 119 SkPoint* edge1 = edge0 + nu; in draw() local
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/external/skia/src/core/ |
D | SkScan_Antihair.cpp | 907 static inline void align_thin_stroke(FDot8& edge1, FDot8& edge2) { in align_thin_stroke()
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/external/deqp/framework/common/ |
D | tcuVectorUtil.hpp | 71 inline float smoothStep (float edge0, float edge1, float x) in smoothStep()
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/external/swiftshader/src/Shader/ |
D | ShaderCore.cpp | 1030 …void ShaderCore::smooth(Vector4f &dst, const Vector4f &edge0, const Vector4f &edge1, const Vector4… in smooth()
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/external/mesa3d/src/compiler/glsl/ |
D | builtin_functions.cpp | 3769 ir_variable *edge1 = in_var(edge_type, "edge1"); in _smoothstep() local
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/external/deqp/modules/glshared/ |
D | glsBuiltinPrecisionTests.cpp | 3330 const ExprP<float>& edge1 = args.b; in doExpand() local
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
D | vktShaderBuiltinPrecisionTests.cpp | 3301 const ExprP<float>& edge1 = args.b; in doExpand() local
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