Searched defs:end_x (Results 1 – 3 of 3) sorted by relevance
393 FX_FLOAT end_x = m_info.fillColor->m_shading->m_endPoint.x; in FillPathWithShading() local
113 FX_FLOAT end_x = pCoords->GetNumberAt(2); in DrawAxialShading() local198 FX_FLOAT end_x = pCoords->GetNumberAt(3); in DrawRadialShading() local448 int end_x = max_x; in DrawGouraud() local
1683 FX_FLOAT end_x = pCoords->GetNumberAt(2); in DrawShading() local1724 FX_FLOAT end_x = pCoords->GetNumberAt(3); in DrawShading() local