Searched defs:end_y (Results 1 – 3 of 3) sorted by relevance
394 FX_FLOAT end_y = m_info.fillColor->m_shading->m_endPoint.y; in FillPathWithShading() local
114 FX_FLOAT end_y = pCoords->GetNumberAt(3); in DrawAxialShading() local199 FX_FLOAT end_y = pCoords->GetNumberAt(4); in DrawRadialShading() local
1684 FX_FLOAT end_y = pCoords->GetNumberAt(3); in DrawShading() local1725 FX_FLOAT end_y = pCoords->GetNumberAt(4); in DrawShading() local