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Searched defs:evalCtx (Results 1 – 8 of 8) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fShaderMatrixTests.cpp496 …nline float getInputValue<INPUTTYPE_CONST, TYPE_FLOAT> (const ShaderEvalContext& evalCtx, int … in getInputValue()
497 …tcu::Vec2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC2> (const ShaderEvalContext& evalCtx, int … in getInputValue()
498 …tcu::Vec3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int … in getInputValue()
499 …tcu::Vec4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC4> (const ShaderEvalContext& evalCtx, int … in getInputValue()
501 …tcu::Mat2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2> (const ShaderEvalContext& evalCtx, int … in getInputValue()
502 …:Mat2x3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2X3> (const ShaderEvalContext& evalCtx, int … in getInputValue()
503 …:Mat2x4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2X4> (const ShaderEvalContext& evalCtx, int … in getInputValue()
504 …:Mat3x2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3X2> (const ShaderEvalContext& evalCtx, int … in getInputValue()
505 …tcu::Mat3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3> (const ShaderEvalContext& evalCtx, int … in getInputValue()
506 …:Mat3x4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3X4> (const ShaderEvalContext& evalCtx, int … in getInputValue()
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Des3fShaderSwitchTests.cpp75 static void evalSwitchStatic (ShaderEvalContext& evalCtx) { evalCtx.color.xyz() = evalCtx.coords.sw… in evalSwitchStatic()
76 static void evalSwitchUniform (ShaderEvalContext& evalCtx) { evalCtx.color.xyz() = evalCtx.coords.s… in evalSwitchUniform()
77 static void evalSwitchDynamic (ShaderEvalContext& evalCtx) in evalSwitchDynamic()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderMatrixTests.cpp491 …nline float getInputValue<INPUTTYPE_CONST, TYPE_FLOAT> (const ShaderEvalContext& evalCtx, int … in getInputValue()
492 …tcu::Vec2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC2> (const ShaderEvalContext& evalCtx, int … in getInputValue()
493 …tcu::Vec3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int … in getInputValue()
494 …tcu::Vec4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC4> (const ShaderEvalContext& evalCtx, int … in getInputValue()
496 …tcu::Mat2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2> (const ShaderEvalContext& evalCtx, int … in getInputValue()
497 …:Mat2x3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2X3> (const ShaderEvalContext& evalCtx, int … in getInputValue()
498 …:Mat2x4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2X4> (const ShaderEvalContext& evalCtx, int … in getInputValue()
499 …:Mat3x2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3X2> (const ShaderEvalContext& evalCtx, int … in getInputValue()
500 …tcu::Mat3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3> (const ShaderEvalContext& evalCtx, int … in getInputValue()
501 …:Mat3x4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3X4> (const ShaderEvalContext& evalCtx, int … in getInputValue()
[all …]
DvktShaderRenderSwitchTests.cpp92 static void evalSwitchStatic (ShaderEvalContext& evalCtx) { evalCtx.color.xyz() = evalCtx.coords.sw… in evalSwitchStatic()
93 static void evalSwitchUniform (ShaderEvalContext& evalCtx) { evalCtx.color.xyz() = evalCtx.coords.s… in evalSwitchUniform()
94 static void evalSwitchDynamic (ShaderEvalContext& evalCtx) in evalSwitchDynamic()
DvktShaderRender.cpp3043 ShaderEvalContext evalCtx (quadGrid); in computeVertexReference() local
3130 ShaderEvalContext evalCtx (quadGrid); in computeFragmentReference() local
/external/deqp/modules/gles2/functional/
Des2fShaderMatrixTests.cpp338 …nline float getInputValue<INPUTTYPE_CONST, TYPE_FLOAT> (const ShaderEvalContext& evalCtx, int … in getInputValue()
339 …tcu::Vec2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC2> (const ShaderEvalContext& evalCtx, int … in getInputValue()
340 …tcu::Vec3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int … in getInputValue()
341 …tcu::Vec4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC4> (const ShaderEvalContext& evalCtx, int … in getInputValue()
342 …tcu::Mat2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2> (const ShaderEvalContext& evalCtx, int … in getInputValue()
343 …tcu::Mat3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3> (const ShaderEvalContext& evalCtx, int … in getInputValue()
344 …tcu::Mat4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT4> (const ShaderEvalContext& evalCtx, int … in getInputValue()
346 …line float getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT> (const ShaderEvalContext& evalCtx, int … in getInputValue()
347 …cu::Vec2 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_VEC2> (const ShaderEvalContext& evalCtx, int … in getInputValue()
348 …cu::Vec3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int … in getInputValue()
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/external/deqp/framework/randomshaders/
DrsgExpression.cpp793 void ConstructorOp::evaluate (ExecutionContext& evalCtx) in evaluate()
936 void AssignOp::evaluate (ExecutionContext& evalCtx) in evaluate()
1218 void VariableAccess::evaluate (ExecutionContext& evalCtx) in evaluate()
/external/deqp/modules/glshared/
DglsShaderRenderCase.cpp643 ShaderEvalContext evalCtx (quadGrid); in computeVertexReference() local
728 ShaderEvalContext evalCtx (quadGrid); in computeFragmentReference() local