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1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program Reference Renderer
3  * -----------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Reference implementation for per-fragment operations.
22  *//*--------------------------------------------------------------------*/
23 
24 #include "rrFragmentOperations.hpp"
25 #include "tcuVectorUtil.hpp"
26 #include "tcuTextureUtil.hpp"
27 #include <limits>
28 
29 using tcu::IVec2;
30 using tcu::Vec3;
31 using tcu::Vec4;
32 using tcu::IVec4;
33 using tcu::UVec4;
34 using tcu::min;
35 using tcu::max;
36 using tcu::clamp;
37 using de::min;
38 using de::max;
39 using de::clamp;
40 
41 namespace rr
42 {
43 
44 // Return oldValue with the bits indicated by mask replaced by corresponding bits of newValue.
maskedBitReplace(int oldValue,int newValue,deUint32 mask)45 static inline int maskedBitReplace (int oldValue, int newValue, deUint32 mask)
46 {
47 	return (oldValue & ~mask) | (newValue & mask);
48 }
49 
isInsideRect(const IVec2 & point,const WindowRectangle & rect)50 static inline bool isInsideRect (const IVec2& point, const WindowRectangle& rect)
51 {
52 	return de::inBounds(point.x(), rect.left,		rect.left + rect.width) &&
53 		   de::inBounds(point.y(), rect.bottom,		rect.bottom + rect.height);
54 }
55 
unpremultiply(const Vec4 & v)56 static inline Vec4 unpremultiply (const Vec4& v)
57 {
58 	if (v.w() > 0.0f)
59 		return Vec4(v.x()/v.w(), v.y()/v.w(), v.z()/v.w(), v.w());
60 	else
61 	{
62 		DE_ASSERT(v.x() == 0.0f && v.y() == 0.0f && v.z() == 0.0f);
63 		return Vec4(0.0f, 0.0f, 0.0f, 0.0f);
64 	}
65 }
66 
clearMultisampleColorBuffer(const tcu::PixelBufferAccess & dst,const Vec4 & v,const WindowRectangle & r)67 void clearMultisampleColorBuffer	(const tcu::PixelBufferAccess& dst, const Vec4& v,	const WindowRectangle& r)	{ tcu::clear(tcu::getSubregion(dst, 0, r.left, r.bottom, dst.getWidth(), r.width, r.height), v);				}
clearMultisampleColorBuffer(const tcu::PixelBufferAccess & dst,const IVec4 & v,const WindowRectangle & r)68 void clearMultisampleColorBuffer	(const tcu::PixelBufferAccess& dst, const IVec4& v,	const WindowRectangle& r)	{ tcu::clear(tcu::getSubregion(dst, 0, r.left, r.bottom, dst.getWidth(), r.width, r.height), v);				}
clearMultisampleColorBuffer(const tcu::PixelBufferAccess & dst,const UVec4 & v,const WindowRectangle & r)69 void clearMultisampleColorBuffer	(const tcu::PixelBufferAccess& dst, const UVec4& v,	const WindowRectangle& r)	{ tcu::clear(tcu::getSubregion(dst, 0, r.left, r.bottom, dst.getWidth(), r.width, r.height), v.cast<int>());	}
clearMultisampleDepthBuffer(const tcu::PixelBufferAccess & dst,float v,const WindowRectangle & r)70 void clearMultisampleDepthBuffer	(const tcu::PixelBufferAccess& dst, float v,		const WindowRectangle& r)	{ tcu::clearDepth(tcu::getSubregion(dst, 0, r.left, r.bottom, dst.getWidth(), r.width, r.height), v);			}
clearMultisampleStencilBuffer(const tcu::PixelBufferAccess & dst,int v,const WindowRectangle & r)71 void clearMultisampleStencilBuffer	(const tcu::PixelBufferAccess& dst, int v,			const WindowRectangle& r)	{ tcu::clearStencil(tcu::getSubregion(dst, 0, r.left, r.bottom, dst.getWidth(), r.width, r.height), v);			}
72 
FragmentProcessor(void)73 FragmentProcessor::FragmentProcessor (void)
74 	: m_sampleRegister()
75 {
76 }
77 
executeScissorTest(int fragNdxOffset,int numSamplesPerFragment,const Fragment * inputFragments,const WindowRectangle & scissorRect)78 void FragmentProcessor::executeScissorTest (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const WindowRectangle& scissorRect)
79 {
80 	for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
81 	{
82 		if (m_sampleRegister[regSampleNdx].isAlive)
83 		{
84 			int fragNdx = fragNdxOffset + regSampleNdx/numSamplesPerFragment;
85 
86 			if (!isInsideRect(inputFragments[fragNdx].pixelCoord, scissorRect))
87 				m_sampleRegister[regSampleNdx].isAlive = false;
88 		}
89 	}
90 }
91 
executeStencilCompare(int fragNdxOffset,int numSamplesPerFragment,const Fragment * inputFragments,const StencilState & stencilState,int numStencilBits,const tcu::ConstPixelBufferAccess & stencilBuffer)92 void FragmentProcessor::executeStencilCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::ConstPixelBufferAccess& stencilBuffer)
93 {
94 #define SAMPLE_REGISTER_STENCIL_COMPARE(COMPARE_EXPRESSION)																					\
95 	for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)															\
96 	{																																		\
97 		if (m_sampleRegister[regSampleNdx].isAlive)																							\
98 		{																																	\
99 			int					fragSampleNdx		= regSampleNdx % numSamplesPerFragment;													\
100 			const Fragment&		frag				= inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment];					\
101 			int					stencilBufferValue	= stencilBuffer.getPixStencil(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());	\
102 			int					maskedRef			= stencilState.compMask & clampedStencilRef;											\
103 			int					maskedBuf			= stencilState.compMask & stencilBufferValue;											\
104 			DE_UNREF(maskedRef);																											\
105 			DE_UNREF(maskedBuf);																											\
106 																																			\
107 			m_sampleRegister[regSampleNdx].stencilPassed = (COMPARE_EXPRESSION);															\
108 		}																																	\
109 	}
110 
111 	int clampedStencilRef = de::clamp(stencilState.ref, 0, (1<<numStencilBits)-1);
112 
113 	switch (stencilState.func)
114 	{
115 		case TESTFUNC_NEVER:	SAMPLE_REGISTER_STENCIL_COMPARE(false)						break;
116 		case TESTFUNC_ALWAYS:	SAMPLE_REGISTER_STENCIL_COMPARE(true)						break;
117 		case TESTFUNC_LESS:		SAMPLE_REGISTER_STENCIL_COMPARE(maskedRef <  maskedBuf)		break;
118 		case TESTFUNC_LEQUAL:	SAMPLE_REGISTER_STENCIL_COMPARE(maskedRef <= maskedBuf)		break;
119 		case TESTFUNC_GREATER:	SAMPLE_REGISTER_STENCIL_COMPARE(maskedRef >  maskedBuf)		break;
120 		case TESTFUNC_GEQUAL:	SAMPLE_REGISTER_STENCIL_COMPARE(maskedRef >= maskedBuf)		break;
121 		case TESTFUNC_EQUAL:	SAMPLE_REGISTER_STENCIL_COMPARE(maskedRef == maskedBuf)		break;
122 		case TESTFUNC_NOTEQUAL:	SAMPLE_REGISTER_STENCIL_COMPARE(maskedRef != maskedBuf)		break;
123 		default:
124 			DE_ASSERT(false);
125 	}
126 
127 #undef SAMPLE_REGISTER_STENCIL_COMPARE
128 }
129 
executeStencilSFail(int fragNdxOffset,int numSamplesPerFragment,const Fragment * inputFragments,const StencilState & stencilState,int numStencilBits,const tcu::PixelBufferAccess & stencilBuffer)130 void FragmentProcessor::executeStencilSFail (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer)
131 {
132 #define SAMPLE_REGISTER_SFAIL(SFAIL_EXPRESSION)																																		\
133 	for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)																									\
134 	{																																												\
135 		if (m_sampleRegister[regSampleNdx].isAlive && !m_sampleRegister[regSampleNdx].stencilPassed)																				\
136 		{																																											\
137 			int					fragSampleNdx		= regSampleNdx % numSamplesPerFragment;																							\
138 			const Fragment&		frag				= inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment];															\
139 			int					stencilBufferValue	= stencilBuffer.getPixStencil(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());											\
140 																																													\
141 			stencilBuffer.setPixStencil(maskedBitReplace(stencilBufferValue, (SFAIL_EXPRESSION), stencilState.writeMask), fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());	\
142 			m_sampleRegister[regSampleNdx].isAlive = false;																															\
143 		}																																											\
144 	}
145 
146 	int clampedStencilRef = de::clamp(stencilState.ref, 0, (1<<numStencilBits)-1);
147 
148 	switch (stencilState.sFail)
149 	{
150 		case STENCILOP_KEEP:		SAMPLE_REGISTER_SFAIL(stencilBufferValue)												break;
151 		case STENCILOP_ZERO:		SAMPLE_REGISTER_SFAIL(0)																break;
152 		case STENCILOP_REPLACE:		SAMPLE_REGISTER_SFAIL(clampedStencilRef)												break;
153 		case STENCILOP_INCR:		SAMPLE_REGISTER_SFAIL(de::clamp(stencilBufferValue+1, 0, (1<<numStencilBits) - 1))		break;
154 		case STENCILOP_DECR:		SAMPLE_REGISTER_SFAIL(de::clamp(stencilBufferValue-1, 0, (1<<numStencilBits) - 1))		break;
155 		case STENCILOP_INCR_WRAP:	SAMPLE_REGISTER_SFAIL((stencilBufferValue + 1) & ((1<<numStencilBits) - 1))				break;
156 		case STENCILOP_DECR_WRAP:	SAMPLE_REGISTER_SFAIL((stencilBufferValue - 1) & ((1<<numStencilBits) - 1))				break;
157 		case STENCILOP_INVERT:		SAMPLE_REGISTER_SFAIL((~stencilBufferValue) & ((1<<numStencilBits) - 1))				break;
158 		default:
159 			DE_ASSERT(false);
160 	}
161 
162 #undef SAMPLE_REGISTER_SFAIL
163 }
164 
executeDepthCompare(int fragNdxOffset,int numSamplesPerFragment,const Fragment * inputFragments,TestFunc depthFunc,const tcu::ConstPixelBufferAccess & depthBuffer)165 void FragmentProcessor::executeDepthCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, TestFunc depthFunc, const tcu::ConstPixelBufferAccess& depthBuffer)
166 {
167 #define SAMPLE_REGISTER_DEPTH_COMPARE_F(COMPARE_EXPRESSION)																						\
168 	for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)																\
169 	{																																			\
170 		if (m_sampleRegister[regSampleNdx].isAlive)																								\
171 		{																																		\
172 			int					fragSampleNdx		= regSampleNdx % numSamplesPerFragment;														\
173 			const Fragment&		frag				= inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment];						\
174 			float				depthBufferValue	= depthBuffer.getPixDepth(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());			\
175 			float				sampleDepthFloat	= frag.sampleDepths[fragSampleNdx];															\
176 			float				sampleDepth			= de::clamp(sampleDepthFloat, 0.0f, 1.0f);													\
177 																																				\
178 			m_sampleRegister[regSampleNdx].depthPassed = (COMPARE_EXPRESSION);																	\
179 																																				\
180 			DE_UNREF(depthBufferValue);																											\
181 			DE_UNREF(sampleDepth);																												\
182 		}																																		\
183 	}
184 
185 #define SAMPLE_REGISTER_DEPTH_COMPARE_UI(COMPARE_EXPRESSION)																					\
186 	for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)																\
187 	{																																			\
188 		if (m_sampleRegister[regSampleNdx].isAlive)																								\
189 		{																																		\
190 			int					fragSampleNdx		= regSampleNdx % numSamplesPerFragment;														\
191 			const Fragment&		frag				= inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment];						\
192 			deUint32			depthBufferValue	= depthBuffer.getPixelUint(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()).x();	\
193 			float				sampleDepthFloat	= frag.sampleDepths[fragSampleNdx];															\
194 																																				\
195 			/* Convert input float to target buffer format for comparison */																	\
196 																																				\
197 			deUint32 buffer[2];																													\
198 																																				\
199 			DE_ASSERT(sizeof(buffer) >= (size_t)depthBuffer.getFormat().getPixelSize());														\
200 																																				\
201 			tcu::PixelBufferAccess access(depthBuffer.getFormat(), 1, 1, 1, &buffer);															\
202 			access.setPixDepth(sampleDepthFloat, 0, 0, 0);																						\
203 			deUint32 sampleDepth = access.getPixelUint(0, 0, 0).x();																			\
204 																																				\
205 			m_sampleRegister[regSampleNdx].depthPassed = (COMPARE_EXPRESSION);																	\
206 																																				\
207 			DE_UNREF(depthBufferValue);																											\
208 			DE_UNREF(sampleDepth);																												\
209 		}																																		\
210 	}
211 
212 	if (depthBuffer.getFormat().type == tcu::TextureFormat::FLOAT || depthBuffer.getFormat().type == tcu::TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV)
213 	{
214 
215 		switch (depthFunc)
216 		{
217 			case TESTFUNC_NEVER:	SAMPLE_REGISTER_DEPTH_COMPARE_F(false)							break;
218 			case TESTFUNC_ALWAYS:	SAMPLE_REGISTER_DEPTH_COMPARE_F(true)								break;
219 			case TESTFUNC_LESS:		SAMPLE_REGISTER_DEPTH_COMPARE_F(sampleDepth <  depthBufferValue)	break;
220 			case TESTFUNC_LEQUAL:	SAMPLE_REGISTER_DEPTH_COMPARE_F(sampleDepth <= depthBufferValue)	break;
221 			case TESTFUNC_GREATER:	SAMPLE_REGISTER_DEPTH_COMPARE_F(sampleDepth >  depthBufferValue)	break;
222 			case TESTFUNC_GEQUAL:	SAMPLE_REGISTER_DEPTH_COMPARE_F(sampleDepth >= depthBufferValue)	break;
223 			case TESTFUNC_EQUAL:	SAMPLE_REGISTER_DEPTH_COMPARE_F(sampleDepth == depthBufferValue)	break;
224 			case TESTFUNC_NOTEQUAL:	SAMPLE_REGISTER_DEPTH_COMPARE_F(sampleDepth != depthBufferValue)	break;
225 			default:
226 				DE_ASSERT(false);
227 		}
228 
229 	}
230 	else
231 	{
232 		switch (depthFunc)
233 		{
234 			case TESTFUNC_NEVER:	SAMPLE_REGISTER_DEPTH_COMPARE_UI(false)							break;
235 			case TESTFUNC_ALWAYS:	SAMPLE_REGISTER_DEPTH_COMPARE_UI(true)								break;
236 			case TESTFUNC_LESS:		SAMPLE_REGISTER_DEPTH_COMPARE_UI(sampleDepth <  depthBufferValue)	break;
237 			case TESTFUNC_LEQUAL:	SAMPLE_REGISTER_DEPTH_COMPARE_UI(sampleDepth <= depthBufferValue)	break;
238 			case TESTFUNC_GREATER:	SAMPLE_REGISTER_DEPTH_COMPARE_UI(sampleDepth >  depthBufferValue)	break;
239 			case TESTFUNC_GEQUAL:	SAMPLE_REGISTER_DEPTH_COMPARE_UI(sampleDepth >= depthBufferValue)	break;
240 			case TESTFUNC_EQUAL:	SAMPLE_REGISTER_DEPTH_COMPARE_UI(sampleDepth == depthBufferValue)	break;
241 			case TESTFUNC_NOTEQUAL:	SAMPLE_REGISTER_DEPTH_COMPARE_UI(sampleDepth != depthBufferValue)	break;
242 			default:
243 				DE_ASSERT(false);
244 		}
245 	}
246 
247 #undef SAMPLE_REGISTER_DEPTH_COMPARE_F
248 #undef SAMPLE_REGISTER_DEPTH_COMPARE_UI
249 }
250 
executeDepthWrite(int fragNdxOffset,int numSamplesPerFragment,const Fragment * inputFragments,const tcu::PixelBufferAccess & depthBuffer)251 void FragmentProcessor::executeDepthWrite (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const tcu::PixelBufferAccess& depthBuffer)
252 {
253 	for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
254 	{
255 		if (m_sampleRegister[regSampleNdx].isAlive && m_sampleRegister[regSampleNdx].depthPassed)
256 		{
257 			int					fragSampleNdx	= regSampleNdx % numSamplesPerFragment;
258 			const Fragment&		frag			= inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment];
259 			const float			clampedDepth	= de::clamp(frag.sampleDepths[fragSampleNdx], 0.0f, 1.0f);
260 
261 			depthBuffer.setPixDepth(clampedDepth, fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());
262 		}
263 	}
264 }
265 
executeStencilDpFailAndPass(int fragNdxOffset,int numSamplesPerFragment,const Fragment * inputFragments,const StencilState & stencilState,int numStencilBits,const tcu::PixelBufferAccess & stencilBuffer)266 void FragmentProcessor::executeStencilDpFailAndPass (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer)
267 {
268 #define SAMPLE_REGISTER_DPFAIL_OR_DPPASS(CONDITION, EXPRESSION)																													\
269 	for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)																								\
270 	{																																											\
271 		if (m_sampleRegister[regSampleNdx].isAlive && (CONDITION))																												\
272 		{																																										\
273 			int					fragSampleNdx		= regSampleNdx % numSamplesPerFragment;																						\
274 			const Fragment&		frag				= inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment];														\
275 			int					stencilBufferValue	= stencilBuffer.getPixStencil(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());										\
276 																																												\
277 			stencilBuffer.setPixStencil(maskedBitReplace(stencilBufferValue, (EXPRESSION), stencilState.writeMask), fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());	\
278 		}																																										\
279 	}
280 
281 #define SWITCH_DPFAIL_OR_DPPASS(OP_NAME, CONDITION)																											\
282 		switch (stencilState.OP_NAME)																														\
283 		{																																					\
284 			case STENCILOP_KEEP:		SAMPLE_REGISTER_DPFAIL_OR_DPPASS(CONDITION, stencilBufferValue)												break;	\
285 			case STENCILOP_ZERO:		SAMPLE_REGISTER_DPFAIL_OR_DPPASS(CONDITION, 0)																break;	\
286 			case STENCILOP_REPLACE:		SAMPLE_REGISTER_DPFAIL_OR_DPPASS(CONDITION, clampedStencilRef)												break;	\
287 			case STENCILOP_INCR:		SAMPLE_REGISTER_DPFAIL_OR_DPPASS(CONDITION, de::clamp(stencilBufferValue+1, 0, (1<<numStencilBits) - 1))	break;	\
288 			case STENCILOP_DECR:		SAMPLE_REGISTER_DPFAIL_OR_DPPASS(CONDITION, de::clamp(stencilBufferValue-1, 0, (1<<numStencilBits) - 1))	break;	\
289 			case STENCILOP_INCR_WRAP:	SAMPLE_REGISTER_DPFAIL_OR_DPPASS(CONDITION, (stencilBufferValue + 1) & ((1<<numStencilBits) - 1))			break;	\
290 			case STENCILOP_DECR_WRAP:	SAMPLE_REGISTER_DPFAIL_OR_DPPASS(CONDITION, (stencilBufferValue - 1) & ((1<<numStencilBits) - 1))			break;	\
291 			case STENCILOP_INVERT:		SAMPLE_REGISTER_DPFAIL_OR_DPPASS(CONDITION, (~stencilBufferValue) & ((1<<numStencilBits) - 1))				break;	\
292 			default:																																		\
293 				DE_ASSERT(false);																															\
294 		}
295 
296 	int clampedStencilRef = de::clamp(stencilState.ref, 0, (1<<numStencilBits)-1);
297 
298 	SWITCH_DPFAIL_OR_DPPASS(dpFail, !m_sampleRegister[regSampleNdx].depthPassed)
299 	SWITCH_DPFAIL_OR_DPPASS(dpPass, m_sampleRegister[regSampleNdx].depthPassed)
300 
301 #undef SWITCH_DPFAIL_OR_DPPASS
302 #undef SAMPLE_REGISTER_DPFAIL_OR_DPPASS
303 }
304 
executeBlendFactorComputeRGB(const Vec4 & blendColor,const BlendState & blendRGBState)305 void FragmentProcessor::executeBlendFactorComputeRGB (const Vec4& blendColor, const BlendState& blendRGBState)
306 {
307 #define SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, FACTOR_EXPRESSION)																				\
308 	for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)																	\
309 	{																																				\
310 		if (m_sampleRegister[regSampleNdx].isAlive)																									\
311 		{																																			\
312 			const Vec4& src		= m_sampleRegister[regSampleNdx].clampedBlendSrcColor;																\
313 			const Vec4& src1	= m_sampleRegister[regSampleNdx].clampedBlendSrc1Color;																\
314 			const Vec4& dst		= m_sampleRegister[regSampleNdx].clampedBlendDstColor;																\
315 			DE_UNREF(src);																															\
316 			DE_UNREF(src1);																															\
317 			DE_UNREF(dst);																															\
318 																																					\
319 			m_sampleRegister[regSampleNdx].FACTOR_NAME = (FACTOR_EXPRESSION);																		\
320 		}																																			\
321 	}
322 
323 #define SWITCH_SRC_OR_DST_FACTOR_RGB(FUNC_NAME, FACTOR_NAME)																					\
324 	switch (blendRGBState.FUNC_NAME)																											\
325 	{																																			\
326 		case BLENDFUNC_ZERO:						SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(0.0f))								break;	\
327 		case BLENDFUNC_ONE:							SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f))								break;	\
328 		case BLENDFUNC_SRC_COLOR:					SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, src.swizzle(0,1,2))						break;	\
329 		case BLENDFUNC_ONE_MINUS_SRC_COLOR:			SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f) - src.swizzle(0,1,2))			break;	\
330 		case BLENDFUNC_DST_COLOR:					SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, dst.swizzle(0,1,2))						break;	\
331 		case BLENDFUNC_ONE_MINUS_DST_COLOR:			SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f) - dst.swizzle(0,1,2))			break;	\
332 		case BLENDFUNC_SRC_ALPHA:					SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(src.w()))							break;	\
333 		case BLENDFUNC_ONE_MINUS_SRC_ALPHA:			SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f - src.w()))						break;	\
334 		case BLENDFUNC_DST_ALPHA:					SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(dst.w()))							break;	\
335 		case BLENDFUNC_ONE_MINUS_DST_ALPHA:			SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f - dst.w()))						break;	\
336 		case BLENDFUNC_CONSTANT_COLOR:				SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, blendColor.swizzle(0,1,2))				break;	\
337 		case BLENDFUNC_ONE_MINUS_CONSTANT_COLOR:	SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f) - blendColor.swizzle(0,1,2))	break;	\
338 		case BLENDFUNC_CONSTANT_ALPHA:				SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(blendColor.w()))						break;	\
339 		case BLENDFUNC_ONE_MINUS_CONSTANT_ALPHA:	SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f - blendColor.w()))				break;	\
340 		case BLENDFUNC_SRC_ALPHA_SATURATE:			SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(de::min(src.w(), 1.0f - dst.w())))	break;	\
341 		case BLENDFUNC_SRC1_COLOR:					SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, src1.swizzle(0,1,2))						break;	\
342 		case BLENDFUNC_ONE_MINUS_SRC1_COLOR:		SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f) - src1.swizzle(0,1,2))			break;	\
343 		case BLENDFUNC_SRC1_ALPHA:					SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(src1.w()))							break;	\
344 		case BLENDFUNC_ONE_MINUS_SRC1_ALPHA:		SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f - src1.w()))					break;	\
345 		default:																																\
346 			DE_ASSERT(false);																													\
347 	}
348 
349 	SWITCH_SRC_OR_DST_FACTOR_RGB(srcFunc, blendSrcFactorRGB)
350 	SWITCH_SRC_OR_DST_FACTOR_RGB(dstFunc, blendDstFactorRGB)
351 
352 #undef SWITCH_SRC_OR_DST_FACTOR_RGB
353 #undef SAMPLE_REGISTER_BLEND_FACTOR
354 }
355 
executeBlendFactorComputeA(const Vec4 & blendColor,const BlendState & blendAState)356 void FragmentProcessor::executeBlendFactorComputeA (const Vec4& blendColor, const BlendState& blendAState)
357 {
358 #define SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, FACTOR_EXPRESSION)														\
359 	for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)											\
360 	{																														\
361 		if (m_sampleRegister[regSampleNdx].isAlive)																			\
362 		{																													\
363 			const Vec4& src		= m_sampleRegister[regSampleNdx].clampedBlendSrcColor;										\
364 			const Vec4& src1	= m_sampleRegister[regSampleNdx].clampedBlendSrc1Color;										\
365 			const Vec4& dst		= m_sampleRegister[regSampleNdx].clampedBlendDstColor;										\
366 			DE_UNREF(src);																									\
367 			DE_UNREF(src1);																									\
368 			DE_UNREF(dst);																									\
369 																															\
370 			m_sampleRegister[regSampleNdx].FACTOR_NAME = (FACTOR_EXPRESSION);												\
371 		}																													\
372 	}
373 
374 #define SWITCH_SRC_OR_DST_FACTOR_A(FUNC_NAME, FACTOR_NAME)																		\
375 	switch (blendAState.FUNC_NAME)																								\
376 	{																															\
377 		case BLENDFUNC_ZERO:						SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, 0.0f)						break;	\
378 		case BLENDFUNC_ONE:							SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, 1.0f)						break;	\
379 		case BLENDFUNC_SRC_COLOR:					SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, src.w())					break;	\
380 		case BLENDFUNC_ONE_MINUS_SRC_COLOR:			SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, 1.0f - src.w())			break;	\
381 		case BLENDFUNC_DST_COLOR:					SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, dst.w())					break;	\
382 		case BLENDFUNC_ONE_MINUS_DST_COLOR:			SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, 1.0f - dst.w())			break;	\
383 		case BLENDFUNC_SRC_ALPHA:					SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, src.w())					break;	\
384 		case BLENDFUNC_ONE_MINUS_SRC_ALPHA:			SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, 1.0f - src.w())			break;	\
385 		case BLENDFUNC_DST_ALPHA:					SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, dst.w())					break;	\
386 		case BLENDFUNC_ONE_MINUS_DST_ALPHA:			SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, 1.0f - dst.w())			break;	\
387 		case BLENDFUNC_CONSTANT_COLOR:				SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, blendColor.w())			break;	\
388 		case BLENDFUNC_ONE_MINUS_CONSTANT_COLOR:	SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, 1.0f - blendColor.w())	break;	\
389 		case BLENDFUNC_CONSTANT_ALPHA:				SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, blendColor.w())			break;	\
390 		case BLENDFUNC_ONE_MINUS_CONSTANT_ALPHA:	SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, 1.0f - blendColor.w())	break;	\
391 		case BLENDFUNC_SRC_ALPHA_SATURATE:			SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, 1.0f)						break;	\
392 		case BLENDFUNC_SRC1_COLOR:					SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, src1.w())					break;	\
393 		case BLENDFUNC_ONE_MINUS_SRC1_COLOR:		SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, 1.0f - src1.w())			break;	\
394 		case BLENDFUNC_SRC1_ALPHA:					SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, src1.w())					break;	\
395 		case BLENDFUNC_ONE_MINUS_SRC1_ALPHA:		SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, 1.0f - src1.w())			break;	\
396 		default:																												\
397 			DE_ASSERT(false);																									\
398 	}
399 
400 	SWITCH_SRC_OR_DST_FACTOR_A(srcFunc, blendSrcFactorA)
401 	SWITCH_SRC_OR_DST_FACTOR_A(dstFunc, blendDstFactorA)
402 
403 #undef SWITCH_SRC_OR_DST_FACTOR_A
404 #undef SAMPLE_REGISTER_BLEND_FACTOR
405 }
406 
executeBlend(const BlendState & blendRGBState,const BlendState & blendAState)407 void FragmentProcessor::executeBlend (const BlendState& blendRGBState, const BlendState& blendAState)
408 {
409 #define SAMPLE_REGISTER_BLENDED_COLOR(COLOR_NAME, COLOR_EXPRESSION)						\
410 	for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)		\
411 	{																					\
412 		if (m_sampleRegister[regSampleNdx].isAlive)										\
413 		{																				\
414 			SampleData& sample		= m_sampleRegister[regSampleNdx];					\
415 			const Vec4& srcColor	= sample.clampedBlendSrcColor;						\
416 			const Vec4& dstColor	= sample.clampedBlendDstColor;						\
417 																						\
418 			sample.COLOR_NAME = (COLOR_EXPRESSION);										\
419 		}																				\
420 	}
421 
422 	switch (blendRGBState.equation)
423 	{
424 		case BLENDEQUATION_ADD:					SAMPLE_REGISTER_BLENDED_COLOR(blendedRGB, srcColor.swizzle(0,1,2)*sample.blendSrcFactorRGB + dstColor.swizzle(0,1,2)*sample.blendDstFactorRGB)	break;
425 		case BLENDEQUATION_SUBTRACT:			SAMPLE_REGISTER_BLENDED_COLOR(blendedRGB, srcColor.swizzle(0,1,2)*sample.blendSrcFactorRGB - dstColor.swizzle(0,1,2)*sample.blendDstFactorRGB)	break;
426 		case BLENDEQUATION_REVERSE_SUBTRACT:	SAMPLE_REGISTER_BLENDED_COLOR(blendedRGB, dstColor.swizzle(0,1,2)*sample.blendDstFactorRGB - srcColor.swizzle(0,1,2)*sample.blendSrcFactorRGB)	break;
427 		case BLENDEQUATION_MIN:					SAMPLE_REGISTER_BLENDED_COLOR(blendedRGB, min(srcColor.swizzle(0,1,2), dstColor.swizzle(0,1,2)))												break;
428 		case BLENDEQUATION_MAX:					SAMPLE_REGISTER_BLENDED_COLOR(blendedRGB, max(srcColor.swizzle(0,1,2), dstColor.swizzle(0,1,2)))												break;
429 		default:
430 			DE_ASSERT(false);
431 	}
432 
433 	switch (blendAState.equation)
434 	{
435 		case BLENDEQUATION_ADD:					SAMPLE_REGISTER_BLENDED_COLOR(blendedA, srcColor.w()*sample.blendSrcFactorA + dstColor.w()*sample.blendDstFactorA)	break;
436 		case BLENDEQUATION_SUBTRACT:			SAMPLE_REGISTER_BLENDED_COLOR(blendedA, srcColor.w()*sample.blendSrcFactorA - dstColor.w()*sample.blendDstFactorA)	break;
437 		case BLENDEQUATION_REVERSE_SUBTRACT:	SAMPLE_REGISTER_BLENDED_COLOR(blendedA, dstColor.w()*sample.blendDstFactorA - srcColor.w()*sample.blendSrcFactorA)	break;
438 		case BLENDEQUATION_MIN:					SAMPLE_REGISTER_BLENDED_COLOR(blendedA, min(srcColor.w(), dstColor.w()))											break;
439 		case BLENDEQUATION_MAX:					SAMPLE_REGISTER_BLENDED_COLOR(blendedA, max(srcColor.w(), dstColor.w()))											break;
440 		default:
441 			DE_ASSERT(false);
442 	}
443 #undef SAMPLE_REGISTER_BLENDED_COLOR
444 }
445 
446 namespace advblend
447 {
448 
multiply(float src,float dst)449 inline float	multiply	(float src, float dst) { return src*dst;					}
screen(float src,float dst)450 inline float	screen		(float src, float dst) { return src + dst - src*dst;		}
darken(float src,float dst)451 inline float	darken		(float src, float dst) { return de::min(src, dst);			}
lighten(float src,float dst)452 inline float	lighten		(float src, float dst) { return de::max(src, dst);			}
difference(float src,float dst)453 inline float	difference	(float src, float dst) { return de::abs(dst-src);			}
exclusion(float src,float dst)454 inline float	exclusion	(float src, float dst) { return src + dst - 2.0f*src*dst;	}
455 
overlay(float src,float dst)456 inline float overlay (float src, float dst)
457 {
458 	if (dst <= 0.5f)
459 		return 2.0f*src*dst;
460 	else
461 		return 1.0f - 2.0f*(1.0f-src)*(1.0f-dst);
462 }
463 
colordodge(float src,float dst)464 inline float colordodge (float src, float dst)
465 {
466 	if (dst <= 0.0f)
467 		return 0.0f;
468 	else if (src < 1.0f)
469 		return de::min(1.0f, dst/(1.0f-src));
470 	else
471 		return 1.0f;
472 }
473 
colorburn(float src,float dst)474 inline float colorburn (float src, float dst)
475 {
476 	if (dst >= 1.0f)
477 		return 1.0f;
478 	else if (src > 0.0f)
479 		return 1.0f - de::min(1.0f, (1.0f-dst)/src);
480 	else
481 		return 0.0f;
482 }
483 
hardlight(float src,float dst)484 inline float hardlight (float src, float dst)
485 {
486 	if (src <= 0.5f)
487 		return 2.0f*src*dst;
488 	else
489 		return 1.0f - 2.0f*(1.0f-src)*(1.0f-dst);
490 }
491 
softlight(float src,float dst)492 inline float softlight (float src, float dst)
493 {
494 	if (src <= 0.5f)
495 		return dst - (1.0f - 2.0f*src)*dst*(1.0f-dst);
496 	else if (dst <= 0.25f)
497 		return dst + (2.0f*src - 1.0f)*dst*((16.0f*dst - 12.0f)*dst + 3.0f);
498 	else
499 		return dst + (2.0f*src - 1.0f)*(deFloatSqrt(dst)-dst);
500 }
501 
minComp(const Vec3 & v)502 inline float minComp (const Vec3& v)
503 {
504 	return de::min(de::min(v.x(), v.y()), v.z());
505 }
506 
maxComp(const Vec3 & v)507 inline float maxComp (const Vec3& v)
508 {
509 	return de::max(de::max(v.x(), v.y()), v.z());
510 }
511 
luminosity(const Vec3 & rgb)512 inline float luminosity (const Vec3& rgb)
513 {
514 	return dot(rgb, Vec3(0.3f, 0.59f, 0.11f));
515 }
516 
saturation(const Vec3 & rgb)517 inline float saturation (const Vec3& rgb)
518 {
519 	return maxComp(rgb) - minComp(rgb);
520 }
521 
setLum(const Vec3 & cbase,const Vec3 & clum)522 Vec3 setLum (const Vec3& cbase, const Vec3& clum)
523 {
524 	const float		lbase	= luminosity(cbase);
525 	const float		llum	= luminosity(clum);
526 	const float		ldiff	= llum - lbase;
527 	const Vec3		color	= cbase + Vec3(ldiff);
528 	const float		minC	= minComp(color);
529 	const float		maxC	= maxComp(color);
530 
531 	if (minC < 0.0f)
532 		return llum + ((color-llum)*llum / (llum != minC ? (llum-minC) : 1.0f));
533 	else if (maxC > 1.0f)
534 		return llum + ((color-llum)*(1.0f-llum) / (llum != maxC ? (maxC-llum) : 1.0f));
535 	else
536 		return color;
537 }
538 
setLumSat(const Vec3 & cbase,const Vec3 & csat,const Vec3 & clum)539 Vec3 setLumSat (const Vec3& cbase, const Vec3& csat, const Vec3& clum)
540 {
541 	const float		minbase	= minComp(cbase);
542 	const float		sbase	= saturation(cbase);
543 	const float		ssat	= saturation(csat);
544 	Vec3			color	= Vec3(0.0f);
545 
546 	if (sbase > 0.0f)
547 		color = (cbase - minbase) * ssat / sbase;
548 	else
549 		color = color;
550 
551 	return setLum(color, clum);
552 }
553 
554 } // advblend
555 
executeAdvancedBlend(BlendEquationAdvanced equation)556 void FragmentProcessor::executeAdvancedBlend (BlendEquationAdvanced equation)
557 {
558 	using namespace advblend;
559 
560 #define SAMPLE_REGISTER_ADV_BLEND(FUNCTION_NAME)											\
561 	for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)			\
562 	{																						\
563 		if (m_sampleRegister[regSampleNdx].isAlive)											\
564 		{																					\
565 			SampleData&	sample		= m_sampleRegister[regSampleNdx];						\
566 			const Vec4&	srcColor	= sample.clampedBlendSrcColor;							\
567 			const Vec4&	dstColor	= sample.clampedBlendDstColor;							\
568 			const Vec3&	bias		= sample.blendSrcFactorRGB;								\
569 			const float	p0			= sample.blendSrcFactorA;								\
570 			const float	r			= FUNCTION_NAME(srcColor[0], dstColor[0])*p0 + bias[0];	\
571 			const float	g			= FUNCTION_NAME(srcColor[1], dstColor[1])*p0 + bias[1];	\
572 			const float	b			= FUNCTION_NAME(srcColor[2], dstColor[2])*p0 + bias[2];	\
573 																							\
574 			sample.blendedRGB = Vec3(r, g, b);												\
575 		}																					\
576 	}
577 
578 #define SAMPLE_REGISTER_ADV_BLEND_HSL(COLOR_EXPRESSION)										\
579 	for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)			\
580 	{																						\
581 		if (m_sampleRegister[regSampleNdx].isAlive)											\
582 		{																					\
583 			SampleData&	sample		= m_sampleRegister[regSampleNdx];						\
584 			const Vec3	srcColor	= sample.clampedBlendSrcColor.swizzle(0,1,2);			\
585 			const Vec3	dstColor	= sample.clampedBlendDstColor.swizzle(0,1,2);			\
586 			const Vec3&	bias		= sample.blendSrcFactorRGB;								\
587 			const float	p0			= sample.blendSrcFactorA;								\
588 																							\
589 			sample.blendedRGB = (COLOR_EXPRESSION)*p0 + bias;								\
590 		}																					\
591 	}
592 
593 	// Pre-compute factors & compute alpha \todo [2014-03-18 pyry] Re-using variable names.
594 	// \note clampedBlend*Color contains clamped & unpremultiplied colors
595 	for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
596 	{
597 		if (m_sampleRegister[regSampleNdx].isAlive)
598 		{
599 			SampleData&	sample		= m_sampleRegister[regSampleNdx];
600 			const Vec4&	srcColor	= sample.clampedBlendSrcColor;
601 			const Vec4&	dstColor	= sample.clampedBlendDstColor;
602 			const float	srcA		= srcColor.w();
603 			const float	dstA		= dstColor.w();
604 			const float	p0			= srcA*dstA;
605 			const float p1			= srcA*(1.0f-dstA);
606 			const float p2			= dstA*(1.0f-srcA);
607 			const Vec3	bias		(srcColor[0]*p1 + dstColor[0]*p2,
608 									 srcColor[1]*p1 + dstColor[1]*p2,
609 									 srcColor[2]*p1 + dstColor[2]*p2);
610 
611 			sample.blendSrcFactorRGB	= bias;
612 			sample.blendSrcFactorA		= p0;
613 			sample.blendedA				= p0 + p1 + p2;
614 		}
615 	}
616 
617 	switch (equation)
618 	{
619 		case BLENDEQUATION_ADVANCED_MULTIPLY:		SAMPLE_REGISTER_ADV_BLEND(multiply);									break;
620 		case BLENDEQUATION_ADVANCED_SCREEN:			SAMPLE_REGISTER_ADV_BLEND(screen);										break;
621 		case BLENDEQUATION_ADVANCED_OVERLAY:		SAMPLE_REGISTER_ADV_BLEND(overlay);										break;
622 		case BLENDEQUATION_ADVANCED_DARKEN:			SAMPLE_REGISTER_ADV_BLEND(darken);										break;
623 		case BLENDEQUATION_ADVANCED_LIGHTEN:		SAMPLE_REGISTER_ADV_BLEND(lighten);										break;
624 		case BLENDEQUATION_ADVANCED_COLORDODGE:		SAMPLE_REGISTER_ADV_BLEND(colordodge);									break;
625 		case BLENDEQUATION_ADVANCED_COLORBURN:		SAMPLE_REGISTER_ADV_BLEND(colorburn);									break;
626 		case BLENDEQUATION_ADVANCED_HARDLIGHT:		SAMPLE_REGISTER_ADV_BLEND(hardlight);									break;
627 		case BLENDEQUATION_ADVANCED_SOFTLIGHT:		SAMPLE_REGISTER_ADV_BLEND(softlight);									break;
628 		case BLENDEQUATION_ADVANCED_DIFFERENCE:		SAMPLE_REGISTER_ADV_BLEND(difference);									break;
629 		case BLENDEQUATION_ADVANCED_EXCLUSION:		SAMPLE_REGISTER_ADV_BLEND(exclusion);									break;
630 		case BLENDEQUATION_ADVANCED_HSL_HUE:		SAMPLE_REGISTER_ADV_BLEND_HSL(setLumSat(srcColor, dstColor, dstColor));	break;
631 		case BLENDEQUATION_ADVANCED_HSL_SATURATION:	SAMPLE_REGISTER_ADV_BLEND_HSL(setLumSat(dstColor, srcColor, dstColor));	break;
632 		case BLENDEQUATION_ADVANCED_HSL_COLOR:		SAMPLE_REGISTER_ADV_BLEND_HSL(setLum(srcColor, dstColor));				break;
633 		case BLENDEQUATION_ADVANCED_HSL_LUMINOSITY:	SAMPLE_REGISTER_ADV_BLEND_HSL(setLum(dstColor, srcColor));				break;
634 		default:
635 			DE_ASSERT(false);
636 	}
637 
638 #undef SAMPLE_REGISTER_ADV_BLEND
639 #undef SAMPLE_REGISTER_ADV_BLEND_HSL
640 }
641 
executeColorWrite(int fragNdxOffset,int numSamplesPerFragment,const Fragment * inputFragments,bool isSRGB,const tcu::PixelBufferAccess & colorBuffer)642 void FragmentProcessor::executeColorWrite (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, bool isSRGB, const tcu::PixelBufferAccess& colorBuffer)
643 {
644 	for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
645 	{
646 		if (m_sampleRegister[regSampleNdx].isAlive)
647 		{
648 			int					fragSampleNdx	= regSampleNdx % numSamplesPerFragment;
649 			const Fragment&		frag			= inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment];
650 			Vec4				combinedColor;
651 
652 			combinedColor.xyz()	= m_sampleRegister[regSampleNdx].blendedRGB;
653 			combinedColor.w()	= m_sampleRegister[regSampleNdx].blendedA;
654 
655 			if (isSRGB)
656 				combinedColor = tcu::linearToSRGB(combinedColor);
657 
658 			colorBuffer.setPixel(combinedColor, fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());
659 		}
660 	}
661 }
662 
executeRGBA8ColorWrite(int fragNdxOffset,int numSamplesPerFragment,const Fragment * inputFragments,const tcu::PixelBufferAccess & colorBuffer)663 void FragmentProcessor::executeRGBA8ColorWrite (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const tcu::PixelBufferAccess& colorBuffer)
664 {
665 	const int		fragStride	= 4;
666 	const int		xStride		= colorBuffer.getRowPitch();
667 	const int		yStride		= colorBuffer.getSlicePitch();
668 	deUint8* const	basePtr		= (deUint8*)colorBuffer.getDataPtr();
669 
670 	for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
671 	{
672 		if (m_sampleRegister[regSampleNdx].isAlive)
673 		{
674 			const int			fragSampleNdx	= regSampleNdx % numSamplesPerFragment;
675 			const Fragment&		frag			= inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment];
676 			deUint8*			dstPtr			= basePtr + fragSampleNdx*fragStride + frag.pixelCoord.x()*xStride + frag.pixelCoord.y()*yStride;
677 
678 			dstPtr[0] = tcu::floatToU8(m_sampleRegister[regSampleNdx].blendedRGB.x());
679 			dstPtr[1] = tcu::floatToU8(m_sampleRegister[regSampleNdx].blendedRGB.y());
680 			dstPtr[2] = tcu::floatToU8(m_sampleRegister[regSampleNdx].blendedRGB.z());
681 			dstPtr[3] = tcu::floatToU8(m_sampleRegister[regSampleNdx].blendedA);
682 		}
683 	}
684 }
685 
executeMaskedColorWrite(int fragNdxOffset,int numSamplesPerFragment,const Fragment * inputFragments,const Vec4 & colorMaskFactor,const Vec4 & colorMaskNegationFactor,bool isSRGB,const tcu::PixelBufferAccess & colorBuffer)686 void FragmentProcessor::executeMaskedColorWrite (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const Vec4& colorMaskFactor, const Vec4& colorMaskNegationFactor, bool isSRGB, const tcu::PixelBufferAccess& colorBuffer)
687 {
688 	for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
689 	{
690 		if (m_sampleRegister[regSampleNdx].isAlive)
691 		{
692 			int					fragSampleNdx	= regSampleNdx % numSamplesPerFragment;
693 			const Fragment&		frag			= inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment];
694 			Vec4				originalColor	= colorBuffer.getPixel(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());
695 			Vec4				newColor;
696 
697 			newColor.xyz()	= m_sampleRegister[regSampleNdx].blendedRGB;
698 			newColor.w()	= m_sampleRegister[regSampleNdx].blendedA;
699 
700 			if (isSRGB)
701 				newColor = tcu::linearToSRGB(newColor);
702 
703 			newColor = colorMaskFactor*newColor + colorMaskNegationFactor*originalColor;
704 
705 			colorBuffer.setPixel(newColor, fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());
706 		}
707 	}
708 }
709 
executeSignedValueWrite(int fragNdxOffset,int numSamplesPerFragment,const Fragment * inputFragments,const tcu::BVec4 & colorMask,const tcu::PixelBufferAccess & colorBuffer)710 void FragmentProcessor::executeSignedValueWrite (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const tcu::BVec4& colorMask, const tcu::PixelBufferAccess& colorBuffer)
711 {
712 	for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
713 	{
714 		if (m_sampleRegister[regSampleNdx].isAlive)
715 		{
716 			int					fragSampleNdx	= regSampleNdx % numSamplesPerFragment;
717 			const Fragment&		frag			= inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment];
718 			const IVec4			originalValue	= colorBuffer.getPixelInt(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());
719 
720 			colorBuffer.setPixel(tcu::select(m_sampleRegister[regSampleNdx].signedValue, originalValue, colorMask), fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());
721 		}
722 	}
723 }
724 
executeUnsignedValueWrite(int fragNdxOffset,int numSamplesPerFragment,const Fragment * inputFragments,const tcu::BVec4 & colorMask,const tcu::PixelBufferAccess & colorBuffer)725 void FragmentProcessor::executeUnsignedValueWrite (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const tcu::BVec4& colorMask, const tcu::PixelBufferAccess& colorBuffer)
726 {
727 	for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
728 	{
729 		if (m_sampleRegister[regSampleNdx].isAlive)
730 		{
731 			int					fragSampleNdx	= regSampleNdx % numSamplesPerFragment;
732 			const Fragment&		frag			= inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment];
733 			const UVec4			originalValue	= colorBuffer.getPixelUint(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());
734 
735 			colorBuffer.setPixel(tcu::select(m_sampleRegister[regSampleNdx].unsignedValue, originalValue, colorMask), fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());
736 		}
737 	}
738 }
739 
render(const rr::MultisamplePixelBufferAccess & msColorBuffer,const rr::MultisamplePixelBufferAccess & msDepthBuffer,const rr::MultisamplePixelBufferAccess & msStencilBuffer,const Fragment * inputFragments,int numFragments,FaceType fragmentFacing,const FragmentOperationState & state)740 void FragmentProcessor::render (const rr::MultisamplePixelBufferAccess&		msColorBuffer,
741 								const rr::MultisamplePixelBufferAccess&		msDepthBuffer,
742 								const rr::MultisamplePixelBufferAccess&		msStencilBuffer,
743 								const Fragment*								inputFragments,
744 								int											numFragments,
745 								FaceType									fragmentFacing,
746 								const FragmentOperationState&				state)
747 {
748 	DE_ASSERT(fragmentFacing < FACETYPE_LAST);
749 	DE_ASSERT(state.numStencilBits < 32); // code bitshifts numStencilBits, avoid undefined behavior
750 
751 	const tcu::PixelBufferAccess&	colorBuffer			= msColorBuffer.raw();
752 	const tcu::PixelBufferAccess&	depthBuffer			= msDepthBuffer.raw();
753 	const tcu::PixelBufferAccess&	stencilBuffer		= msStencilBuffer.raw();
754 
755 	bool							hasDepth			= depthBuffer.getWidth() > 0	&& depthBuffer.getHeight() > 0		&& depthBuffer.getDepth() > 0;
756 	bool							hasStencil			= stencilBuffer.getWidth() > 0	&& stencilBuffer.getHeight() > 0	&& stencilBuffer.getDepth() > 0;
757 	bool							doDepthTest			= hasDepth && state.depthTestEnabled;
758 	bool							doStencilTest		= hasStencil && state.stencilTestEnabled;
759 
760 	tcu::TextureChannelClass		colorbufferClass	= tcu::getTextureChannelClass(msColorBuffer.raw().getFormat().type);
761 	rr::GenericVecType				fragmentDataType	= (colorbufferClass == tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER) ? (rr::GENERICVECTYPE_INT32) : ((colorbufferClass == tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER) ? (rr::GENERICVECTYPE_UINT32) : (rr::GENERICVECTYPE_FLOAT));
762 
763 	DE_ASSERT((!hasDepth || colorBuffer.getWidth() == depthBuffer.getWidth())	&& (!hasStencil || colorBuffer.getWidth() == stencilBuffer.getWidth()));
764 	DE_ASSERT((!hasDepth || colorBuffer.getHeight() == depthBuffer.getHeight())	&& (!hasStencil || colorBuffer.getHeight() == stencilBuffer.getHeight()));
765 	DE_ASSERT((!hasDepth || colorBuffer.getDepth() == depthBuffer.getDepth())	&& (!hasStencil || colorBuffer.getDepth() == stencilBuffer.getDepth()));
766 
767 	// Combined formats must be separated beforehand
768 	DE_ASSERT(!hasDepth || (!tcu::isCombinedDepthStencilType(depthBuffer.getFormat().type) && depthBuffer.getFormat().order == tcu::TextureFormat::D));
769 	DE_ASSERT(!hasStencil || (!tcu::isCombinedDepthStencilType(stencilBuffer.getFormat().type) && stencilBuffer.getFormat().order == tcu::TextureFormat::S));
770 
771 	int						numSamplesPerFragment		= colorBuffer.getWidth();
772 	int						totalNumSamples				= numFragments*numSamplesPerFragment;
773 	int						numSampleGroups				= (totalNumSamples - 1) / SAMPLE_REGISTER_SIZE + 1; // \note totalNumSamples/SAMPLE_REGISTER_SIZE rounded up.
774 	const StencilState&		stencilState				= state.stencilStates[fragmentFacing];
775 	Vec4					colorMaskFactor				(state.colorMask[0] ? 1.0f : 0.0f, state.colorMask[1] ? 1.0f : 0.0f, state.colorMask[2] ? 1.0f : 0.0f, state.colorMask[3] ? 1.0f : 0.0f);
776 	Vec4					colorMaskNegationFactor		(state.colorMask[0] ? 0.0f : 1.0f, state.colorMask[1] ? 0.0f : 1.0f, state.colorMask[2] ? 0.0f : 1.0f, state.colorMask[3] ? 0.0f : 1.0f);
777 	bool					sRGBTarget					= state.sRGBEnabled && tcu::isSRGB(colorBuffer.getFormat());
778 
779 	DE_ASSERT(SAMPLE_REGISTER_SIZE % numSamplesPerFragment == 0);
780 
781 	// Divide the fragments' samples into groups of size SAMPLE_REGISTER_SIZE, and perform
782 	// the per-sample operations for one group at a time.
783 
784 	for (int sampleGroupNdx = 0; sampleGroupNdx < numSampleGroups; sampleGroupNdx++)
785 	{
786 		// The index of the fragment of the sample at the beginning of m_sampleRegisters.
787 		int groupFirstFragNdx = (sampleGroupNdx*SAMPLE_REGISTER_SIZE) / numSamplesPerFragment;
788 
789 		// Initialize sample data in the sample register.
790 
791 		for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
792 		{
793 			int fragNdx			= groupFirstFragNdx + regSampleNdx/numSamplesPerFragment;
794 			int fragSampleNdx	= regSampleNdx % numSamplesPerFragment;
795 
796 			if (fragNdx < numFragments)
797 			{
798 				m_sampleRegister[regSampleNdx].isAlive		= (inputFragments[fragNdx].coverage & (1u << fragSampleNdx)) != 0;
799 				m_sampleRegister[regSampleNdx].depthPassed	= true; // \note This will stay true if depth test is disabled.
800 			}
801 			else
802 				m_sampleRegister[regSampleNdx].isAlive = false;
803 		}
804 
805 		// Scissor test.
806 
807 		if (state.scissorTestEnabled)
808 			executeScissorTest(groupFirstFragNdx, numSamplesPerFragment, inputFragments, state.scissorRectangle);
809 
810 		// Stencil test.
811 
812 		if (doStencilTest)
813 		{
814 			executeStencilCompare(groupFirstFragNdx, numSamplesPerFragment, inputFragments, stencilState, state.numStencilBits, stencilBuffer);
815 			executeStencilSFail(groupFirstFragNdx, numSamplesPerFragment, inputFragments, stencilState, state.numStencilBits, stencilBuffer);
816 		}
817 
818 		// Depth test.
819 		// \note Current value of isAlive is needed for dpPass and dpFail, so it's only updated after them and not right after depth test.
820 
821 		if (doDepthTest)
822 		{
823 			executeDepthCompare(groupFirstFragNdx, numSamplesPerFragment, inputFragments, state.depthFunc, depthBuffer);
824 
825 			if (state.depthMask)
826 				executeDepthWrite(groupFirstFragNdx, numSamplesPerFragment, inputFragments, depthBuffer);
827 		}
828 
829 		// Do dpFail and dpPass stencil writes.
830 
831 		if (doStencilTest)
832 			executeStencilDpFailAndPass(groupFirstFragNdx, numSamplesPerFragment, inputFragments, stencilState, state.numStencilBits, stencilBuffer);
833 
834 		// Kill the samples that failed depth test.
835 
836 		if (doDepthTest)
837 		{
838 			for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
839 				m_sampleRegister[regSampleNdx].isAlive = m_sampleRegister[regSampleNdx].isAlive && m_sampleRegister[regSampleNdx].depthPassed;
840 		}
841 
842 		// Paint fragments to target
843 
844 		switch (fragmentDataType)
845 		{
846 			case rr::GENERICVECTYPE_FLOAT:
847 			{
848 				// Select min/max clamping values for blending factors and operands
849 				Vec4 minClampValue;
850 				Vec4 maxClampValue;
851 
852 				if (colorbufferClass == tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT)
853 				{
854 					minClampValue = Vec4(0.0f);
855 					maxClampValue = Vec4(1.0f);
856 				}
857 				else if (colorbufferClass == tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT)
858 				{
859 					minClampValue = Vec4(-1.0f);
860 					maxClampValue = Vec4(1.0f);
861 				}
862 				else
863 				{
864 					// No clamping
865 					minClampValue = Vec4(-std::numeric_limits<float>::infinity());
866 					maxClampValue = Vec4(std::numeric_limits<float>::infinity());
867 				}
868 
869 				// Blend calculation - only if using blend.
870 				if (state.blendMode == BLENDMODE_STANDARD)
871 				{
872 					// Put dst color to register, doing srgb-to-linear conversion if needed.
873 					for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
874 					{
875 						if (m_sampleRegister[regSampleNdx].isAlive)
876 						{
877 							int					fragSampleNdx	= regSampleNdx % numSamplesPerFragment;
878 							const Fragment&		frag			= inputFragments[groupFirstFragNdx + regSampleNdx/numSamplesPerFragment];
879 							Vec4				dstColor		= colorBuffer.getPixel(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());
880 
881 							m_sampleRegister[regSampleNdx].clampedBlendSrcColor		= clamp(frag.value.get<float>(), minClampValue, maxClampValue);
882 							m_sampleRegister[regSampleNdx].clampedBlendSrc1Color	= clamp(frag.value1.get<float>(), minClampValue, maxClampValue);
883 							m_sampleRegister[regSampleNdx].clampedBlendDstColor		= clamp(sRGBTarget ? tcu::sRGBToLinear(dstColor) : dstColor, minClampValue, maxClampValue);
884 						}
885 					}
886 
887 					// Calculate blend factors to register.
888 					executeBlendFactorComputeRGB(state.blendColor, state.blendRGBState);
889 					executeBlendFactorComputeA(state.blendColor, state.blendAState);
890 
891 					// Compute blended color.
892 					executeBlend(state.blendRGBState, state.blendAState);
893 				}
894 				else if (state.blendMode == BLENDMODE_ADVANCED)
895 				{
896 					// Unpremultiply colors for blending, and do sRGB->linear if necessary
897 					// \todo [2014-03-17 pyry] Re-consider clampedBlend*Color var names
898 					for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
899 					{
900 						if (m_sampleRegister[regSampleNdx].isAlive)
901 						{
902 							int					fragSampleNdx	= regSampleNdx % numSamplesPerFragment;
903 							const Fragment&		frag			= inputFragments[groupFirstFragNdx + regSampleNdx/numSamplesPerFragment];
904 							const Vec4			srcColor		= frag.value.get<float>();
905 							const Vec4			dstColor		= colorBuffer.getPixel(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());
906 
907 							m_sampleRegister[regSampleNdx].clampedBlendSrcColor		= unpremultiply(clamp(srcColor, minClampValue, maxClampValue));
908 							m_sampleRegister[regSampleNdx].clampedBlendDstColor		= unpremultiply(clamp(sRGBTarget ? tcu::sRGBToLinear(dstColor) : dstColor, minClampValue, maxClampValue));
909 						}
910 					}
911 
912 					executeAdvancedBlend(state.blendEquationAdvaced);
913 				}
914 				else
915 				{
916 					// Not using blend - just put values to register as-is.
917 					DE_ASSERT(state.blendMode == BLENDMODE_NONE);
918 
919 					for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
920 					{
921 						if (m_sampleRegister[regSampleNdx].isAlive)
922 						{
923 							const Fragment& frag = inputFragments[groupFirstFragNdx + regSampleNdx/numSamplesPerFragment];
924 
925 							m_sampleRegister[regSampleNdx].blendedRGB	= frag.value.get<float>().xyz();
926 							m_sampleRegister[regSampleNdx].blendedA		= frag.value.get<float>().w();
927 						}
928 					}
929 				}
930 
931 				// Clamp result values in sample register
932 				if (colorbufferClass != tcu::TEXTURECHANNELCLASS_FLOATING_POINT)
933 				{
934 					for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
935 					{
936 						if (m_sampleRegister[regSampleNdx].isAlive)
937 						{
938 							m_sampleRegister[regSampleNdx].blendedRGB	= clamp(m_sampleRegister[regSampleNdx].blendedRGB, minClampValue.swizzle(0, 1, 2), maxClampValue.swizzle(0, 1, 2));
939 							m_sampleRegister[regSampleNdx].blendedA		= clamp(m_sampleRegister[regSampleNdx].blendedA, minClampValue.w(), maxClampValue.w());
940 						}
941 					}
942 				}
943 
944 				// Finally, write the colors to the color buffer.
945 
946 				if (state.colorMask[0] && state.colorMask[1] && state.colorMask[2] && state.colorMask[3])
947 				{
948 					if (colorBuffer.getFormat() == tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8))
949 						executeRGBA8ColorWrite(groupFirstFragNdx, numSamplesPerFragment, inputFragments, colorBuffer);
950 					else
951 						executeColorWrite(groupFirstFragNdx, numSamplesPerFragment, inputFragments, sRGBTarget, colorBuffer);
952 				}
953 				else if (state.colorMask[0] || state.colorMask[1] || state.colorMask[2] || state.colorMask[3])
954 					executeMaskedColorWrite(groupFirstFragNdx, numSamplesPerFragment, inputFragments, colorMaskFactor, colorMaskNegationFactor, sRGBTarget, colorBuffer);
955 				break;
956 			}
957 			case rr::GENERICVECTYPE_INT32:
958 				// Write fragments
959 				for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
960 				{
961 					if (m_sampleRegister[regSampleNdx].isAlive)
962 					{
963 						const Fragment& frag = inputFragments[groupFirstFragNdx + regSampleNdx/numSamplesPerFragment];
964 
965 						m_sampleRegister[regSampleNdx].signedValue = frag.value.get<deInt32>();
966 					}
967 				}
968 
969 				if (state.colorMask[0] || state.colorMask[1] || state.colorMask[2] || state.colorMask[3])
970 					executeSignedValueWrite(groupFirstFragNdx, numSamplesPerFragment, inputFragments, state.colorMask, colorBuffer);
971 				break;
972 
973 			case rr::GENERICVECTYPE_UINT32:
974 				// Write fragments
975 				for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
976 				{
977 					if (m_sampleRegister[regSampleNdx].isAlive)
978 					{
979 						const Fragment& frag = inputFragments[groupFirstFragNdx + regSampleNdx/numSamplesPerFragment];
980 
981 						m_sampleRegister[regSampleNdx].unsignedValue = frag.value.get<deUint32>();
982 					}
983 				}
984 
985 				if (state.colorMask[0] || state.colorMask[1] || state.colorMask[2] || state.colorMask[3])
986 					executeUnsignedValueWrite(groupFirstFragNdx, numSamplesPerFragment, inputFragments, state.colorMask, colorBuffer);
987 				break;
988 
989 			default:
990 				DE_ASSERT(DE_FALSE);
991 		}
992 	}
993 }
994 
995 } // rr
996