Searched defs:eye (Results 1 – 11 of 11) sorted by relevance
/external/mesa3d/src/mesa/tnl/ |
D | t_vb_texgen.c | 100 const GLvector4f *eye ) in build_m3() 127 const GLvector4f *eye ) in build_m2() 176 const GLvector4f *eye ) in build_f3() 203 const GLvector4f *eye ) in build_f2() 342 const GLvector4f *eye = VB->EyePtr; in texgen() local
|
D | t_vb_vertex.c | 44 GLvector4f eye; member
|
/external/clang/test/SemaCXX/ |
D | init-priority-attr.cpp | 10 int eye( void ) { return i; }; in eye() function in Two
|
/external/mesa3d/src/mesa/main/ |
D | ffvertex_prog.c | 766 struct ureg eye = get_eye_position(p); in get_eye_position_normalized() local 1447 struct ureg eye = get_eye_position(p); in build_texture_transform() local 1520 struct ureg eye = get_eye_position_z(p); in build_atten_pointsize() local
|
D | rastpos.c | 381 GLfloat eye[4], clip[4], ndc[3], d; in _mesa_RasterPos() local
|
/external/vulkan-validation-layers/libs/glm/gtc/ |
D | matrix_transform.inl | 405 detail::tvec3<T, P> const & eye,
|
/external/vulkan-validation-layers/demos/ |
D | linmath.h | 389 static inline void mat4x4_look_at(mat4x4 m, vec3 eye, vec3 center, vec3 up) { in mat4x4_look_at()
|
D | cube.cpp | 627 vec3 eye = {0.0f, 3.0f, 5.0f}; in init() local
|
D | cube.c | 3230 vec3 eye = {0.0f, 3.0f, 5.0f}; in demo_init() local
|
/external/mesa3d/src/mesa/drivers/dri/radeon/ |
D | radeon_context.h | 322 struct radeon_state_atom eye; /* eye pos */ member
|
/external/mesa3d/src/mesa/drivers/dri/r200/ |
D | r200_context.h | 502 struct radeon_state_atom eye; /* eye pos */ member
|