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1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 
9 #ifndef GrGLRenderTarget_DEFINED
10 #define GrGLRenderTarget_DEFINED
11 
12 #include "GrGLIRect.h"
13 #include "GrRenderTarget.h"
14 #include "SkScalar.h"
15 
16 class GrGLCaps;
17 class GrGLGpu;
18 class GrGLStencilAttachment;
19 
20 class GrGLRenderTarget : public GrRenderTarget {
21 public:
22     // set fTexFBOID to this value to indicate that it is multisampled but
23     // Gr doesn't know how to resolve it.
24     enum { kUnresolvableFBOID = 0 };
25 
26     struct IDDesc {
27         GrGLuint                   fRTFBOID;
28         GrBackendObjectOwnership   fRTFBOOwnership;
29         GrGLuint                   fTexFBOID;
30         GrGLuint                   fMSColorRenderbufferID;
31         bool                       fIsMixedSampled;
32     };
33 
34     static sk_sp<GrGLRenderTarget> MakeWrapped(GrGLGpu*,
35                                                const GrSurfaceDesc&,
36                                                const IDDesc&,
37                                                int stencilBits);
38 
setViewport(const GrGLIRect & rect)39     void setViewport(const GrGLIRect& rect) { fViewport = rect; }
getViewport()40     const GrGLIRect& getViewport() const { return fViewport; }
41 
42     // The following two functions return the same ID when a texture/render target is not
43     // multisampled, and different IDs when it is multisampled.
44     // FBO ID used to render into
renderFBOID()45     GrGLuint renderFBOID() const { return fRTFBOID; }
46     // FBO ID that has texture ID attached.
textureFBOID()47     GrGLuint textureFBOID() const { return fTexFBOID; }
48 
49     // override of GrRenderTarget
getResolveType()50     ResolveType getResolveType() const override {
51         if (GrFSAAType::kUnifiedMSAA != this->fsaaType() || fRTFBOID == fTexFBOID) {
52             // catches FBO 0 and non unified-MSAA case
53             return kAutoResolves_ResolveType;
54         } else if (kUnresolvableFBOID == fTexFBOID) {
55             return kCantResolve_ResolveType;
56         } else {
57             return kCanResolve_ResolveType;
58         }
59     }
60 
getRenderTargetHandle()61     GrBackendObject getRenderTargetHandle() const override { return fRTFBOID; }
62 
63     bool canAttemptStencilAttachment() const override;
64 
65     // GrGLRenderTarget overrides dumpMemoryStatistics so it can log its texture and renderbuffer
66     // components seperately.
67     void dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const override;
68 
69 protected:
70     // Constructor for subclasses.
71     GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&);
72 
73     void init(const GrSurfaceDesc&, const IDDesc&);
74 
75     void onAbandon() override;
76     void onRelease() override;
77 
numSamplesOwnedPerPixel()78     int numSamplesOwnedPerPixel() const { return fNumSamplesOwnedPerPixel; }
79 
80 private:
81     // Constructor for instances wrapping backend objects.
82     GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, GrGLStencilAttachment*);
83 
84     static GrRenderTargetFlags ComputeFlags(const GrGLCaps&, const IDDesc&);
85 
86     GrGLGpu* getGLGpu() const;
87     bool completeStencilAttachment() override;
88 
89     size_t onGpuMemorySize() const override;
90 
91     int msaaSamples() const;
92     // The number total number of samples, including both MSAA and resolve texture samples.
93     int totalSamples() const;
94 
95     GrGLuint    fRTFBOID;
96     GrGLuint    fTexFBOID;
97     GrGLuint    fMSColorRenderbufferID;
98 
99     GrBackendObjectOwnership fRTFBOOwnership;
100 
101     // when we switch to this render target we want to set the viewport to
102     // only render to content area (as opposed to the whole allocation) and
103     // we want the rendering to be at top left (GL has origin in bottom left)
104     GrGLIRect   fViewport;
105 
106     // The RenderTarget needs to be able to report its VRAM footprint even after abandon and
107     // release have potentially zeroed out the IDs (e.g., so the cache can reset itself). Since
108     // the IDs are just required for the computation in totalSamples we cache that result here.
109     int         fNumSamplesOwnedPerPixel;
110 
111     typedef GrRenderTarget INHERITED;
112 };
113 
114 #endif
115