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1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrTextureStripAtlas_DEFINED
9 #define GrTextureStripAtlas_DEFINED
10 
11 #include "SkBitmap.h"
12 #include "SkOpts.h"
13 #include "SkGr.h"
14 #include "SkTDArray.h"
15 #include "SkTDynamicHash.h"
16 #include "SkTypes.h"
17 
18 class GrSurfaceContext;
19 class GrTextureProxy;
20 
21 /**
22  * Maintains a single large texture whose rows store many textures of a small fixed height,
23  * stored in rows across the x-axis such that we can safely wrap/repeat them horizontally.
24  */
25 class GrTextureStripAtlas {
26 public:
27     /**
28      * Descriptor struct which we'll use as a hash table key
29      **/
30     struct Desc {
DescDesc31         Desc() { sk_bzero(this, sizeof(*this)); }
32         GrContext* fContext;
33         GrPixelConfig fConfig;
34         uint16_t fWidth, fHeight, fRowHeight;
35         uint16_t fUnusedPadding;
36         bool operator==(const Desc& other) const {
37             return 0 == memcmp(this, &other, sizeof(Desc));
38         }
39     };
40 
41     /**
42      * Try to find an atlas with the required parameters, creates a new one if necessary
43      */
44     static GrTextureStripAtlas* GetAtlas(const Desc& desc);
45 
46     ~GrTextureStripAtlas();
47 
48     /**
49      * Add a texture to the atlas
50      *  @param data Bitmap data to copy into the row
51      *  @return The row index we inserted into, or -1 if we failed to find an open row. The caller
52      *      is responsible for calling unlockRow() with this row index when it's done with it.
53      */
54     int lockRow(const SkBitmap& data);
55     void unlockRow(int row);
56 
57     /**
58      * These functions help turn an integer row index in [0, 1, 2, ... numRows] into a scalar y
59      * texture coordinate in [0, 1] that we can use in a shader.
60      *
61      * If a regular texture access without using the atlas looks like:
62      *
63      *      texture2D(sampler, vec2(x, y))
64      *
65      * Then when using the atlas we'd replace it with:
66      *
67      *       texture2D(sampler, vec2(x, yOffset + y * scaleFactor))
68      *
69      * Where yOffset, returned by getYOffset(), is the offset to the start of the row within the
70      * atlas and scaleFactor, returned by getNormalizedTexelHeight, is the normalized height of
71      * one texel row.
72      */
getYOffset(int row)73     SkScalar getYOffset(int row) const { return SkIntToScalar(row) / fNumRows; }
getNormalizedTexelHeight()74     SkScalar getNormalizedTexelHeight() const { return fNormalizedYHeight; }
75 
getContext()76     GrContext* getContext() const { return fDesc.fContext; }
77 
78     sk_sp<GrTextureProxy> asTextureProxyRef() const;
79 
80 private:
81 
82     // Key to indicate an atlas row without any meaningful data stored in it
83     const static uint32_t kEmptyAtlasRowKey = 0xffffffff;
84 
85     /**
86      * The state of a single row in our cache, next/prev pointers allow these to be chained
87      * together to represent LRU status
88      */
89     struct AtlasRow : SkNoncopyable {
AtlasRowAtlasRow90         AtlasRow() : fKey(kEmptyAtlasRowKey), fLocks(0), fNext(nullptr), fPrev(nullptr) { }
91         // GenerationID of the bitmap that is represented by this row, 0xffffffff means "empty"
92         uint32_t fKey;
93         // How many times this has been locked (0 == unlocked)
94         int32_t fLocks;
95         // We maintain an LRU linked list between unlocked nodes with these pointers
96         AtlasRow* fNext;
97         AtlasRow* fPrev;
98     };
99 
100     /**
101      * We'll only allow construction via the static GrTextureStripAtlas::GetAtlas
102      */
103     GrTextureStripAtlas(Desc desc);
104 
105     void lockTexture();
106     void unlockTexture();
107 
108     /**
109      * Initialize our LRU list (if one already exists, clear it and start anew)
110      */
111     void initLRU();
112 
113     /**
114      * Grabs the least recently used free row out of the LRU list, returns nullptr if no rows are free.
115      */
116     AtlasRow* getLRU();
117 
118     void appendLRU(AtlasRow* row);
119     void removeFromLRU(AtlasRow* row);
120 
121     /**
122      * Searches the key table for a key and returns the index if found; if not found, it returns
123      * the bitwise not of the index at which we could insert the key to maintain a sorted list.
124      **/
125     int searchByKey(uint32_t key);
126 
127     /**
128      * Compare two atlas rows by key, so we can sort/search by key
129      */
KeyLess(const AtlasRow & lhs,const AtlasRow & rhs)130     static bool KeyLess(const AtlasRow& lhs, const AtlasRow& rhs) {
131         return lhs.fKey < rhs.fKey;
132     }
133 
134 #ifdef SK_DEBUG
135     void validate();
136 #endif
137 
138     /**
139      * Clean up callback registered with GrContext. Allows this class to
140      * free up any allocated AtlasEntry and GrTextureStripAtlas objects
141      */
142     static void CleanUp(const GrContext* context, void* info);
143 
144     // Hash table entry for atlases
145     class AtlasEntry : public ::SkNoncopyable {
146     public:
147         // for SkTDynamicHash
GetKey(const AtlasEntry & entry)148         static const Desc& GetKey(const AtlasEntry& entry) { return entry.fDesc; }
Hash(const Desc & desc)149         static uint32_t Hash(const Desc& desc) { return SkOpts::hash(&desc, sizeof(Desc)); }
150 
151         // AtlasEntry proper
AtlasEntry()152         AtlasEntry() : fAtlas(nullptr) {}
~AtlasEntry()153         ~AtlasEntry() { delete fAtlas; }
154         Desc fDesc;
155         GrTextureStripAtlas* fAtlas;
156     };
157 
158     class Hash;
159     static Hash* gAtlasCache;
160 
161     static Hash* GetCache();
162 
163     // We increment gCacheCount for each atlas
164     static int32_t gCacheCount;
165 
166     // A unique ID for this texture (formed with: gCacheCount++), so we can be sure that if we
167     // get a texture back from the texture cache, that it's the same one we last used.
168     const int32_t fCacheKey;
169 
170     // Total locks on all rows (when this reaches zero, we can unlock our texture)
171     int32_t fLockedRows;
172 
173     const Desc fDesc;
174     const uint16_t fNumRows;
175     sk_sp<GrSurfaceContext> fTexContext;
176 
177     SkScalar fNormalizedYHeight;
178 
179     // Array of AtlasRows which store the state of all our rows. Stored in a contiguous array, in
180     // order that they appear in our texture, this means we can subtract this pointer from a row
181     // pointer to get its index in the texture, and can save storing a row number in AtlasRow.
182     AtlasRow* fRows;
183 
184     // Head and tail for linked list of least-recently-used rows (front = least recently used).
185     // Note that when a texture is locked, it gets removed from this list until it is unlocked.
186     AtlasRow* fLRUFront;
187     AtlasRow* fLRUBack;
188 
189     // A list of pointers to AtlasRows that currently contain cached images, sorted by key
190     SkTDArray<AtlasRow*> fKeyTable;
191 };
192 
193 #endif
194