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1 /*
2  * Copyright 2014 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkMultiPictureDraw_DEFINED
9 #define SkMultiPictureDraw_DEFINED
10 
11 #include "../private/SkTDArray.h"
12 #include "SkMatrix.h"
13 
14 class SkCanvas;
15 class SkPaint;
16 class SkPicture;
17 
18 /** \class SkMultiPictureDraw
19 
20     The MultiPictureDraw object accepts several picture/canvas pairs and
21     then attempts to optimally draw the pictures into the canvases, sharing
22     as many resources as possible.
23 */
24 class SK_API SkMultiPictureDraw {
25 public:
26     /**
27      *  Create an object to optimize the drawing of multiple pictures.
28      *  @param reserve Hint for the number of add calls expected to be issued
29      */
30     SkMultiPictureDraw(int reserve = 0);
~SkMultiPictureDraw()31     ~SkMultiPictureDraw() { this->reset(); }
32 
33     /**
34      *  Add a canvas/picture pair for later rendering.
35      *  @param canvas   the canvas in which to draw picture
36      *  @param picture  the picture to draw into canvas
37      *  @param matrix   if non-NULL, applied to the CTM when drawing
38      *  @param paint    if non-NULL, draw picture to a temporary buffer
39      *                  and then apply the paint when the result is drawn
40      */
41     void add(SkCanvas* canvas,
42              const SkPicture* picture,
43              const SkMatrix* matrix = NULL,
44              const SkPaint* paint = NULL);
45 
46     /**
47      *  Perform all the previously added draws. This will reset the state
48      *  of this object. If flush is true, all canvases are flushed after
49      *  draw.
50      */
51     void draw(bool flush = false);
52 
53     /**
54      *  Abandon all buffered draws and reset to the initial state.
55      */
56     void reset();
57 
58 private:
59     struct DrawData {
60         SkCanvas*        fCanvas;
61         const SkPicture* fPicture; // reffed
62         SkMatrix         fMatrix;
63         SkPaint*         fPaint;   // owned
64 
65         void init(SkCanvas*, const SkPicture*, const SkMatrix*, const SkPaint*);
66         void draw();
67 
68         static void Reset(SkTDArray<DrawData>&);
69     };
70 
71     SkTDArray<DrawData> fThreadSafeDrawData;
72     SkTDArray<DrawData> fGPUDrawData;
73 };
74 
75 #endif
76