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1///////////////////////////////////////////////////////////////////////////////////////////////////
2// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
3///////////////////////////////////////////////////////////////////////////////////////////////////
4// Created : 2006-01-09
5// Updated : 2006-01-09
6// Licence : This source is under MIT License
7// File    : glm/gtx/fast_exponential.inl
8///////////////////////////////////////////////////////////////////////////////////////////////////
9
10namespace glm
11{
12	// fastPow:
13	template <typename genType>
14	GLM_FUNC_QUALIFIER genType fastPow(genType const & x, genType const & y)
15	{
16		return exp(y * log(x));
17	}
18
19	VECTORIZE_VEC_VEC(fastPow)
20
21	template <typename T>
22	GLM_FUNC_QUALIFIER T fastPow(const T x, int y)
23	{
24		T f = static_cast<T>(1);
25		for(int i = 0; i < y; ++i)
26			f *= x;
27		return f;
28	}
29
30	template <typename T, precision P>
31	GLM_FUNC_QUALIFIER detail::tvec2<T, P> fastPow(
32		const detail::tvec2<T, P>& x,
33		const detail::tvec2<int, P>& y)
34	{
35		return detail::tvec2<T, P>(
36			fastPow(x.x, y.x),
37			fastPow(x.y, y.y));
38	}
39
40	template <typename T, precision P>
41	GLM_FUNC_QUALIFIER detail::tvec3<T, P> fastPow(
42		const detail::tvec3<T, P>& x,
43		const detail::tvec3<int, P>& y)
44	{
45		return detail::tvec3<T, P>(
46			fastPow(x.x, y.x),
47			fastPow(x.y, y.y),
48			fastPow(x.z, y.z));
49	}
50
51	template <typename T, precision P>
52	GLM_FUNC_QUALIFIER detail::tvec4<T, P> fastPow(
53		const detail::tvec4<T, P>& x,
54		const detail::tvec4<int, P>& y)
55	{
56		return detail::tvec4<T, P>(
57			fastPow(x.x, y.x),
58			fastPow(x.y, y.y),
59			fastPow(x.z, y.z),
60			fastPow(x.w, y.w));
61	}
62
63	// fastExp
64	// Note: This function provides accurate results only for value between -1 and 1, else avoid it.
65	template <typename T>
66	GLM_FUNC_QUALIFIER T fastExp(const T x)
67	{
68		// This has a better looking and same performance in release mode than the following code. However, in debug mode it's slower.
69		// return 1.0f + x * (1.0f + x * 0.5f * (1.0f + x * 0.3333333333f * (1.0f + x * 0.25 * (1.0f + x * 0.2f))));
70		T x2 = x * x;
71		T x3 = x2 * x;
72		T x4 = x3 * x;
73		T x5 = x4 * x;
74		return T(1) + x + (x2 * T(0.5)) + (x3 * T(0.1666666667)) + (x4 * T(0.041666667)) + (x5 * T(0.008333333333));
75	}
76	/*  // Try to handle all values of float... but often shower than std::exp, glm::floor and the loop kill the performance
77	GLM_FUNC_QUALIFIER float fastExp(float x)
78	{
79		const float e = 2.718281828f;
80		const float IntegerPart = floor(x);
81		const float FloatPart = x - IntegerPart;
82		float z = 1.f;
83
84		for(int i = 0; i < int(IntegerPart); ++i)
85			z *= e;
86
87		const float x2 = FloatPart * FloatPart;
88		const float x3 = x2 * FloatPart;
89		const float x4 = x3 * FloatPart;
90		const float x5 = x4 * FloatPart;
91		return z * (1.0f + FloatPart + (x2 * 0.5f) + (x3 * 0.1666666667f) + (x4 * 0.041666667f) + (x5 * 0.008333333333f));
92	}
93
94	// Increase accuracy on number bigger that 1 and smaller than -1 but it's not enough for high and negative numbers
95	GLM_FUNC_QUALIFIER float fastExp(float x)
96	{
97		// This has a better looking and same performance in release mode than the following code. However, in debug mode it's slower.
98		// return 1.0f + x * (1.0f + x * 0.5f * (1.0f + x * 0.3333333333f * (1.0f + x * 0.25 * (1.0f + x * 0.2f))));
99		float x2 = x * x;
100		float x3 = x2 * x;
101		float x4 = x3 * x;
102		float x5 = x4 * x;
103		float x6 = x5 * x;
104		float x7 = x6 * x;
105		float x8 = x7 * x;
106		return 1.0f + x + (x2 * 0.5f) + (x3 * 0.1666666667f) + (x4 * 0.041666667f) + (x5 * 0.008333333333f)+ (x6 * 0.00138888888888f) + (x7 * 0.000198412698f) + (x8 * 0.0000248015873f);;
107	}
108	*/
109
110	VECTORIZE_VEC(fastExp)
111
112	// fastLog
113	template <typename genType>
114	GLM_FUNC_QUALIFIER genType fastLog(genType const & x)
115	{
116		return std::log(x);
117	}
118
119	/* Slower than the VC7.1 function...
120	GLM_FUNC_QUALIFIER float fastLog(float x)
121	{
122		float y1 = (x - 1.0f) / (x + 1.0f);
123		float y2 = y1 * y1;
124		return 2.0f * y1 * (1.0f + y2 * (0.3333333333f + y2 * (0.2f + y2 * 0.1428571429f)));
125	}
126	*/
127
128	VECTORIZE_VEC(fastLog)
129
130	//fastExp2, ln2 = 0.69314718055994530941723212145818f
131	template <typename genType>
132	GLM_FUNC_QUALIFIER genType fastExp2(genType const & x)
133	{
134		return fastExp(0.69314718055994530941723212145818f * x);
135	}
136
137	VECTORIZE_VEC(fastExp2)
138
139	// fastLog2, ln2 = 0.69314718055994530941723212145818f
140	template <typename genType>
141	GLM_FUNC_QUALIFIER genType fastLog2(genType const & x)
142	{
143		return fastLog(x) / 0.69314718055994530941723212145818f;
144	}
145
146	VECTORIZE_VEC(fastLog2)
147
148}//namespace glm
149