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1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2 
3 /*
4  * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the next
14  * paragraph) shall be included in all copies or substantial portions of the
15  * Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23  * SOFTWARE.
24  *
25  * Authors:
26  *    Rob Clark <robclark@freedesktop.org>
27  */
28 
29 #include "pipe/p_state.h"
30 #include "util/u_string.h"
31 #include "util/u_memory.h"
32 #include "util/u_inlines.h"
33 #include "util/u_format.h"
34 #include "tgsi/tgsi_dump.h"
35 #include "tgsi/tgsi_parse.h"
36 
37 #include "freedreno_program.h"
38 
39 #include "fd2_program.h"
40 #include "fd2_compiler.h"
41 #include "fd2_texture.h"
42 #include "fd2_util.h"
43 
44 static struct fd2_shader_stateobj *
create_shader(enum shader_t type)45 create_shader(enum shader_t type)
46 {
47 	struct fd2_shader_stateobj *so = CALLOC_STRUCT(fd2_shader_stateobj);
48 	if (!so)
49 		return NULL;
50 	so->type = type;
51 	return so;
52 }
53 
54 static void
delete_shader(struct fd2_shader_stateobj * so)55 delete_shader(struct fd2_shader_stateobj *so)
56 {
57 	ir2_shader_destroy(so->ir);
58 	free(so->tokens);
59 	free(so->bin);
60 	free(so);
61 }
62 
63 static struct fd2_shader_stateobj *
assemble(struct fd2_shader_stateobj * so)64 assemble(struct fd2_shader_stateobj *so)
65 {
66 	free(so->bin);
67 	so->bin = ir2_shader_assemble(so->ir, &so->info);
68 	if (!so->bin)
69 		goto fail;
70 
71 	if (fd_mesa_debug & FD_DBG_DISASM) {
72 		DBG("disassemble: type=%d", so->type);
73 		disasm_a2xx(so->bin, so->info.sizedwords, 0, so->type);
74 	}
75 
76 	return so;
77 
78 fail:
79 	debug_error("assemble failed!");
80 	delete_shader(so);
81 	return NULL;
82 }
83 
84 static struct fd2_shader_stateobj *
compile(struct fd_program_stateobj * prog,struct fd2_shader_stateobj * so)85 compile(struct fd_program_stateobj *prog, struct fd2_shader_stateobj *so)
86 {
87 	int ret;
88 
89 	if (fd_mesa_debug & FD_DBG_DISASM) {
90 		DBG("dump tgsi: type=%d", so->type);
91 		tgsi_dump(so->tokens, 0);
92 	}
93 
94 	ret = fd2_compile_shader(prog, so);
95 	if (ret)
96 		goto fail;
97 
98 	/* NOTE: we don't assemble yet because for VS we don't know the
99 	 * type information for vertex fetch yet.. so those need to be
100 	 * patched up later before assembling.
101 	 */
102 
103 	so->info.sizedwords = 0;
104 
105 	return so;
106 
107 fail:
108 	debug_error("compile failed!");
109 	delete_shader(so);
110 	return NULL;
111 }
112 
113 static void
emit(struct fd_ringbuffer * ring,struct fd2_shader_stateobj * so)114 emit(struct fd_ringbuffer *ring, struct fd2_shader_stateobj *so)
115 {
116 	unsigned i;
117 
118 	if (so->info.sizedwords == 0)
119 		assemble(so);
120 
121 	OUT_PKT3(ring, CP_IM_LOAD_IMMEDIATE, 2 + so->info.sizedwords);
122 	OUT_RING(ring, (so->type == SHADER_VERTEX) ? 0 : 1);
123 	OUT_RING(ring, so->info.sizedwords);
124 	for (i = 0; i < so->info.sizedwords; i++)
125 		OUT_RING(ring, so->bin[i]);
126 }
127 
128 static void *
fd2_fp_state_create(struct pipe_context * pctx,const struct pipe_shader_state * cso)129 fd2_fp_state_create(struct pipe_context *pctx,
130 		const struct pipe_shader_state *cso)
131 {
132 	struct fd2_shader_stateobj *so = create_shader(SHADER_FRAGMENT);
133 	if (!so)
134 		return NULL;
135 	so->tokens = tgsi_dup_tokens(cso->tokens);
136 	return so;
137 }
138 
139 static void
fd2_fp_state_delete(struct pipe_context * pctx,void * hwcso)140 fd2_fp_state_delete(struct pipe_context *pctx, void *hwcso)
141 {
142 	struct fd2_shader_stateobj *so = hwcso;
143 	delete_shader(so);
144 }
145 
146 static void *
fd2_vp_state_create(struct pipe_context * pctx,const struct pipe_shader_state * cso)147 fd2_vp_state_create(struct pipe_context *pctx,
148 		const struct pipe_shader_state *cso)
149 {
150 	struct fd2_shader_stateobj *so = create_shader(SHADER_VERTEX);
151 	if (!so)
152 		return NULL;
153 	so->tokens = tgsi_dup_tokens(cso->tokens);
154 	return so;
155 }
156 
157 static void
fd2_vp_state_delete(struct pipe_context * pctx,void * hwcso)158 fd2_vp_state_delete(struct pipe_context *pctx, void *hwcso)
159 {
160 	struct fd2_shader_stateobj *so = hwcso;
161 	delete_shader(so);
162 }
163 
164 static void
patch_vtx_fetches(struct fd_context * ctx,struct fd2_shader_stateobj * so,struct fd_vertex_stateobj * vtx)165 patch_vtx_fetches(struct fd_context *ctx, struct fd2_shader_stateobj *so,
166 		struct fd_vertex_stateobj *vtx)
167 {
168 	unsigned i;
169 
170 	assert(so->num_vfetch_instrs == vtx->num_elements);
171 
172 	/* update vtx fetch instructions: */
173 	for (i = 0; i < so->num_vfetch_instrs; i++) {
174 		struct ir2_instruction *instr = so->vfetch_instrs[i];
175 		struct pipe_vertex_element *elem = &vtx->pipe[i];
176 		struct pipe_vertex_buffer *vb =
177 				&ctx->vtx.vertexbuf.vb[elem->vertex_buffer_index];
178 		enum pipe_format format = elem->src_format;
179 		const struct util_format_description *desc =
180 				util_format_description(format);
181 		unsigned j;
182 
183 		/* Find the first non-VOID channel. */
184 		for (j = 0; j < 4; j++)
185 			if (desc->channel[j].type != UTIL_FORMAT_TYPE_VOID)
186 				break;
187 
188 		/* CI/CIS can probably be set in compiler instead: */
189 		instr->fetch.const_idx = 20 + (i / 3);
190 		instr->fetch.const_idx_sel = i % 3;
191 
192 		instr->fetch.fmt = fd2_pipe2surface(format);
193 		instr->fetch.is_normalized = desc->channel[j].normalized;
194 		instr->fetch.is_signed =
195 				desc->channel[j].type == UTIL_FORMAT_TYPE_SIGNED;
196 		instr->fetch.stride = vb->stride ? : 1;
197 		instr->fetch.offset = elem->src_offset;
198 
199 		for (j = 0; j < 4; j++)
200 			instr->regs[0]->swizzle[j] = "xyzw01__"[desc->swizzle[j]];
201 
202 		assert(instr->fetch.fmt != ~0);
203 
204 		DBG("vtx[%d]: %s (%d), ci=%d, cis=%d, id=%d, swizzle=%s, "
205 				"stride=%d, offset=%d",
206 				i, util_format_name(format),
207 				instr->fetch.fmt,
208 				instr->fetch.const_idx,
209 				instr->fetch.const_idx_sel,
210 				elem->instance_divisor,
211 				instr->regs[0]->swizzle,
212 				instr->fetch.stride,
213 				instr->fetch.offset);
214 	}
215 
216 	/* trigger re-assemble: */
217 	so->info.sizedwords = 0;
218 }
219 
220 static void
patch_tex_fetches(struct fd_context * ctx,struct fd2_shader_stateobj * so,struct fd_texture_stateobj * tex)221 patch_tex_fetches(struct fd_context *ctx, struct fd2_shader_stateobj *so,
222 		struct fd_texture_stateobj *tex)
223 {
224 	unsigned i;
225 
226 	/* update tex fetch instructions: */
227 	for (i = 0; i < so->num_tfetch_instrs; i++) {
228 		struct ir2_instruction *instr = so->tfetch_instrs[i].instr;
229 		unsigned samp_id = so->tfetch_instrs[i].samp_id;
230 		unsigned const_idx = fd2_get_const_idx(ctx, tex, samp_id);
231 
232 		if (const_idx != instr->fetch.const_idx) {
233 			instr->fetch.const_idx = const_idx;
234 			/* trigger re-assemble: */
235 			so->info.sizedwords = 0;
236 		}
237 	}
238 }
239 
240 void
fd2_program_validate(struct fd_context * ctx)241 fd2_program_validate(struct fd_context *ctx)
242 {
243 	struct fd_program_stateobj *prog = &ctx->prog;
244 
245 	/* if vertex or frag shader is dirty, we may need to recompile. Compile
246 	 * frag shader first, as that assigns the register slots for exports
247 	 * from the vertex shader.  And therefore if frag shader has changed we
248 	 * need to recompile both vert and frag shader.
249 	 */
250 	if (ctx->dirty & FD_SHADER_DIRTY_FP)
251 		compile(prog, prog->fp);
252 
253 	if (ctx->dirty & (FD_SHADER_DIRTY_FP | FD_SHADER_DIRTY_VP))
254 		compile(prog, prog->vp);
255 
256 	/* if necessary, fix up vertex fetch instructions: */
257 	if (ctx->dirty & (FD_DIRTY_VTXSTATE | FD_DIRTY_PROG))
258 		patch_vtx_fetches(ctx, prog->vp, ctx->vtx.vtx);
259 
260 	/* if necessary, fix up texture fetch instructions: */
261 	if (ctx->dirty & (FD_DIRTY_TEXSTATE | FD_DIRTY_PROG)) {
262 		patch_tex_fetches(ctx, prog->vp, &ctx->verttex);
263 		patch_tex_fetches(ctx, prog->fp, &ctx->fragtex);
264 	}
265 }
266 
267 void
fd2_program_emit(struct fd_ringbuffer * ring,struct fd_program_stateobj * prog)268 fd2_program_emit(struct fd_ringbuffer *ring,
269 		struct fd_program_stateobj *prog)
270 {
271 	struct ir2_shader_info *vsi =
272 		&((struct fd2_shader_stateobj *)prog->vp)->info;
273 	struct ir2_shader_info *fsi =
274 		&((struct fd2_shader_stateobj *)prog->fp)->info;
275 	uint8_t vs_gprs, fs_gprs, vs_export;
276 
277 	emit(ring, prog->vp);
278 	emit(ring, prog->fp);
279 
280 	vs_gprs = (vsi->max_reg < 0) ? 0x80 : vsi->max_reg;
281 	fs_gprs = (fsi->max_reg < 0) ? 0x80 : fsi->max_reg;
282 	vs_export = MAX2(1, prog->num_exports) - 1;
283 
284 	OUT_PKT3(ring, CP_SET_CONSTANT, 2);
285 	OUT_RING(ring, CP_REG(REG_A2XX_SQ_PROGRAM_CNTL));
286 	OUT_RING(ring, A2XX_SQ_PROGRAM_CNTL_PS_EXPORT_MODE(POSITION_2_VECTORS_SPRITE) |
287 			A2XX_SQ_PROGRAM_CNTL_VS_RESOURCE |
288 			A2XX_SQ_PROGRAM_CNTL_PS_RESOURCE |
289 			A2XX_SQ_PROGRAM_CNTL_VS_EXPORT_COUNT(vs_export) |
290 			A2XX_SQ_PROGRAM_CNTL_PS_REGS(fs_gprs) |
291 			A2XX_SQ_PROGRAM_CNTL_VS_REGS(vs_gprs));
292 }
293 
294 /* Creates shader:
295  *    EXEC ADDR(0x2) CNT(0x1)
296  *       (S)FETCH:	SAMPLE	R0.xyzw = R0.xyx CONST(0) LOCATION(CENTER)
297  *    ALLOC PARAM/PIXEL SIZE(0x0)
298  *    EXEC_END ADDR(0x3) CNT(0x1)
299  *          ALU:	MAXv	export0 = R0, R0	; gl_FragColor
300  *    NOP
301  */
302 static struct fd2_shader_stateobj *
create_blit_fp(void)303 create_blit_fp(void)
304 {
305 	struct fd2_shader_stateobj *so = create_shader(SHADER_FRAGMENT);
306 	struct ir2_cf *cf;
307 	struct ir2_instruction *instr;
308 
309 	if (!so)
310 		return NULL;
311 
312 	so->ir = ir2_shader_create();
313 
314 	cf = ir2_cf_create(so->ir, EXEC);
315 
316 	instr = ir2_instr_create_tex_fetch(cf, 0);
317 	ir2_reg_create(instr, 0, "xyzw", 0);
318 	ir2_reg_create(instr, 0, "xyx", 0);
319 	instr->sync = true;
320 
321 	cf = ir2_cf_create_alloc(so->ir, SQ_PARAMETER_PIXEL, 0);
322 	cf = ir2_cf_create(so->ir, EXEC_END);
323 
324 	instr = ir2_instr_create_alu(cf, MAXv, ~0);
325 	ir2_reg_create(instr, 0, NULL, IR2_REG_EXPORT);
326 	ir2_reg_create(instr, 0, NULL, 0);
327 	ir2_reg_create(instr, 0, NULL, 0);
328 
329 	return assemble(so);
330 }
331 
332 /* Creates shader:
333 *     EXEC ADDR(0x3) CNT(0x2)
334 *           FETCH:	VERTEX	R1.xy01 = R0.x FMT_32_32_FLOAT UNSIGNED STRIDE(8) CONST(26, 1)
335 *           FETCH:	VERTEX	R2.xyz1 = R0.x FMT_32_32_32_FLOAT UNSIGNED STRIDE(12) CONST(26, 0)
336 *     ALLOC POSITION SIZE(0x0)
337 *     EXEC ADDR(0x5) CNT(0x1)
338 *           ALU:	MAXv	export62 = R2, R2	; gl_Position
339 *     ALLOC PARAM/PIXEL SIZE(0x0)
340 *     EXEC_END ADDR(0x6) CNT(0x1)
341 *           ALU:	MAXv	export0 = R1, R1
342 *     NOP
343  */
344 static struct fd2_shader_stateobj *
create_blit_vp(void)345 create_blit_vp(void)
346 {
347 	struct fd2_shader_stateobj *so = create_shader(SHADER_VERTEX);
348 	struct ir2_cf *cf;
349 	struct ir2_instruction *instr;
350 
351 	if (!so)
352 		return NULL;
353 
354 	so->ir = ir2_shader_create();
355 
356 	cf = ir2_cf_create(so->ir, EXEC);
357 
358 	instr = ir2_instr_create_vtx_fetch(cf, 26, 1, FMT_32_32_FLOAT, false, 8);
359 	instr->fetch.is_normalized = true;
360 	ir2_reg_create(instr, 1, "xy01", 0);
361 	ir2_reg_create(instr, 0, "x", 0);
362 
363 	instr = ir2_instr_create_vtx_fetch(cf, 26, 0, FMT_32_32_32_FLOAT, false, 12);
364 	instr->fetch.is_normalized = true;
365 	ir2_reg_create(instr, 2, "xyz1", 0);
366 	ir2_reg_create(instr, 0, "x", 0);
367 
368 	cf = ir2_cf_create_alloc(so->ir, SQ_POSITION, 0);
369 	cf = ir2_cf_create(so->ir, EXEC);
370 
371 	instr = ir2_instr_create_alu(cf, MAXv, ~0);
372 	ir2_reg_create(instr, 62, NULL, IR2_REG_EXPORT);
373 	ir2_reg_create(instr, 2, NULL, 0);
374 	ir2_reg_create(instr, 2, NULL, 0);
375 
376 	cf = ir2_cf_create_alloc(so->ir, SQ_PARAMETER_PIXEL, 0);
377 	cf = ir2_cf_create(so->ir, EXEC_END);
378 
379 	instr = ir2_instr_create_alu(cf, MAXv, ~0);
380 	ir2_reg_create(instr, 0, NULL, IR2_REG_EXPORT);
381 	ir2_reg_create(instr, 1, NULL, 0);
382 	ir2_reg_create(instr, 1, NULL, 0);
383 
384 	return assemble(so);
385 }
386 
387 /* Creates shader:
388  *    ALLOC PARAM/PIXEL SIZE(0x0)
389  *    EXEC_END ADDR(0x1) CNT(0x1)
390  *          ALU:	MAXv	export0 = C0, C0	; gl_FragColor
391  */
392 static struct fd2_shader_stateobj *
create_solid_fp(void)393 create_solid_fp(void)
394 {
395 	struct fd2_shader_stateobj *so = create_shader(SHADER_FRAGMENT);
396 	struct ir2_cf *cf;
397 	struct ir2_instruction *instr;
398 
399 	if (!so)
400 		return NULL;
401 
402 	so->ir = ir2_shader_create();
403 
404 	cf = ir2_cf_create_alloc(so->ir, SQ_PARAMETER_PIXEL, 0);
405 	cf = ir2_cf_create(so->ir, EXEC_END);
406 
407 	instr = ir2_instr_create_alu(cf, MAXv, ~0);
408 	ir2_reg_create(instr, 0, NULL, IR2_REG_EXPORT);
409 	ir2_reg_create(instr, 0, NULL, IR2_REG_CONST);
410 	ir2_reg_create(instr, 0, NULL, IR2_REG_CONST);
411 
412 	return assemble(so);
413 }
414 
415 /* Creates shader:
416  *    EXEC ADDR(0x3) CNT(0x1)
417  *       (S)FETCH:	VERTEX	R1.xyz1 = R0.x FMT_32_32_32_FLOAT
418  *                           UNSIGNED STRIDE(12) CONST(26, 0)
419  *    ALLOC POSITION SIZE(0x0)
420  *    EXEC ADDR(0x4) CNT(0x1)
421  *          ALU:	MAXv	export62 = R1, R1	; gl_Position
422  *    ALLOC PARAM/PIXEL SIZE(0x0)
423  *    EXEC_END ADDR(0x5) CNT(0x0)
424  */
425 static struct fd2_shader_stateobj *
create_solid_vp(void)426 create_solid_vp(void)
427 {
428 	struct fd2_shader_stateobj *so = create_shader(SHADER_VERTEX);
429 	struct ir2_cf *cf;
430 	struct ir2_instruction *instr;
431 
432 	if (!so)
433 		return NULL;
434 
435 	so->ir = ir2_shader_create();
436 
437 	cf = ir2_cf_create(so->ir, EXEC);
438 
439 	instr = ir2_instr_create_vtx_fetch(cf, 26, 0, FMT_32_32_32_FLOAT, false, 12);
440 	ir2_reg_create(instr, 1, "xyz1", 0);
441 	ir2_reg_create(instr, 0, "x", 0);
442 
443 	cf = ir2_cf_create_alloc(so->ir, SQ_POSITION, 0);
444 	cf = ir2_cf_create(so->ir, EXEC);
445 
446 	instr = ir2_instr_create_alu(cf, MAXv, ~0);
447 	ir2_reg_create(instr, 62, NULL, IR2_REG_EXPORT);
448 	ir2_reg_create(instr, 1, NULL, 0);
449 	ir2_reg_create(instr, 1, NULL, 0);
450 
451 	cf = ir2_cf_create_alloc(so->ir, SQ_PARAMETER_PIXEL, 0);
452 	cf = ir2_cf_create(so->ir, EXEC_END);
453 
454 	return assemble(so);
455 }
456 
457 void
fd2_prog_init(struct pipe_context * pctx)458 fd2_prog_init(struct pipe_context *pctx)
459 {
460 	struct fd_context *ctx = fd_context(pctx);
461 
462 	pctx->create_fs_state = fd2_fp_state_create;
463 	pctx->delete_fs_state = fd2_fp_state_delete;
464 
465 	pctx->create_vs_state = fd2_vp_state_create;
466 	pctx->delete_vs_state = fd2_vp_state_delete;
467 
468 	fd_prog_init(pctx);
469 
470 	ctx->solid_prog.fp = create_solid_fp();
471 	ctx->solid_prog.vp = create_solid_vp();
472 	ctx->blit_prog[0].fp = create_blit_fp();
473 	ctx->blit_prog[0].vp = create_blit_vp();
474 }
475