• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2016 Rob Clark <robclark@freedesktop.org>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21  * SOFTWARE.
22  *
23  * Authors:
24  *    Rob Clark <robclark@freedesktop.org>
25  */
26 
27 #include "pipe/p_state.h"
28 #include "util/u_string.h"
29 #include "util/u_memory.h"
30 #include "util/u_inlines.h"
31 #include "util/u_format.h"
32 #include "util/bitset.h"
33 
34 #include "freedreno_program.h"
35 
36 #include "fd5_program.h"
37 #include "fd5_emit.h"
38 #include "fd5_texture.h"
39 #include "fd5_format.h"
40 
41 static void
delete_shader_stateobj(struct fd5_shader_stateobj * so)42 delete_shader_stateobj(struct fd5_shader_stateobj *so)
43 {
44 	ir3_shader_destroy(so->shader);
45 	free(so);
46 }
47 
48 static struct fd5_shader_stateobj *
create_shader_stateobj(struct pipe_context * pctx,const struct pipe_shader_state * cso,enum shader_t type)49 create_shader_stateobj(struct pipe_context *pctx, const struct pipe_shader_state *cso,
50 		enum shader_t type)
51 {
52 	struct fd_context *ctx = fd_context(pctx);
53 	struct ir3_compiler *compiler = ctx->screen->compiler;
54 	struct fd5_shader_stateobj *so = CALLOC_STRUCT(fd5_shader_stateobj);
55 	so->shader = ir3_shader_create(compiler, cso, type, &ctx->debug);
56 	return so;
57 }
58 
59 static void *
fd5_fp_state_create(struct pipe_context * pctx,const struct pipe_shader_state * cso)60 fd5_fp_state_create(struct pipe_context *pctx,
61 		const struct pipe_shader_state *cso)
62 {
63 	return create_shader_stateobj(pctx, cso, SHADER_FRAGMENT);
64 }
65 
66 static void
fd5_fp_state_delete(struct pipe_context * pctx,void * hwcso)67 fd5_fp_state_delete(struct pipe_context *pctx, void *hwcso)
68 {
69 	struct fd5_shader_stateobj *so = hwcso;
70 	delete_shader_stateobj(so);
71 }
72 
73 static void *
fd5_vp_state_create(struct pipe_context * pctx,const struct pipe_shader_state * cso)74 fd5_vp_state_create(struct pipe_context *pctx,
75 		const struct pipe_shader_state *cso)
76 {
77 	return create_shader_stateobj(pctx, cso, SHADER_VERTEX);
78 }
79 
80 static void
fd5_vp_state_delete(struct pipe_context * pctx,void * hwcso)81 fd5_vp_state_delete(struct pipe_context *pctx, void *hwcso)
82 {
83 	struct fd5_shader_stateobj *so = hwcso;
84 	delete_shader_stateobj(so);
85 }
86 
87 static void
emit_shader(struct fd_ringbuffer * ring,const struct ir3_shader_variant * so)88 emit_shader(struct fd_ringbuffer *ring, const struct ir3_shader_variant *so)
89 {
90 	const struct ir3_info *si = &so->info;
91 	enum adreno_state_block sb;
92 	enum adreno_state_src src;
93 	uint32_t i, sz, *bin;
94 
95 	if (so->type == SHADER_VERTEX) {
96 		sb = SB_VERT_SHADER;
97 	} else {
98 		sb = SB_FRAG_SHADER;
99 	}
100 
101 	if (fd_mesa_debug & FD_DBG_DIRECT) {
102 		sz = si->sizedwords;
103 		src = SS_DIRECT;
104 		bin = fd_bo_map(so->bo);
105 	} else {
106 		sz = 0;
107 		src = 2;  // enums different on a5xx..
108 		bin = NULL;
109 	}
110 
111 	OUT_PKT7(ring, CP_LOAD_STATE, 3 + sz);
112 	OUT_RING(ring, CP_LOAD_STATE_0_DST_OFF(0) |
113 			CP_LOAD_STATE_0_STATE_SRC(src) |
114 			CP_LOAD_STATE_0_STATE_BLOCK(sb) |
115 			CP_LOAD_STATE_0_NUM_UNIT(so->instrlen));
116 	if (bin) {
117 		OUT_RING(ring, CP_LOAD_STATE_1_EXT_SRC_ADDR(0) |
118 				CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER));
119 		OUT_RING(ring, CP_LOAD_STATE_2_EXT_SRC_ADDR_HI(0));
120 	} else {
121 		OUT_RELOC(ring, so->bo, 0,
122 				CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER), 0);
123 	}
124 
125 	/* for how clever coverity is, it is sometimes rather dull, and
126 	 * doesn't realize that the only case where bin==NULL, sz==0:
127 	 */
128 	assume(bin || (sz == 0));
129 
130 	for (i = 0; i < sz; i++) {
131 		OUT_RING(ring, bin[i]);
132 	}
133 }
134 
135 /* Add any missing varyings needed for stream-out.  Otherwise varyings not
136  * used by fragment shader will be stripped out.
137  */
138 static void
link_stream_out(struct ir3_shader_linkage * l,const struct ir3_shader_variant * v)139 link_stream_out(struct ir3_shader_linkage *l, const struct ir3_shader_variant *v)
140 {
141 	const struct pipe_stream_output_info *strmout = &v->shader->stream_output;
142 
143 	/*
144 	 * First, any stream-out varyings not already in linkage map (ie. also
145 	 * consumed by frag shader) need to be added:
146 	 */
147 	for (unsigned i = 0; i < strmout->num_outputs; i++) {
148 		const struct pipe_stream_output *out = &strmout->output[i];
149 		unsigned k = out->register_index;
150 		unsigned compmask =
151 			(1 << (out->num_components + out->start_component)) - 1;
152 		unsigned idx, nextloc = 0;
153 
154 		/* psize/pos need to be the last entries in linkage map, and will
155 		 * get added link_stream_out, so skip over them:
156 		 */
157 		if ((v->outputs[k].slot == VARYING_SLOT_PSIZ) ||
158 				(v->outputs[k].slot == VARYING_SLOT_POS))
159 			continue;
160 
161 		for (idx = 0; idx < l->cnt; idx++) {
162 			if (l->var[idx].regid == v->outputs[k].regid)
163 				break;
164 			nextloc = MAX2(nextloc, l->var[idx].loc + 4);
165 		}
166 
167 		/* add if not already in linkage map: */
168 		if (idx == l->cnt)
169 			ir3_link_add(l, v->outputs[k].regid, compmask, nextloc);
170 
171 		/* expand component-mask if needed, ie streaming out all components
172 		 * but frag shader doesn't consume all components:
173 		 */
174 		if (compmask & ~l->var[idx].compmask) {
175 			l->var[idx].compmask |= compmask;
176 			l->max_loc = MAX2(l->max_loc,
177 				l->var[idx].loc + util_last_bit(l->var[idx].compmask));
178 		}
179 	}
180 }
181 
182 /* TODO maybe some of this we could pre-compute once rather than having
183  * so much draw-time logic?
184  */
185 static void
emit_stream_out(struct fd_ringbuffer * ring,const struct ir3_shader_variant * v,struct ir3_shader_linkage * l)186 emit_stream_out(struct fd_ringbuffer *ring, const struct ir3_shader_variant *v,
187 		struct ir3_shader_linkage *l)
188 {
189 	const struct pipe_stream_output_info *strmout = &v->shader->stream_output;
190 	unsigned ncomp[PIPE_MAX_SO_BUFFERS] = {0};
191 	unsigned prog[align(l->max_loc, 2) / 2];
192 
193 	memset(prog, 0, sizeof(prog));
194 
195 	for (unsigned i = 0; i < strmout->num_outputs; i++) {
196 		const struct pipe_stream_output *out = &strmout->output[i];
197 		unsigned k = out->register_index;
198 		unsigned idx;
199 
200 		ncomp[out->output_buffer] += out->num_components;
201 
202 		/* linkage map sorted by order frag shader wants things, so
203 		 * a bit less ideal here..
204 		 */
205 		for (idx = 0; idx < l->cnt; idx++)
206 			if (l->var[idx].regid == v->outputs[k].regid)
207 				break;
208 
209 		debug_assert(idx < l->cnt);
210 
211 		for (unsigned j = 0; j < out->num_components; j++) {
212 			unsigned c   = j + out->start_component;
213 			unsigned loc = l->var[idx].loc + c;
214 			unsigned off = j + out->dst_offset;  /* in dwords */
215 
216 			if (loc & 1) {
217 				prog[loc/2] |= A5XX_VPC_SO_PROG_B_EN |
218 						A5XX_VPC_SO_PROG_B_BUF(out->output_buffer) |
219 						A5XX_VPC_SO_PROG_B_OFF(off * 4);
220 			} else {
221 				prog[loc/2] |= A5XX_VPC_SO_PROG_A_EN |
222 						A5XX_VPC_SO_PROG_A_BUF(out->output_buffer) |
223 						A5XX_VPC_SO_PROG_A_OFF(off * 4);
224 			}
225 		}
226 	}
227 
228 	OUT_PKT7(ring, CP_CONTEXT_REG_BUNCH, 12 + (2 * ARRAY_SIZE(prog)));
229 	OUT_RING(ring, REG_A5XX_VPC_SO_BUF_CNTL);
230 	OUT_RING(ring, A5XX_VPC_SO_BUF_CNTL_ENABLE |
231 			COND(ncomp[0] > 0, A5XX_VPC_SO_BUF_CNTL_BUF0) |
232 			COND(ncomp[1] > 0, A5XX_VPC_SO_BUF_CNTL_BUF1) |
233 			COND(ncomp[2] > 0, A5XX_VPC_SO_BUF_CNTL_BUF2) |
234 			COND(ncomp[3] > 0, A5XX_VPC_SO_BUF_CNTL_BUF3));
235 	OUT_RING(ring, REG_A5XX_VPC_SO_NCOMP(0));
236 	OUT_RING(ring, ncomp[0]);
237 	OUT_RING(ring, REG_A5XX_VPC_SO_NCOMP(1));
238 	OUT_RING(ring, ncomp[1]);
239 	OUT_RING(ring, REG_A5XX_VPC_SO_NCOMP(2));
240 	OUT_RING(ring, ncomp[2]);
241 	OUT_RING(ring, REG_A5XX_VPC_SO_NCOMP(3));
242 	OUT_RING(ring, ncomp[3]);
243 	OUT_RING(ring, REG_A5XX_VPC_SO_CNTL);
244 	OUT_RING(ring, A5XX_VPC_SO_CNTL_ENABLE);
245 	for (unsigned i = 0; i < ARRAY_SIZE(prog); i++) {
246 		OUT_RING(ring, REG_A5XX_VPC_SO_PROG);
247 		OUT_RING(ring, prog[i]);
248 	}
249 }
250 
251 struct stage {
252 	const struct ir3_shader_variant *v;
253 	const struct ir3_info *i;
254 	/* const sizes are in units of 4 * vec4 */
255 	uint8_t constoff;
256 	uint8_t constlen;
257 	/* instr sizes are in units of 16 instructions */
258 	uint8_t instroff;
259 	uint8_t instrlen;
260 };
261 
262 enum {
263 	VS = 0,
264 	FS = 1,
265 	HS = 2,
266 	DS = 3,
267 	GS = 4,
268 	MAX_STAGES
269 };
270 
271 static void
setup_stages(struct fd5_emit * emit,struct stage * s)272 setup_stages(struct fd5_emit *emit, struct stage *s)
273 {
274 	unsigned i;
275 
276 	s[VS].v = fd5_emit_get_vp(emit);
277 	s[FS].v = fd5_emit_get_fp(emit);
278 
279 	s[HS].v = s[DS].v = s[GS].v = NULL;  /* for now */
280 
281 	for (i = 0; i < MAX_STAGES; i++) {
282 		if (s[i].v) {
283 			s[i].i = &s[i].v->info;
284 			/* constlen is in units of 4 * vec4: */
285 			s[i].constlen = align(s[i].v->constlen, 4) / 4;
286 			/* instrlen is already in units of 16 instr.. although
287 			 * probably we should ditch that and not make the compiler
288 			 * care about instruction group size of a3xx vs a5xx
289 			 */
290 			s[i].instrlen = s[i].v->instrlen;
291 		} else {
292 			s[i].i = NULL;
293 			s[i].constlen = 0;
294 			s[i].instrlen = 0;
295 		}
296 	}
297 
298 	/* NOTE: at least for gles2, blob partitions VS at bottom of const
299 	 * space and FS taking entire remaining space.  We probably don't
300 	 * need to do that the same way, but for now mimic what the blob
301 	 * does to make it easier to diff against register values from blob
302 	 *
303 	 * NOTE: if VS.instrlen + FS.instrlen > 64, then one or both shaders
304 	 * is run from external memory.
305 	 */
306 	if ((s[VS].instrlen + s[FS].instrlen) > 64) {
307 		/* prioritize FS for internal memory: */
308 		if (s[FS].instrlen < 64) {
309 			/* if FS can fit, kick VS out to external memory: */
310 			s[VS].instrlen = 0;
311 		} else if (s[VS].instrlen < 64) {
312 			/* otherwise if VS can fit, kick out FS: */
313 			s[FS].instrlen = 0;
314 		} else {
315 			/* neither can fit, run both from external memory: */
316 			s[VS].instrlen = 0;
317 			s[FS].instrlen = 0;
318 		}
319 	}
320 
321 	unsigned constoff = 0;
322 	for (i = 0; i < MAX_STAGES; i++) {
323 		s[i].constoff = constoff;
324 		constoff += s[i].constlen;
325 	}
326 
327 	s[VS].instroff = 0;
328 	s[FS].instroff = 64 - s[FS].instrlen;
329 	s[HS].instroff = s[DS].instroff = s[GS].instroff = s[FS].instroff;
330 }
331 
332 void
fd5_program_emit(struct fd_ringbuffer * ring,struct fd5_emit * emit)333 fd5_program_emit(struct fd_ringbuffer *ring, struct fd5_emit *emit)
334 {
335 	struct stage s[MAX_STAGES];
336 	uint32_t pos_regid, psize_regid, color_regid[8];
337 	uint32_t face_regid, coord_regid, zwcoord_regid;
338 	uint32_t vcoord_regid, vertex_regid, instance_regid;
339 	enum a3xx_threadsize fssz;
340 	uint8_t psize_loc = ~0;
341 	int i, j;
342 
343 	setup_stages(emit, s);
344 
345 	fssz = (s[FS].i->max_reg >= 24) ? TWO_QUADS : FOUR_QUADS;
346 
347 	pos_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_POS);
348 	psize_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_PSIZ);
349 	vertex_regid = ir3_find_sysval_regid(s[VS].v, SYSTEM_VALUE_VERTEX_ID);
350 	instance_regid = ir3_find_sysval_regid(s[VS].v, SYSTEM_VALUE_INSTANCE_ID);
351 
352 	if (s[FS].v->color0_mrt) {
353 		color_regid[0] = color_regid[1] = color_regid[2] = color_regid[3] =
354 		color_regid[4] = color_regid[5] = color_regid[6] = color_regid[7] =
355 			ir3_find_output_regid(s[FS].v, FRAG_RESULT_COLOR);
356 	} else {
357 		color_regid[0] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA0);
358 		color_regid[1] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA1);
359 		color_regid[2] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA2);
360 		color_regid[3] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA3);
361 		color_regid[4] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA4);
362 		color_regid[5] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA5);
363 		color_regid[6] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA6);
364 		color_regid[7] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA7);
365 	}
366 
367 	/* TODO get these dynamically: */
368 	face_regid = s[FS].v->frag_face ? regid(0,0) : regid(63,0);
369 	coord_regid = s[FS].v->frag_coord ? regid(0,0) : regid(63,0);
370 	zwcoord_regid = s[FS].v->frag_coord ? regid(0,2) : regid(63,0);
371 	vcoord_regid = (s[FS].v->total_in > 0) ? s[FS].v->pos_regid : regid(63,0);
372 
373 	/* we could probably divide this up into things that need to be
374 	 * emitted if frag-prog is dirty vs if vert-prog is dirty..
375 	 */
376 
377 	OUT_PKT4(ring, REG_A5XX_HLSQ_VS_CONTROL_REG, 5);
378 	OUT_RING(ring, A5XX_HLSQ_VS_CONTROL_REG_CONSTOBJECTOFFSET(s[VS].constoff) |
379 			A5XX_HLSQ_VS_CONTROL_REG_SHADEROBJOFFSET(s[VS].instroff) |
380 			COND(s[VS].v, A5XX_HLSQ_VS_CONTROL_REG_ENABLED));
381 	OUT_RING(ring, A5XX_HLSQ_FS_CONTROL_REG_CONSTOBJECTOFFSET(s[FS].constoff) |
382 			A5XX_HLSQ_FS_CONTROL_REG_SHADEROBJOFFSET(s[FS].instroff) |
383 			COND(s[FS].v, A5XX_HLSQ_FS_CONTROL_REG_ENABLED));
384 	OUT_RING(ring, A5XX_HLSQ_HS_CONTROL_REG_CONSTOBJECTOFFSET(s[HS].constoff) |
385 			A5XX_HLSQ_HS_CONTROL_REG_SHADEROBJOFFSET(s[HS].instroff) |
386 			COND(s[HS].v, A5XX_HLSQ_HS_CONTROL_REG_ENABLED));
387 	OUT_RING(ring, A5XX_HLSQ_DS_CONTROL_REG_CONSTOBJECTOFFSET(s[DS].constoff) |
388 			A5XX_HLSQ_DS_CONTROL_REG_SHADEROBJOFFSET(s[DS].instroff) |
389 			COND(s[DS].v, A5XX_HLSQ_DS_CONTROL_REG_ENABLED));
390 	OUT_RING(ring, A5XX_HLSQ_GS_CONTROL_REG_CONSTOBJECTOFFSET(s[GS].constoff) |
391 			A5XX_HLSQ_GS_CONTROL_REG_SHADEROBJOFFSET(s[GS].instroff) |
392 			COND(s[GS].v, A5XX_HLSQ_GS_CONTROL_REG_ENABLED));
393 
394 	OUT_PKT4(ring, REG_A5XX_HLSQ_CS_CONFIG, 1);
395 	OUT_RING(ring, 0x00000000);
396 
397 	OUT_PKT4(ring, REG_A5XX_HLSQ_VS_CNTL, 5);
398 	OUT_RING(ring, A5XX_HLSQ_VS_CNTL_INSTRLEN(s[VS].instrlen));
399 	OUT_RING(ring, A5XX_HLSQ_FS_CNTL_INSTRLEN(s[FS].instrlen));
400 	OUT_RING(ring, A5XX_HLSQ_HS_CNTL_INSTRLEN(s[HS].instrlen));
401 	OUT_RING(ring, A5XX_HLSQ_DS_CNTL_INSTRLEN(s[DS].instrlen));
402 	OUT_RING(ring, A5XX_HLSQ_GS_CNTL_INSTRLEN(s[GS].instrlen));
403 
404 	OUT_PKT4(ring, REG_A5XX_SP_VS_CONTROL_REG, 5);
405 	OUT_RING(ring, A5XX_SP_VS_CONTROL_REG_CONSTOBJECTOFFSET(s[VS].constoff) |
406 			A5XX_SP_VS_CONTROL_REG_SHADEROBJOFFSET(s[VS].instroff) |
407 			COND(s[VS].v, A5XX_SP_VS_CONTROL_REG_ENABLED));
408 	OUT_RING(ring, A5XX_SP_FS_CONTROL_REG_CONSTOBJECTOFFSET(s[FS].constoff) |
409 			A5XX_SP_FS_CONTROL_REG_SHADEROBJOFFSET(s[FS].instroff) |
410 			COND(s[FS].v, A5XX_SP_FS_CONTROL_REG_ENABLED));
411 	OUT_RING(ring, A5XX_SP_HS_CONTROL_REG_CONSTOBJECTOFFSET(s[HS].constoff) |
412 			A5XX_SP_HS_CONTROL_REG_SHADEROBJOFFSET(s[HS].instroff) |
413 			COND(s[HS].v, A5XX_SP_HS_CONTROL_REG_ENABLED));
414 	OUT_RING(ring, A5XX_SP_DS_CONTROL_REG_CONSTOBJECTOFFSET(s[DS].constoff) |
415 			A5XX_SP_DS_CONTROL_REG_SHADEROBJOFFSET(s[DS].instroff) |
416 			COND(s[DS].v, A5XX_SP_DS_CONTROL_REG_ENABLED));
417 	OUT_RING(ring, A5XX_SP_GS_CONTROL_REG_CONSTOBJECTOFFSET(s[GS].constoff) |
418 			A5XX_SP_GS_CONTROL_REG_SHADEROBJOFFSET(s[GS].instroff) |
419 			COND(s[GS].v, A5XX_SP_GS_CONTROL_REG_ENABLED));
420 
421 	OUT_PKT4(ring, REG_A5XX_SP_CS_CONFIG, 1);
422 	OUT_RING(ring, 0x00000000);
423 
424 	OUT_PKT4(ring, REG_A5XX_HLSQ_VS_CONSTLEN, 2);
425 	OUT_RING(ring, s[VS].constlen);    /* HLSQ_VS_CONSTLEN */
426 	OUT_RING(ring, s[VS].instrlen);    /* HLSQ_VS_INSTRLEN */
427 
428 	OUT_PKT4(ring, REG_A5XX_HLSQ_FS_CONSTLEN, 2);
429 	OUT_RING(ring, s[FS].constlen);    /* HLSQ_FS_CONSTLEN */
430 	OUT_RING(ring, s[FS].instrlen);    /* HLSQ_FS_INSTRLEN */
431 
432 	OUT_PKT4(ring, REG_A5XX_HLSQ_HS_CONSTLEN, 2);
433 	OUT_RING(ring, s[HS].constlen);    /* HLSQ_HS_CONSTLEN */
434 	OUT_RING(ring, s[HS].instrlen);    /* HLSQ_HS_INSTRLEN */
435 
436 	OUT_PKT4(ring, REG_A5XX_HLSQ_DS_CONSTLEN, 2);
437 	OUT_RING(ring, s[DS].constlen);    /* HLSQ_DS_CONSTLEN */
438 	OUT_RING(ring, s[DS].instrlen);    /* HLSQ_DS_INSTRLEN */
439 
440 	OUT_PKT4(ring, REG_A5XX_HLSQ_GS_CONSTLEN, 2);
441 	OUT_RING(ring, s[GS].constlen);    /* HLSQ_GS_CONSTLEN */
442 	OUT_RING(ring, s[GS].instrlen);    /* HLSQ_GS_INSTRLEN */
443 
444 	OUT_PKT4(ring, REG_A5XX_HLSQ_CONTEXT_SWITCH_CS_SW_3, 2);
445 	OUT_RING(ring, 0x00000000);   /* HLSQ_CONTEXT_SWITCH_CS_SW_3 */
446 	OUT_RING(ring, 0x00000000);   /* HLSQ_CONTEXT_SWITCH_CS_SW_4 */
447 
448 	OUT_PKT4(ring, REG_A5XX_SP_VS_CTRL_REG0, 1);
449 	OUT_RING(ring, A5XX_SP_VS_CTRL_REG0_HALFREGFOOTPRINT(s[VS].i->max_half_reg + 1) |
450 			A5XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(s[VS].i->max_reg + 1) |
451 			0x6 | /* XXX seems to be always set? */
452 			A5XX_SP_VS_CTRL_REG0_BRANCHSTACK(0x3) |  // XXX need to figure this out somehow..
453 			COND(s[VS].v->has_samp, A5XX_SP_VS_CTRL_REG0_PIXLODENABLE));
454 
455 	struct ir3_shader_linkage l = {0};
456 	ir3_link_shaders(&l, s[VS].v, s[FS].v);
457 
458 	if ((s[VS].v->shader->stream_output.num_outputs > 0) &&
459 			!emit->key.binning_pass)
460 		link_stream_out(&l, s[VS].v);
461 
462 	BITSET_DECLARE(varbs, 128) = {0};
463 	uint32_t *varmask = (uint32_t *)varbs;
464 
465 	for (i = 0; i < l.cnt; i++)
466 		for (j = 0; j < util_last_bit(l.var[i].compmask); j++)
467 			BITSET_SET(varbs, l.var[i].loc + j);
468 
469 	OUT_PKT4(ring, REG_A5XX_VPC_VAR_DISABLE(0), 4);
470 	OUT_RING(ring, ~varmask[0]);  /* VPC_VAR[0].DISABLE */
471 	OUT_RING(ring, ~varmask[1]);  /* VPC_VAR[1].DISABLE */
472 	OUT_RING(ring, ~varmask[2]);  /* VPC_VAR[2].DISABLE */
473 	OUT_RING(ring, ~varmask[3]);  /* VPC_VAR[3].DISABLE */
474 
475 	/* a5xx appends pos/psize to end of the linkage map: */
476 	if (pos_regid != regid(63,0))
477 		ir3_link_add(&l, pos_regid, 0xf, l.max_loc);
478 
479 	if (psize_regid != regid(63,0)) {
480 		psize_loc = l.max_loc;
481 		ir3_link_add(&l, psize_regid, 0x1, l.max_loc);
482 	}
483 
484 	if ((s[VS].v->shader->stream_output.num_outputs > 0) &&
485 			!emit->key.binning_pass) {
486 		emit_stream_out(ring, s[VS].v, &l);
487 
488 		OUT_PKT4(ring, REG_A5XX_VPC_SO_OVERRIDE, 1);
489 		OUT_RING(ring, 0x00000000);
490 	} else {
491 		OUT_PKT4(ring, REG_A5XX_VPC_SO_OVERRIDE, 1);
492 		OUT_RING(ring, A5XX_VPC_SO_OVERRIDE_SO_DISABLE);
493 	}
494 
495 	for (i = 0, j = 0; (i < 16) && (j < l.cnt); i++) {
496 		uint32_t reg = 0;
497 
498 		OUT_PKT4(ring, REG_A5XX_SP_VS_OUT_REG(i), 1);
499 
500 		reg |= A5XX_SP_VS_OUT_REG_A_REGID(l.var[j].regid);
501 		reg |= A5XX_SP_VS_OUT_REG_A_COMPMASK(l.var[j].compmask);
502 		j++;
503 
504 		reg |= A5XX_SP_VS_OUT_REG_B_REGID(l.var[j].regid);
505 		reg |= A5XX_SP_VS_OUT_REG_B_COMPMASK(l.var[j].compmask);
506 		j++;
507 
508 		OUT_RING(ring, reg);
509 	}
510 
511 	for (i = 0, j = 0; (i < 8) && (j < l.cnt); i++) {
512 		uint32_t reg = 0;
513 
514 		OUT_PKT4(ring, REG_A5XX_SP_VS_VPC_DST_REG(i), 1);
515 
516 		reg |= A5XX_SP_VS_VPC_DST_REG_OUTLOC0(l.var[j++].loc);
517 		reg |= A5XX_SP_VS_VPC_DST_REG_OUTLOC1(l.var[j++].loc);
518 		reg |= A5XX_SP_VS_VPC_DST_REG_OUTLOC2(l.var[j++].loc);
519 		reg |= A5XX_SP_VS_VPC_DST_REG_OUTLOC3(l.var[j++].loc);
520 
521 		OUT_RING(ring, reg);
522 	}
523 
524 	OUT_PKT4(ring, REG_A5XX_SP_VS_OBJ_START_LO, 2);
525 	OUT_RELOC(ring, s[VS].v->bo, 0, 0, 0);  /* SP_VS_OBJ_START_LO/HI */
526 
527 	if (s[VS].instrlen)
528 		emit_shader(ring, s[VS].v);
529 
530 	// TODO depending on other bits in this reg (if any) set somewhere else?
531 	OUT_PKT4(ring, REG_A5XX_PC_PRIM_VTX_CNTL, 1);
532 	OUT_RING(ring, COND(s[VS].v->writes_psize, A5XX_PC_PRIM_VTX_CNTL_PSIZE));
533 
534 	if (emit->key.binning_pass) {
535 		OUT_PKT4(ring, REG_A5XX_SP_FS_OBJ_START_LO, 2);
536 		OUT_RING(ring, 0x00000000);    /* SP_FS_OBJ_START_LO */
537 		OUT_RING(ring, 0x00000000);    /* SP_FS_OBJ_START_HI */
538 	} else {
539 		// TODO if some of these other bits depend on something other than
540 		// program state we should probably move these next three regs:
541 
542 		OUT_PKT4(ring, REG_A5XX_SP_PRIMITIVE_CNTL, 1);
543 		OUT_RING(ring, A5XX_SP_PRIMITIVE_CNTL_VSOUT(l.cnt));
544 
545 		OUT_PKT4(ring, REG_A5XX_VPC_CNTL_0, 1);
546 		OUT_RING(ring, A5XX_VPC_CNTL_0_STRIDE_IN_VPC(l.max_loc) |
547 				COND(s[FS].v->total_in > 0, A5XX_VPC_CNTL_0_VARYING) |
548 				COND(s[FS].v->frag_coord, A5XX_VPC_CNTL_0_VARYING) |
549 				0x10000);    // XXX
550 
551 		OUT_PKT4(ring, REG_A5XX_PC_PRIMITIVE_CNTL, 1);
552 		OUT_RING(ring, A5XX_PC_PRIMITIVE_CNTL_STRIDE_IN_VPC(l.max_loc) |
553 				0x400);      // XXX
554 
555 		OUT_PKT4(ring, REG_A5XX_SP_FS_OBJ_START_LO, 2);
556 		OUT_RELOC(ring, s[FS].v->bo, 0, 0, 0);  /* SP_FS_OBJ_START_LO/HI */
557 	}
558 
559 	OUT_PKT4(ring, REG_A5XX_HLSQ_CONTROL_0_REG, 5);
560 	OUT_RING(ring, A5XX_HLSQ_CONTROL_0_REG_FSTHREADSIZE(fssz) |
561 			0x00000880);               /* XXX HLSQ_CONTROL_0 */
562 	OUT_RING(ring, A5XX_HLSQ_CONTROL_1_REG_PRIMALLOCTHRESHOLD(63));
563 	OUT_RING(ring, A5XX_HLSQ_CONTROL_2_REG_FACEREGID(face_regid) |
564 			0xfcfcfc00);               /* XXX */
565 	OUT_RING(ring, A5XX_HLSQ_CONTROL_3_REG_FRAGCOORDXYREGID(vcoord_regid) |
566 			0xfcfcfc00);               /* XXX */
567 	OUT_RING(ring, A5XX_HLSQ_CONTROL_4_REG_XYCOORDREGID(coord_regid) |
568 			A5XX_HLSQ_CONTROL_4_REG_ZWCOORDREGID(zwcoord_regid) |
569 			0x0000fcfc);               /* XXX */
570 
571 	OUT_PKT4(ring, REG_A5XX_SP_FS_CTRL_REG0, 1);
572 	OUT_RING(ring, COND(s[FS].v->total_in > 0, A5XX_SP_FS_CTRL_REG0_VARYING) |
573 			COND(s[FS].v->frag_coord, A5XX_SP_FS_CTRL_REG0_VARYING) |
574 			0x40006 | /* XXX set pretty much everywhere */
575 			A5XX_SP_FS_CTRL_REG0_THREADSIZE(fssz) |
576 			A5XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(s[FS].i->max_half_reg + 1) |
577 			A5XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(s[FS].i->max_reg + 1) |
578 			A5XX_SP_FS_CTRL_REG0_BRANCHSTACK(0x3) |  // XXX need to figure this out somehow..
579 			COND(s[FS].v->has_samp, A5XX_SP_FS_CTRL_REG0_PIXLODENABLE));
580 
581 	OUT_PKT4(ring, REG_A5XX_HLSQ_UPDATE_CNTL, 1);
582 	OUT_RING(ring, 0x020fffff);        /* XXX */
583 
584 	OUT_PKT4(ring, REG_A5XX_VPC_GS_SIV_CNTL, 1);
585 	OUT_RING(ring, 0x0000ffff);        /* XXX */
586 
587 	OUT_PKT4(ring, REG_A5XX_SP_SP_CNTL, 1);
588 	OUT_RING(ring, 0x00000010);        /* XXX */
589 
590 	OUT_PKT4(ring, REG_A5XX_GRAS_CNTL, 1);
591 	OUT_RING(ring, COND(s[FS].v->total_in > 0, A5XX_GRAS_CNTL_VARYING) |
592 			COND(s[FS].v->frag_coord, A5XX_GRAS_CNTL_XCOORD |
593 					A5XX_GRAS_CNTL_YCOORD |
594 					A5XX_GRAS_CNTL_ZCOORD |
595 					A5XX_GRAS_CNTL_WCOORD |
596 					A5XX_GRAS_CNTL_UNK3) |
597 			COND(s[FS].v->frag_face, A5XX_GRAS_CNTL_UNK3));
598 
599 	OUT_PKT4(ring, REG_A5XX_RB_RENDER_CONTROL0, 2);
600 	OUT_RING(ring, COND(s[FS].v->total_in > 0, A5XX_RB_RENDER_CONTROL0_VARYING) |
601 			COND(s[FS].v->frag_coord, A5XX_RB_RENDER_CONTROL0_XCOORD |
602 					A5XX_RB_RENDER_CONTROL0_YCOORD |
603 					A5XX_RB_RENDER_CONTROL0_ZCOORD |
604 					A5XX_RB_RENDER_CONTROL0_WCOORD |
605 					A5XX_RB_RENDER_CONTROL0_UNK3) |
606 			COND(s[FS].v->frag_face, A5XX_RB_RENDER_CONTROL0_UNK3));
607 	OUT_RING(ring, COND(s[FS].v->frag_face, A5XX_RB_RENDER_CONTROL1_FACENESS));
608 
609 	OUT_PKT4(ring, REG_A5XX_SP_FS_OUTPUT_REG(0), 8);
610 	for (i = 0; i < 8; i++) {
611 		OUT_RING(ring, A5XX_SP_FS_OUTPUT_REG_REGID(color_regid[i]) |
612 				COND(emit->key.half_precision,
613 					A5XX_SP_FS_OUTPUT_REG_HALF_PRECISION));
614 	}
615 
616 	if (emit->key.binning_pass) {
617 		OUT_PKT4(ring, REG_A5XX_VPC_PACK, 1);
618 		OUT_RING(ring, A5XX_VPC_PACK_NUMNONPOSVAR(0));
619 	} else {
620 		uint32_t vinterp[8], vpsrepl[8];
621 
622 		memset(vinterp, 0, sizeof(vinterp));
623 		memset(vpsrepl, 0, sizeof(vpsrepl));
624 
625 		/* looks like we need to do int varyings in the frag
626 		 * shader on a5xx (no flatshad reg?  or a420.0 bug?):
627 		 *
628 		 *    (sy)(ss)nop
629 		 *    (sy)ldlv.u32 r0.x,l[r0.x], 1
630 		 *    ldlv.u32 r0.y,l[r0.x+1], 1
631 		 *    (ss)bary.f (ei)r63.x, 0, r0.x
632 		 *    (ss)(rpt1)cov.s32f16 hr0.x, (r)r0.x
633 		 *    (rpt5)nop
634 		 *    sam (f16)(xyzw)hr0.x, hr0.x, s#0, t#0
635 		 *
636 		 * Possibly on later a5xx variants we'll be able to use
637 		 * something like the code below instead of workaround
638 		 * in the shader:
639 		 */
640 		/* figure out VARYING_INTERP / VARYING_PS_REPL register values: */
641 		for (j = -1; (j = ir3_next_varying(s[FS].v, j)) < (int)s[FS].v->inputs_count; ) {
642 			/* NOTE: varyings are packed, so if compmask is 0xb
643 			 * then first, third, and fourth component occupy
644 			 * three consecutive varying slots:
645 			 */
646 			unsigned compmask = s[FS].v->inputs[j].compmask;
647 
648 			uint32_t inloc = s[FS].v->inputs[j].inloc;
649 
650 			if ((s[FS].v->inputs[j].interpolate == INTERP_MODE_FLAT) ||
651 					(s[FS].v->inputs[j].rasterflat && emit->rasterflat)) {
652 				uint32_t loc = inloc;
653 
654 				for (i = 0; i < 4; i++) {
655 					if (compmask & (1 << i)) {
656 						vinterp[loc / 16] |= 1 << ((loc % 16) * 2);
657 						//flatshade[loc / 32] |= 1 << (loc % 32);
658 						loc++;
659 					}
660 				}
661 			}
662 
663 			gl_varying_slot slot = s[FS].v->inputs[j].slot;
664 
665 			/* since we don't enable PIPE_CAP_TGSI_TEXCOORD: */
666 			if (slot >= VARYING_SLOT_VAR0) {
667 				unsigned texmask = 1 << (slot - VARYING_SLOT_VAR0);
668 				/* Replace the .xy coordinates with S/T from the point sprite. Set
669 				 * interpolation bits for .zw such that they become .01
670 				 */
671 				if (emit->sprite_coord_enable & texmask) {
672 					/* mask is two 2-bit fields, where:
673 					 *   '01' -> S
674 					 *   '10' -> T
675 					 *   '11' -> 1 - T  (flip mode)
676 					 */
677 					unsigned mask = emit->sprite_coord_mode ? 0b1101 : 0b1001;
678 					uint32_t loc = inloc;
679 					if (compmask & 0x1) {
680 						vpsrepl[loc / 16] |= ((mask >> 0) & 0x3) << ((loc % 16) * 2);
681 						loc++;
682 					}
683 					if (compmask & 0x2) {
684 						vpsrepl[loc / 16] |= ((mask >> 2) & 0x3) << ((loc % 16) * 2);
685 						loc++;
686 					}
687 					if (compmask & 0x4) {
688 						/* .z <- 0.0f */
689 						vinterp[loc / 16] |= 0b10 << ((loc % 16) * 2);
690 						loc++;
691 					}
692 					if (compmask & 0x8) {
693 						/* .w <- 1.0f */
694 						vinterp[loc / 16] |= 0b11 << ((loc % 16) * 2);
695 						loc++;
696 					}
697 				}
698 			}
699 		}
700 
701 		OUT_PKT4(ring, REG_A5XX_VPC_PACK, 1);
702 		OUT_RING(ring, A5XX_VPC_PACK_NUMNONPOSVAR(s[FS].v->total_in) |
703 				A5XX_VPC_PACK_PSIZELOC(psize_loc));
704 
705 		OUT_PKT4(ring, REG_A5XX_VPC_VARYING_INTERP_MODE(0), 8);
706 		for (i = 0; i < 8; i++)
707 			OUT_RING(ring, vinterp[i]);     /* VPC_VARYING_INTERP[i].MODE */
708 
709 		OUT_PKT4(ring, REG_A5XX_VPC_VARYING_PS_REPL_MODE(0), 8);
710 		for (i = 0; i < 8; i++)
711 			OUT_RING(ring, vpsrepl[i]);   /* VPC_VARYING_PS_REPL[i] */
712 	}
713 
714 	if (!emit->key.binning_pass)
715 		if (s[FS].instrlen)
716 			emit_shader(ring, s[FS].v);
717 
718 	OUT_PKT4(ring, REG_A5XX_VFD_CONTROL_1, 5);
719 	OUT_RING(ring, A5XX_VFD_CONTROL_1_REGID4VTX(vertex_regid) |
720 			A5XX_VFD_CONTROL_1_REGID4INST(instance_regid) |
721 			0xfc0000);
722 	OUT_RING(ring, 0x0000fcfc);   /* VFD_CONTROL_2 */
723 	OUT_RING(ring, 0x0000fcfc);   /* VFD_CONTROL_3 */
724 	OUT_RING(ring, 0x000000fc);   /* VFD_CONTROL_4 */
725 	OUT_RING(ring, 0x00000000);   /* VFD_CONTROL_5 */
726 }
727 
728 void
fd5_prog_init(struct pipe_context * pctx)729 fd5_prog_init(struct pipe_context *pctx)
730 {
731 	pctx->create_fs_state = fd5_fp_state_create;
732 	pctx->delete_fs_state = fd5_fp_state_delete;
733 
734 	pctx->create_vs_state = fd5_vp_state_create;
735 	pctx->delete_vs_state = fd5_vp_state_delete;
736 
737 	fd_prog_init(pctx);
738 }
739