1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29
30 #include "pipe/p_defines.h"
31 #include "pipe/p_screen.h"
32 #include "pipe/p_state.h"
33
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_format_s3tc.h"
38 #include "util/u_string.h"
39 #include "util/u_debug.h"
40
41 #include "os/os_time.h"
42
43 #include <stdio.h>
44 #include <errno.h>
45 #include <stdlib.h>
46
47 #include "freedreno_screen.h"
48 #include "freedreno_resource.h"
49 #include "freedreno_fence.h"
50 #include "freedreno_query.h"
51 #include "freedreno_util.h"
52
53 #include "a2xx/fd2_screen.h"
54 #include "a3xx/fd3_screen.h"
55 #include "a4xx/fd4_screen.h"
56 #include "a5xx/fd5_screen.h"
57
58 #include "ir3/ir3_nir.h"
59
60 /* XXX this should go away */
61 #include "state_tracker/drm_driver.h"
62
63 static const struct debug_named_value debug_options[] = {
64 {"msgs", FD_DBG_MSGS, "Print debug messages"},
65 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
66 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
67 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
68 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
69 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
70 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
71 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
72 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
73 {"optmsgs", FD_DBG_OPTMSGS,"Enable optimizer debug messages"},
74 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
75 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
76 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
77 {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
78 {"nir", FD_DBG_NIR, "Prefer NIR as native IR"},
79 {"reorder", FD_DBG_REORDER,"Enable reordering for draws/blits"},
80 {"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
81 {"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
82 DEBUG_NAMED_VALUE_END
83 };
84
85 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
86
87 int fd_mesa_debug = 0;
88 bool fd_binning_enabled = true;
89 static bool glsl120 = false;
90
91 static const char *
fd_screen_get_name(struct pipe_screen * pscreen)92 fd_screen_get_name(struct pipe_screen *pscreen)
93 {
94 static char buffer[128];
95 util_snprintf(buffer, sizeof(buffer), "FD%03d",
96 fd_screen(pscreen)->device_id);
97 return buffer;
98 }
99
100 static const char *
fd_screen_get_vendor(struct pipe_screen * pscreen)101 fd_screen_get_vendor(struct pipe_screen *pscreen)
102 {
103 return "freedreno";
104 }
105
106 static const char *
fd_screen_get_device_vendor(struct pipe_screen * pscreen)107 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
108 {
109 return "Qualcomm";
110 }
111
112
113 static uint64_t
fd_screen_get_timestamp(struct pipe_screen * pscreen)114 fd_screen_get_timestamp(struct pipe_screen *pscreen)
115 {
116 struct fd_screen *screen = fd_screen(pscreen);
117
118 if (screen->has_timestamp) {
119 uint64_t n;
120 fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
121 debug_assert(screen->max_freq > 0);
122 return n * 1000000000 / screen->max_freq;
123 } else {
124 int64_t cpu_time = os_time_get() * 1000;
125 return cpu_time + screen->cpu_gpu_time_delta;
126 }
127
128 }
129
130 static void
fd_screen_destroy(struct pipe_screen * pscreen)131 fd_screen_destroy(struct pipe_screen *pscreen)
132 {
133 struct fd_screen *screen = fd_screen(pscreen);
134
135 if (screen->pipe)
136 fd_pipe_del(screen->pipe);
137
138 if (screen->dev)
139 fd_device_del(screen->dev);
140
141 fd_bc_fini(&screen->batch_cache);
142
143 slab_destroy_parent(&screen->transfer_pool);
144
145 pipe_mutex_destroy(screen->lock);
146
147 free(screen);
148 }
149
150 /*
151 TODO either move caps to a2xx/a3xx specific code, or maybe have some
152 tables for things that differ if the delta is not too much..
153 */
154 static int
fd_screen_get_param(struct pipe_screen * pscreen,enum pipe_cap param)155 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
156 {
157 struct fd_screen *screen = fd_screen(pscreen);
158
159 /* this is probably not totally correct.. but it's a start: */
160 switch (param) {
161 /* Supported features (boolean caps). */
162 case PIPE_CAP_NPOT_TEXTURES:
163 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
164 case PIPE_CAP_TWO_SIDED_STENCIL:
165 case PIPE_CAP_ANISOTROPIC_FILTER:
166 case PIPE_CAP_POINT_SPRITE:
167 case PIPE_CAP_TEXTURE_SHADOW_MAP:
168 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
169 case PIPE_CAP_TEXTURE_SWIZZLE:
170 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
171 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
172 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
173 case PIPE_CAP_SEAMLESS_CUBE_MAP:
174 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
175 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
176 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
177 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
178 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
179 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
180 case PIPE_CAP_STRING_MARKER:
181 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
182 return 1;
183
184 case PIPE_CAP_VERTEXID_NOBASE:
185 return is_a3xx(screen) || is_a4xx(screen);
186
187 case PIPE_CAP_USER_CONSTANT_BUFFERS:
188 return is_a4xx(screen) ? 0 : 1;
189
190 case PIPE_CAP_SHADER_STENCIL_EXPORT:
191 case PIPE_CAP_TGSI_TEXCOORD:
192 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
193 case PIPE_CAP_TEXTURE_MULTISAMPLE:
194 case PIPE_CAP_TEXTURE_BARRIER:
195 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
196 case PIPE_CAP_COMPUTE:
197 case PIPE_CAP_QUERY_MEMORY_INFO:
198 case PIPE_CAP_PCI_GROUP:
199 case PIPE_CAP_PCI_BUS:
200 case PIPE_CAP_PCI_DEVICE:
201 case PIPE_CAP_PCI_FUNCTION:
202 return 0;
203
204 case PIPE_CAP_SM3:
205 case PIPE_CAP_PRIMITIVE_RESTART:
206 case PIPE_CAP_TGSI_INSTANCEID:
207 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
208 case PIPE_CAP_INDEP_BLEND_ENABLE:
209 case PIPE_CAP_INDEP_BLEND_FUNC:
210 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
211 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
212 case PIPE_CAP_CONDITIONAL_RENDER:
213 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
214 case PIPE_CAP_FAKE_SW_MSAA:
215 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
216 case PIPE_CAP_DEPTH_CLIP_DISABLE:
217 case PIPE_CAP_CLIP_HALFZ:
218 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen);
219
220 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
221 return 0;
222 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
223 if (is_a3xx(screen)) return 16;
224 if (is_a4xx(screen)) return 32;
225 if (is_a5xx(screen)) return 32;
226 return 0;
227 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
228 /* We could possibly emulate more by pretending 2d/rect textures and
229 * splitting high bits of index into 2nd dimension..
230 */
231 if (is_a3xx(screen)) return 8192;
232 if (is_a4xx(screen)) return 16384;
233 if (is_a5xx(screen)) return 16384;
234 return 0;
235
236 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
237 case PIPE_CAP_CUBE_MAP_ARRAY:
238 case PIPE_CAP_START_INSTANCE:
239 case PIPE_CAP_SAMPLER_VIEW_TARGET:
240 case PIPE_CAP_TEXTURE_QUERY_LOD:
241 return is_a4xx(screen) || is_a5xx(screen);
242
243 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
244 return 64;
245
246 case PIPE_CAP_GLSL_FEATURE_LEVEL:
247 if (glsl120)
248 return 120;
249 return is_ir3(screen) ? 140 : 120;
250
251 /* Unsupported features. */
252 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
253 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
254 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
255 case PIPE_CAP_USER_VERTEX_BUFFERS:
256 case PIPE_CAP_USER_INDEX_BUFFERS:
257 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
258 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
259 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
260 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
261 case PIPE_CAP_TEXTURE_GATHER_SM5:
262 case PIPE_CAP_SAMPLE_SHADING:
263 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
264 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
265 case PIPE_CAP_DRAW_INDIRECT:
266 case PIPE_CAP_MULTI_DRAW_INDIRECT:
267 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
268 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
269 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
270 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
271 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
272 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
273 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
274 case PIPE_CAP_DEPTH_BOUNDS_TEST:
275 case PIPE_CAP_TGSI_TXQS:
276 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
277 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
278 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
279 case PIPE_CAP_CLEAR_TEXTURE:
280 case PIPE_CAP_DRAW_PARAMETERS:
281 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
282 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
283 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
284 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
285 case PIPE_CAP_INVALIDATE_BUFFER:
286 case PIPE_CAP_GENERATE_MIPMAP:
287 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
288 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
289 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
290 case PIPE_CAP_CULL_DISTANCE:
291 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
292 case PIPE_CAP_TGSI_VOTE:
293 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
294 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
295 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
296 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
297 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
298 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
299 case PIPE_CAP_TGSI_FS_FBFETCH:
300 return 0;
301
302 case PIPE_CAP_MAX_VIEWPORTS:
303 return 1;
304
305 case PIPE_CAP_SHAREABLE_SHADERS:
306 /* manage the variants for these ourself, to avoid breaking precompile: */
307 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
308 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
309 if (is_ir3(screen))
310 return 1;
311 return 0;
312
313 /* Stream output. */
314 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
315 if (is_ir3(screen))
316 return PIPE_MAX_SO_BUFFERS;
317 return 0;
318 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
319 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
320 if (is_ir3(screen))
321 return 1;
322 return 0;
323 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
324 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
325 if (is_ir3(screen))
326 return 16 * 4; /* should only be shader out limit? */
327 return 0;
328
329 /* Geometry shader output, unsupported. */
330 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
331 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
332 case PIPE_CAP_MAX_VERTEX_STREAMS:
333 return 0;
334
335 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
336 return 2048;
337
338 /* Texturing. */
339 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
340 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
341 return MAX_MIP_LEVELS;
342 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
343 return 11;
344
345 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
346 return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 256 : 0;
347
348 /* Render targets. */
349 case PIPE_CAP_MAX_RENDER_TARGETS:
350 return screen->max_rts;
351 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
352 return is_a3xx(screen) ? 1 : 0;
353
354 /* Queries. */
355 case PIPE_CAP_QUERY_BUFFER_OBJECT:
356 return 0;
357 case PIPE_CAP_OCCLUSION_QUERY:
358 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen);
359 case PIPE_CAP_QUERY_TIMESTAMP:
360 case PIPE_CAP_QUERY_TIME_ELAPSED:
361 /* only a4xx, requires new enough kernel so we know max_freq: */
362 return (screen->max_freq > 0) && is_a4xx(screen);
363
364 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
365 case PIPE_CAP_MIN_TEXEL_OFFSET:
366 return -8;
367
368 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
369 case PIPE_CAP_MAX_TEXEL_OFFSET:
370 return 7;
371
372 case PIPE_CAP_ENDIANNESS:
373 return PIPE_ENDIAN_LITTLE;
374
375 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
376 return 64;
377
378 case PIPE_CAP_VENDOR_ID:
379 return 0x5143;
380 case PIPE_CAP_DEVICE_ID:
381 return 0xFFFFFFFF;
382 case PIPE_CAP_ACCELERATED:
383 return 1;
384 case PIPE_CAP_VIDEO_MEMORY:
385 DBG("FINISHME: The value returned is incorrect\n");
386 return 10;
387 case PIPE_CAP_UMA:
388 return 1;
389 case PIPE_CAP_NATIVE_FENCE_FD:
390 return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
391 }
392 debug_printf("unknown param %d\n", param);
393 return 0;
394 }
395
396 static float
fd_screen_get_paramf(struct pipe_screen * pscreen,enum pipe_capf param)397 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
398 {
399 switch (param) {
400 case PIPE_CAPF_MAX_LINE_WIDTH:
401 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
402 /* NOTE: actual value is 127.0f, but this is working around a deqp
403 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
404 * uses too small of a render target size, and gets confused when
405 * the lines start going offscreen.
406 *
407 * See: https://code.google.com/p/android/issues/detail?id=206513
408 */
409 if (fd_mesa_debug & FD_DBG_DEQP)
410 return 48.0f;
411 return 127.0f;
412 case PIPE_CAPF_MAX_POINT_WIDTH:
413 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
414 return 4092.0f;
415 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
416 return 16.0f;
417 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
418 return 15.0f;
419 case PIPE_CAPF_GUARD_BAND_LEFT:
420 case PIPE_CAPF_GUARD_BAND_TOP:
421 case PIPE_CAPF_GUARD_BAND_RIGHT:
422 case PIPE_CAPF_GUARD_BAND_BOTTOM:
423 return 0.0f;
424 }
425 debug_printf("unknown paramf %d\n", param);
426 return 0;
427 }
428
429 static int
fd_screen_get_shader_param(struct pipe_screen * pscreen,unsigned shader,enum pipe_shader_cap param)430 fd_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
431 enum pipe_shader_cap param)
432 {
433 struct fd_screen *screen = fd_screen(pscreen);
434
435 switch(shader)
436 {
437 case PIPE_SHADER_FRAGMENT:
438 case PIPE_SHADER_VERTEX:
439 break;
440 case PIPE_SHADER_COMPUTE:
441 case PIPE_SHADER_GEOMETRY:
442 /* maye we could emulate.. */
443 return 0;
444 default:
445 DBG("unknown shader type %d", shader);
446 return 0;
447 }
448
449 /* this is probably not totally correct.. but it's a start: */
450 switch (param) {
451 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
452 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
453 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
454 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
455 return 16384;
456 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
457 return 8; /* XXX */
458 case PIPE_SHADER_CAP_MAX_INPUTS:
459 case PIPE_SHADER_CAP_MAX_OUTPUTS:
460 return 16;
461 case PIPE_SHADER_CAP_MAX_TEMPS:
462 return 64; /* Max native temporaries. */
463 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
464 /* NOTE: seems to be limit for a3xx is actually 512 but
465 * split between VS and FS. Use lower limit of 256 to
466 * avoid getting into impossible situations:
467 */
468 return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 4096 : 64) * sizeof(float[4]);
469 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
470 return is_ir3(screen) ? 16 : 1;
471 case PIPE_SHADER_CAP_MAX_PREDS:
472 return 0; /* nothing uses this */
473 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
474 return 1;
475 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
476 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
477 /* Technically this should be the same as for TEMP/CONST, since
478 * everything is just normal registers. This is just temporary
479 * hack until load_input/store_output handle arrays in a similar
480 * way as load_var/store_var..
481 */
482 return 0;
483 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
484 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
485 /* a2xx compiler doesn't handle indirect: */
486 return is_ir3(screen) ? 1 : 0;
487 case PIPE_SHADER_CAP_SUBROUTINES:
488 case PIPE_SHADER_CAP_DOUBLES:
489 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
490 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
491 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
492 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
493 return 0;
494 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
495 return 1;
496 case PIPE_SHADER_CAP_INTEGERS:
497 if (glsl120)
498 return 0;
499 return is_ir3(screen) ? 1 : 0;
500 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
501 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
502 return 16;
503 case PIPE_SHADER_CAP_PREFERRED_IR:
504 if ((fd_mesa_debug & FD_DBG_NIR) && is_ir3(screen))
505 return PIPE_SHADER_IR_NIR;
506 return PIPE_SHADER_IR_TGSI;
507 case PIPE_SHADER_CAP_SUPPORTED_IRS:
508 return 0;
509 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
510 return 32;
511 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
512 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
513 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
514 return 0;
515 }
516 debug_printf("unknown shader param %d\n", param);
517 return 0;
518 }
519
520 static const void *
fd_get_compiler_options(struct pipe_screen * pscreen,enum pipe_shader_ir ir,unsigned shader)521 fd_get_compiler_options(struct pipe_screen *pscreen,
522 enum pipe_shader_ir ir, unsigned shader)
523 {
524 struct fd_screen *screen = fd_screen(pscreen);
525
526 if (is_ir3(screen))
527 return ir3_get_compiler_options();
528
529 return NULL;
530 }
531
532 boolean
fd_screen_bo_get_handle(struct pipe_screen * pscreen,struct fd_bo * bo,unsigned stride,struct winsys_handle * whandle)533 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
534 struct fd_bo *bo,
535 unsigned stride,
536 struct winsys_handle *whandle)
537 {
538 whandle->stride = stride;
539
540 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
541 return fd_bo_get_name(bo, &whandle->handle) == 0;
542 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
543 whandle->handle = fd_bo_handle(bo);
544 return TRUE;
545 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
546 whandle->handle = fd_bo_dmabuf(bo);
547 return TRUE;
548 } else {
549 return FALSE;
550 }
551 }
552
553 struct fd_bo *
fd_screen_bo_from_handle(struct pipe_screen * pscreen,struct winsys_handle * whandle)554 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
555 struct winsys_handle *whandle)
556 {
557 struct fd_screen *screen = fd_screen(pscreen);
558 struct fd_bo *bo;
559
560 if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
561 bo = fd_bo_from_name(screen->dev, whandle->handle);
562 } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
563 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
564 } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
565 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
566 } else {
567 DBG("Attempt to import unsupported handle type %d", whandle->type);
568 return NULL;
569 }
570
571 if (!bo) {
572 DBG("ref name 0x%08x failed", whandle->handle);
573 return NULL;
574 }
575
576 return bo;
577 }
578
579 struct pipe_screen *
fd_screen_create(struct fd_device * dev)580 fd_screen_create(struct fd_device *dev)
581 {
582 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
583 struct pipe_screen *pscreen;
584 uint64_t val;
585
586 fd_mesa_debug = debug_get_option_fd_mesa_debug();
587
588 if (fd_mesa_debug & FD_DBG_NOBIN)
589 fd_binning_enabled = false;
590
591 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
592
593 if (!screen)
594 return NULL;
595
596 pscreen = &screen->base;
597
598 screen->dev = dev;
599 screen->refcnt = 1;
600
601 // maybe this should be in context?
602 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
603 if (!screen->pipe) {
604 DBG("could not create 3d pipe");
605 goto fail;
606 }
607
608 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
609 DBG("could not get GMEM size");
610 goto fail;
611 }
612 screen->gmemsize_bytes = val;
613
614 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
615 DBG("could not get device-id");
616 goto fail;
617 }
618 screen->device_id = val;
619
620 if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
621 DBG("could not get gpu freq");
622 /* this limits what performance related queries are
623 * supported but is not fatal
624 */
625 screen->max_freq = 0;
626 } else {
627 screen->max_freq = val;
628 if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
629 screen->has_timestamp = true;
630 }
631
632 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
633 DBG("could not get gpu-id");
634 goto fail;
635 }
636 screen->gpu_id = val;
637
638 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
639 DBG("could not get chip-id");
640 /* older kernels may not have this property: */
641 unsigned core = screen->gpu_id / 100;
642 unsigned major = (screen->gpu_id % 100) / 10;
643 unsigned minor = screen->gpu_id % 10;
644 unsigned patch = 0; /* assume the worst */
645 val = (patch & 0xff) | ((minor & 0xff) << 8) |
646 ((major & 0xff) << 16) | ((core & 0xff) << 24);
647 }
648 screen->chip_id = val;
649
650 DBG("Pipe Info:");
651 DBG(" GPU-id: %d", screen->gpu_id);
652 DBG(" Chip-id: 0x%08x", screen->chip_id);
653 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
654
655 /* explicitly checking for GPU revisions that are known to work. This
656 * may be overly conservative for a3xx, where spoofing the gpu_id with
657 * the blob driver seems to generate identical cmdstream dumps. But
658 * on a2xx, there seem to be small differences between the GPU revs
659 * so it is probably better to actually test first on real hardware
660 * before enabling:
661 *
662 * If you have a different adreno version, feel free to add it to one
663 * of the cases below and see what happens. And if it works, please
664 * send a patch ;-)
665 */
666 switch (screen->gpu_id) {
667 case 220:
668 fd2_screen_init(pscreen);
669 break;
670 case 305:
671 case 307:
672 case 320:
673 case 330:
674 fd3_screen_init(pscreen);
675 break;
676 case 420:
677 case 430:
678 fd4_screen_init(pscreen);
679 break;
680 case 530:
681 fd5_screen_init(pscreen);
682 break;
683 default:
684 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
685 goto fail;
686 }
687
688 if (screen->gpu_id >= 500) {
689 screen->gmem_alignw = 64;
690 screen->gmem_alignh = 32;
691 } else {
692 screen->gmem_alignw = 32;
693 screen->gmem_alignh = 32;
694 }
695
696 /* NOTE: don't enable reordering on a2xx, since completely untested.
697 * Also, don't enable if we have too old of a kernel to support
698 * growable cmdstream buffers, since memory requirement for cmdstream
699 * buffers would be too much otherwise.
700 */
701 if ((screen->gpu_id >= 300) && (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS))
702 screen->reorder = !!(fd_mesa_debug & FD_DBG_REORDER);
703
704 fd_bc_init(&screen->batch_cache);
705
706 pipe_mutex_init(screen->lock);
707
708 pscreen->destroy = fd_screen_destroy;
709 pscreen->get_param = fd_screen_get_param;
710 pscreen->get_paramf = fd_screen_get_paramf;
711 pscreen->get_shader_param = fd_screen_get_shader_param;
712 pscreen->get_compiler_options = fd_get_compiler_options;
713
714 fd_resource_screen_init(pscreen);
715 fd_query_screen_init(pscreen);
716
717 pscreen->get_name = fd_screen_get_name;
718 pscreen->get_vendor = fd_screen_get_vendor;
719 pscreen->get_device_vendor = fd_screen_get_device_vendor;
720
721 pscreen->get_timestamp = fd_screen_get_timestamp;
722
723 pscreen->fence_reference = fd_fence_ref;
724 pscreen->fence_finish = fd_fence_finish;
725 pscreen->fence_get_fd = fd_fence_get_fd;
726
727 slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
728
729 util_format_s3tc_init();
730
731 return pscreen;
732
733 fail:
734 fd_screen_destroy(pscreen);
735 return NULL;
736 }
737