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1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2 
3 /*
4  * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the next
14  * paragraph) shall be included in all copies or substantial portions of the
15  * Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23  * SOFTWARE.
24  *
25  * Authors:
26  *    Rob Clark <robclark@freedesktop.org>
27  */
28 
29 #include "pipe/p_state.h"
30 #include "util/u_string.h"
31 #include "util/u_memory.h"
32 #include "util/u_inlines.h"
33 
34 #include "freedreno_texture.h"
35 #include "freedreno_context.h"
36 #include "freedreno_util.h"
37 
38 static void
fd_sampler_state_delete(struct pipe_context * pctx,void * hwcso)39 fd_sampler_state_delete(struct pipe_context *pctx, void *hwcso)
40 {
41 	FREE(hwcso);
42 }
43 
44 static void
fd_sampler_view_destroy(struct pipe_context * pctx,struct pipe_sampler_view * view)45 fd_sampler_view_destroy(struct pipe_context *pctx,
46 		struct pipe_sampler_view *view)
47 {
48 	pipe_resource_reference(&view->texture, NULL);
49 	FREE(view);
50 }
51 
bind_sampler_states(struct fd_texture_stateobj * tex,unsigned start,unsigned nr,void ** hwcso)52 static void bind_sampler_states(struct fd_texture_stateobj *tex,
53 		unsigned start, unsigned nr, void **hwcso)
54 {
55 	unsigned i;
56 
57 	for (i = 0; i < nr; i++) {
58 		unsigned p = i + start;
59 		tex->samplers[p] = hwcso[i];
60 		if (tex->samplers[p])
61 			tex->valid_samplers |= (1 << p);
62 		else
63 			tex->valid_samplers &= ~(1 << p);
64 	}
65 
66 	tex->num_samplers = util_last_bit(tex->valid_samplers);
67 }
68 
set_sampler_views(struct fd_texture_stateobj * tex,unsigned start,unsigned nr,struct pipe_sampler_view ** views)69 static void set_sampler_views(struct fd_texture_stateobj *tex,
70 		unsigned start, unsigned nr, struct pipe_sampler_view **views)
71 {
72 	unsigned i;
73 
74 	for (i = 0; i < nr; i++) {
75 		struct pipe_sampler_view *view = views ? views[i] : NULL;
76 		unsigned p = i + start;
77 		pipe_sampler_view_reference(&tex->textures[p], view);
78 		if (tex->textures[p])
79 			tex->valid_textures |= (1 << p);
80 		else
81 			tex->valid_textures &= ~(1 << p);
82 	}
83 
84 	tex->num_textures = util_last_bit(tex->valid_textures);
85 }
86 
87 void
fd_sampler_states_bind(struct pipe_context * pctx,enum pipe_shader_type shader,unsigned start,unsigned nr,void ** hwcso)88 fd_sampler_states_bind(struct pipe_context *pctx,
89 		enum pipe_shader_type shader, unsigned start,
90 		unsigned nr, void **hwcso)
91 {
92 	struct fd_context *ctx = fd_context(pctx);
93 
94 	if (shader == PIPE_SHADER_FRAGMENT) {
95 		bind_sampler_states(&ctx->fragtex, start, nr, hwcso);
96 		ctx->dirty |= FD_DIRTY_FRAGTEX;
97 	}
98 	else if (shader == PIPE_SHADER_VERTEX) {
99 		bind_sampler_states(&ctx->verttex, start, nr, hwcso);
100 		ctx->dirty |= FD_DIRTY_VERTTEX;
101 	}
102 }
103 
104 void
fd_set_sampler_views(struct pipe_context * pctx,enum pipe_shader_type shader,unsigned start,unsigned nr,struct pipe_sampler_view ** views)105 fd_set_sampler_views(struct pipe_context *pctx, enum pipe_shader_type shader,
106 		unsigned start, unsigned nr,
107 		struct pipe_sampler_view **views)
108 {
109 	struct fd_context *ctx = fd_context(pctx);
110 
111 	switch (shader) {
112 	case PIPE_SHADER_FRAGMENT:
113 		/* on a2xx, since there is a flat address space for textures/samplers,
114 		 * a change in # of fragment textures/samplers will trigger patching
115 		 * and re-emitting the vertex shader:
116 		 *
117 		 * (note: later gen's ignore FD_DIRTY_TEXSTATE so fine to set it)
118 		 */
119 		if (nr != ctx->fragtex.num_textures)
120 			ctx->dirty |= FD_DIRTY_TEXSTATE;
121 
122 		set_sampler_views(&ctx->fragtex, start, nr, views);
123 		ctx->dirty |= FD_DIRTY_FRAGTEX;
124 		break;
125 	case PIPE_SHADER_VERTEX:
126 		set_sampler_views(&ctx->verttex, start, nr, views);
127 		ctx->dirty |= FD_DIRTY_VERTTEX;
128 		break;
129 	default:
130 		break;
131 	}
132 }
133 
134 void
fd_texture_init(struct pipe_context * pctx)135 fd_texture_init(struct pipe_context *pctx)
136 {
137 	pctx->delete_sampler_state = fd_sampler_state_delete;
138 
139 	pctx->sampler_view_destroy = fd_sampler_view_destroy;
140 }
141 
142 /* helper for setting up border-color buffer for a3xx/a4xx: */
143 void
fd_setup_border_colors(struct fd_texture_stateobj * tex,void * ptr,unsigned offset)144 fd_setup_border_colors(struct fd_texture_stateobj *tex, void *ptr,
145 		unsigned offset)
146 {
147 	unsigned i, j;
148 
149 	for (i = 0; i < tex->num_samplers; i++) {
150 		struct pipe_sampler_state *sampler = tex->samplers[i];
151 		uint16_t *bcolor = (uint16_t *)((uint8_t *)ptr +
152 				(BORDERCOLOR_SIZE * offset) +
153 				(BORDERCOLOR_SIZE * i));
154 		uint32_t *bcolor32 = (uint32_t *)&bcolor[16];
155 
156 		if (!sampler)
157 			continue;
158 
159 		/*
160 		 * XXX HACK ALERT XXX
161 		 *
162 		 * The border colors need to be swizzled in a particular
163 		 * format-dependent order. Even though samplers don't know about
164 		 * formats, we can assume that with a GL state tracker, there's a
165 		 * 1:1 correspondence between sampler and texture. Take advantage
166 		 * of that knowledge.
167 		 */
168 		if (i < tex->num_textures && tex->textures[i]) {
169 			const struct util_format_description *desc =
170 					util_format_description(tex->textures[i]->format);
171 			for (j = 0; j < 4; j++) {
172 				if (desc->swizzle[j] >= 4)
173 					continue;
174 
175 				const struct util_format_channel_description *chan =
176 					&desc->channel[desc->swizzle[j]];
177 				if (chan->pure_integer) {
178 					bcolor32[desc->swizzle[j] + 4] = sampler->border_color.i[j];
179 					bcolor[desc->swizzle[j] + 8] = sampler->border_color.i[j];
180 				} else {
181 					bcolor32[desc->swizzle[j]] = fui(sampler->border_color.f[j]);
182 					bcolor[desc->swizzle[j]] =
183 						util_float_to_half(sampler->border_color.f[j]);
184 				}
185 			}
186 		}
187 	}
188 }
189