1 /* 2 * Copyright © 2016 Bas Nieuwenhuizen 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24 #pragma once 25 26 #include <stdbool.h> 27 #include "llvm-c/Core.h" 28 #include "llvm-c/TargetMachine.h" 29 #include "amd_family.h" 30 #include "../vulkan/radv_descriptor_set.h" 31 32 struct ac_shader_binary; 33 struct ac_shader_config; 34 struct nir_shader; 35 struct radv_pipeline_layout; 36 37 38 struct ac_vs_variant_key { 39 uint32_t instance_rate_inputs; 40 }; 41 42 struct ac_fs_variant_key { 43 uint32_t col_format; 44 uint32_t is_int8; 45 }; 46 47 union ac_shader_variant_key { 48 struct ac_vs_variant_key vs; 49 struct ac_fs_variant_key fs; 50 }; 51 52 struct ac_nir_compiler_options { 53 struct radv_pipeline_layout *layout; 54 union ac_shader_variant_key key; 55 bool unsafe_math; 56 enum radeon_family family; 57 enum chip_class chip_class; 58 }; 59 60 struct ac_userdata_info { 61 int8_t sgpr_idx; 62 uint8_t num_sgprs; 63 bool indirect; 64 uint32_t indirect_offset; 65 }; 66 67 enum ac_ud_index { 68 AC_UD_PUSH_CONSTANTS = 0, 69 AC_UD_SHADER_START = 1, 70 AC_UD_VS_VERTEX_BUFFERS = AC_UD_SHADER_START, 71 AC_UD_VS_BASE_VERTEX_START_INSTANCE, 72 AC_UD_VS_MAX_UD, 73 AC_UD_PS_SAMPLE_POS = AC_UD_SHADER_START, 74 AC_UD_PS_MAX_UD, 75 AC_UD_CS_GRID_SIZE = AC_UD_SHADER_START, 76 AC_UD_CS_MAX_UD, 77 AC_UD_MAX_UD = AC_UD_VS_MAX_UD, 78 }; 79 80 // Match MAX_SETS from radv_descriptor_set.h 81 #define AC_UD_MAX_SETS MAX_SETS 82 83 struct ac_userdata_locations { 84 struct ac_userdata_info descriptor_sets[AC_UD_MAX_SETS]; 85 struct ac_userdata_info shader_data[AC_UD_MAX_UD]; 86 }; 87 88 struct ac_shader_variant_info { 89 struct ac_userdata_locations user_sgprs_locs; 90 unsigned num_user_sgprs; 91 unsigned num_input_sgprs; 92 unsigned num_input_vgprs; 93 union { 94 struct { 95 unsigned param_exports; 96 unsigned pos_exports; 97 unsigned vgpr_comp_cnt; 98 uint32_t export_mask; 99 bool writes_pointsize; 100 bool writes_layer; 101 bool writes_viewport_index; 102 uint8_t clip_dist_mask; 103 uint8_t cull_dist_mask; 104 } vs; 105 struct { 106 unsigned num_interp; 107 uint32_t input_mask; 108 unsigned output_mask; 109 uint32_t flat_shaded_mask; 110 bool has_pcoord; 111 bool can_discard; 112 bool writes_z; 113 bool writes_stencil; 114 bool early_fragment_test; 115 bool writes_memory; 116 bool force_persample; 117 } fs; 118 struct { 119 unsigned block_size[3]; 120 } cs; 121 }; 122 }; 123 124 void ac_compile_nir_shader(LLVMTargetMachineRef tm, 125 struct ac_shader_binary *binary, 126 struct ac_shader_config *config, 127 struct ac_shader_variant_info *shader_info, 128 struct nir_shader *nir, 129 const struct ac_nir_compiler_options *options, 130 bool dump_shader); 131 132 133