1/* 2 * Copyright (C) 2017 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17syntax = "proto3"; 18 19package android.service; 20 21option java_multiple_files = true; 22option java_outer_classname = "GraphicsStatsServiceProto"; 23option optimize_for = LITE_RUNTIME; 24 25message GraphicsStatsServiceDumpProto { 26 repeated GraphicsStatsProto stats = 1; 27} 28 29message GraphicsStatsProto { 30 31 // The package name of the app 32 string package_name = 1; 33 34 // The version code of the app 35 int32 version_code = 2; 36 37 // The start & end timestamps in UTC as 38 // milliseconds since January 1, 1970 39 // Compatible with java.util.Date#setTime() 40 int64 stats_start = 3; 41 int64 stats_end = 4; 42 43 // The aggregated statistics for the package 44 GraphicsStatsJankSummaryProto summary = 5; 45 46 // The frame time histogram for the package 47 repeated GraphicsStatsHistogramBucketProto histogram = 6; 48} 49 50message GraphicsStatsJankSummaryProto { 51 // Distinct frame count. 52 int32 total_frames = 1; 53 54 // Number of frames with slow render time. Frames are considered janky if 55 // they took more than a vsync interval (typically 16.667ms) to be rendered. 56 int32 janky_frames = 2; 57 58 // Number of "missed vsync" events. 59 int32 missed_vsync_count = 3; 60 61 // Number of "high input latency" events. 62 int32 high_input_latency_count = 4; 63 64 // Number of "slow UI thread" events. 65 int32 slow_ui_thread_count = 5; 66 67 // Number of "slow bitmap upload" events. 68 int32 slow_bitmap_upload_count = 6; 69 70 // Number of "slow draw" events. 71 int32 slow_draw_count = 7; 72} 73 74message GraphicsStatsHistogramBucketProto { 75 // Lower bound of render time in milliseconds. 76 int32 render_millis = 1; 77 // Number of frames in the bucket. 78 int32 frame_count = 2; 79} 80