1 /**************************************************************************** 2 * Copyright (C) 2014-2015 Intel Corporation. All Rights Reserved. 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 ****************************************************************************/ 23 24 #include "rdtsc_core.h" 25 #include "common/rdtsc_buckets.h" 26 27 // must match CORE_BUCKETS enum order 28 BUCKET_DESC gCoreBuckets[] = { 29 { "APIClearRenderTarget", "", true, 0xff0b8bea }, 30 { "APIDraw", "", true, 0xff000066 }, 31 { "APIDrawWakeAllThreads", "", false, 0xffffffff }, 32 { "APIDrawIndexed", "", true, 0xff000066 }, 33 { "APIDispatch", "", true, 0xff660000 }, 34 { "APIStoreTiles", "", true, 0xff00ffff }, 35 { "APIGetDrawContext", "", false, 0xffffffff }, 36 { "APISync", "", true, 0xff6666ff }, 37 { "APIWaitForIdle", "", true, 0xff0000ff }, 38 { "FEProcessDraw", "", true, 0xff009900 }, 39 { "FEProcessDrawIndexed", "", true, 0xff009900 }, 40 { "FEFetchShader", "", false, 0xffffffff }, 41 { "FEVertexShader", "", false, 0xffffffff }, 42 { "FEHullShader", "", false, 0xffffffff }, 43 { "FETessellation", "", false, 0xffffffff }, 44 { "FEDomainShader", "", false, 0xffffffff }, 45 { "FEGeometryShader", "", false, 0xffffffff }, 46 { "FEStreamout", "", false, 0xffffffff }, 47 { "FEPAAssemble", "", false, 0xffffffff }, 48 { "FEBinPoints", "", false, 0xff29b854 }, 49 { "FEBinLines", "", false, 0xff29b854 }, 50 { "FEBinTriangles", "", false, 0xff29b854 }, 51 { "FETriangleSetup", "", false, 0xffffffff }, 52 { "FEViewportCull", "", false, 0xffffffff }, 53 { "FEGuardbandClip", "", false, 0xffffffff }, 54 { "FEClipPoints", "", false, 0xffffffff }, 55 { "FEClipLines", "", false, 0xffffffff }, 56 { "FEClipTriangles", "", false, 0xffffffff }, 57 { "FECullZeroAreaAndBackface", "", false, 0xffffffff }, 58 { "FECullBetweenCenters", "", false, 0xffffffff }, 59 { "FEProcessStoreTiles", "", true, 0xff39c864 }, 60 { "FEProcessInvalidateTiles", "", true, 0xffffffff }, 61 { "WorkerWorkOnFifoBE", "", false, 0xff40261c }, 62 { "WorkerFoundWork", "", false, 0xff573326 }, 63 { "BELoadTiles", "", true, 0xffb0e2ff }, 64 { "BEDispatch", "", true, 0xff00a2ff }, 65 { "BEClear", "", true, 0xff00ccbb }, 66 { "BERasterizeLine", "", true, 0xffb26a4e }, 67 { "BERasterizeTriangle", "", true, 0xffb26a4e }, 68 { "BETriangleSetup", "", false, 0xffffffff }, 69 { "BEStepSetup", "", false, 0xffffffff }, 70 { "BECullZeroArea", "", false, 0xffffffff }, 71 { "BEEmptyTriangle", "", false, 0xffffffff }, 72 { "BETrivialAccept", "", false, 0xffffffff }, 73 { "BETrivialReject", "", false, 0xffffffff }, 74 { "BERasterizePartial", "", false, 0xffffffff }, 75 { "BEPixelBackend", "", false, 0xffffffff }, 76 { "BESetup", "", false, 0xffffffff }, 77 { "BEBarycentric", "", false, 0xffffffff }, 78 { "BEEarlyDepthTest", "", false, 0xffffffff }, 79 { "BEPixelShader", "", false, 0xffffffff }, 80 { "BESingleSampleBackend", "", false, 0xffffffff }, 81 { "BEPixelRateBackend", "", false, 0xffffffff }, 82 { "BESampleRateBackend", "", false, 0xffffffff }, 83 { "BENullBackend", "", false, 0xffffffff }, 84 { "BELateDepthTest", "", false, 0xffffffff }, 85 { "BEOutputMerger", "", false, 0xffffffff }, 86 { "BEStoreTiles", "", true, 0xff00cccc }, 87 { "BEEndTile", "", false, 0xffffffff }, 88 }; 89 90 /// @todo bucketmanager and mapping should probably be a part of the SWR context 91 std::vector<uint32_t> gBucketMap; 92 BucketManager gBucketMgr; 93 94 uint32_t gCurrentFrame = 0; 95 bool gBucketsInitialized = false; 96