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1 /*
2  * Copyright © 2012 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "main/bufferobj.h"
25 #include "main/context.h"
26 #include "main/enums.h"
27 #include "main/macros.h"
28 
29 #include "brw_draw.h"
30 #include "brw_defines.h"
31 #include "brw_context.h"
32 #include "brw_state.h"
33 
34 #include "intel_batchbuffer.h"
35 #include "intel_buffer_objects.h"
36 
37 #ifndef NDEBUG
38 static bool
is_passthru_format(uint32_t format)39 is_passthru_format(uint32_t format)
40 {
41    switch (format) {
42    case BRW_SURFACEFORMAT_R64_PASSTHRU:
43    case BRW_SURFACEFORMAT_R64G64_PASSTHRU:
44    case BRW_SURFACEFORMAT_R64G64B64_PASSTHRU:
45    case BRW_SURFACEFORMAT_R64G64B64A64_PASSTHRU:
46       return true;
47    default:
48       return false;
49    }
50 }
51 #endif
52 
53 static void
gen8_emit_vertices(struct brw_context * brw)54 gen8_emit_vertices(struct brw_context *brw)
55 {
56    struct gl_context *ctx = &brw->ctx;
57    bool uses_edge_flag;
58 
59    brw_prepare_vertices(brw);
60    brw_prepare_shader_draw_parameters(brw);
61 
62    uses_edge_flag = (ctx->Polygon.FrontMode != GL_FILL ||
63                      ctx->Polygon.BackMode != GL_FILL);
64 
65    const struct brw_vs_prog_data *vs_prog_data =
66       brw_vs_prog_data(brw->vs.base.prog_data);
67 
68    if (vs_prog_data->uses_vertexid || vs_prog_data->uses_instanceid) {
69       unsigned vue = brw->vb.nr_enabled;
70 
71       /* The element for the edge flags must always be last, so we have to
72        * insert the SGVS before it in that case.
73        */
74       if (uses_edge_flag) {
75          assert(vue > 0);
76          vue--;
77       }
78 
79       WARN_ONCE(vue >= 33,
80                 "Trying to insert VID/IID past 33rd vertex element, "
81                 "need to reorder the vertex attrbutes.");
82 
83       unsigned dw1 = 0;
84       if (vs_prog_data->uses_vertexid) {
85          dw1 |= GEN8_SGVS_ENABLE_VERTEX_ID |
86                 (2 << GEN8_SGVS_VERTEX_ID_COMPONENT_SHIFT) |  /* .z channel */
87                 (vue << GEN8_SGVS_VERTEX_ID_ELEMENT_OFFSET_SHIFT);
88       }
89 
90       if (vs_prog_data->uses_instanceid) {
91          dw1 |= GEN8_SGVS_ENABLE_INSTANCE_ID |
92                 (3 << GEN8_SGVS_INSTANCE_ID_COMPONENT_SHIFT) | /* .w channel */
93                 (vue << GEN8_SGVS_INSTANCE_ID_ELEMENT_OFFSET_SHIFT);
94       }
95 
96       BEGIN_BATCH(2);
97       OUT_BATCH(_3DSTATE_VF_SGVS << 16 | (2 - 2));
98       OUT_BATCH(dw1);
99       ADVANCE_BATCH();
100 
101       BEGIN_BATCH(3);
102       OUT_BATCH(_3DSTATE_VF_INSTANCING << 16 | (3 - 2));
103       OUT_BATCH(vue | GEN8_VF_INSTANCING_ENABLE);
104       OUT_BATCH(0);
105       ADVANCE_BATCH();
106    } else {
107       BEGIN_BATCH(2);
108       OUT_BATCH(_3DSTATE_VF_SGVS << 16 | (2 - 2));
109       OUT_BATCH(0);
110       ADVANCE_BATCH();
111    }
112 
113    /* Normally we don't need an element for the SGVS attribute because the
114     * 3DSTATE_VF_SGVS instruction lets you store the generated attribute in an
115     * element that is past the list in 3DSTATE_VERTEX_ELEMENTS. However if
116     * we're using draw parameters then we need an element for the those
117     * values.  Additionally if there is an edge flag element then the SGVS
118     * can't be inserted past that so we need a dummy element to ensure that
119     * the edge flag is the last one.
120     */
121    const bool needs_sgvs_element = (vs_prog_data->uses_basevertex ||
122                                     vs_prog_data->uses_baseinstance ||
123                                     ((vs_prog_data->uses_instanceid ||
124                                       vs_prog_data->uses_vertexid) &&
125                                      uses_edge_flag));
126    const unsigned nr_elements =
127       brw->vb.nr_enabled + needs_sgvs_element + vs_prog_data->uses_drawid;
128 
129    /* If the VS doesn't read any inputs (calculating vertex position from
130     * a state variable for some reason, for example), emit a single pad
131     * VERTEX_ELEMENT struct and bail.
132     *
133     * The stale VB state stays in place, but they don't do anything unless
134     * a VE loads from them.
135     */
136    if (nr_elements == 0) {
137       BEGIN_BATCH(3);
138       OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS << 16) | (3 - 2));
139       OUT_BATCH((0 << GEN6_VE0_INDEX_SHIFT) |
140                 GEN6_VE0_VALID |
141                 (BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT) |
142                 (0 << BRW_VE0_SRC_OFFSET_SHIFT));
143       OUT_BATCH((BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_0_SHIFT) |
144                 (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
145                 (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
146                 (BRW_VE1_COMPONENT_STORE_1_FLT << BRW_VE1_COMPONENT_3_SHIFT));
147       ADVANCE_BATCH();
148       return;
149    }
150 
151    /* Now emit 3DSTATE_VERTEX_BUFFERS and 3DSTATE_VERTEX_ELEMENTS packets. */
152    const bool uses_draw_params =
153       vs_prog_data->uses_basevertex ||
154       vs_prog_data->uses_baseinstance;
155    const unsigned nr_buffers = brw->vb.nr_buffers +
156       uses_draw_params + vs_prog_data->uses_drawid;
157 
158    if (nr_buffers) {
159       assert(nr_buffers <= 33);
160 
161       BEGIN_BATCH(1 + 4 * nr_buffers);
162       OUT_BATCH((_3DSTATE_VERTEX_BUFFERS << 16) | (4 * nr_buffers - 1));
163       for (unsigned i = 0; i < brw->vb.nr_buffers; i++) {
164          const struct brw_vertex_buffer *buffer = &brw->vb.buffers[i];
165          EMIT_VERTEX_BUFFER_STATE(brw, i, buffer->bo,
166                                   buffer->offset,
167                                   buffer->offset + buffer->size,
168                                   buffer->stride, 0 /* unused */);
169       }
170 
171       if (uses_draw_params) {
172          EMIT_VERTEX_BUFFER_STATE(brw, brw->vb.nr_buffers,
173                                   brw->draw.draw_params_bo,
174                                   brw->draw.draw_params_offset,
175                                   brw->draw.draw_params_bo->size,
176                                   0 /* stride */,
177                                   0 /* unused */);
178       }
179 
180       if (vs_prog_data->uses_drawid) {
181          EMIT_VERTEX_BUFFER_STATE(brw, brw->vb.nr_buffers + 1,
182                                   brw->draw.draw_id_bo,
183                                   brw->draw.draw_id_offset,
184                                   brw->draw.draw_id_bo->size,
185                                   0 /* stride */,
186                                   0 /* unused */);
187       }
188       ADVANCE_BATCH();
189    }
190 
191    /* The hardware allows one more VERTEX_ELEMENTS than VERTEX_BUFFERS,
192     * presumably for VertexID/InstanceID.
193     */
194    assert(nr_elements <= 34);
195 
196    struct brw_vertex_element *gen6_edgeflag_input = NULL;
197 
198    BEGIN_BATCH(1 + nr_elements * 2);
199    OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS << 16) | (2 * nr_elements - 1));
200    for (unsigned i = 0; i < brw->vb.nr_enabled; i++) {
201       struct brw_vertex_element *input = brw->vb.enabled[i];
202       uint32_t format = brw_get_vertex_surface_type(brw, input->glarray);
203       uint32_t comp0 = BRW_VE1_COMPONENT_STORE_SRC;
204       uint32_t comp1 = BRW_VE1_COMPONENT_STORE_SRC;
205       uint32_t comp2 = BRW_VE1_COMPONENT_STORE_SRC;
206       uint32_t comp3 = BRW_VE1_COMPONENT_STORE_SRC;
207 
208       /* From the BDW PRM, Volume 2d, page 588 (VERTEX_ELEMENT_STATE):
209        * "Any SourceElementFormat of *64*_PASSTHRU cannot be used with an
210        * element which has edge flag enabled."
211        */
212       assert(!(is_passthru_format(format) && uses_edge_flag));
213 
214       /* The gen4 driver expects edgeflag to come in as a float, and passes
215        * that float on to the tests in the clipper.  Mesa's current vertex
216        * attribute value for EdgeFlag is stored as a float, which works out.
217        * glEdgeFlagPointer, on the other hand, gives us an unnormalized
218        * integer ubyte.  Just rewrite that to convert to a float.
219        */
220       if (input == &brw->vb.inputs[VERT_ATTRIB_EDGEFLAG]) {
221          /* Gen6+ passes edgeflag as sideband along with the vertex, instead
222           * of in the VUE.  We have to upload it sideband as the last vertex
223           * element according to the B-Spec.
224           */
225          gen6_edgeflag_input = input;
226          continue;
227       }
228 
229       switch (input->glarray->Size) {
230       case 0: comp0 = BRW_VE1_COMPONENT_STORE_0;
231       case 1: comp1 = BRW_VE1_COMPONENT_STORE_0;
232       case 2: comp2 = BRW_VE1_COMPONENT_STORE_0;
233       case 3:
234          if (input->glarray->Doubles) {
235             comp3 = BRW_VE1_COMPONENT_STORE_0;
236          } else if (input->glarray->Integer) {
237             comp3 = BRW_VE1_COMPONENT_STORE_1_INT;
238          } else {
239             comp3 = BRW_VE1_COMPONENT_STORE_1_FLT;
240          }
241 
242          break;
243       }
244 
245       /* From the BDW PRM, Volume 2d, page 586 (VERTEX_ELEMENT_STATE):
246        *
247        *     "When SourceElementFormat is set to one of the *64*_PASSTHRU
248        *     formats, 64-bit components are stored in the URB without any
249        *     conversion. In this case, vertex elements must be written as 128
250        *     or 256 bits, with VFCOMP_STORE_0 being used to pad the output
251        *     as required. E.g., if R64_PASSTHRU is used to copy a 64-bit Red
252        *     component into the URB, Component 1 must be specified as
253        *     VFCOMP_STORE_0 (with Components 2,3 set to VFCOMP_NOSTORE)
254        *     in order to output a 128-bit vertex element, or Components 1-3 must
255        *     be specified as VFCOMP_STORE_0 in order to output a 256-bit vertex
256        *     element. Likewise, use of R64G64B64_PASSTHRU requires Component 3
257        *     to be specified as VFCOMP_STORE_0 in order to output a 256-bit vertex
258        *     element."
259        */
260       if (input->glarray->Doubles && !input->is_dual_slot) {
261          /* Store vertex elements which correspond to double and dvec2 vertex
262           * shader inputs as 128-bit vertex elements, instead of 256-bits.
263           */
264          comp2 = BRW_VE1_COMPONENT_NOSTORE;
265          comp3 = BRW_VE1_COMPONENT_NOSTORE;
266       }
267 
268       OUT_BATCH((input->buffer << GEN6_VE0_INDEX_SHIFT) |
269                 GEN6_VE0_VALID |
270                 (format << BRW_VE0_FORMAT_SHIFT) |
271                 (input->offset << BRW_VE0_SRC_OFFSET_SHIFT));
272 
273       OUT_BATCH((comp0 << BRW_VE1_COMPONENT_0_SHIFT) |
274                 (comp1 << BRW_VE1_COMPONENT_1_SHIFT) |
275                 (comp2 << BRW_VE1_COMPONENT_2_SHIFT) |
276                 (comp3 << BRW_VE1_COMPONENT_3_SHIFT));
277    }
278 
279    if (needs_sgvs_element) {
280       if (vs_prog_data->uses_basevertex ||
281           vs_prog_data->uses_baseinstance) {
282          OUT_BATCH(GEN6_VE0_VALID |
283                    brw->vb.nr_buffers << GEN6_VE0_INDEX_SHIFT |
284                    BRW_SURFACEFORMAT_R32G32_UINT << BRW_VE0_FORMAT_SHIFT);
285          OUT_BATCH((BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT) |
286                    (BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_1_SHIFT) |
287                    (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
288                    (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_3_SHIFT));
289       } else {
290          OUT_BATCH(GEN6_VE0_VALID);
291          OUT_BATCH((BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_0_SHIFT) |
292                    (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
293                    (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
294                    (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_3_SHIFT));
295       }
296    }
297 
298    if (vs_prog_data->uses_drawid) {
299       OUT_BATCH(GEN6_VE0_VALID |
300                 ((brw->vb.nr_buffers + 1) << GEN6_VE0_INDEX_SHIFT) |
301                 (BRW_SURFACEFORMAT_R32_UINT << BRW_VE0_FORMAT_SHIFT));
302       OUT_BATCH((BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT) |
303                    (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
304                    (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
305                    (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_3_SHIFT));
306    }
307 
308    if (gen6_edgeflag_input) {
309       uint32_t format =
310          brw_get_vertex_surface_type(brw, gen6_edgeflag_input->glarray);
311 
312       OUT_BATCH((gen6_edgeflag_input->buffer << GEN6_VE0_INDEX_SHIFT) |
313                 GEN6_VE0_VALID |
314                 GEN6_VE0_EDGE_FLAG_ENABLE |
315                 (format << BRW_VE0_FORMAT_SHIFT) |
316                 (gen6_edgeflag_input->offset << BRW_VE0_SRC_OFFSET_SHIFT));
317       OUT_BATCH((BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT) |
318                 (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
319                 (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
320                 (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_3_SHIFT));
321    }
322    ADVANCE_BATCH();
323 
324    for (unsigned i = 0, j = 0; i < brw->vb.nr_enabled; i++) {
325       const struct brw_vertex_element *input = brw->vb.enabled[i];
326       const struct brw_vertex_buffer *buffer = &brw->vb.buffers[input->buffer];
327       unsigned element_index;
328 
329       /* The edge flag element is reordered to be the last one in the code
330        * above so we need to compensate for that in the element indices used
331        * below.
332        */
333       if (input == gen6_edgeflag_input)
334          element_index = nr_elements - 1;
335       else
336          element_index = j++;
337 
338       BEGIN_BATCH(3);
339       OUT_BATCH(_3DSTATE_VF_INSTANCING << 16 | (3 - 2));
340       OUT_BATCH(element_index |
341                 (buffer->step_rate ? GEN8_VF_INSTANCING_ENABLE : 0));
342       OUT_BATCH(buffer->step_rate);
343       ADVANCE_BATCH();
344    }
345 
346    if (vs_prog_data->uses_drawid) {
347       const unsigned element = brw->vb.nr_enabled + needs_sgvs_element;
348       BEGIN_BATCH(3);
349       OUT_BATCH(_3DSTATE_VF_INSTANCING << 16 | (3 - 2));
350       OUT_BATCH(element);
351       OUT_BATCH(0);
352       ADVANCE_BATCH();
353    }
354 }
355 
356 const struct brw_tracked_state gen8_vertices = {
357    .dirty = {
358       .mesa = _NEW_POLYGON,
359       .brw = BRW_NEW_BATCH |
360              BRW_NEW_BLORP |
361              BRW_NEW_VERTICES |
362              BRW_NEW_VS_PROG_DATA,
363    },
364    .emit = gen8_emit_vertices,
365 };
366 
367 static void
gen8_emit_index_buffer(struct brw_context * brw)368 gen8_emit_index_buffer(struct brw_context *brw)
369 {
370    const struct _mesa_index_buffer *index_buffer = brw->ib.ib;
371    uint32_t mocs_wb = brw->gen >= 9 ? SKL_MOCS_WB : BDW_MOCS_WB;
372 
373    if (index_buffer == NULL)
374       return;
375 
376    BEGIN_BATCH(5);
377    OUT_BATCH(CMD_INDEX_BUFFER << 16 | (5 - 2));
378    OUT_BATCH(brw_get_index_type(index_buffer->type) | mocs_wb);
379    OUT_RELOC64(brw->ib.bo, I915_GEM_DOMAIN_VERTEX, 0, 0);
380    OUT_BATCH(brw->ib.size);
381    ADVANCE_BATCH();
382 }
383 
384 const struct brw_tracked_state gen8_index_buffer = {
385    .dirty = {
386       .mesa = 0,
387       .brw = BRW_NEW_BATCH |
388              BRW_NEW_BLORP |
389              BRW_NEW_INDEX_BUFFER,
390    },
391    .emit = gen8_emit_index_buffer,
392 };
393 
394 static void
gen8_emit_vf_topology(struct brw_context * brw)395 gen8_emit_vf_topology(struct brw_context *brw)
396 {
397    BEGIN_BATCH(2);
398    OUT_BATCH(_3DSTATE_VF_TOPOLOGY << 16 | (2 - 2));
399    OUT_BATCH(brw->primitive);
400    ADVANCE_BATCH();
401 }
402 
403 const struct brw_tracked_state gen8_vf_topology = {
404    .dirty = {
405       .mesa = 0,
406       .brw = BRW_NEW_BLORP |
407              BRW_NEW_PRIMITIVE,
408    },
409    .emit = gen8_emit_vf_topology,
410 };
411